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Earendil CJB
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Posted - 2009.05.04 22:19:00 -
[1]
Here is what i was thinking...
CNR Highs 7x Cruise Launcher IIs (FOFs) 1x Heavy Nos II (only here if you walk back to your comp and see your cap is about to die)
Mids Large booster II Shield boost amp II 2x hardeners (mission specific) 2x resistance amps (mission specific)
Lows 3x BCU IIs Damage Control II Power Diag II
Rigs 2xCCC I 1xCCC II
76.7 EM resists 81.3 Therm Res
Cap lasts 18 min 42 seconds with the Nos off, so keep a watch handy and know when your cap is about to die and go put the nos on something that is orbiting you close after about 15 minutes.
490 tankable DPS against EM-Therm 50/50 damage (not sure of actual amarr mission damage so I just guessed at 50/50, although yes I know amarr damage is more like 80/20 EM for players)
So here is the AFK part... 492dps with FOF missiles
The obvious problem is the FOFs wont focus fire so the dps will be low on average on individual targets. So the question is, does a single launcher have the capability to kill a cruiser or bc rat?
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Vyllana
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Posted - 2009.05.04 22:23:00 -
[2]
Pretty sure they will focus fire if you group the launchers. The bigger problem from my point of view is that they wont keep firing after a reload. The launchers shoot for what, about 3 minutes and then run out of ammo? So you can't really be AFK, gotta sit there and reactivate your weapons every 3 minutes.
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Earendil CJB
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Posted - 2009.05.04 22:35:00 -
[3]
Edited by: Earendil CJB on 04/05/2009 22:38:32 Edited by: Earendil CJB on 04/05/2009 22:38:10 Edited by: Earendil CJB on 04/05/2009 22:37:48 Ah forgot about the reloads good point. But i suppose if the launchers will focus fire when grouped I could live with coming back to just click one button every three minutes and perhaps toss the nos on a rat to get the cap back up a bit.
*Edit* I just did the math, you would have to re-activate the launchers every 3 min, 53 seconds.
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Angelos
Reach Life
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Posted - 2009.05.05 00:29:00 -
[4]
AFK missions in general are a bad idea. Even if you get the FOF missiles to fire at one target, maybe they'll fire at the wrong target and you won't be able to sustain incoming damage. Without setting up any AI for yourself in anyway, it simply isn't worth it. I was actually thinking about the FOF idea today myself but I just don't see it happening.
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Wet Ferret
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Posted - 2009.05.05 02:04:00 -
[5]
FoFs will focus fire but will always hit the closest target, meaning you'll end up tanking all the damage from the big ships in most missions while your missiles shoot frigs and cruisers. Also, as targets change distance from you they may start shooting something else before a target is dead. In missions with multiple triggered spawns you will end up spawning new waves before the current one is finished, etc.
It's doable, but you'd better have a good tank for it.
But, yeah. These forums seriously need some indicator that the post has ended and the sig has started. |

Santiago Fahahrri
Galactic Geographic
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Posted - 2009.05.05 02:11:00 -
[6]
I hope your ship explodes. AFK combat is a damn shame. ~ Santiago Fahahrri Galactic Geographic |

