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Amarr Knights Of the Black Sun Somalian Pirates We
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Posted - 2009.05.09 19:05:00 -
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Originally by: Shadowsword
Originally by: DigitalCommunist I have no idea how you reached that conclusion. As time goes by and more people get the skills/POS ready, prices will drop until an equilibrium point is reached where suppliers are only competing with themselves on ship demand and not for producers' material demand.
Producers will be a dime a dozen, just as they are with invention. And just as with invention, the mean cost of failure will be tacked onto the price of the ship. Producers will either see a slightly negative profit margin, to break even, to slightly positive. The people who see a positive margin are probably the ones that make in volume, so the profit only offsets the time they spent.
In other words, the rewards of doing production are going to match the risk and effort: not very high. Still good money if you enjoy it and would rather do that than mission grind in high sec. Meanwhile the suppliers are the ones getting the big money, and mostly the class 5-6 wormhole corp expeditions at that...
If the equilibrium point could be reached without outside intervention, we'd already be far closer to it than we are right now. That is espescially true for subsystems. There is no big skill of material requirement to go out in WH space.
The paramount thing in determining costs and profits for the entire production chain is the market price for the end product. And not whatever number the seller is demanding, but the number at which point there's enough interested buyers to absorb the production.
That number, whatever it is, sure as hell isn't going to be much above command ship price. What does that mean? If you do some reverse cost calculations, you'll end up with values for the harvestable materials that are way too low to justify the risk of wormhole space, compared to high-sec or 0.0.
I suspect there's already a decrease in the number of players in WH space, now that the novelty factor is wearing off.
CCP already removed random results for invention previously because it screwed up the market. Remember the market saturation with 50M Lachesis, sold at a loss, because everyone wanted Arazus.
Why they would repeat that particular mistake is behond me.
It's far from being reached, a good percentage of people I bump into in WH space are in pods near their ship wrecks. Corps have POSs setup in WH space but have no idea how to run the sites. Sure it's not gonna drop to command ship prices but I don't see how you can say it's near equilibrium.
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