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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 13:05:00 -
[1]
Originally by: OffBeaT a afb uses the same powergrid as a MWD, how stupid is this!
Ehm… what? 1MN AB II — 11 PG, 15 CPU 1MN MWD II — 17 PH, 25 CPU 10MN AB II — 55 PG, 25 CPU 10MN MWD II — 165 PG, 50 CPU 100MN AB II — 688 PG, 50 CPU 100MN MWD II — 1,375 PG, 75 CPU
So… no? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 13:29:00 -
[2]
Originally by: OffBeaT its not a nerf web wine! its a counter to them i wont.
A whole pile of ECM drones usually works… ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 17:38:00 -
[3]
Webs have already been horribly nerfed. If this isn't enough for you, you are doing something wrong. There are counters to it — use them. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 19:45:00 -
[4]
Ok. So far, we've disproven your every point. You've personally disproven and defanged your initial complaint. And still you whinge…
So I have to ask: what, exactly, is your problem? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 19:50:00 -
[5]
Originally by: OffBeaT i dont see that.. but, you can show me you can solo pvp.
we can do interseptor as a abilty to show we know how to rig a hard ship to fit.
Ok. In other words: your problem is that you don't get EVE.
Got it. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 20:35:00 -
[6]
Originally by: OffBeaT i be happy to give you guys back you 90% webs for my afterburner to counter them as it should be.
Why should it? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 20:43:00 -
[7]
Originally by: OffBeaT i just think thats what a afterburner should be in the game to do. counter web/scramblers..
Why should it? ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.05 20:59:00 -
[8]
Edited by: Tippia on 05/05/2009 21:00:11 Trying to decipher this, and it's getting increasingly difficult, sooo… Originally by: OffBeaT it needs to do to give a ship a fighting chance of braking off the attack
What you're looking for is a warp core stabiliser. They're already in the game and they've been beaten over the head with the nerf stick steam hammer.
It has received that treatment for a very good reason: "breaking off" should not be in the EVE dictionary. It is very bad for the game. If you commit to a fight, you commit to a fight. If it turns pear-shaped, then tough luck. Don't like it? Tough. Prepare better next time. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.06 06:24:00 -
[9]
Originally by: OffBeaT anyway you have no real fitting ability and damage ability attacking with stabs on. its no benefit to use them in combat at all really.
Exactly. What does that tell you about the philosophy towards being able to freely run away in EVE?
What you ask for doesn't belong here. Suck it up and adapt your tactics to the actual game — don't expect the game to adapt to your sucky tactics. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.06 11:37:00 -
[10]
Originally by: OffBeaT like i said and been saying, AB's are for close range use.
No. ABs are for cheap, easy, unscrammable movement. It is entirely your opinion/tactic to use them for close range combat. Your problem is that your opinion is largely unsupported and your choice tactic is poor.
Quote: for them to work as i said would add for better combat and tactics.
Not really. You'd still be slower than everyone else out there. You'd still be blobbed. You'd still die. This isn't a problem with the module, but with your choice of tactics.
Quote: it would put ab's back on mod map as a tool to use for tight in fighting
It already is — the web nerf and scram changes made sure of that. The problem is just that you're using them wrong.
Quote: ill just leave it at that.
…and that's why you're getting nowhere with your line of argument: because you have no line of argument. You only say "why doesn't it work like I want to?!" (while being repeatedly wrong about the mechanics involved) and present nothing to support your point of view or strengthen your case. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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Tippia
Raddick Explorations BlackWater.
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Posted - 2009.05.06 14:46:00 -
[11]
Originally by: OffBeaT i don't see how you can think of AB's other then close range speed boosting. why would you use them for long range combat.
That's because you have a very narrow (and, if I may say so, deeply flawed) view on what PvP entails. ABs are very handy on things such as Logistics ships to keep them in position — at range — in relation to all the combat ships buzzing around that they have to support. For them, the lower cap draw and (far) lower fitting reqs are also very nice since it means they can slap on bigger, better, more demanding remote mods to keep their friends going.
Quote: I'm not gonna catch a ship past 30km with one on if he don't wont to be caught & he cant scramble/web me past 14km. the tactic for using them as a close range mod for ambushing is not poor. any range under 14-24km and i am jammed from warping out.
Actually, you should count on being disrupted and webbed at anything below 70k; you should count on being scrammed at roughly 25km… Not everyone will, and certainly not all of it at once, but you should plan accordingly.
Quote: i might be slower then anyone with a mwd and blobbed but i am harder to hit
No. You will be very easy to hit because, since you're the slower party, you cannot control range or transversal, which means they will make sure they have a 100% hit chance on you…
Quote: using any short range weapon system under 24km your gonna get jammed or trapped it would be nice to have a mod to counter speed traps.
There is: ABs and MWDs counter webs. Scrams counter MWDs. ABs counter scrams. MWDs counter ABs. The problem you're seeing is just a result of everyone fitting every counter and counter-counter there is at the same time. Introducing a counter¦ won't change this fact — only make everyone fit the new mandatory setup and then we're back where we are right now.
You're looking for a way to stay mobile — aka a way to get out of a fight that is no longer going your way. You won't get it. People will make sure you stick around to make a nice killmail. Alternatively, look at it the other way: if you do get your evasion mod, guess what happens? Everyone will be fitting it; your targets escape; you will sill have no-one to give you the fights you're looking for.
Quote: i don't know how you like to do combat but i like to see more ship to ship fighting not blob fire on one ship then run or stay.
That's because you are looking for duels — they're just looking to kill you. If you want duels, you're looking in the wrong place (and quite possibly in the wrong game). ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |
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