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Kaikka Carel
White syndicate
46
|
Posted - 2012.05.09 14:41:00 -
[1] - Quote
... and cruisers do not carry infantry.
Jokes aside BCs:
- Have good damage potential. - Have enough staying power to apply said damage. - Mobile(all setups have MWD) or have a good reach(Drake). - Cost effective.
Now CCP promises to remove the tier system and all the Augrors, Omens and Belicoses will have their slots, PG, CPU and bonuses to do their job.
But what about battle cruisers? Ok maybe my Omen gets enough PG to fit an MWD, Cap Booster, 800mm plate and a rack of FMPLs. But I stil willl:
- Have less damage potential than a Harbinger. - Have not enough staying power. - Lose more money compared to a Battlecruiser if I get popped.
So basically I spend more resources(not only isk but logistics and time included) to achieve less output.
What is the niche of T1 cruisers? Where do they excel and outshine the ships of other classes?
OR
What should we do to make them viable alongside Main Battlecruisers? |

Wingmate
Raven's Flight Vanguard.
4
|
Posted - 2012.05.09 15:09:00 -
[2] - Quote
cruisers are significantly faster and more agile than BCs, and cost way less than HACs. they're meant to add punch and tank to a frigate gang, in the same way that BSes add punch and tank to a BC gang, without sacrificing the 4-5s warp time that most frigate gangs use to stay mobile and ahead of the competition. losing one fully fitted also costs less than a BC hull alone.
alternatively, babydrakes (like caracals) are cheap and can fit long-range heavy missiles easily. three caracals is the equivalent of two drakes in terms of damage, and costs way less. it's also way, way more mobile, and allows for more fleet flexibility because of the agility and ability to kite.
also, a mwd-ing cruiser is usually up past 2km/s, whereas most BCs can't break 1400m/s. so it can function as a heavy tackle when you don't want to use (and lose) an assault ship. |

Aesheera
Malum Crusis
31
|
Posted - 2012.05.09 15:11:00 -
[3] - Quote
They are also 'just' T1 cruisers.
For their value, they get plenty of performance.
So whats the next topic going to be Kaika?
Industrials need more tank because they can haul so much potentially expensive stuff? Malum Crusis is recruiting!
FREE Merc work offered*
Details available via EVEmail or ingame convo. |

Petrus Blackshell
Rifterlings
941
|
Posted - 2012.05.09 15:22:00 -
[4] - Quote
Battlecruisers as they are do everything cruisers do, but better. The reason crusiers are/will be viable are that cruisers can be fit to imitate BCs in a single particular aspect (Rupture can do Hurricane DPS if it sacrifices other things, for example), while being far cheaper.
Cruisers should also be much faster and more agile compared to BCs (with nano BCs being particularly egregious) so as to provide a reason to use a cruiser instead of a BC when you need a fast-moving ship with more punch than a frigate hull. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Jerick Ludhowe
Wraiths of Abaddon
68
|
Posted - 2012.05.09 15:28:00 -
[5] - Quote
Wingmate wrote: losing one fully fitted also costs less than a BC hull alone.
Not true.... t2 fit and rigged cruisers cost you maybe 10m less to loose compared to an insured bc.
|

Wingmate
Raven's Flight Vanguard.
4
|
Posted - 2012.05.09 15:32:00 -
[6] - Quote
a t2 fit rupture costs ~30m depending on how you fit it. how much do canes cost nowadays? |

Kaikka Carel
White syndicate
46
|
Posted - 2012.05.09 16:16:00 -
[7] - Quote
Aesheera wrote:They are also 'just' T1 cruisers. ANSWER: It's a T1 Cruiser.
Yeah the answer to all questions.
Aesheera wrote:ANSWER: Doesn't make any sense, so could result in another question regarding how you come to that conclusion. (which in return would be recieving a similar answer so not going there.)
My bad forgot to say per perfomance I get out of it.(Actual dealt/tanked damage)
Aesheera wrote:And I still disagree about the spending-more thing.
Well I stated my points in this regard.
Aesheera wrote:It's a low-skill investment choice of ship that cost-wise is pretty negligable.
Battlecruiser is only one skill away from a cruiser.
[quote=AesheeraSo whats the next topic going to be Kaikka? Industrials need more tank because they can haul so much potentially expensive stuff?
Yes and a tornado-proof minning battleship :) [/quote] |

Kaikka Carel
White syndicate
46
|
Posted - 2012.05.09 16:20:00 -
[8] - Quote
Wingmate wrote: cruisers are significantly faster and more agile than BCs, and cost way less than HACs. they're meant to add punch and tank to a frigate gang, in the same way that BSes add punch and tank to a BC gang, without sacrificing the 4-5s warp time that most frigate gangs use to stay mobile and ahead of the competition. losing one fully fitted also costs less than a BC hull alone.
Now that's a good reasoning. But still ain't you're better off with AFs? Cruisers can still be caught at camps with SBd ships.
Wingmate wrote:alternatively, babydrakes (like caracals) are cheap and can fit long-range heavy missiles easily. three caracals is the equivalent of two drakes in terms of damage, and costs way less. it's also way, way more mobile, and allows for more fleet flexibility because of the agility and ability to kite.
How about those Caracals kiting a Drake? I'm pretty sure it'll have more EHP then the three combined and will simply force them out of engagment which means that one man(real player) is worth more in a Drake than three would in Caracals unless they field some sort of tactic which turns both numbers and Caracals strong sides(speed and sig) into enough advantage to not use a Drake.
Wingmate wrote:also, a mwd-ing cruiser is usually up past 2km/s, whereas most BCs can't break 1400m/s. so it can function as a heavy tackle when you don't want to use (and lose) an assault ship.
Isn't AF or Interceptor going to have more staying power due to bonused MWDs? Just asking.
Wingmate wrote:a t2 fit rupture costs ~30m depending on how you fit it. how much do canes cost nowadays?
67m for an Armor Cane Jita-price. +8m insurance and a 30m payout which results in 45m total loss.
Also what good those 22m will do if I merely go doing in fires in the first minute of engagement? |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
82
|
Posted - 2012.05.09 16:28:00 -
[9] - Quote
Easy, BC's are supposed to be heavy frontline cruisers so tweak them to fill that role.
Hit them with -50% tracking/explosion radius, reduce their speed a tad and increase their sensor stats (closer to cruiser lock times). - Puts their damage application and battlefield mobility somewhere between cruisers and BS rather than being as almost as fast as cruisers with near BS damage (minus range). Caveat: depending on what the tiericide results are, the above might only be necessary for the tier2 BCs thus acting as incentive to use the 'lesser' BC.
PS: Also "Lol" at a Cruiser being able to cover one aspect of a BC by making sacrifices .. they are faster and smaller but that is the extent of it, they can never, ever achieve same EHP or damage (would love to see the Ruppie fit that supposedly equals the Cane in damage though). |

