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Cearain
Imperial Outlaws
403
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Posted - 2012.05.09 13:40:00 -
[1] - Quote
Ahazu Sagam wrote:The system upgrades on sisi for fw systems are more or less useless.
Current state on sisi: - 6 levels - level 1-5: medical clones cost 10% less, +1 production slot, brokers fee reduced by 10% - than a buffer
Wouldnt it be more usefull to be that way:
level 1:
- reduced reapair costs (30%) for your milita - denies access to enemy agents
level 2:
- reduced medical clone costs (50%) for your milita - allows the creation of jump clones, not based on standing, for you milita
level 3:
- removes access to station for enemys and neutrals with standing below -2.0 to your faction - allows cynojammers to be onlined at milita POS's (maybe)
level 4:
- reduced material costs for production (5%) - reduced waste from reprocessing (5%)
level 5:
- buffer
Take out the bit about station lockouts and I would probably support this. Well I would if I knew what a buffer was. What is a buffer? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
403
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Posted - 2012.05.09 13:57:00 -
[2] - Quote
Ahazu Sagam wrote:Buffer(reserve) is extra LP in the HUB that does nothing; it creates a buffer to keep the highest upgrade running when people start plexing (because you lose lp in your HUB when people finish a plex). A single small plex would otherwise disable your highest upgrade, just have a look on sisi.
About this station lockout stuff. I think ccp do not want to get rid off it, and this should be a fair compromise between people that like and dislike it. Because you opponent's need to actually spend LP (aka isk) to prevent you from docking and not only once, when you plex in this system.
Thanks
I was on sisi on the second day but I don't recall seeing these mechanics. Did they change whats on sisi? Or did I not look in the right spot?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
403
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Posted - 2012.05.09 14:50:00 -
[3] - Quote
RavenTesio wrote: Honestly CCP should be looking at Sov within Faction Warfare as a way of blueprinting and testing mechanics in an on-going war situation, so that they can eventually roll those out in to Null-Sec to improve the situation there. Don't get me wrong Null-Sec Sov is a damn sight better than the original Territorial Game, but it still isn't exactly a fantastic solution... it is however a good basis, getting it right in Faction Warfare especially with the Dust links; will definately go a long way to provide a better system for Sov Space imo atleast.
CCP almost certainly agrees with you on this. That is why as Ahazu Sagam says: "About this station lockout stuff. I think ccp do not want to get rid off it..." even though those in faction war are generally not in favor of it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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Cearain
Imperial Outlaws
422
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Posted - 2012.05.15 17:19:00 -
[4] - Quote
X Gallentius wrote:Tekitha wrote: Who deploys the cynojammer?
How about any FW corporation or alliance that puts enough LP into the system to upgrade it to L5 (independent of LP that have been put into the system upgrades) ? If you don't want griefers putting up cynos in your system then war dec them and take it out. As for "limiting null sec entities traveling though low sec" - well then get rid of cynos in null sec because they also limit travel of super cap fleets. If the null sec entities don't like a cynojammer in low sec, they can always bring their BS fleet and take it out just like they would in null sec.
Some questions:
If you war dec a militia corp and kill them do you lose faction standings?
What if they are in the npc corp?
What if you want to cyno in something? How will your militia take it down temporarilly and who will decide this?
If only the defending side can have caps in the system won't it be pretty much impossibly hard to take the system?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
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