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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.05 05:43:00 -
[1]
So I just got an Officer Spawn in my favorite 0.0 mining hole and had a fellow Capsuleer express interest in purchasing one of the freshly dropped stuffs. Now we met up at a Planet and he sent me Isk while in Warp and i jet-canned the stuffs when he appeared on Grid. It worked nicely because neither of us was trying to trick the other, however that could be done a bit better.
Problem: safe(r) way for Player to Player transfer of goods in Space
possible Solution: Adding a Trade with Player Option in space. Say if Player A approaches Player B to within normal Jetcan access distance (say 2500m) he gets the Option to "Trade with Player B" which would open your basic Trade window that we enjoy already in Stations.
This would offer a slightly more safe way of transferring Goods from one ship to another for Isk. It'd still be easier and faster to Jetcan it but of course not as safe.
Comments? Thank you for Reading.
-Mask "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Caldari 5
Amarr The Element Syndicate Black Mesa Project
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Posted - 2009.05.05 09:20:00 -
[2]
I like this idea.
Could also be used by Miner/Hauler to safely transfer ore etc :) No more using Jetcan as that was a incorrect usage of the mechanic.
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Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
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Posted - 2009.05.05 09:31:00 -
[3]
Would be nice.
What about a process , where both ships connecting together. Adding a timecycle of 6xx seconds, where both cannot move. Within low sec, this could be interesting, and an option attacking such trades. Probally the cycle could be depended on the ship size. Frigates ( 200 seconds) Freighters (1000 seconds)
eve since 2003 |
FarosWarrior
Amarr Sonnema
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Posted - 2009.05.05 11:05:00 -
[4]
Originally by: Macmuelli Would be nice.
What about a process , where both ships connecting together. Adding a timecycle of 6xx seconds, where both cannot move. Within low sec, this could be interesting, and an option attacking such trades. Probally the cycle could be depended on the ship size. Frigates ( 200 seconds) Freighters (1000 seconds)
this would probably be the best, although the poster above Mac also said something good, maybe a mixture of the 2? cheers, Faros
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Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
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Posted - 2009.05.05 16:29:00 -
[5]
Edited by: Macmuelli on 05/05/2009 16:30:41 I think jetcans will be allways present, and they will not taken from the game. At least u have the giant bonus given "Orca(n)"., which is used for this.
What could be interesting is:
If there is a diffrent way between freighters and freighters. There mass and agilty make it to difficult, to have a safty connection. New Transportships, in a seperate Hangar, could fill this role. The ammount of traded stuff, include the numbers of such ships define the time u need to transport good a from ship A to Ship b. The Player can choise, if he wanne offer such a service, or simply bring it on a station.
eve since 2003 |
Katana Seiko
Gallente
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Posted - 2009.05.06 06:18:00 -
[6]
Somehow that brings up memories. Either it was in EVE once or back in EnB, but I remember that in one of them in-space trade was possible, and it regularly failed because one of the people didn't have enough space for the offered items... --- "Multiple exclamation marks are a sure sign for a diseased mind." -Terry Pratchett |
ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.07 07:47:00 -
[7]
First of: Thanks for the Comments, duly noted and taken on board! keep them coming please.
to Clarify: I'm not trying to eliminate Jetcan use for stuf transfer! that can stay absolutely the way it is, fast, efficient (tractors etc.) BUT UNSAFE and you cant exchange stuffs for ISK without one party relying on the other being honest.
I'm not averse to a small timer when ships are "Connected" by a transfer tunnel or whatever when within say 2500m of each other and using Direct Trade Function. Basically the idea is to allow two somewhat friendly people to make a somewhat safe transaction in space of stuff for ISK far away from any station.
If a timer is used it honestly shouldn't be more than 30secs-60secs from trade ebing completed. If the Timer was significantly longer no pilot in 0.0/low-sec will use this as the situation out there can generally drastically deteriorate in a minute or three. And that's the player group that would benefit the most from this function, as they usually don't happen to have a dozen stations in system. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.07 07:50:00 -
[8]
forgot to add: Freighters should NOT be able to use this function, since they cannot access their cargo in space (away from active control towers). Same Rules and Regulations as govern JetCan's as they are at the moment. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.07 08:02:00 -
[9]
Originally by: Macmuelli Edited by: Macmuelli on 05/05/2009 16:30:41 I think jetcans will be allways present, and they will not taken from the game. At least u have the giant bonus given "Orca(n)"., which is used for this.
