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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.12 16:33:00 -
[1]
We all know ppl complain about low sec in one way or another. pirates hate wtz, the lag etc etc. FW hates the lag, no rewards, the pirates etc etc, and the carebears hates low sec. (hell, even the 0,0 guys hate low sec).
but, there are a few out there that loves low sec with all it brings, and hopefully some of those that love low sec are csm candidates, so what i ask of you is to tell the rest of us your views and hopes about low sec.
basicly, why should we overlooked low sec players vote for you???
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.05.12 17:39:00 -
[2]
Because I live in and love low sec. It's where I spend 99% of my time. I'm chronically aware of the problems faced by pirates, casual pvpers and industrialists operating in lowsec (I conduct all three activities across my accounts). I want to see more incentives to bring players to lowsec without nerfing highsec (well, at least not too much).
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Xavier Hayes
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Posted - 2009.05.12 18:21:00 -
[3]
Low sec is an area often overlooked by CCP and players. I agree that many that inhabit high sec (well, Empire where concord response gives a degree of safety) don't ventue into low sec enough. It should be a testing grounds for PvP/PvE before graduating into 0.0/WH space. Alternatively, it's a decent area to live and earn a good income. However, that said...it could do with some additional content for -sec players. Ideally, something like pirate NPC corps permenently at war (or periodically changing dependng on player actions) that players can join. Make content for these such as stations with Pirate modules etc.
I'm sure there are many other good ideas about for improving low sec. I'll be looking out for such ideas once in the CSM.
Xavier Hayes
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mazzilliu
Caldari Sniggerdly Pandemic Legion
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Posted - 2009.05.12 19:12:00 -
[4]
I think low sec ought to have a boost. I suggested an issue recently that would force people doing lowsec hauler missions to carry valuable items instead of the 1 unit of quafe they usually do(mostly to solve the macro hauler problem, but will also boost lowsec). We need to increase the rewards of lowsec to convince people that they will make more money in the end despite the danger involved.
Going from lowsec to 0.0 is a rather small step but I think there needs to be more effort made towards helping players overcome taking that big step between highsec and lowsec. VOTE FOR MAZZILLIU FOR '09. VOTE CHANGE. VOTE GIRRRL |

Herschel Yamamoto
Agent-Orange
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Posted - 2009.05.12 19:15:00 -
[5]
I've made fixing lowsec a major part of my platform with no less than three separate proposals for how to make lowsec more profitable and better-populated. Nothing directly to boost pirates, but pirates will gain enough from an actual choice of targets that they don't need any direct boosts, just a vibrant lowsec to prey on.
Ultimately, lowsec needs to be better than highsec at pretty much everything(though not as much better as 0.0 is) in order to compensate for the increased risk. In some ways it is already - L5 missions bring people in, FW brings people in, faster line times at NPC labs gets people moving stuff in, and the moon minerals, while nothing like 0.0 alliance income, can also bring in a decent amount. That said, lowsec missioning is not as well-supported as highsec, lowsec mining is a bad joke, and not much of the other content seems to bring people out either. I don't want it to be overbalanced, or to have people abandoning 0.0 for the mad profits of lowsec, but it should be a place where corps who can't hack in in 0.0 can still go, get their feet wet, and have some higher-risk, higher-reward fun.
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Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.05.12 20:01:00 -
[6]
I have been an advocate of fixes in low sec from the begining of my CSM focus. A lot of the out of band conversations directy with CCP in Iceland was about how we can improve the low sec experience.
Basically low sec is not correctly balanced in terms of risk/reward and needs a revamp.
Issler
Please resize your signature to the maximum allowed resolution of 400 x 120 pixels with a maximum file size of 24000 bytes. -Weatherman |

Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.05.12 20:11:00 -
[7]
I think the current issue is:
Hisec: Cool Beans, mission (mid ends from refined loots, high ends from drone missions), mine trit, labs etc etc Lowsec: Mission for more LP than Highsec (and MAYBE get ganked), mine mid ends (lol I can mission for that stuff) do exploration (I can get that stuff in hisec if I look hard enough), I can build caps (jump freighters=no risk)... Nullsec (Excellent missions in NPC 0.0) good rats, good ore, good plexes... Can build caps in npc stations or outposts.