Petrus Blackshell
Rifterlings
941
|
Posted - 2012.05.09 16:33:00 -
[10] - Quote
Veshta Yoshida wrote:PS: Also "Lol" at a Cruiser being able to cover one aspect of a BC by making sacrifices .. they are faster and smaller but that is the extent of it, they can never, ever achieve same EHP or damage (would love to see the Ruppie fit that supposedly equals the Cane in damage though). Hmm... I suppose I was wrong, I can only make a reasonable Rupture fit go up to about 500 dps. Still, that's not bad for an 8 mil hull. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Tor Gungnir
Agenda Industries
17
|
Posted - 2012.05.09 16:36:00 -
[11] - Quote
Petrus Blackshell wrote:Battlecruisers as they are do everything cruisers do, but better. The reason crusiers are/will be viable are that cruisers can be fit to imitate BCs in a single particular aspect (Rupture can do Hurricane DPS if it sacrifices other things, for example), while being far cheaper.
If only Destroyers were more diverse, couldn't that be said about the Frigate/Destroyer relationship too? |

Kaikka Carel
White syndicate
46
|
Posted - 2012.05.09 16:40:00 -
[12] - Quote
@Veshta Yoshida I don't believe such harsh nerfs are the way out.
Also I don;t believe that the problem is in the BCs. As the title of this thread says: Battlecruisers are Main Battle Tanks of EVE and without them it would suck. The problem is in the cruisers which are outdated. If you need common dps and staying power use BCs, if you also need more speed you're better with HACs/T3.
IRL military/navy just decommission such stuff.
@Petrus Blackshell
It would be good. But I am pretty sure it will die before I can have fun with it. And even faster if I sacrifice those little bits of tank. |

Petrus Blackshell
Rifterlings
941
|
Posted - 2012.05.09 16:48:00 -
[13] - Quote
Tor Gungnir wrote:Petrus Blackshell wrote:Battlecruisers as they are do everything cruisers do, but better. The reason crusiers are/will be viable are that cruisers can be fit to imitate BCs in a single particular aspect (Rupture can do Hurricane DPS if it sacrifices other things, for example), while being far cheaper. If only Destroyers were more diverse, couldn't that be said about the Frigate/Destroyer relationship too? Nope, destroyers as they are do not do everything frigates do, only better. They make significant sacrifices in speed, agility, signature radius (and thus tank), for their one shtick: dealing large amounts of damage using small guns. Destroyers are vulnerable to anything that is not a frigate -- they pop instantly to other destroyers, and do not have enough firepower to pose a serious threat to cruisers or above, while being big and slow enough to easily hit using bigger guns.
Battlecruisers are not that much slower than cruisers (and some BCs are actually faster than some cruisers), not that much bigger in sig radius (Drake excepting), much better at tanking, damage, and generally being useful in ye olde average PvP situation. They are often not even surpassed in their abilities by the specialized T2 HACs. This is exacerbated by the relative rarity of battleships, which are the only ship class that can kill BCs with relative ease.
Tier 3 battlecruisers are closer to comparing to cruisers in the way destroyers compare to frigates. If Tier 3 BCs had medium guns instead of large guns, the comparison would be very accurate. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Petrus Blackshell
Rifterlings
941
|
Posted - 2012.05.09 16:49:00 -
[14] - Quote
Kaikka Carel wrote: @Petrus Blackshell
It would be good. But I am pretty sure it will die before I can have fun with it. And even faster if I sacrifice those little bits of tank.
If you're rolling with scarier ships, or ships that provide tastier killmails, you'd be surprised how many people ignore the Rupture. Same goes for a lot of other underrated ships. Try flying a Sentinel in a fleet sometime and see how many people ever even bother to shoot you. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Jayrendo Karr
Suns Of Korhal Terran Commonwealth
100
|
Posted - 2012.05.09 16:50:00 -
[15] - Quote
Fix the Moa and Caracel please. |

Wingmate
Raven's Flight Vanguard.
5
|
Posted - 2012.05.09 16:51:00 -
[16] - Quote
cruisers cost 1/3-1/2 of an AF, and can either fit more dps or more tank. a smart cruiser pilot can kill an average AF pilot most of the time. also, anything can be caught with sebo'd ships. cruisers are just cheaper while maintaining versatility and dps =)
caracals can't out-tank AND out-dps something like that - remember, they're not full battlecruisers. they're not going to go toe-to-toe with BCs any more than AFs are. the idea is that they add punch and range to an otherwise fast and mobile fleet.
you can get 50k EHP out of a Rupture with a micro and be up past 2km/s. can't do that with an AF. the sig radius bonus makes a difference, of course, but a rupture costs half of an AF and can be effectively piloted by a trial pilot. an AF can't. overall, they're an excellent low-SP alternative to t2 frigs and add DPS (or tank) and range to small-ship small-gang roams. |

Kaikka Carel
White syndicate
46
|
Posted - 2012.05.09 17:05:00 -
[17] - Quote
@Wingmate I can fit a Rupture to almost 50k ehp but it flies 1236m/s at all5.
Otherwise good reasoning. |

Alara IonStorm
2099
|
Posted - 2012.05.09 18:40:00 -
[18] - Quote
Cruisers don't have a problem. They have abut 10 problems spread across 16 different hulls.
- The Shield Hurricane is plain out faster or so close to there speed it doesn't matter. It is faster then every armor fit T1 Cruisers and has a higher MWD speed then the Moa. Most people try to Shield Fit Armor Cruisers because they are so slow.
- Battlecruisers can pretty much perma run there MWD while Cruisers last a couple of minutes. Most have to get close to there pray. Duel Neut Cane eats them and most don't have the free slots and fitting to host a Cap Booster. Many of them have Guns that take Capacitor.
- Poor bonuses and slot layouts. 3-3 Stabber is a joke. Most people use the Rupture for kitting because of it. 1 Dmg Bonus, 4 Turrets and 5m3 Drone Bay...
- Terrible Fitting for half of them. Omen, Caracal, Stabber. Thorax has gotten a little better.
- Tier 1's often can't do there job do to Cap, Fitting, Split Bonuses, Slots. Basically because of Tiers.
- Half the EWAR Ships are ineffective. The Arbitrator is considered Amarr's best Combat Cruisers which says something.
- Battlecruisers have more slots to make up the difference in base stats. Sebo's and Nano's.
- Insurance covers much of the loss. It is 4 Medium Modules difference in cost between them.
- Finally people in this thread use the word throw away... For a class of Ships. Not they have there own advantages that make them respectable but throw away. Cost is not a factor in T1 Balance role is. The Hurricane is basically the good Cruiser.
---
Cruisers are broken and most newbies train right past them for PvP on there way to the easily affordable Hurricane unless they are training a Tengu alt. This isn't my opinion but the head of CCP's Balance team CCP Yitterbaum who stated so in the CSM Minutes.
Cruisers need to fixed. The need different ajustments on a Ship by Ship basis if they are going to be more effective in the Cruiser role then the Shield Cane Battlecruiser is.
|

