
MrWacko
Inglorious Waffles
2
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Posted - 2012.05.11 01:39:00 -
[1] - Quote
I'd comment more on past posts, but I'm already going to write a wall of text, and I don't want to spend two hours looking for the good posts.
CCP Affinity wrote:Fronkfurter McSheebleton wrote:I think a lot of us would like a simple yes/no answer on the subject of NCNs....is there a plan to re-do them? As is, fleets completely avoid them when possible, and once a system is full of them, the fleet either slows down drastically or simply disbands.
I recommend, at the very least, re-configuring them to single rooms rather than parallel ones, with the whole fleet staying together. Splitting them up drastically lowers the fleet's efficiency, and creates logistics headaches. Tweaking the number of sniper targets would help as well, particularly in the last room. As I said, I hope to look at an overall Incursion design after we fix the immediate issues. The NCNs would come under that.
Yes you've address NCN's need to be redesigned. I thought I'd point it out again. We hate them. High-sec, low-sec, shields, armor, we all universally agree this site needs to die painfully.
Janoun wrote:I think low-sec Incursions took an unintended hit from the nerf bat with the recent incursion changes.
It used to be worth it to run Vanguard sites in low-sec if you knew what you were doing. Armor HACs in proper PvP setups would generate better income than a highsec fleet and when you did get into fights you stood a good chance. As it stands now, VG sites aren't worth running and Assaults are simply impractical for low-sec. To exceed the income levels you can reach doing them in highsec you must use faction fitted pirate Battleships. Not only are their PvE fits ill suited for PvP, they're a much bigger bullseye, they're riskier to move around between systems, you need to change fleet comps for one of the sites and finally logistics is a bigger problem because Battleships fill up a Carrier real quick.
Basically, it's not worth it to travel to low-sec Incursions anymore.
Once upon a time, I also ran with some folks to do low-sec incursions. Some were CFC, most were from the HS HQ community (The Valhalla Project, TVP for short). Assaults and HQ's even, when we got enough folks. The influence change completely ended this. Right now, we simply lament the lost opportunities, and hope it gets better. We have difficulty keeping the influence manageable in high-sec, with hundreds of players running fleets round the clock.
As for high-sec, we're, well, coping. I guess. The Shield HQ/AS community based in TVP has grown significantly since the patch, but it seems and feels less like actual growth, than simply us being the only safe haven available. We're effectively taking in refugees. Frankly we'd be suffering too, if it weren't for having something resembling stable leadership, and running the least nerfed sites. The double/triple nerf to almost all incursion sites is way beyond what was needed or expected. As other incursion community leaders have stated already, the communities are suffering. I wrote an extensive opinion and response to most changes and sites in the prior thread made by CCP Soundwave. I'll link it below, as by the time I posted, trolls had overrun the thread.
Post 1, and Post 2, immediately after post 1. I ran out of space to type.
In short: - Incursion influence gain is brutal, especially for null/low. - Move OTA hack point closer - Reduce spawns slightly in VG's - Remove NCN's. Then roast them over a slow burning fire. - Don't have us shoot every dam ship. - Reduce time it takes to complete TPPH site. Perhaps remove a room.
Somehow, I suspect I've forgotten one angle, but oh well. If needed I'll remember it then post. Or talk to a few folks I know. Or both. |