Right now there's not enough to set lowsec apart from 0.0 or indeed lowsec apart from hisec... right now there needs to be some sort of compelling reason for the average player who isn't into pos reactions or building caps for venturing into lowsec. BS rats were a good start... but really it needs expanding on. I would like to see all T1 (meta 1) loot removed from missions and a good deal of the ice removed from hisec (after all, it's capitals and poses that use ice and these are mainly lowsec/0.0 things that use these) but am well aware of the knock on effect this will have. We all hate our Chinese brothers who mine 23/7 in the ice belts but praise them for our cheap isotopes. But yes... perhaps it is time for a change.
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Dierdra Vaal
Caldari Eve University Ivy League
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Posted - 2009.05.12 21:17:00 -
[8]
I do quite a bit of low sec exploration and I like the added danger without the hassle of 0.0 politics. But I have to agree with Larkonis.. right now there isnt a whole lot of benefits to going to low sec versus the ISK alternatives of 0.0.
I'll be honest and admit that I dont know how it could be improved, but I'd love for low sec to be more than just the 'bit between 0.0 and high sec'.
Vote Dierdra for CSM! Director of Training :: EVE University
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Les Bains
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Posted - 2009.05.12 21:56:00 -
[9]
Move the positive quality level 4 agents to low sec. Giving people who want to make more isk have to take a risk while making it. It would increase the traffic into low sec making pirates happier even the the majority of isk makers would rather stick in high sec doing the crappier quality agents but more will venture overall to 0.0. Also gives pirates a better ability to make isk and fix security status on their off time if they decide to make one of these systems their home.
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ArmyOfMe
The Athiest Syndicate Advocated Destruction
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Posted - 2009.05.13 20:52:00 -
[10]
i had hoped some of the csm candidates had more spesific ideas on how to fix low sec, and im also a bit sad that a lot of the established csm like vuk lau doesnt even reply to a question like this.
guess it goes to show that the 0,0 players mostly dont give a rats ass about low sec
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Garthran
Gallente CINDER INDUSTRIALS United Outworlders
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Posted - 2009.05.13 22:41:00 -
[11]
Honestly, I think low sec needs some help, but I don't have any immediate solutions.
However, don't you think expecting a response from all CSMs, saying exactly what you want to hear, in 28 hours from first posting, is a little impatient?
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Desparo
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Posted - 2009.05.14 22:03:00 -
[12]
I've lived and made my fortunes in low-sec but even I can't be bothered with it lately. There's is so little there now worth the trouble.
Lots of problems with Low-sec aren't directly related to low-sec itself so some of the issues need to be fixed else where to make low-sec more attractive.
Miners don't go there anymore. With trit prices so high the best ore in empire to mine is Veldspar. And that can be done a lot of safer in highsec. Ice is slightly better in low-sec but Veldspar is still worth more for your time.
Most mission runners avoid low-sec accept in large groups cause they will get owned by mission busters. Fittings for missions and PVP are 2 very different setups.
Ratters are better off in 0.0 as there is more safe quiet space to spend a few nights making ISK and recovering standings. Even though CCP introduced the odd BS to low-sec, 0.0 is far better.
As a stepping stone into 0.0 it no longer works because there's a lot less room in 0.0 accept for large, well established Alliances.
The high price of Dysporium is killing a lot of the market for other moon minerals. Making it less profitable in low-sec for a lot of new, small corps to get into.
A few changes I think should be looked at to see what affect they might have on the attractiveness of low-sec.
1]Look at increasing the insurance on T2 ships. On a 100mil hulk you get 11mil basic insurance. 29Mil for a cost of 8.7mil. No hulk pilot is gonna risk a lose of 100mil ship to earn 7mil isk an hour mining in low-sec. How many people ever take there marauders in low-sec or null-sec? same reason. Why risk a 1Bil ship for 20mil-40mil an hour. Better insurance would also result in a higher demand for T2 across the board and that would make POS's more profitable. More POS's means more industrials in low-sec. Also the high costs of T2 ships and the risks with them means that only the richer players can afford them. So newer players avoid PVP as they feel they have a disadvantage from the start.
2A]Make ice mining in low and 0.0 more profitable by increasing the amount of ice products in the lowsec/0.0 ices. The ease of mining ice in highsec and the fact that lowsec/0.0 is only slightly better means 99% of ice is mined in highsec.
2B]Add bpo's that would let you make coolant and oxygen from ice products. Stupid that 5 out of the 9 items you need for POS fuel have to be bought off the NPC market.
3]Provide either a speed or material bonus to manufacturing in low-sec. The majority of the slots that I know of are usually completely free.
