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voriana
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Posted - 2009.05.10 17:06:00 -
[1]
Edited by: voriana on 10/05/2009 17:06:59 Please make the Jump-To locations random in the target system so that it is impossible for pirates to camp jump points.
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Gabrielle Lyoncoure
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Posted - 2009.05.10 17:49:00 -
[2]
makes sense...
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TraininVain
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Posted - 2009.05.10 18:25:00 -
[3]
Cripes. It's not that hard. USE A SCOUT.
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RedSplat
Heretic Army
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Posted - 2009.05.10 18:26:00 -
[4]
Then couple it with delayed local in 0.0 and change warp to zero to warp to 5km and remove sentry guns.
Your idea would make Lowsec travel riskless.
Your idea is terrible, but please go ahead and bump it with alts.
1.) use a scout. 2.) Dont fly through Lowsec with high value goods you cant afford to lose. 3.) Fly a covops or blockade runner. They are nigh impossible to catch on gate as it is. 4.) secure the area with others. Pirates tend to work together, you are complaining that a half dozen individuals are ganging up on you- its no suprise you 'lose'.
CCP has already given you tools to avoid pirates.
There are vast areas of the game where you can fly with impunity.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Keiko Shizuka
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Posted - 2009.05.10 18:58:00 -
[5]
Originally by: TraininVain Cripes. It's not that hard. USE A SCOUT.
Indeed, getting a second account makes Eve easymode.
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RedSplat
Heretic Army
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Posted - 2009.05.10 19:13:00 -
[6]
Originally by: Keiko ****uka
Originally by: TraininVain Cripes. It's not that hard. USE A SCOUT.
Indeed, getting a second account makes Eve easymode.
Trail accounts. Oh Hai, free scout alt!
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Durzel
The Xenodus Initiative.
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Posted - 2009.05.10 19:28:00 -
[7]
Originally by: Keiko ****uka
Originally by: TraininVain Cripes. It's not that hard. USE A SCOUT.
Indeed, getting a second account makes Eve easymode.
Isn't requiring a second account a sign of serious game design flaws though? It should make it easier to do certain things, but it should never be essential.
(FWIW I completely disagree with the OP's idea)
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RedSplat
Heretic Army
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Posted - 2009.05.10 19:31:00 -
[8]
Originally by: Durzel
it should never be essential.
It isn't. Have a corpmate scout for you.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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DaDutchDude
Minmatar Sebiestor tribe
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Posted - 2009.05.10 19:42:00 -
[9]
There are already various effective ways to deal with the insecurities of space flight in New Eden, including but not limited to: - simply not playing the game if you don't like playing in a dangerous environment - not undocking - not going into low sec / 0.0 space - using a ship that is hard to catch - using a scout in a disposable ship - using map statistics like kills in last hout / last 24h to scout out relatively safe / uncamped routes - accepting losses as something that is part of enjoyable game play
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TraininVain
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Posted - 2009.05.10 20:01:00 -
[10]
Originally by: RedSplat
Originally by: Durzel
it should never be essential.
It isn't. Have a corpmate scout for you.
This.
Someone who can fly quick and/or cloaky ships and knows how to work a scanner and read local.
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me bored
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Posted - 2009.05.10 20:33:00 -
[11]
It's far, far harder for the pirates to kill you than it is for you to avoid them. They should be the ones making the whine thread. |

6Bagheera9
The Panopticon Crimson Dawn.
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Posted - 2009.05.10 22:26:00 -
[12]
Originally by: RedSplat T 3.) Fly a covops or blockade runner. They are nigh impossible to catch on gate as it is.
QTF
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Removal Tool
Eternal Perseverance
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Posted - 2009.05.11 05:01:00 -
[13]
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voriana
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Posted - 2009.05.11 05:52:00 -
[14]
If it's so much harder for them to kill you in high sec space, then why were there 20 other corpses next to mine, and only 3 of them?
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Zarroh
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Posted - 2009.05.11 06:18:00 -
[15]
Originally by: voriana If it's so much harder for them to kill you in high sec space, then why were there 20 other corpses next to mine, and only 3 of them?
I want that stuff that you're smoking... 
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Bad Messenger
Space Perverts and Forum Warriors United
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Posted - 2009.05.11 06:25:00 -
[16]
'Hey, i can't play this game , can you change rules for me? I am not willing to learn to play either.'
Maybe you are in wrong game?
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Mickey Simon
Noir.
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Posted - 2009.05.11 06:28:00 -
[17]
Originally by: me bored It's far, far harder for the pirates to kill you than it is for you to avoid them. They should be the ones making the whine thread.
This.
I regularly fly around losec, been engaged by pirates quite a few times but it's ridiculously easy to get away.
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RedSplat
Heretic Army
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Posted - 2009.05.11 13:04:00 -
[18]
Originally by: Mickey Simon
Originally by: me bored It's far, far harder for the pirates to kill you than it is for you to avoid them. They should be the ones making the whine thread.
This.
I regularly fly around losec, been engaged by pirates quite a few times but it's ridiculously easy to get away.
We need SEBO'd up Hictors with RSB's to catch people on gates
Even then frigates are essentially immune if there is any lag at all, people always fail to take into effect that even if you have the requisite locktime to catch something they may not even be on grid anymore.
tl;dr anyone that gets caught in Lowsec on a gate in a covops or frig with any agility mods is either AFK or an idiot.
Anyone that gets caught in a cruiser could have avoided such by travel fitting.
Hell, i wouldn't write of myself being able to get a Hurricane through the standard lowsec camp by simply burning out of point range.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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Sun Clausewitz
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Posted - 2009.05.11 16:36:00 -
[19]
Originally by: voriana If it's so much harder for them to kill you in high sec space, then why were there 20 other corpses next to mine, and only 3 of them?
20 is high sec.... proof or stfu
Pick Three: Caldari/PVP/Solo/Success |