Kalli Brixzat
25
|
Posted - 2012.05.09 19:27:00 -
[19] - Quote
Yes, BC's are the main battle tank of the EvE universe because they are generally powerful, well-balanced and plentiful.
Cruiser hulls (most of them, anyway) are just fine. They serve their intended purpose for the most part, and often do it VERY well. If you're getting into a T1 cruiser and expecting an exquisitely-balanced design that is good to excellent at everything, you're coming in with the wrong mentality. Thus, you can QQ about T1 Cruisers being bad ships.
A T1 cruiser in the right hands, with the "right" fit (not the BIS fit), can be lethal in PvP.
From my own personal experience, my Assault Caracal lays waste to pretty much any frig or destroyer that happens to be within 50km. Most of the time, my tank doesn't even matter (it's respectable). They're dead before they get close enough to pew pew. As for Cruiser vs. Cruiser, depends on the match up. Cruiser vs. BC...well, the cruiser is not "supposed to" win. Doesn't mean it won't. |

Butzewutze
Imperial Academy Amarr Empire
4
|
Posted - 2012.05.09 19:29:00 -
[20] - Quote
Petrus Blackshell wrote:Veshta Yoshida wrote:PS: Also "Lol" at a Cruiser being able to cover one aspect of a BC by making sacrifices .. they are faster and smaller but that is the extent of it, they can never, ever achieve same EHP or damage (would love to see the Ruppie fit that supposedly equals the Cane in damage though). Hmm... I suppose I was wrong, I can only make a reasonable Rupture fit go up to about 500 dps. Still, that's not bad for an 8 mil hull.
Let me present you the 733 dps Rupture:
[Rupture, New Setup 9] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Large Shield Extender II
425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x1 Hobgoblin II x4
Turrets: 459 DPS ( Overloaded : 528 DPS) Missiles: 80 DPS ( Overloaded : 94 DPS) Drones: 110 DPS
Dont look at EHP tho. |

Kalli Brixzat
25
|
Posted - 2012.05.09 19:37:00 -
[21] - Quote
Butzewutze wrote:Petrus Blackshell wrote:Veshta Yoshida wrote:PS: Also "Lol" at a Cruiser being able to cover one aspect of a BC by making sacrifices .. they are faster and smaller but that is the extent of it, they can never, ever achieve same EHP or damage (would love to see the Ruppie fit that supposedly equals the Cane in damage though). Hmm... I suppose I was wrong, I can only make a reasonable Rupture fit go up to about 500 dps. Still, that's not bad for an 8 mil hull. Let me present you the 733 dps Rupture: [Rupture, New Setup 9] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II 10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Large Shield Extender II 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I Hammerhead II x1 Hobgoblin II x4 Turrets: 459 DPS ( Overloaded : 528 DPS) Missiles: 80 DPS ( Overloaded : 94 DPS) Drones: 110 DPS Dont look at EHP tho.
Solid fit. Don't look at the EHP, huh? lol why, because this is almost tankless, perhaps?
Rupture has just north of 1500 shield HP base and north of 16 armor HP base. Those Extender rigs give %-based increases. In other words, totally useless here. That, and the last thing a T1 Cruiser with a shyte tank needs is sig-bloom. Get rid of them.
Keep teh Anti-EM rig if you must. Fit a prop frig an A/C rig (damage or RoF- your choice). LSE II is fine. That, plus the speed, is all the tank you rightfully need. |

Petrus Blackshell
Rifterlings
945
|
Posted - 2012.05.09 19:38:00 -
[22] - Quote
Petrus Blackshell wrote:reasonable Rupture fit
Butzewutze wrote:Let me present you the 733 dps Rupture: That will get killed by a single frigate. I could set up a Hurricane to do as much damage as a Sleipnir does, but that would be a bad idea because that ship would suck. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Tazarak theDeceiver
Hooded Underworld Guys Northern Associates.
22
|
Posted - 2012.05.09 20:00:00 -
[23] - Quote
Battlecruisers are what's right with Eve. For the cost of one recon or logistic boat, I can go out and burn 5-6 drakes and have hours of endless fun fighting.
Buff up low cost ships... really wish cruisers were stronger and there were battle logistics and recons which were in the 40-50m isk price range to fly.
|

Cedo Nulli
Royal Amarr Institute Amarr Empire
161
|
Posted - 2012.05.09 20:06:00 -
[24] - Quote
Just because cruisers arent battlecruisers it doesent make them useless or bad.
Looking forward to next patch and tiercide. |

Wingmate
Raven's Flight Vanguard.
5
|
Posted - 2012.05.09 20:28:00 -
[25] - Quote
Petrus Blackshell wrote:That will get killed by a single frigate. I could set up a Hurricane to do as much damage as a Sleipnir does, but that would be a bad idea because that ship would suck.
sure, but it's great for DPS in pve situations! =)
not that a tier-3 BC isn't better, but what the heck? fly something different for a change. |

Petrus Blackshell
Rifterlings
946
|
Posted - 2012.05.09 20:32:00 -
[26] - Quote
Wingmate wrote:Petrus Blackshell wrote:That will get killed by a single frigate. I could set up a Hurricane to do as much damage as a Sleipnir does, but that would be a bad idea because that ship would suck. sure, but it's great for DPS in pve situations! =) not that a tier-3 BC isn't better, but what the heck? fly something different for a change. Meh, it's great for DPS in PvP situations where you're sure you won't get shot, and you're shooting at something you can hit with Hail in 425mm guns. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Zyress
Caldari Provisions Caldari State
67
|
Posted - 2012.05.09 20:32:00 -
[27] - Quote
Wingmate wrote:cruisers are significantly faster and more agile than BCs, and cost way less than HACs. they're meant to add punch and tank to a frigate gang, in the same way that BSes add punch and tank to a BC gang, without sacrificing the 4-5s warp time that most frigate gangs use to stay mobile and ahead of the competition. losing one fully fitted also costs less than a BC hull alone.
alternatively, babydrakes (like caracals) are cheap and can fit long-range heavy missiles easily. three caracals is the equivalent of two drakes in terms of damage, and costs way less. it's also way, way more mobile, and allows for more fleet flexibility because of the agility and ability to kite.
also, a mwd-ing cruiser is usually up past 2km/s, whereas most BCs can't break 1400m/s. so it can function as a heavy tackle when you don't want to use (and lose) an assault ship.
Actually I have to call BS here, or partial BS anyway, Perhaps its true of non Matari Battlecruisers, a mwd on a Caracal without other speed mods gets you 1387 m/s and a mwd on a Hurricane without other speed mods gets you 1311 m/s this is not significantly faster, while the Caracal will align 3.1 seconds faster the hurricane isn't trying to orbit you tightly if you are in a cruser, he's coming straight at you as fast as he can. Better tracking for his guns and he out tanks you. Bear in mind that Caldari ships are among the most agile in their class, typically about tied with Minmatar ships of the same class in agility and you realize that the agility benefit of Gallente and Amarr ships is even less. Amarr Cruisers are a little slower than equivalent Caldari Cruisers and Gallente Cruisers are a bit Faster, but neither will do much over 1500 m/s with a mwd and no other speed mods. A Stabber will do over 2400 m/s with a mwd and no other speed mods, but there you go, its a winmater. |