Future Mutant
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Posted - 2009.05.05 05:32:00 -
[7]
Edited by: Future Mutant on 05/05/2009 05:32:28 Where to start- Afk missioning doesnt work for a raven, dont bother it just wont work. Lose the damage control- do you plan on going into hull? No, then lose it. Consider a cfc to replace it and that pdu. Pulsed shield boosters give better results then perma run boosters. Also consider a target painter.
edit to add- lose the fof, get some type specific cruise missiles
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Arkeladin
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Posted - 2009.05.05 06:09:00 -
[8]
Originally by: Future Mutant Edited by: Future Mutant on 05/05/2009 05:32:28 Where to start- Afk missioning doesnt work for a raven, dont bother it just wont work. Lose the damage control- do you plan on going into hull? No, then lose it. Consider a cfc to replace it and that pdu. Pulsed shield boosters give better results then perma run boosters. Also consider a target painter.
edit to add- lose the fof, get some type specific cruise missiles
Better look at DCU stats before knocking them.
DCU adds shield and armor resists that are NOT stacking-penalized,for 1 cap/cycle. Not as good as a amp,true - that non-penalized part makes 'em attractive though, if you have a spare low - and quite a few missioning Ravens do.
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Zarroh
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Posted - 2009.05.05 06:29:00 -
[9]
Originally by: Santiago Fahahrri I hope your ship explodes. AFK combat is a damn shame.
This. I don't get it. All those people who think they need to afk games to make ISK are just brainlesss slaves to the game. Where is the enjoyment of that?
I hope CCP introduces the Sleeper AI and the unpredictability factor into missions very soon.
Make those people use their brains...
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Future Mutant
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Posted - 2009.05.05 06:42:00 -
[10]
Originally by: Arkeladin
Better look at DCU stats before knocking them.
DCU adds shield and armor resists that are NOT stacking-penalized,for 1 cap/cycle. Not as good as a amp,true - that non-penalized part makes 'em attractive though, if you have a spare low - and quite a few missioning Ravens do.
Yes if your worried about resists and not about cap recharge (or dont have anything else to put in that slot) the extra resists are nice... But the guy is already using 4 slots for amps/hardeners- his cap recharge has got to be suffering. Prolly not a problem with the large booster hes using, but if he goes with an x-large its something to consider.
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Mara Rinn
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Posted - 2009.05.05 06:59:00 -
[11]
a) FoF cruise missiles will not kill NPC interceptors/assault frigates. b) NPC interceptors/assault frigates tend to orbit very close. c) FoF missiles target the nearest hostile.
a + b + c = You cannot AFK missions using FoF missiles if said missions involve NPC interceptors/assault frigates.
Drones set to aggressive will attack the "next" thing that has an offensive module start a cycle against you. If you're lucky it will be the webifier, if you're unlucky it will be the named NPC with the tank that shrugs off your light drones.
Again, unless you get lucky you cannot AFK missions hoping your drones will do what you want them to.
When you see people posting in the forum about "Nighthawk + FoF + AFK" mission running, what they really mean is "wouldn't it be nice if you could do that." Instead what they're actually doing is "Nighthawk + target enemy battleship + Heavy missiles + AFK for a pee." There is plenty of micromanagement required with using drones, there is plenty of supervision required to keep missiles loaded and firing at the optimum target.
Nice troll though, worth responding to.
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 07:28:00 -
[12]
Yes you can AFK mission in a Raven. It involves fitting 5× remote reps in your highslots and relying on your drones. It's not going to be particularly effective though. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.05 11:48:00 -
[13]
How do remote reps help a solo Raven?
Let My People Go |

joan arcangel
Gallente
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Posted - 2009.05.05 11:56:00 -
[14]
Originally by: Poreuomai How do remote reps help a solo Raven?
repairs drones when needed
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 12:02:00 -
[15]
Originally by: Poreuomai How do remote reps help a solo Raven?
They keep your drones alive after spawn aggro while you're AFK. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

konkord
Formely Known as GAY
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Posted - 2009.05.05 13:00:00 -
[16]
Whilst i'm aware this is slightly off topic, if your after "any" ship that will AFK tank a level 4, try the myrmiddon.
I currently run level 4's afk upto and including serpentis and angel extrav, massive attacks, etc.
Fitted passively, (and from memory) I think it's 2 x core field purger rigs (tech i is fine, tech II if your loaded/can make them) Shield Power Relay II's in the low, large extender II's plus an invuln field (or EM if going against amarr ships).
Mine tanks something like 650 DPS passively, so I go in, fire a few rounds with something in my high slots, aggro every group, orbit the warp in beacon at 5km, get aggro from everything then unleash drones.
There's only a couple of level 4's that will change aggro to your drones, so keep an eye on that. It's not a quick ship, but with some med hammerhead II's I can complete angel extravaganza in about 45 minutes afk.
It's a good solid ship and perfect for working while your playing.
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Koori
LifeLine Solutions
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Posted - 2009.05.05 13:45:00 -
[17]
Edited by: Koori on 05/05/2009 13:45:29
Originally by: konkord It's not a quick ship, but with some med hammerhead II's I can complete angel extravaganza in about 45 minutes afk.
tbh I don't belive you at all.
LFLS is recruiting explorers - check our recruitment thread |

Poreuomai
Minmatar Mirkur Draug'Tyr Ushra'Khan
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Posted - 2009.05.05 13:46:00 -
[18]
Originally by: Tippia
Originally by: Poreuomai How do remote reps help a solo Raven?
They keep your drones alive after spawn aggro while you're AFK.
Ah yes, makes sense now. 
Let My People Go |

Empyre
Domestic Reform
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Posted - 2009.05.05 14:40:00 -
[19]
Insure your ship, it won't last long.
what the crap just happened? |