DaDutchDude
Minmatar Sebiestor tribe
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Posted - 2009.05.11 16:57:00 -
[20]
Originally by: voriana If it's so much harder for them to kill you in high sec space, then why were there 20 other corpses next to mine, and only 3 of them?
You are confusing 2 things: 1) It is (in general) harder for pirates to catch you (warp scramble + unable to jump / dock) to kill you then it is for you to get away, because: a) they have to lock you to catch you, and this gives you time to escape b) you usually have multiple escape strategies, like warping off, jumping out exit gate or docking c) you can be very hard to detect /catch when you cloak, while cloaking is hardly an effective offensive strategy due to targeting delay d) you can usually avoid engagements altogether of you want to by safing up and logging out, not undocking or not going low sec / 0.0 e) you have a way of estimating danger by using map statistics for kills
BTW, there's one notable exception to 1a, which is disco battleship camps, since they don't need to lock.
2) It is (in general) easier for pirates to kill you then it is for you to kill them once you get caught a) they have the advantage of picking prey they can handle, while you have to deal with whatever comes at you b) your ship usually isn't fit for engaging in PVP combat while theirs is c) they will be more primed for combat then you are, giving them some advantage in terms of damage
They real trick to pirating is therefor finding and catching people quickly and taking advantage of mistakes people make, because as soon as they catch you, the outcome of the fight will already be determined. When you don't make mistakes, you can probably deny them about 90% of their kills.
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voriana
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Posted - 2009.05.13 01:23:00 -
[21]
Originally by: Bad Messenger 'Hey, i can't play this game , can you change rules for me? I am not willing to learn to play either.'
Hmmm...Make the game appeal to a wider audience to generate more revenue. Maybe make the game more interesting to people who only play once a week or less... It's not a novel concept. Lots of games do that.
Instant kills on people who play infrequently just **** them off.
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Hatsumi Kobayashi
Balls Deep Inc.
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Posted - 2009.05.13 01:43:00 -
[22]
Originally by: voriana
Hmmm...Make the game appeal to a wider audience to generate more revenue. Maybe make the game more interesting to people who only play once a week or less... It's not a novel concept. Lots of games do that.
Instant kills on people who play infrequently just **** them off.
in before gb2wow comments... 
Seriously, you were given tons of ways to make your travels in lowsec safer, and all you find to say is "maybe the game should be changed"?
And as far as I know, there are many players who love getting instant kills on people who play infrequently, just to **** them off. ______
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Ard UnjiiGo
The Bastards
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Posted - 2009.05.13 01:49:00 -
[23]
I guess the map tool is just too complicated for many players. 
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Pater Peccavi
Minmatar Tribal Liberation Force
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Posted - 2009.05.13 02:03:00 -
[24]
Originally by: Ard UnjiiGo I guess the map tool is just too complicated for many players. 
Map is imba, but I love it.
This is a post. It says stuff. |

Harrigan VonStudly
Suddenly Ninjas
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Posted - 2009.05.13 02:19:00 -
[25]
Lies! There are no pirates. It's all lies.
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Dirk Magnum
Royal Hiigaran Navy SCUM.
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Posted - 2009.05.13 03:44:00 -
[26]
Originally by: voriana
Originally by: Bad Messenger 'Hey, i can't play this game , can you change rules for me? I am not willing to learn to play either.'
Hmmm...Make the game appeal to a wider audience to generate more revenue. Maybe make the game more interesting to people who only play once a week or less... It's not a novel concept. Lots of games do that.
Instant kills on people who play infrequently just **** them off.
Making the game easier for people who rarely log in by nerfing a whole playstyle (piracy) is extremely lame. Outside of nullsec the only reason anyone should ever be podded is because of smartbombs or lag. Not counting SHC gank nights, the last time I got podded was during a high sec war when I wasn't paying attention. That was like last October or something.
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Bestofworst
Gallente Double Eagle Enterprises
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Posted - 2009.05.13 03:50:00 -
[27]
1) Don't travel into lowsec 2) If you cannot follow #1 then at least go in a frigate or shuttle 3) Warp to 0, don't autopilot 4) Whatever business you have in lowsec you should do in a fleet 5) What business would you have in lowsec? 6) Whiiiiiiine ---- <Insert Wit> |

