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Bishop120
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Posted - 2009.05.10 23:17:00 -
[1]
I ask this because I honestly do not fully understand probing mechanics. I've only been probing since Apoc came out. I thought I had things fairly well figured out. First it only takes 4 probes to scan a target down... if you put more than 4 over the target then sometimes the weaker probe/signals make it more difficult to pinpoint the target, so if you know where the target is only use 4 probes. Secondly if you just stack the probes they just give duplicate responses so you need to spread the probes out so each is at a different distance to the target. Third a red bubble indicates that only one probe has the target and it is within the bubble, I havent figured out the red ring yet, red dots are weak signals that can move around quite a bit, yellow dots usually dont move more than an AU or so and are usually strong enough to move all probes to 1AU around the dot (which usually results in finally pinpointing the target for me). Does this sound about right to people? Is there anything wrong with this summary?
Heres the situations Im getting now. I have a Battleship and his 5 drones scanned all the way down to to the .5 AU range and can put 4 probes right around him. After scanning it comes back with 4 copies of the BS and his drones all listed at 100% signal strength but it wont give me a dot that I can warp to... only the red bubble as if I only have 1 probe that scanned him. I have tried moving the other probes around in all different shapes and configurations around the target and still it wont allow me to warp to him. Whats the deal? This is happening more and more lately.. First time it happened to me was in WH space and I thought it was just WH mechanics or something.. but now its happening in lowsec and 0.0 space. What gives?? I spent about a half hour trying to get this BS that was cleaning up a plex in 0.0 last night and its really beginning to get on my nerves.
Any help would be appreciated. Thanks in advance!
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Gibbo3771
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Posted - 2009.05.10 23:39:00 -
[2]
Make sure you have filters setup to show Battleships only, just fyi.
I think you need to fire up your probes to 1AU and bring them in a bit tighter, your getting a hit with a red bubble becuase 2 or more of your probes are only hiting the edge of the signal and are not overlapping properly, he might be slightly down or up withing that bubble aswell, dont forget that, if you use more than 4 probes, yes you can lose a bit of signal strength if there too tight, maybe have 4 tight probes around the red bubble, 1 more at the bottem, slightly more loose, and 1 at the top, slightly more loose. Once you get another red bubble, could be slightly up or down deactive those 2 probes and bring your 4 up as a pair.
Just keep wigglin them about in all 3 dimensions, also, if he is in a plex, it might be easier looking for the plex entrance rather than him :)
Hope this helps in some sort of way :)
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Bablu Hassan
Minmatar State Protectorate
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Posted - 2009.05.10 23:47:00 -
[3]
Edited by: Bablu Hassan on 10/05/2009 23:47:47 Heya bishop. Probing isn't broken, but CCP did make it a little bit harder in the last patch.
This confirms that we need to have a militia class on how to probe. Me n gavin have been talking about setting one up.
Sphere means its ROUGHLY somewhere along the perimeter of the sphere.
Red ring means 2 probes have hit the target and its somewhere in the vincinity of the ring.
Two red dots means 3 probes have hit it and its one of the two dots.
One dot (red yellow or green) means its roughly in that spot (higher % means closer to that dot).
Also, can't have probes too close to the target or each other, you unfortunately (thanks ccp.....) need them to be well spread around the target. I would say maintain a maximum of about 60% overlap to make sure you dont get duplicate hits.
Theres quite a bit more to learn about probing but this should help you out.
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Bishop120
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Posted - 2009.05.11 03:09:00 -
[4]
Ill try to clarify a little bit more here.. first in this situation at least the plex was already completed, the target had returned to clean up the wrecks so there was no chance to probe the plex down. Second for scanning him down, I found exactly where he was.. I could move the probes one at a time over and around the spot he was at and make them individually scan 100% but not give me a green dot to warp to. The best I could hope for was no matter where around the spot he was I placed the probes (and no matter how the probes were positioned in relation to each other), all I would get is 4 - 100% scan copies of the same target ship. Additional probes just gave additional 100% scan copies, so I did try with upto 6 probes on this target. Any more ideas??
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Agett
Hunerian Science Institute Virtue of Selfishness
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Posted - 2009.05.11 03:36:00 -
[5]
Did you decrease the scan range? You can shift+drag them to shrink and move all four at the same time. Also, if you weren't on a top down view you may still be above/below the target by a good amount, swivel the camera to the sides to see a more 3d view of where the dots are actually appearing. Then readjust as necessary.
Hope it works out.
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Susung
Alt Anti-defamation League
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Posted - 2009.05.11 23:10:00 -
[6]
Probes only know how far they are from an object not what direction it is. So if 1 probe hits it you get a sphere. If 2 probes hit it you get a circle where their spheres intersect. If 3 probes hit it you get 2 dots where the 3 spheres intersect. So it usually takes at least 4 to lock it down. There are exceptions that seem to pop up very easily but none take more than 4
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Anubis Xian
Reavers
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Posted - 2009.05.11 23:46:00 -
[7]
The way this game handles long range sensors offends my creative side.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Bablu Hassan
Minmatar State Protectorate
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Posted - 2009.05.12 19:00:00 -
[8]
Originally by: Bablu Hassan Edited by: Bablu Hassan on 10/05/2009 23:47:47 can't have probes too close to the target or each other
/this
and dont use 6 probes when you have it narrowed down that much. EVER. If you have it to 0.5 au range use four probes.
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