Petrus Blackshell
Rifterlings
946
|
Posted - 2012.05.09 20:47:00 -
[28] - Quote
Zyress wrote:A Stabber will do over 2400 m/s with a mwd and no other speed mods, but there you go, its a winmater. It also gets a speed bonus, is made of paper, and is an absolute failure of a ship. Hardly "winmater".
If you want to accuse ships of "Winmatar" status, at least use the right ones. Compare the Rupture to the Maller or the Moa. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Zyress
Caldari Provisions Caldari State
67
|
Posted - 2012.05.09 20:55:00 -
[29] - Quote
Petrus Blackshell wrote:Zyress wrote:A Stabber will do over 2400 m/s with a mwd and no other speed mods, but there you go, its a winmater. It also gets a speed bonus, is made of paper, and is an absolute failure of a ship. Hardly "winmater". If you want to accuse ships of "Winmatar" status, at least use the right ones. Compare the Rupture to the Maller or the Moa.
Yeah but a Rupture with a mwd and no other speed mods does just under 1600 m/s and I was looking for an example of a T1 Cruiser that does over 2 k/m as stated in the post I was responding to. |

Petrus Blackshell
Rifterlings
947
|
Posted - 2012.05.09 20:58:00 -
[30] - Quote
Zyress wrote:Petrus Blackshell wrote:Zyress wrote:A Stabber will do over 2400 m/s with a mwd and no other speed mods, but there you go, its a winmater. It also gets a speed bonus, is made of paper, and is an absolute failure of a ship. Hardly "winmater". If you want to accuse ships of "Winmatar" status, at least use the right ones. Compare the Rupture to the Maller or the Moa. Yeah but a Rupture with a mwd and no other speed mods does just under 1600 m/s and I was looking for an example of a T1 Cruiser that does over 2 k/m as stated in the post I was responding to. That's okay, I just take offense every time Minmatar is called "Winmatar", but especially when it's done so wrongly (and spelled wrong). Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Perihelion Olenard
Federal Navy Academy Gallente Federation
25
|
Posted - 2012.05.09 21:02:00 -
[31] - Quote
Butzewutze wrote: Let me present you the 733 dps Rupture:
[Rupture, New Setup 9] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Large Shield Extender II
425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x1 Hobgoblin II x4
Turrets: 459 DPS ( Overloaded : 528 DPS) Missiles: 80 DPS ( Overloaded : 94 DPS) Drones: 110 DPS
Dont look at EHP tho.
The rupture has the powergrid for all that? |

Petrus Blackshell
Rifterlings
947
|
Posted - 2012.05.09 21:06:00 -
[32] - Quote
Perihelion Olenard wrote:The rupture has the powergrid for all that? Yeah, just about. It's also the only cruiser that can fit a rack of its native guns, a prop mod, and a 1600mm plate without needing fitting mods. Yeah, that includes the Maller, which is supposed to be a buffer tanking laser platform. Problem? Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Alara IonStorm
2099
|
Posted - 2012.05.09 21:11:00 -
[33] - Quote
Petrus Blackshell wrote: Yeah, just about. It's also the only cruiser that can fit a rack of its native guns, a prop mod, and a 1600mm plate without needing fitting mods. Yeah, that includes the Maller, which is supposed to be a buffer tanking laser platform. Problem?
Another problem with Armor Cruisers is that just to be considered passable they need a Battleship sized plate.
800mm and rigs still nerfs your speed lower then a Shield Cane while giving you far less HP. I really think if they want to fix Cruisers that has got to be something that needs to change.
Armor Cruisers being good without needing a Battleship plate is something to wish for. |

Petrus Blackshell
Rifterlings
948
|
Posted - 2012.05.09 21:15:00 -
[34] - Quote
Alara IonStorm wrote:Petrus Blackshell wrote: Yeah, just about. It's also the only cruiser that can fit a rack of its native guns, a prop mod, and a 1600mm plate without needing fitting mods. Yeah, that includes the Maller, which is supposed to be a buffer tanking laser platform. Problem?
Another problem with Armor Cruisers is that just to be considered passable they need a Battleship sized plate. 800mm and rigs still nerfs your speed lower then a Shield Cane while giving you far less HP. I really think if they want to fix Cruisers that has got to be something that needs to change. Armor Cruisers being good without needing a Battleship plate is something to wish for.
50mm and 100mm plates are useless.
Frigates have 200mm as light plates (easy to fit), and 400mm as heavy plates (hard to fit). Cruisers/BCs have 800mm as light plates (easy to fit), and 1600mm as heavy plates (hard to fit). Battleships have... 1600mm plates (easy to fit)?
It's battleship sized plates that are missing. Slightly lower tank and fitting reqs for all existing plates, delete 50mm and 100mm plates, and add 3200mm and 6400mm plates. Now cruiser tank is easier, and battleships have a reason to fit non-maximum-size guns (in order to take care of their tank).
Oops... this isn't F&I... Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Alara IonStorm
2099
|
Posted - 2012.05.09 21:25:00 -
[35] - Quote
Petrus Blackshell wrote: 50mm and 100mm plates are useless.
Frigates have 200mm as light plates (easy to fit), and 400mm as heavy plates (hard to fit). Cruisers/BCs have 800mm as light plates (easy to fit), and 1600mm as heavy plates (hard to fit). Battleships have... 1600mm plates (easy to fit)?
It's battleship sized plates that are missing. Slightly lower tank and fitting reqs for all existing plates, delete 50mm and 100mm plates, and add 3200mm and 6400mm plates. Now cruiser tank is easier, and battleships have a reason to fit non-maximum-size guns (in order to take care of their tank).
Oops... this isn't F&I...
Armor Battleships don't need anymore HP. They are already far ahead of Shield with what already exists. Whats more do we need to further brick the game, more then enough HP as is. 1600mm Plates give them enough. I don't think Battlecruisers should be fitting Battleship sized plates realistically ether. Make them like Neutralizers, Cap Boosters and Microwarp Drives with massive PG need.
The key is to actually fix Cruiser sized plates. You said "Cruisers/BCs have 800mm as light plates (easy to fit)," but you're wrong they don't 800mm Plates because no Armor Cruiser pilot fits 800mm Plate they all fit massive 1600mm Plates. Otherwise they just plain suck and you know this.
Fix the disparity between Shield and Armor and you won't need oversized plates on everything to make it passable. Then maybe they can introduce Battleship sized extenders. |

Large Collidable Object
morons.
1406
|
Posted - 2012.05.09 21:59:00 -
[36] - Quote
Alara IonStorm wrote:*snip*
I only liked this post because it's the first post I've ever read from you where you don't mess up 'they're, there & their' (always makes me throw up a little despite failing at English myself).
The currrent problem with Tier2 BC's (and to a lesser extent Tier 1 BCs) is the fact that they use cruiser sized weapons and thus, are far too effective vs frigs and cruisers.
Their tank is fine, but they are dealing full damage against any ship equal or larger than them, their smaller cousins (cruisers) and still hit frigs and destroyers pretty well.
They should all receive a penalty on gun range, tracking and signature resolution or just fit be able to fit fewer large guns whilst doing the same overall DPS on paper. I've actually proposed that even before Tier3 BCs were even announced. You know... morons. |