4]Possibly introduce bpo's to make Robotics and Mechanical parts. Might not have much impact on low-sec but certainly 0.0
5]0.0 needs to be made more in reach of medium sized corps and Alliances. As these Alliances/Corps would be less likely to be able to supply all there needs in 0.0 they would have stronger ties to empire so more traffic between.
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Issler Dainze
Minmatar Tadakastu-Obata Corporation The Honda Accord
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Posted - 2009.05.14 23:58:00 -
[13]
Let me give a few ideas I think could work to make low sec better:
1. Easy, improve the ore, ice and rats. 2. Create new content only found in low sec. 3. Allow player corps to be the "police force" in low sec providing unique reqwards for anti-piracy actions. 4. Allow some form of corporate mini-station between a POS and an outpost. 5. Make it place where corporations can create missions. (introduce player created content there) 6. Even something as simple as making gate and station guns get increasingly effective eliminating perma-camps on gates. 7. Move trade goods and things like POS fuel to low sec only.
Those are just a few things I would love to see discussed in greater detail and considered as ways to inprove low sec.
Issler
Please resize your signature to the maximum allowed resolution of 400 x 120 pixels with a maximum file size of 24000 bytes. -Weatherman |

Admiral IceBlock
Caldari Northern Intelligence BricK sQuAD.
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Posted - 2009.05.15 14:09:00 -
[14]
Risk vs. reward. Either decrease high security reward or increase low security and 2 x increase 0.0 reward.
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Jarvis Hellstrom
Gallente The Flying Tigers
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Posted - 2009.05.15 17:25:00 -
[15]
Originally by: Issler Dainze Let me give a few ideas I think could work to make low sec better: <snip> Issler
I have to agree with pretty much all ove Issler's suggestions and I would add a few more.
The first is one that accepts a number of realities.
1) It was originally conceived that Low Sec should be a 'jumping off point' to Null Sec. That is NOT the case. Perhaps in the past it was, but it hasn't been the entire time I've been playing (a bit over a year now). It's time to recognize that reality.
2) Storyline-wise the powers in New Eden are the Empires. Tough as the Goons might be - they aren't the Amarr Empire or the Gallente Federation. But they have the 'better' space. Huh? How does that work? That makes no sense at all.
3) Given the above, it makes sense for High sec to be the least profitable. After all, this is the heart of Empire Space and in addition to Capsuleers there are all those NPC Corps and militaries doing their things. What is left could be seen as 'the leavings' not considered important enough for the big boys to bother with. It would be nice to see some content in-game to support this and help extend the illusion of EVE's reality.
4) Low Sec is tougher to secure. The border space between Empires that they are in conflict, hot or cold, over. These spots are like that for a reason. If they were junk, one Empire would have left and ceded it to the other for a stable, tradeable, policeable border. But, for whatever reason, they are not. They are either strategically important or very valuable - hence the reason they are 'low sec' and not developed more into more high sec space.
5) Null Sec is the unexplored (save that it's now all explored) the dregs, the areas too far away or too hard to defend for the Empires to bother with. There should be real gems out there for the Null Secs - but in general these areas should be LESS VALUABLE than low sec save for very far from Empire. Otherwise they'd have been gobbled up years ago by the Empires.
6) What this means is that, storywise, Low Sec should see a LARGE boost. Nerfing High Sec isn't needed (and is foolish). The reality is that Low Sec is more dangerous to operate in than Null Sec. That may not have been how it was envisaged, but that's how it's turned out. Out in Null Sec I know the boundaries and who are friends and who are foes. In Low Sec? The enemy could be anyone. There are no rules for the Outlaws and only some of them are flashy, and even that doesn't show in local. With the rise of the large Alliances in Null, Low is more hazardous to operate in. Not to pass through (no bubbles) but to mine or mission in? Much more dangerous in practicality.
So, Low Sec needs a BIG boost. In addition to Low Sec only content worth going there for in terms of reward, there needs to be better minerals (much much better) and things there you cannot get and actually need and want that aren't available in High or Null.
Finally, there needs to be some way to protect yourself there - a better balance of conflict between good guys and bad guys. A way for 'Good guys' to move in and operate (the Police Force idea is a good one). There needs to be a system for actually defending ships adequately with Sec Status effects that make sense around it and missions need to be more difficult (NOT impossible) to bust into and interrupt.
As well, missions and PvP need to close so you can do both with the same ship fit and have it work out. As long as they are different, anyplace with PvP and PvE had better have VERY secure PvP defenses (like borders and intel channels) or HUGH payouts in order to be profitable.