What could be interesting is:
If there is a diffrent way between freighters and freighters. There mass and agilty make it to difficult, to have a safty connection. New Transportships, in a seperate Hangar, could fill this role. The ammount of traded stuff, include the numbers of such ships define the time u need to transport good a from ship A to Ship b. The Player can choise, if he wanne offer such a service, or simply bring it on a station.
I like the timer being dependant on quantity/size of Stuffs transferred. However that would be a bit tough to balance out: @ 1 sec / 1m3 = 12,000 m3 of Stuffs would take 200 minutes. 12km3 is an easy number for any cargo opt Hulk pilot to achieve and hence want to transfer @ 1 sec / 10m3 = 12,000m3 -> 20 minutes still way too much for any hulk pilot trying to safely transfer his Ore @ 1 sec / 100m3 = 12,000m3 -> 2 minutes a much better number, as its less than a strip miners cycle
That said for the purposes I foresee this being used is more inline with selling Faction/Officer Loot/Ammo etc . Small Stuffs m3 wise but expensive enough to want an added layer of safety over jetting it for money donations. I don't foresee any Miner outside of Empire using this. However to annoy can flippers I would use it in Empire for a penalty time of 1sec / 100m3. "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Macmuelli
Gallente Meltd0wn Imperial Republic Of the North
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Posted - 2009.05.07 16:16:00 -
[10]
1 sec / 100 m^3 is a good number for such trades. But it should be limited to ore/ gas clouds etc.
The time u need to trade Officer/ faction stuff, should be depended on the meta level.
20 secs per metalevel
20s <-> 280 secs.
Jetcans should stay ingame, but changed. Probaly a permanent reducing of stored stuff within (ore), when launching and using it like now. The should move step by step from his launched position. Moduls could get step by step damage, like overheating. officer / faction moduls should requiere more then just minerals / repair paste, if u wanne repair them. Some Polymere/ or what ever.
eve since 2003 |
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ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.13 10:24:00 -
[11]
bump "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Captain Zemo
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Posted - 2009.05.13 11:59:00 -
[12]
Being able to trade "ship to ship" is a great idea. Having to dump stuff in cans is a work-around that should not have to be done. Trading ship to ship should be as simple as both ships have to be 0 velocity and within say 2000m and then the trade window can be opened, and the trade tacks so many seconds per m^3 traded. If the ships move during that time then the trade fails and is nullified in effect.
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.05.13 12:18:00 -
[13]
Good stuff here. As long as the jetcan method stays available for circumstances where it works best (like dropping something for a corp mate at a predetermined spot and then moving on). ~ Santiago Fahahrri Galactic Geographic |
McEivalley
Fallen Angel's Blade.
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Posted - 2009.05.13 14:22:00 -
[14]
/signed
need to be in 2500m proximity to open the trade window. Items in the trade window do not disappear from the hold till the transaction is completed. The trade cannot be complete if the items in player A's window minus the items in player b's window will exceed the space Player A has in his hold, or vice versus.
Insert clever remark where?? |
ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.05.29 10:42:00 -
[15]
bump "Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Marchocias
Silent Ninja's
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Posted - 2009.06.12 10:40:00 -
[16]
Originally by: ServantOfMask GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls
So, MMORPG = Many Men Online Role Playing Guys In Real Life?
---- I belong to Silent Ninja (Hopefully that should cover it). |
ServantOfMask
Minmatar Foundation Sons of Tangra
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Posted - 2009.07.02 21:24:00 -
[17]
bump
"Misina Arlath
GIRL = Guy In Real Life MMORPG = Many Men Online Role Playing Girls." |
Lu Cao
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Posted - 2009.07.02 23:19:00 -
[18]
Originally by: Captain Zemo Being able to trade "ship to ship" is a great idea. Having to dump stuff in cans is a work-around that should not have to be done. Trading ship to ship should be as simple as both ships have to be 0 velocity and within say 2000m and then the trade window can be opened, and the trade tacks so many seconds per m^3 traded. If the ships move during that time then the trade fails and is nullified in effect.
This should have been done a long time ago. I like the way you have it down Zemo.
/Signed
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ollobrains
THORN Syndicate Mostly Harmless
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Posted - 2009.07.02 23:34:00 -
[19]
CCP probably wont go this idea mostly because of their desire to allow some form of no good / scam / piracy angle of the game
Great idea btw but getting ccp to go with it
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