Tweazer
Caldari Funky Chill Collective
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Posted - 2009.05.05 19:41:00 -
[20]
i run this, perma runs
CNR Highs
7x cruise 1x tractor
Mids
LSB II SBA II 4 X Hardeners
Lows 3 x BCUS 2 x Cap flux coils
Rigs
3x CCC's
easy afk stuff for guristas, some missions you have to be careful, just done silence the informant and you really need to be at the computer and not use fof's as the tank's abit poo for that one
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Reangorette Bianie
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Posted - 2009.05.05 20:04:00 -
[21]
I only knew of one guy who afk in a CNR, his setup cost 6 bill. He was afraid to take it out cause he would have gotten ganked. It worked tho.
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Arfvedson
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Posted - 2009.05.05 21:24:00 -
[22]
only the domni or similar can truely be afk because no matter what you do, you still have to target and tell the missiles to fire. Although I bet you could make a macro for this, thats against the eula :p
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Solj RichPopolous
Amarr Eve Liberation Force Intrepid Crossing
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Posted - 2009.05.06 11:45:00 -
[23]
i get 800 dps tank out of a passive CNR with lv 4 skill shields and 4x hards active tanking is fail.
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Red Wid0w
Caldari Science and Trade Institute
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Posted - 2009.05.06 12:30:00 -
[24]
Originally by: Zarroh
Originally by: Santiago Fahahrri I hope your ship explodes. AFK combat is a damn shame.
This. I don't get it. All those people who think they need to afk games to make ISK are just brainlesss slaves to the game. Where is the enjoyment of that?
I hope CCP introduces the Sleeper AI and the unpredictability factor into missions very soon.
Make those people use their brains...
AFK mission running FTW. I use FOF drake in 0.0 to run missions, what a joke. Sentry domi also good :P Missions really are just "push button, receive isk". It is a total joke that you run these risk free in empire. At least people can gank me in 0.0 whilst afk.
So I am a "brainless slave"? LOL. No YOU are the brainless slave, actually putting effort into your empire missions. I value my time, thus afk missioning increases my "real life time/ isk" ratio.
Yes, CCP should change missions, first by taking lvl4s out of empire, second by making them require skill. This will never happen ofc, because the 50% of below average IQ players will vehemently complain about such blatant favouritism towards non-idiots.
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Reangorette Bianie
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Posted - 2009.05.06 20:12:00 -
[25]
Originally by: Red Wid0w So I am a "brainless slave"? LOL. No YOU are the brainless slave, actually putting effort into your empire missions. I value my time, thus afk missioning increases my "real life time/ isk" ratio.
Yes, CCP should change missions, first by taking lvl4s out of empire, second by making them require skill. This will never happen ofc, because the 50% of below average IQ players will vehemently complain about such blatant favouritism towards non-idiots. [/quote
You can also afk mine in a badger. Once tried it and it was still filling up the hold 5 hours later. Great if you want to mine while asleep. Consider how much that costs you in computer wear and tear, how much rl money is down the drain so you can "increase my "real life time/ isk" ratio."
I agree. It is foolish to fof with a drake. Second, CCP should take everything out of the game. It's all "brainless." Killing people to destroy their fragile egos, stupid, better to do something rl, at least there there is the possibility of (dare I mention it) "sex."
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Lady Valory
Caldari Perkone
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Posted - 2009.05.06 20:33:00 -
[26]
Use a domi with drone rigs...the rigs that add to drone HP...
You'll get ogre 2 the size cruisers, and they can pretty much tank out a L4 mission.
You can definately do the ogre 2 trick with level 3 q 20 missions, so u might want to start there as a test.
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Noemi Nagano
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Posted - 2009.05.07 08:09:00 -
[27]
Originally by: Solj RichPopolous i get 800 dps tank out of a passive CNR with lv 4 skill shields and 4x hards active tanking is fail.
How many BCS can you fit in your ship then? Active tanking is not fail at all if it helps you to get the mission done faster .. and for the CNR:
its possible to get a solid perma-tank with up to 920 DPS (specific for your enemy), and still have 4 BCS in the lows.
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Emerhyz
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Posted - 2009.05.07 13:23:00 -
[28]
My best afk mission process is; Have fleets from your corp do it, and then come back and complete the mission.
Only safe way to complete it 
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Ira Black
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Posted - 2009.05.08 09:49:00 -
[29]
AFK-ing stuff is something I rarely do. As said; why bother playing then? Getting ISK from selling GTC is easier anyway.
I do combine mining and running lvl4's tho since both require little attention when you keep an eye on your screen(s) while chatting.
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konkord
Formely Known as GAY
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Posted - 2009.05.11 21:15:00 -
[30]
Originally by: Koori Edited by: Koori on 05/05/2009 13:45:29
Originally by: konkord It's not a quick ship, but with some med hammerhead II's I can complete angel extravaganza in about 45 minutes afk.
tbh I don't belive you at all.
do a ship fit and see for yourself. or even try it, it's do-able.
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