Alara IonStorm
2100
|
Posted - 2012.05.09 22:10:00 -
[37] - Quote
Large Collidable Object wrote: I only liked this post because it's the first post I've ever read from you where you don't mess up 'they're, there & their' (always makes me throw up a little despite failing at English myself).
Through no prior planning. One of these days I was bound to stumble upon it. BTW.
You know what makes me throw up. Spelling current with three r's.
Large Collidable Object wrote: The currrent problem with Tier2 BC's (and to a lesser extent Tier 1 BCs) is the fact that they use cruiser sized weapons and thus, are far too effective vs frigs and cruisers.
No it isn't. They are meant to kill off Cruisers and be effective against them.
Large Collidable Object wrote: Their tank is fine, but they are dealing full damage against any ship equal or larger than them, their smaller cousins (cruisers) and still hit frigs and destroyers pretty well.
Yes their tank is fine. I don't want to see it nerfed.
Large Collidable Object wrote: They should all receive a penalty on gun range, tracking and signature resolution or just fit be able to fit fewer large guns whilst doing the same overall DPS on paper. I've actually proposed that even before Tier3 BCs were even announced.
No they shouldn't.
The problems they have are wide spread. Armor Cruisers slower then Shield Battlecruisers that have to cram on 1600mm Plates is one thing. But the list goes on and on. When it comes down to it the issues have to do with speed, utility, bonuses, base stats, slot layout, damage and fitting. Some Cruisers have the problem some don't.
As long as Armor needs 1600mm Plates on tiny hulls to stay relevant you won't fix the speed issue.
Biggest thing they can do is remove Rig Penalties. Right away makes makes Armor Cruisers as fast as Shield BC. Extenders and Plates already handle Mass and Sig while Active is Cap vs Amount. |

Large Collidable Object
morons.
1406
|
Posted - 2012.05.09 22:57:00 -
[38] - Quote
Alara IonStorm wrote: No they shouldn't.
The problems they have are wide spread. Armor Cruisers slower then Shield Battlecruisers that have to cram on 1600mm Plates is one thing. But the list goes on and on. When it comes down to it the issues have to do with speed, utility, bonuses, base stats, slot layout, damage and fitting. Some Cruisers have the problem some don't.
As long as Armor needs 1600mm Plates on tiny hulls to stay relevant you won't fix the speed issue.
Biggest thing they can do is remove Rig Penalties. Right away makes makes Armor Cruisers as fast as Shield BC. Extenders and Plates already handle Mass and Sig while Active is Cap vs Amount.
Yes - armor rig penalties are out of whack and need to be changed to something just as irrelevant as sig radius boost.
The speed issue is an entirely different topic an the reason why I think Minmatar need to be nerfed really hard in some area, because CCP obviously don't realize the impact of one race dictating engagement range at 100% efficiency, having the ability to deal damage outside of bonused scorch range or doing blaster-like DPS at short range.
The problem still is that a Tier2 BCs can hit pretty much everything above and below their class with decent damage at a good range and even outclass most T2 cruisers at a fraction of the price.
Either Tier 2 BCs need a nerf or every single ship around them needs a buff. The first option would be easier. You know... morons. |

Alara IonStorm
2100
|
Posted - 2012.05.09 23:18:00 -
[39] - Quote
Large Collidable Object wrote: Either Tier 2 BCs need a nerf or every single ship around them needs a buff. The first option would be easier.
I agree with everything you said but I prefer the every single option personally.
|

Petrus Blackshell
Rifterlings
954
|
Posted - 2012.05.09 23:19:00 -
[40] - Quote
I was suggesting larger plates as a way to make battleships pay an actual powergrid fitting cost for their tank. Of course, there should be an associated XLSE or something, but my idea isn't well-shaped enough to articulate it further.
The bottom line is that yeah, it's dumb that cruisers, BCs and BSs all share armor tanking mods, as cruisers get the shaft. Especially since there are some cruisers (Omen...) that cannot fit a real fit even with 800mm plates.
The speed of tier 2 BCs is a whole different issue, and needs to be nerfed hard to make cruisers have a real advantage. The way the Harbinger works right now looks fine for a baseline on how a BC should behave. Rifterlings - Small gang lowsec combat corp specializing in frigates and cruisers (all races, not just Rifters!). US Timezone veterans and newbies alike are welcome to join. Come chat in the "we fly rifters" in-game channel. Free fitted frigates for members! |

Mfume Apocal
Origin. Black Legion.
433
|
Posted - 2012.05.09 23:45:00 -
[41] - Quote
Large Collidable Object wrote:Yes - armor rig penalties are out of whack and need to be changed to something just as irrelevant as sig radius boost.
Sig radius is pretty relevant.
Quote:The speed issue is an entirely different topic an the reason why I think Minmatar need to be nerfed really hard in some area, because CCP obviously don't realize the impact of one race dictating engagement range at 100% efficiency, having the ability to deal damage outside of bonused scorch range or doing blaster-like DPS at short range.
Canes do around 180 DPS at 34km (bonused Scorch range) with autocannons and far less than the Brutix's 900 DPS at point-blank. |

Ava Starfire
Skadi's Call Defiant Legacy
245
|
Posted - 2012.05.10 00:58:00 -
[42] - Quote
Mfume Apocal wrote:Large Collidable Object wrote:Yes - armor rig penalties are out of whack and need to be changed to something just as irrelevant as sig radius boost. Sig radius is pretty relevant.Quote:The speed issue is an entirely different topic an the reason why I think Minmatar need to be nerfed really hard in some area, because CCP obviously don't realize the impact of one race dictating engagement range at 100% efficiency, having the ability to deal damage outside of bonused scorch range or doing blaster-like DPS at short range. Canes do around 180 DPS at 34km (bonused Scorch range) with autocannons and far less than the Brutix's 900 DPS at point-blank.
/me stares at the Drake, walks away quietly muttering |

Boomhaur
44
|
Posted - 2012.05.10 01:07:00 -
[43] - Quote
They both serve a purpuse BC's and Cruisers, you see more BC's because with the bigger ship you have a bigger tank and more dps due to more slots for weapons and usually access to a full flight of light drones, which most cruisers won't allow you to do. The downside is increase sig, slower speed, and increase price which is neglible in my book after insurance if your planning on doing something stupid or if your doing PVE you shouldn't be losing your ship.
You also see more BC's because it is easier to fly one good with bad skills compared to a cruiser in which it is far more apparent as the BC is far more forgiving.
I can tell you if I went back to being a pirate I would jump in a cruiser class ship not a BC as I be doing things solo and I can put out enough DPS for most purposes with a proper cruiser if I fit it and fly it right. And still use that speed to my advantage to tackle and GTFO if it goes south. A BC on the other hand will probably result in me dying more as it doesn't offer the speed and agility that the cruiser does, as well as the small sig. |