One way to do this is to make missions mostly non scannable (there are already jammers in some missions - be nice if they worked for the players as well as the NPCs) and make entry difficult. Locked to all save those who can unlock them by having a key or beating guards. Finally, anyone in a mission should have be able to attack intruders.
May God stand between you and harm in all the Empty places you must walk
(Old Egyptian Blessing) |

Kos Avelljii
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Posted - 2009.05.16 08:57:00 -
[16]
Travel and safety.
Why would people bring big nice toys or any thing at all into low sec when They will pop out on the other side of the gate and see 3 red flashy #$@kers waiting for them.
They will be just ah' tankin them gate guns while their a waiting for someone at a disavantage. Someone like you. Or my personal favorite, waiting for you when you undock. And then its "OH NO MY (something expensive you worked hard to get) JUST GOT BLOWN UP!!!! Useally follow by "OH NO MY IMPLANTS". What I got to wonder is how many people have quit playing because of these scenarios.. I bet we could fill a good sized high school Gymnasium with them.. But what it amounts to is lost subscriptions and income for ccp.
You are probobaly thinking."hey just get some freinds and roll in there" Well sometimes freinds are not on because they're at a movie, or a family dinner. And try asking something in local if you like the icy grip of silence staring back at you from the chat window.
If someone does agree to go with you,, who is to say they are not pirates themselves
And there are those of us who do not want to ask things of others.
I was thinking about moving into low sec just a few hours before I wrote this. Rolled into Raravath in a shuttle to check it out. Got chased by a red flashy who was 3 years older than me character wise. After 45 min of this crap with this D@#che trying to kill me in my SHUTTLE! I came to the irrevocable conclusion that low sec,, is a waste of time
If you want people in low sec, do some thing about the gate camps and the station camps.. You >>HAVE<< to go to those places to live there. And you may need to use your Hauler instead of your Megathron,, once in awhile.
However... the nice thing is you wont have to do anything about the belts because there are no gate guns in the belts. And there will be this temptation to roll into the belts, just to gank some cruiser rats, mine just a little jaspet, see whats going on, try a little pvp in my Punisher.
No further explanation forthcoming.
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Laiyna
The Initiative.
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Posted - 2009.05.20 09:13:00 -
[17]
Originally by: Jarvis Hellstrom
6) What this means is that, storywise, Low Sec should see a LARGE boost. Nerfing High Sec isn't needed (and is foolish). The reality is that Low Sec is more dangerous to operate in than Null Sec.
Agree with this, but I also think that part of the security measures should be the next 3 things: - Ships blown up by concord give no insurance payout - At a security status lower then 0 you can not insure your ship - Concord pod's players (not with gate guns but with ships) who's security standing is lower then -2
If people make a choice to be a pirate they should take the consequences of being a pirate. And in the old day pirates where Hanged, Shot and Quartered, no mercy given by the major Empires.
This would also solve loads of Jita lag....
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.05.20 10:16:00 -
[18]
Originally by: Laiyna
Agree with this, but I also think that part of the security measures should be the next 3 things: - Ships blown up by concord give no insurance payout - At a security status lower then 0 you can not insure your ship - Concord pod's players (not with gate guns but with ships) who's security standing is lower then -2
If people make a choice to be a pirate they should take the consequences of being a pirate. And in the old day pirates where Hanged, Shot and Quartered, no mercy given by the major Empires.
This would also solve loads of Jita lag....
2/10 Terrible troll.
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Happy Joymaker
The Dead Parrot Shoppe Inc.
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Posted - 2009.05.21 18:52:00 -
[19]
The isk / reward ratio is way out of whack, but CCP recognizes the issue. Look at what they recently did with the rats - you now have rats that are in many ways equal to quite a few 0.0 locations. Is it ideal, not even close, but it is an improvement.
I think that soon you will see even more improvements and balancing to this sector of space. Being a former low sec inhabitant, I recognize the benefits, as well as the pitfalls of low sec, and improving it is something that needs to happen. ________________________
Happy Happy Joy Joy! |

Gal'drea
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Posted - 2009.05.21 20:11:00 -
[20]
Edited by: Gal''drea on 21/05/2009 20:14:52
Originally by: Happy Joymaker The isk / reward ratio is way out of whack, but CCP recognizes the issue. Look at what they recently did with the rats - you now have rats that are in many ways equal to quite a few 0.0 locations. Is it ideal, not even close, but it is an improvement.