Booby Trap
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Posted - 2009.05.13 12:35:00 -
[28]
Originally by: Durzel
Originally by: Keiko ****uka
Originally by: TraininVain Cripes. It's not that hard. USE A SCOUT.
Indeed, getting a second account makes Eve easymode.
Isn't requiring a second account a sign of serious game design flaws though? It should make it easier to do certain things, but it should never be essential.
(FWIW I completely disagree with the OP's idea)
Eve forces you to rely on other people, co operate and work together ( it is an mmo after all). The quickest way around this is using alts. |

Kendar
Gallente Disney inc
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Posted - 2009.05.13 13:08:00 -
[29]
Anyone remember when jump sent you to a location in space not near a gate but often in a minefield? 
these nubs dont know how easy it is now
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Santiago Fahahrri
Galactic Geographic
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Posted - 2009.05.13 14:44:00 -
[30]
As a professional scout I support the "Use a scout" replies.
My corp mates never jump through a hostile gate without reliable eyes leading the way. Learn to fly, don't make the rest of us walk. ~ Santiago Fahahrri Galactic Geographic |
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Traidor Disloyal
Minmatar Private Nuisance
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Posted - 2009.05.13 14:51:00 -
[31]
Originally by: voriana Instant kills on people who play infrequently just **** them off.
And this is bad because.....?
************************************************* I have three characters. One has Cov Ops V along with all the bells and whistles that goes with it. |

Lear Hepburn
Caldari Ascendant Strategies Inc. The Transcendent
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Posted - 2009.05.13 15:25:00 -
[32]
Originally by: voriana Hmmm...Make the game appeal to a wider audience to generate more revenue. Maybe make the game more interesting to people who only play once a week or less... It's not a novel concept. Lots of games do that.
Instant kills on people who play infrequently just **** them off.
And alienate the current player base? No thanks. Eve isn't for everyone, it's a firmly established niche game.
Send me your stuff on your way out please. 
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Lola Fang
Space Assassination Service
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Posted - 2009.05.13 15:32:00 -
[33]
Originally by: Durzel
Originally by: Keiko ****uka
Originally by: TraininVain Cripes. It's not that hard. USE A SCOUT.
Indeed, getting a second account makes Eve easymode.
Isn't requiring a second account a sign of serious game design flaws though? It should make it easier to do certain things, but it should never be essential.
(FWIW I completely disagree with the OP's idea)
They could alwasy let you log in your 3 toons, but then money talks, bit like selling GTC's to get ahead. ---------------- "You lost your eye to a seagull dropping?," "Well," said the pirate, "it was my first day with my hook"
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Kavu
Genos Occidere The Gurlstas Associates
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Posted - 2009.05.13 15:53:00 -
[34]
Originally by: voriana
Originally by: Bad Messenger 'Hey, i can't play this game , can you change rules for me? I am not willing to learn to play either.'
Hmmm...Make the game appeal to a wider audience to generate more revenue. Maybe make the game more interesting to people who only play once a week or less... It's not a novel concept. Lots of games do that.
Instant kills on people who play infrequently just **** them off.
you seem to forget that your way to play isnt the only way, if you want consensual-only pvp go play wow, if you want to play eve adapt to the game, its not going to adapt to you.
Some of us make a living off of non-consensual pvp, and if you take that away you take away the reason alot of people play this game
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FlyinS
Caldari Planetary Industry and Trade Organization
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Posted - 2009.05.13 16:24:00 -
[35]
Silly OP.
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The Tzar
Malicious Intentions The Church.
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Posted - 2009.05.13 16:50:00 -
[36]
Originally by: voriana Edited by: voriana on 10/05/2009 17:06:59 Please make the Jump-To locations random in the target system so that it is impossible for pirates to camp jump points.
Hmmm, "impossible"...., you're clearly the type of reasonable person who thinks and also edits and still ends up with something completely insane.
How about we allow bubbles in lowsec so that we can really screw YOUR day up hmmm?
If you don't like the game or find it to hard, why don't you play one of the other hundreds of games out there?
I guess in your world you're the most important...
__________________________________________
'Light travels faster than sound. This is why some people appear intelligent until they speak' __________________________________________ |

Guillame Herschel
Gallente Buffalo Soldiers
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Posted - 2009.05.13 18:06:00 -
[37]
Originally by: voriana Please make the Jump-To locations random in the target system so that it is impossible for pirates to camp jump points.
Welcome to 2003. And the biggest ship you can fly is a cruiser.
Ah memories...
-- The Theorem Theorem: If If, Then Then --
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