Kaikka Carel
White syndicate
49
|
Posted - 2012.05.10 04:05:00 -
[44] - Quote
Ok ppl nice feedback!
So far you say that cruisers excel at two situations:
- Adding firepower to frigate gangs. - Solo roaming. Though my guess that faction/T2 cruisers still outshine them here.
To the ppl saying that cruisers shouldn't stand against a BCs you're right. And I don't expect them to. I expect them to be viable alongside Battlecruisers. Currently if a guy hops into a cruiser he's jeopardizing tha gang as a BC would have numerous advantages.
Maybe a buff in EHP(15% for tier3 and 25% to tier2), PG/CPU(so they become noob friendly in fittings) and extra slots(no more 6/3/3 jokes) would work? |

ValentinaDLM
Red Federation RvB - RED Federation
496
|
Posted - 2012.05.10 04:21:00 -
[45] - Quote
While cruisers are by far my favorite class of ships, I think things after almost right in terms of gameplay, the problem is economic. You see, I would take a gila or ishtar over a myrm, but a myrm over a vexor, this is a reasonable progression. The problem is that the vexor navy, gila, and ishtar are all so much more expensive than the myrm that from a cost standpoint the myrm makes more sense...... Simply put, either hacs/faction cruisers ought to be cheaper or battlecruisers ought to be more expensive. |

Kalli Brixzat
27
|
Posted - 2012.05.10 04:41:00 -
[46] - Quote
ValentinaDLM wrote:While cruisers are by far my favorite class of ships, I think things after almost right in terms of gameplay, the problem is economic. You see, I would take a gila or ishtar over a myrm, but a myrm over a vexor, this is a reasonable progression. The problem is that the vexor navy, gila, and ishtar are all so much more expensive than the myrm that from a cost standpoint the myrm makes more sense...... Simply put, either hacs/faction cruisers ought to be cheaper or battlecruisers ought to be more expensive.
Depends on what you man by "faction." The Navy Issue/Fleet ships are all fairly cheap to buy and fit, not to mention that you can get the hulls and/or BPC's from LP stores (just train X Connections to IV).
If you're talking about pirate faction ships, that's a different story. Those are rightfully expensive because they are generally just THAT much better than the T1 or Navy/Fleet hulls in the same weight class.
As for HAC's, I think some of them need a rework, while others are certainly overpowered (Cerberus comes to mind here). |

FT Diomedes
Factio Paucorum
84
|
Posted - 2012.05.10 05:15:00 -
[47] - Quote
Kalli Brixzat wrote:
As for HAC's, I think some of them need a rework, while others are certainly overpowered (Cerberus comes to mind here).
You're kidding, right?
|

Lunkwill Khashour
Red Federation RvB - RED Federation
81
|
Posted - 2012.05.10 06:52:00 -
[48] - Quote
BC's have too similar a mass compared to cruisers. This isn't so in frigs vs dessies hence the frigs don't suffer as much. |

Cpt Cosmic
Tribal Liberation Force Minmatar Republic
7
|
Posted - 2012.05.10 08:23:00 -
[49] - Quote
there is also little reason to fly a T2 cruiser over a bc. most tier2 bc offer more damage, easier fittings, more cap and similar tank (even if you take the sig into account) but cost much less. you cant even fit a plate or armor rigs on the t2 cruiser cause it pretty much nullifies all of the hulls advantage.
Butzewutze wrote: Let me present you the 733 dps Rupture:
[Rupture, New Setup 9] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Large Shield Extender II
425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x1 Hobgoblin II x4
Turrets: 459 DPS ( Overloaded : 528 DPS) Missiles: 80 DPS ( Overloaded : 94 DPS) Drones: 110 DPS
Dont look at EHP tho.
I would not use that fit, it is too vulnerable to small ships and the hurricane can deal that dps with ECM drones, double neut while also having much more EHP and better range + tracking due to tracking enhancers. |

Jerick Ludhowe
Wraiths of Abaddon
69
|
Posted - 2012.05.10 11:15:00 -
[50] - Quote
I think the main solution is going to come in the form of reduced relative cost while also granting a slight net performance buff across almost all cruisers. These suggestions are in addition the potential tier removal that we are all so eagerly waiting for,
1. Change cruisers to use small rigs, or change bcs to use large rigs.
2. Increase fitting on almost all t1 cruisers by a small margin... Both the thorax and omen should be able to fit a 1600mm plate with smallest guns (electrons or focused pulse) w/o the use of a fitting rigs or mods.
3. Increase scan resolution to allow for slightly slower locks than destroyers, but significantly faster than bcs. Idea is to make it almost impossible for a BC to exceed a cruisers lock time w/o significantly hindering fit.
4. Increase cruiser velocities and agility by a small margin as well as reduce cruiser sig by a very small margin. Idea is to make BCs universally slower than cruisers even when comparing nano bc vs buffer cruiser. |

Otrebla Utrigas
Space Bastards
12
|
Posted - 2012.05.10 12:18:00 -
[51] - Quote
The main problem today about cruisers and BCs is, as most people has said before, they use the same rigs, weapons and buffs, and they have more slots, more grid and more of everything, with just a small speed handicap (which is no problem since most BC fit MWD and / or nanos.)
So in the end, there are very few situations in which a cruiser will fit better than a BC. (for example a said caracal can be the Anti tackler boat of a bc gang, or the powerhorse of a frig gang)
Also I must said that the only cruisers that are not very used are the fighter ones. All the utility / support cruisers are used everyday, with good results.
So instead of pure figthing cruisers, give them support roles (F.E faster locking time, aft bonus etc etc) like the T3 cruisers have, but with less raw bonus (5% aft speed instead of 10% speed) etc
And let the BC be the ships of the line in small fleets.
And rework assault cruisers in the same way. Now there is few reasons to tech to assault cruisers instead of said, T3 cruisers or just stay in BCs |

Ava Starfire
Skadi's Call Defiant Legacy
247
|
Posted - 2012.05.10 14:55:00 -
[52] - Quote
Jerick Ludhowe wrote:I think the main solution is going to come in the form of reduced relative cost while also granting a slight net performance buff across almost all cruisers. These suggestions are in addition the potential tier removal that we are all so eagerly waiting for,
1. Change cruisers to use small rigs, or change bcs to use large rigs.
2. Increase fitting on almost all t1 cruisers by a small margin... Both the thorax and omen should be able to fit a 1600mm plate with smallest guns (electrons or focused pulse) w/o the use of a fitting rigs or mods.
3. Increase scan resolution to allow for slightly slower locks than destroyers, but significantly faster than bcs. Idea is to make it almost impossible for a BC to exceed a cruisers lock time w/o significantly hindering fit.
4. Increase cruiser velocities and agility by a small margin as well as reduce cruiser sig by a very small margin. Idea is to make BCs universally slower than cruisers even when comparing nano bc vs buffer cruiser.
Outstanding ideas.
Level the field for fitting choices, make a plate cruiser a bit faster than nano BCs, and reduce lock time and sig, would go a long way to making T1 cruisers workable.
T2 cruisers... most need help, thats a whole different can of worms though. |

