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PaulLRyan
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Posted - 2004.09.05 08:31:00 -
[1]
Please tell me that they have not Nerfed this mission. I've only had it once and it was great fun. I lost my claw due to 'pilot stupidity' but went back in a scorp and killed them all without even moving. I need to get it again now I have a new claw to see if I've learned anything but all last night my 'security' agent just gave me cargo missions. I'm doing a cargo mission now in the background because they are so boring.
CCP Please don't let EVE become something that I can do in a minimised window whilst surfing the internet. I'm not gonna keep paying a subscription for that
PL |

PaulLRyan
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Posted - 2004.09.05 08:31:00 -
[2]
Please tell me that they have not Nerfed this mission. I've only had it once and it was great fun. I lost my claw due to 'pilot stupidity' but went back in a scorp and killed them all without even moving. I need to get it again now I have a new claw to see if I've learned anything but all last night my 'security' agent just gave me cargo missions. I'm doing a cargo mission now in the background because they are so boring.
CCP Please don't let EVE become something that I can do in a minimised window whilst surfing the internet. I'm not gonna keep paying a subscription for that
PL |

PaulLRyan
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Posted - 2004.09.06 09:38:00 -
[3]
We are three ships down. There were 17 in the mission I did the day after it was put in. I know cos my claw got 3 before I lost it and then the scorp polished off the other 14 without even moving.
You see I enjoyed it so much I actually remember it. That's not true of any of the other missions!!!
If I'd had time to get another claw I would not have used the scorp but it was just sat in my hanger and easier to use that than spend ages collecting the new claw and gear.
Pl |

PaulLRyan
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Posted - 2004.09.06 09:38:00 -
[4]
We are three ships down. There were 17 in the mission I did the day after it was put in. I know cos my claw got 3 before I lost it and then the scorp polished off the other 14 without even moving.
You see I enjoyed it so much I actually remember it. That's not true of any of the other missions!!!
If I'd had time to get another claw I would not have used the scorp but it was just sat in my hanger and easier to use that than spend ages collecting the new claw and gear.
Pl |

PaulLRyan
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Posted - 2004.09.06 16:59:00 -
[5]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Take away the second webber and you take away the chance of me getting killed doing the mission. It has nothing to do with the 30K bounty or what loot that drops. I've got so bored of this game that the isk means nothing any more. I was hoping for a challenge from the mission and I'll be dissapointed if it has been nerfed to reduce the dificlty level. Not played today so can't comment from personal experience.
I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk? |

PaulLRyan
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Posted - 2004.09.06 16:59:00 -
[6]
Originally by: agrizla What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Take away the second webber and you take away the chance of me getting killed doing the mission. It has nothing to do with the 30K bounty or what loot that drops. I've got so bored of this game that the isk means nothing any more. I was hoping for a challenge from the mission and I'll be dissapointed if it has been nerfed to reduce the dificlty level. Not played today so can't comment from personal experience.
I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk? |

PaulLRyan
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Posted - 2004.09.06 22:40:00 -
[7]
Originally by: agrizla
However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Yeah, good point. The scorp didn't have to move, just shield tanked the damage and picked them off with expensive cruise missiles.
Originally by: agrizla
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
I think that one of the big design problems with PvE is getting intelligent actions from the computer controlled ships. Whilst complicated AI is certainly possible its easier, more cost effective and less machine intensive to take the 'old fashioned' appraoch of just having more and allowing them to 'cheat' when it comes to set-ups and stuff. It means that once you can predict thier actions the challenge evaporates instantly.
Originally by: agrizla
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
Originally by: agrizla
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
Again, good point well made.
PL |

PaulLRyan
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Posted - 2004.09.06 22:40:00 -
[8]
Originally by: agrizla
However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Yeah, good point. The scorp didn't have to move, just shield tanked the damage and picked them off with expensive cruise missiles.
Originally by: agrizla
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
I think that one of the big design problems with PvE is getting intelligent actions from the computer controlled ships. Whilst complicated AI is certainly possible its easier, more cost effective and less machine intensive to take the 'old fashioned' appraoch of just having more and allowing them to 'cheat' when it comes to set-ups and stuff. It means that once you can predict thier actions the challenge evaporates instantly.
Originally by: agrizla
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
Originally by: agrizla
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
Again, good point well made.
PL |
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