I think that soon you will see even more improvements and balancing to this sector of space. Being a former low sec inhabitant, I recognize the benefits, as well as the pitfalls of low sec, and improving it is something that needs to happen.
I was hoping for more substance on this issue from you. Care to elaborate on actual ideas? Simply saying you have lived there and CCP can handle things is not the greatest platform in my humble opinion.
edit:
Originally by: Larkonis TrassIer 2/10 Terrible troll.
I had no idea we were back in C&P.
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Happy Joymaker
The Dead Parrot Shoppe Inc.
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Posted - 2009.05.21 22:26:00 -
[21]
Originally by: Gal'drea Edited by: Gal''drea on 21/05/2009 20:14:52
I was hoping for more substance on this issue from you. Care to elaborate on actual ideas? Simply saying you have lived there and CCP can handle things is not the greatest platform in my humble opinion.
Well, part of it is that I don't see any way to effectively make low sec viable for mining on a large scale. Many of the belts haven't been miend out in years, and the amounts of minerals (considering the value of trit and veldspare mining) is well worth it to actually mine. However, the population is dense enough (not dense stupid, but dense as in a lot of folks) that most low sec areas you cannot effectively secure from roaming folks, so the cost of a Hulk vs the return on time isn't percieved as worth it. Even if low sec areas developed clusters of Gneiss, Crokite, Bistot or Arc, or even Mex, it still will probably not be worth it.
One of my ideas is to move moon mins off of moons, and into probable sites similar to grav sites. You can then take your tier 4 mining barge and go into the site and mine out some cadmium, caesium, or even dispro. Do this for all of eve. Also, make it so that it is relatively easy to ninja mine in low sec. 20-30 min worth of mining and the site is played out. Empire, you don't get any of these sites, and in 0.0, you get them, but they are larger - along the lines of 2-6 hours to effectively mine out. This would keep the relative value of the space coherent, allow for folks to do their thing, while still working to encourage them to move out of empire space. It also solves what I view as the largest problem in eve right now; the static, massive, passive income sources that only a few have a possibility to have.
This is just one of my ideas. I have several. I also know that CCP is working on the issues, as they see and recognize them. ________________________
Happy Happy Joy Joy! |

Gal'drea
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Posted - 2009.05.22 02:20:00 -
[22]
Originally by: Happy Joymaker
Originally by: Gal'drea Edited by: Gal''drea on 21/05/2009 20:14:52
I was hoping for more substance on this issue from you. Care to elaborate on actual ideas? Simply saying you have lived there and CCP can handle things is not the greatest platform in my humble opinion.
Well, part of it is that I don't see any way to effectively make low sec viable for mining on a large scale. Many of the belts haven't been miend out in years, and the amounts of minerals (considering the value of trit and veldspare mining) is well worth it to actually mine. However, the population is dense enough (not dense stupid, but dense as in a lot of folks) that most low sec areas you cannot effectively secure from roaming folks, so the cost of a Hulk vs the return on time isn't percieved as worth it. Even if low sec areas developed clusters of Gneiss, Crokite, Bistot or Arc, or even Mex, it still will probably not be worth it.
One of my ideas is to move moon mins off of moons, and into probable sites similar to grav sites. You can then take your tier 4 mining barge and go into the site and mine out some cadmium, caesium, or even dispro. Do this for all of eve. Also, make it so that it is relatively easy to ninja mine in low sec. 20-30 min worth of mining and the site is played out. Empire, you don't get any of these sites, and in 0.0, you get them, but they are larger - along the lines of 2-6 hours to effectively mine out. This would keep the relative value of the space coherent, allow for folks to do their thing, while still working to encourage them to move out of empire space. It also solves what I view as the largest problem in eve right now; the static, massive, passive income sources that only a few have a possibility to have.
This is just one of my ideas. I have several. I also know that CCP is working on the issues, as they see and recognize them.
I appreciate the thought and time that went into your response.
That said, there's a problem with missions (which are not static) being run in lowsec. As you already pointed out, this is due to the population density and roving gangs. I do not see how making moon mats "exploration" sites (and thus vulnerable to the same roving gangs) is an improvement. In fact, I think you could argue that without moons and POS there would be virtually no point to lowsec, at all.
I believe a better approach would be to put more power in the hands of players to defend their own space in this case. There's too much freedom for roving gangs to cause trouble "just for the sake of PvP" and not enough opportunity for "anti-pies" to retalliate.