Jerick Ludhowe
Wraiths of Abaddon
71
|
Posted - 2012.05.10 15:17:00 -
[53] - Quote
Ava Starfire wrote:
T2 cruisers... most need help, thats a whole different can of worms though.
By carrying over the speed, sig, and lock time advantages i've proposed for t1s I think you will find that many of these HACs become far more viable. Granted, in a strait up slug fest bcs should still have a slight advantage over hacs however with logi on field the relative remote tank on the hacs is already and will remain substantially more powerful than that same remote tank on bcs. This is due to the full fledged t2 resists that HACs and many t2 ships are endowed with as well as the increased speed and significantly reduced sig compared to bcs.
At least that is my take on it. |

Zyress
Caldari Provisions Caldari State
68
|
Posted - 2012.05.10 15:35:00 -
[54] - Quote
FT Diomedes wrote:Kalli Brixzat wrote:
As for HAC's, I think some of them need a rework, while others are certainly overpowered (Cerberus comes to mind here).
You're kidding, right?
I'm hoping Kali meant the Cerberus needs work,,, The main concern for me is speed, a smaller hull should be faster than a larger hull, if it isn't then its not worth using. |

Large Collidable Object
morons.
1411
|
Posted - 2012.05.10 21:31:00 -
[55] - Quote
Mfume Apocal wrote:Large Collidable Object wrote:Yes - armor rig penalties are out of whack and need to be changed to something just as irrelevant as sig radius boost. Sig radius is pretty relevant.
Well - of course Sig radius is relevant, but in the case of the cruiser vs Tier 2 BC argument, it is rather negligible.
Nice vid BTW - I just felt the urge to undust one of my dreads for the first time in over three years.
Quote:Quote:The speed issue is an entirely different topic an the reason why I think Minmatar need to be nerfed really hard in some area, because CCP obviously don't realize the impact of one race dictating engagement range at 100% efficiency, having the ability to deal damage outside of bonused scorch range or doing blaster-like DPS at short range. Canes do around 180 DPS at 34km (bonused Scorch range) with autocannons and far less than the Brutix's 900 DPS at point-blank.
Well - but then again, ten Canes being able to kite e.g. AHAC Zealots indefinitely still do 1800 DPS, track better have more EHP, additional drones and utility slots whilst the former is a HAC and the latter a BC...
Can't argue about the Brutix doing more damage at its optimal, but I'd prefer a cane under most circumstances because I'd usually kite a Brutix. Close up I'm not sure how it would turn out because of neuts and I've never fought a Brutix up close in a Drake because I'd always go for the kiting option.
Having both their capabilities (or close to) in one cheap insurable ship and being faster than both is more than good enough for me.
Anyway - let's not turn this into a nerf Minmatar thread - there are already plenty of those. You know... morons. |

Lost Greybeard
Fenrir's Dogs of War Union 0f Revolution
55
|
Posted - 2012.05.10 22:01:00 -
[56] - Quote
How does one go about losing more money with a Cruiser explosion than with a BC? BCs have:
1. Twice as many turret slots (often the most expensive part of the ship) 2. Significantly more low slots, so you lose more tank or damage mods 3. More medium slots, see #2 4. Usually three rigs to the cruiser's two 5. A more expensive hull to begin with.
I can fit a solid cruiser for about 10M, maybe 15-20 if I'm going all out and running m4 instead of T2 for resources or something. That's less than the base cost of the hull alone for most BCs. |

The Atomium
Global Song Setup
3
|
Posted - 2012.05.11 01:30:00 -
[57] - Quote
Lost Greybeard wrote:4. Usually three rigs to the cruiser's two. Every Tech 1 ship has 3 rigslots. Every Tech 2 ship has 2 rigslots. Every Tech 3 ship has 3 rigslots. Every Tech 1/2/3 ship has 400 calibration. Every Faction Ship hast 350 calibration (except AT rewards).
tl;dr You're wrong. aka Luba Cibre |

Alara IonStorm
2109
|
Posted - 2012.05.11 01:56:00 -
[58] - Quote
Lost Greybeard wrote: I can fit a solid cruiser for about 10M, maybe 15-20 if I'm going all out and running m4 instead of T2 for resources or something. That's less than the base cost of the hull alone for most BCs.
The Cruiser Hull cost 10mil. A slid Cruiser has a T2 Tank, Rigs and T2 Guns. That alone is 20mil. Today Cruisers cost about 30 mil and most of that is in modules.
After that they have less DPS, Tank, Utility and are about 3 times as vulnerable t cap warfare...
But wait! They are supposed to be smaller and faster in return for worse combat stats... Except most of them are not faster then the Nano Cane.
The most flown Cruiser is the 300mil ISK Cynabal. This isn't about ISK, it is about effectiveness. Cynabal is effective so it is flown. Hurricane and Drake are effective so they are flown. Rifter, Thrasher, Merlin are effective so they are flown. A lot of the T1 Cruisers are not. Hell a lot of the HAC's are not.
Should the 300mil Cynable be way better then a T1 Cruiser absolutely. Should 70mil Hurricane be more effective then a 30mil Cruiser absolutely not it should be better at tank and gank.
So why is it running rings around most of them.
Speed isn't the only issue, Dmg, Fitting, Utility, Cap, Tank and Bonuses. CCP admits these are all areas where Cruisers suffer. Some of them are close to fine and others are not. Cost is not a factor in T1 Balance role is.
I don't care if you could fit out a Cruiser for 1 Million ISK if it sucks at its role. |

Dato Koppla
Perkone Caldari State
20
|
Posted - 2012.05.11 03:50:00 -
[59] - Quote
Cpt Cosmic wrote:Butzewutze wrote: Let me present you the 733 dps Rupture:
[Rupture, New Setup 9] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Large Shield Extender II
425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x1 Hobgoblin II x4
Turrets: 459 DPS ( Overloaded : 528 DPS) Missiles: 80 DPS ( Overloaded : 94 DPS) Drones: 110 DPS
Dont look at EHP tho.
I would not use that fit, it is too vulnerable to small ships and the hurricane can deal that dps with ECM drones, double neut while also having much more EHP and better range + tracking due to tracking enhancers.
All that, and cheaper after insurance :D Battlecruisers ruined cruisers and HACs
|

