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agrizla
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Posted - 2004.09.06 09:56:00 -
[1]
There's 15 ships in the mission I've just completed :
5 x Mordus Katana; 3 x Mordus Cheetah; 2 x Mordus Bobcat; 2 x Mordus Puma; 1 x Mordus Lion; 1 x Mordus Leopard; 1 x Mordus Bounty Hunter.
I guess it was fun - it woke me up a little anyway 
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agrizla
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Posted - 2004.09.06 09:56:00 -
[2]
There's 15 ships in the mission I've just completed :
5 x Mordus Katana; 3 x Mordus Cheetah; 2 x Mordus Bobcat; 2 x Mordus Puma; 1 x Mordus Lion; 1 x Mordus Leopard; 1 x Mordus Bounty Hunter.
I guess it was fun - it woke me up a little anyway 
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agrizla
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Posted - 2004.09.06 12:39:00 -
[3]
What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
To be quite honest the people whining about the whiners are making about as much sense as the whiners did in the first place - ie none.
One or two "missing" rats make no appreciable difference to the difficulty of the mission - the difficulty lies in the fact that for many agent runners this is their first experience of interceptors (and non-standard cruisers). Once you figure out their strengths/weaknesses then there can be a constant stream of them and an experienced rat farmer will sit there all day long and blow them away.
It's like a bloody kindergarden on this board sometimes 
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agrizla
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Posted - 2004.09.06 12:39:00 -
[4]
What's the big deal about the missing bounty hunter? One 30k rat doesn't make any noticeable difference to this mission (I didn't even notice myself killing the remaining one).
To be quite honest the people whining about the whiners are making about as much sense as the whiners did in the first place - ie none.
One or two "missing" rats make no appreciable difference to the difficulty of the mission - the difficulty lies in the fact that for many agent runners this is their first experience of interceptors (and non-standard cruisers). Once you figure out their strengths/weaknesses then there can be a constant stream of them and an experienced rat farmer will sit there all day long and blow them away.
It's like a bloody kindergarden on this board sometimes 
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agrizla
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Posted - 2004.09.06 19:53:00 -
[5]
Originally by: PaulLRyan Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Yep that's fair enough - I hadn't thought of it that way. However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Originally by: PaulLRyan I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk?
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
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agrizla
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Posted - 2004.09.06 19:53:00 -
[6]
Originally by: PaulLRyan Well I have to say that I think it does make the difference. That 30K rat is one of the ones that webbs. Now my intercepter can still fly at a reasonable speed with one web on it. Add the second and then I'm going slower than the missiles and (like the first time I did the mission) I go pop.
Yep that's fair enough - I hadn't thought of it that way. However you're artificially increasing the difficulty by doing it in an inty anyway Doing it in a "more conventional" way means that the 30k rat isn't a factor.
Originally by: PaulLRyan I don't mean to whine, as you put it, just offer an opinion. There are several things I can try to make it more exciting. First one that springs to mind is to attempt it in a Rifter. I just would have hoped that there were missions designed to challenge the owners of BS and inties otherwise owning these ships becomes a bit pointless. Level 1 and 2 missions can be as easy as you like. There has to be some challenge in doing what, at present, are the 'hardest' missions available. I earned enough to buy, insure and completely fit out my Scorpion doing agent missions for 3 weeks. Not once was I ever in danger of loosing the claw and that was boring. The loss of the claw in the Mordus mission made me want to play again. Why is that bad? Why should it be reduced in dificulty so that there is no risk?
Well my personal opinion is that the PvE side of this game is set to be deliberately on the easy side and I don't see that changing even with complexes (they'll just require ganging). I suspect that's got more to do with the mindset of people who are only really interested in PvE - they don't like much risk and CCP have to cater for this sort of gamer.
If you want risk then go PvP - and yeah I know the waiting can be mind-numbingly boring (mainly is to be honest), but that's the only place you'll find a challenge.
You're already looking for ways to artificially increase the difficulty of the mission so I honestly don't think it'd make any difference at all to you whether the mission got nerfed or not.
Anyway I still don't think that (for the average mission runner) it's the end of the world if the mission did get nerfed a bit.
YMMV of course....
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agrizla
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Posted - 2004.09.06 22:49:00 -
[7]
Edited by: agrizla on 06/09/2004 22:52:11
Originally by: PaulLRyan That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
It's not that bad really - as usual you get through the chokepoint between empire and 0.0 and you're pretty much free to roam (Pure Blind is always fun ). Anyway - way off topic so we'd better leave it there.
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agrizla
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Posted - 2004.09.06 22:49:00 -
[8]
Edited by: agrizla on 06/09/2004 22:52:11
Originally by: PaulLRyan That was my intention a few weeks ago. My problem is that I can't stand the hours of boredom looking for single targets I might be able to take on. I'm not talking about plain ganking here, where is the fun in killing an indy with a BS (although I did take on a Rax with a rifter). I know I can go to 0.0 but the larger alliance fleets out there are gonna post me my corpse real quick 
It's not that bad really - as usual you get through the chokepoint between empire and 0.0 and you're pretty much free to roam (Pure Blind is always fun ). Anyway - way off topic so we'd better leave it there.
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