My vote will go towards whoever supports a player based anti-pirate feature. Possibly being able to form gangs which do not receive ANY sec hit versus low-sec offenders. This might require a history to be kept of players sec status... the more often you've dropped below a certain level (say -5.0), the more of a target you're made to these "concord sanctioned fleets." To get in these gangs would require positive security above a certain level (say, 3.0), and can be renounced if that level drops a certain amount within some time frame.
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Jobby
Minmatar UNITED STAR SYNDICATE
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Posted - 2009.05.23 05:48:00 -
[23]
Originally by: ArmyOfMe We all know ppl complain about low sec in one way or another. pirates hate wtz, the lag etc etc. FW hates the lag, no rewards, the pirates etc etc, and the carebears hates low sec. (hell, even the 0,0 guys hate low sec).
but, there are a few out there that loves low sec with all it brings, and hopefully some of those that love low sec are csm candidates, so what i ask of you is to tell the rest of us your views and hopes about low sec.
basicly, why should we overlooked low sec players vote for you???
I see what you did there; you made some letters all red.
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xarjin
Gallente Center for Advanced Studies
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Posted - 2009.05.26 00:24:00 -
[24]
I completely agree that lowsec is a total wasteland most of the time but the majority player population living in highsec has no incentive to venture into no mans land just to become easy bait for roving squads of overpowered players.
I've composed an idea as a starting point on how to balance low sec territories in empire space that adds some RP value to the game as well as making a small compromise to benefit players wishing to explore
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Zorok
LEGI0N International Blitzkrieg Syndicate
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Posted - 2009.05.30 23:23:00 -
[25]
I know that the CSM voting is done and all but I have an idea for the police force in low-sec and a possible working system. I don't have a clear example of this but let's say someone has an alignment of 5.0. They could then attack someone with an alignment of -.5 and below. If their alignment is 4.0 then they can attack someone -2 and below. Also in PvP, killing pirates will add alignment points to the characters status if they are engaging a player who they are allowed to attack. This way, a character can choose to go after pirates and raise their security rating at the same time with Concord.
To add additional depth, much like the characters displayed on the signs in space, Concord can have field offcies set up with special agents who will allow players to select from a list of random pirates who frequent certain areas and be paid by Concord to hunt them down and destroy their ship for a reward and an additional bonus for podding the player. This will add an an interesting dimension to the game play that takes place in low sec. It will no longer just be a place for pirates, but also for those seeking justice.
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Meissa Anunthiel
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Posted - 2009.05.31 06:45:00 -
[26]
Just to chime in, I like lowsec, it needs to be made more attratctive.
Originally by: Zorok Also in PvP, killing pirates will add alignment points to the characters status if they are engaging a player who they are allowed to attack. This way, a character can choose to go after pirates and raise their security rating at the same time with Concord.
I hereby present you MrY, the -10.0 sec alt of MrPirate, I can tell you MrY is going to die repeatedly in noob ships (or cheap frigs) at the hand of MrPirate to boost his sec status.
Bounties, or anything relying on killing someone to give anything can and will be abused so long as people can have alts. Think about it...
Meissa
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Zorok
LEGI0N International Blitzkrieg Syndicate
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Posted - 2009.06.01 04:40:00 -
[27]
Actually you do have a pretty good point there about the possibilities for abuse. What I think that they could do is have a 4-week "cooldown" period for the pirate character. If an outlaw's ship is blown up by a particular player, the player that shot the ship would need to wait 4 weeks before they could re-engage the player if they aren't already -5.0 below or criminally flagged. This could prevent such abuse.
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Ira Theos
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Posted - 2009.06.12 21:29:00 -
[28]
Edited by: Ira Theos on 12/06/2009 21:32:52 http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1096418
I can never figure out that link thing. The button doesn't work.
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Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
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Posted - 2009.06.17 04:43:00 -
[29]
I personally like low-sec for what it is, no-manĘs land. It's a buffer between the sovereign 0.0 and Empire. This is what low-sec does well. The rewards might be upped a little but if we get too crazy the economy will be adversely affected.
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RedSplat
Heretic Army
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Posted - 2009.06.17 08:41:00 -
[30]
Originally by: Barbara Nichole the economy will be adversely affected.
Good!
That is exactly what many of us are looking for. The Economy in EVE is helplessly skewed in favour of Highsec.
People go where the ISK is.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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