Khanh'rhh
Sudden Buggery
1153
|
Posted - 2012.05.11 12:06:00 -
[60] - Quote
Quote:[Rupture, New Setup 9] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Nanofiber Internal Structure II Damage Control II
10MN MicroWarpdrive I J5b Phased Prototype Warp Scrambler I Large Shield Extender II
425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M 425mm AutoCannon II, Hail M Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile Heavy Assault Missile Launcher II, Mjolnir Rage Assault Missile
Medium Anti-EM Screen Reinforcer I Medium Core Defence Field Extender I Medium Core Defence Field Extender I
Hammerhead II x1 Hobgoblin II x4
Turrets: 459 DPS ( Overloaded : 528 DPS) Missiles: 80 DPS ( Overloaded : 94 DPS) Drones: 110 DPS
Dont look at EHP tho.
Well, you EFT-warriorred this, but it's not terrible.
Swap a Gyro for a TE, swap the missiles for a medium & small neut and the EM rig for a polycarb and you've got a very solid kiting Rupture.
It's actually a VERY common fit, I have no idea why people are saying it won't work.
Don't use Hail though, stick Barrage in the guns and plink your targets at range. You pull 2.6km/s OH so actually, a lot of frigates and AFs are your prey.
Other cruisers are perfectly viable as well (Vexor / Thorax / Caracal), but the Rupture is a rare example of one being well used. - "Do not touch anything unnecessarily. Beware of pretty girls in dance halls and parks who may be spies, as well as bicycles, revolvers, uniforms, arms, dead horses, and men lying on roads -- they are not there accidentally." -Soviet infantry manual, issued in the 1930's |

Tanya Powers
Science and Trade Institute Caldari State
1205
|
Posted - 2012.05.11 14:21:00 -
[61] - Quote
Jerick Ludhowe wrote:Wingmate wrote: losing one fully fitted also costs less than a BC hull alone.
Not true.... t2 fit and rigged cruisers cost you maybe 10m less to loose compared to an insured bc.
Some are asking more T2 BC hulls (other than command ships), when BC's are already close if not better than T2 cruisers at dps job.
Since price is not an argument of balance (sic) battlecruisers on line is a nice game  |

Adacia Calla
The Long Kiss Goodnight Next Generation Alliance
36
|
Posted - 2012.05.12 04:28:00 -
[62] - Quote
Kaikka Carel wrote:... and cruisers do not carry infantry.
Jokes aside BCs:
- Have good damage potential. - Have enough staying power to apply said damage. - Mobile(all setups have MWD) or have a good reach(Drake). - Cost effective.
Now CCP promises to remove the tier system and all the Augrors, Arbitrators and Belicoses will have their slots, PG, CPU and bonuses to do their job.
But what about battle cruisers? Ok maybe my Omen gets enough PG to fit an MWD, Cap Booster, 800mm plate and a rack of FMPLs. But I stil willl:
- Have less damage potential than a Harbinger. - Have not enough staying power. - Lose more money per perfomance compared to a Battlecruiser if I get popped.
So basically I spend more resources(not only isk but logistics and time included) to achieve less output.
What is the niche of T1 cruisers? Where do they excel and outshine the ships of other classes?
OR
What should we do to make them viable alongside Main Battlecruisers?
EDIT: I'm not QQing about how overpowered BCs are and just ask the questions listed above.
T1 cruiser hulls don't cost 50 mil.
Test signature....forum not applying settings :( |

Kaikka Carel
White syndicate
50
|
Posted - 2012.05.12 04:38:00 -
[63] - Quote
Adacia Calla wrote:T1 cruiser hulls don't cost 50 mil.
JESUS CHRIST DO YOU ALL HAVE READING DISABILITY???!!!
Kaikka Carel wrote: - Lose more money PER PERFOMANCE compared to a Battlecruiser if I get popped..
|

Mfume Apocal
Origin. Black Legion.
436
|
Posted - 2012.05.12 05:57:00 -
[64] - Quote
Kaikka Carel wrote:Adacia Calla wrote:T1 cruiser hulls don't cost 50 mil. JESUS CHRIST DO YOU ALL HAVE READING DISABILITY???!!! Kaikka Carel wrote: - Lose more money PER PERFOMANCE compared to a Battlecruiser if I get popped..
It's pretty silly, since AFs will lose you more money per performance in many (most?) situations. |

Kaikka Carel
White syndicate
50
|
Posted - 2012.05.12 06:02:00 -
[65] - Quote
There's way much more fun-factor in frig-hulls. Besides frigs have their own survivability. |

Just Alter
Enlightened Industries Test Alliance Please Ignore
111
|
Posted - 2012.05.12 17:13:00 -
[66] - Quote
Aesheera wrote:They are also 'just' T1 cruisers. For their value, they get plenty of performance, but I'll bite and comment on your questions/statements: Kaikka Carel wrote:- Have less damage potential than a Harbinger. ANSWER: It's a T1 Cruiser. Kaikka Carel wrote:- Have not enough staying power. ANSWER: It's a T1 Cruiser. Kaikka Carel wrote:- Lose more money compared to a Battlecruiser if I get popped. ANSWER: Doesn't make any sense, so could result in another question regarding how you come to that conclusion. (which in return would be recieving a similar answer so not going there.) Kaikka Carel wrote:So basically I spend more resources(not only isk but logistics and time included) to achieve less output. ANSWER: It's a T1 Cruiser. And I still disagree about the spending-more thing. It's a low-skill investment choice of ship that cost-wise is pretty negligable.
So whats the next topic going to be Kaikka? Industrials need more tank because they can haul so much potentially expensive stuff?
Thread should've stopped here.
|

Jerick Ludhowe
Wraiths of Abaddon Byzantine Empire
74
|
Posted - 2012.05.13 00:23:00 -
[67] - Quote
Adacia Calla wrote:
T1 cruiser hulls don't cost 50 mil.
/facepalm
I swear, some people have the absolute WORST reading comprehension.
Truth is that after fitting up your t1 cruiser with all the bells and whistles, like t2 mods, rigs, faction ammo, t2 drones.... It's going to cost you slightly less to loose after insurance compared to a similar fit bc for a substantially less capable combat platform... This would be fine if maybe the BC took a significant amount more sp to fly however they don't. This leads to people ignoring t1 cruisers all together and just fast tracking twards bcs. Something that has been commonplace for years now....
ALL of the advantages a cruiser gives you over a bc can be mitigated with the additional slots bcs have other than sig radius. Sig radius is the only real advantage the cruiser has over a bc when you really break it down. This is the fundamental issues people are trying to have addressed....
oh yeah, almost forgot
"It's pretty silly, since AFs will lose you more money per performance in many (most?) situations."
AFs are t2, no t2 hull has ever or will ever be on the same "money per performance" as t1 hulls. Your fail argument is exactly that, a fail argument. Next! |

Mfume Apocal
Origin. Black Legion.
440
|
Posted - 2012.05.13 11:20:00 -
[68] - Quote
Jerick Ludhowe wrote:AFs are t2, no t2 hull has ever or will ever be on the same "money per performance" as t1 hulls. Your fail argument is exactly that, a fail argument. Next!
I like how spending "money per performance" suddenly doesn't count when it's frigs or T2 or T2 frigs. |

Parsee789
Immaterial and Missing Power
101
|
Posted - 2012.05.13 22:11:00 -
[69] - Quote
Price is an argument, while it should not have a overwhelming advantage, it should give an advantage.
Which is why T2, Faction, Deadspace, Officer, and Pirate modules and ships exist.
Who would bother using them if there was no advantage using them over T1. Should we just simply do away with them and remove them from the game?
Your argument is flawed. |
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