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Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 12:59:00 -
[1]
When I was messing around in EFT I found out that my navy raven has about the same dps with cruise launchers as a highly rated abaddon setup with pulses.
I thought that on papar guns at least had more dps then missiles.........
BTW, I'm not that well skilled; 3,5 mil gunnery and 1,5 mil in missiles.
PS: When you add resistance into the equation the raven will then win by miles. Since it's dps in the mission itself will be higher thanks to the fact you'll be able to choose your optimum dmg type. But that's to be expected, since thats what using missiles is all about. The time of mortals has come to an end. |

Washell Olivaw
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Posted - 2009.05.14 13:02:00 -
[2]
But lots of cruisers and frigs lower missile DPS again.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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AstroPhobic
Minmatar
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Posted - 2009.05.14 13:07:00 -
[3]
It shouldn't.
Navy Raven should be topping out around 700 DPS, while a pulse abaddon should be hitting just above 1000. Both figures will scale down with removal of damage mods.
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Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 13:07:00 -
[4]
Originally by: Washell Olivaw But lots of cruisers and frigs lower missile DPS again.
don't both ships have that problem.... Haven't actually used large lasers yet. But seeing how troublesome at times it can be to hit fast frigs/inti's with medium guns.....
so it's ok to assume large guns at range have a higher chance of killing frigs then my cruises? The time of mortals has come to an end. |

joodner
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Posted - 2009.05.14 13:17:00 -
[5]
Originally by: Zechs Kushrenada
Originally by: Washell Olivaw But lots of cruisers and frigs lower missile DPS again.
don't both ships have that problem.... Haven't actually used large lasers yet. But seeing how troublesome at times it can be to hit fast frigs/inti's with medium guns.....
so it's ok to assume large guns at range have a higher chance of killing frigs then my cruises?
Oh yes, 8 x Tach Baddon will insta pop frigs, cruisers and most BC's 20K+ away with no problems.
The speed in which a well fit gunship with high skills goes thru the small stuff is crazy at times (Read: As fast at it locks you can pop it).
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Ap0ll0n
Gallente Lone Star Joint Venture Wildly Inappropriate.
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Posted - 2009.05.14 13:22:00 -
[6]
When a frig or cruiser are approaching a gunship, it will properly melt in 1 or 2 volleys, as the transversal are close to 0, so tracking shouldnŠt be a problem.
When they get close, use drones on the remaining frigs and cruisers..
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Barahir
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Posted - 2009.05.14 13:23:00 -
[7]
Frigate size enemy starts at 100k away. MWDs straight towards mission ship (because mission NPCs are programmed to be idiots). Mission frigate dies in one volley at 95K. Lock next mission frigate and repeat until you run out of frigates.
If they do get in close then you'll need drones to kill them, so the most annoying ones are the groups that aggro you when you warp in. The rest of the time you just motor out to range and pop them with one volley.
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Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 13:23:00 -
[8]
Quote:
Oh yes, 8 x Tach Baddon will insta pop frigs, cruisers and most BC's 20K+ away with no problems.
The speed in which a well fit gunship with high skills goes thru the small stuff is crazy at times (Read: As fast at it locks you can pop it).
ah thanks, that's at least reassuring :) The time of mortals has come to an end. |

TimMc
Gallente Brutal Deliverance Blackguard Coalition
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Posted - 2009.05.14 13:31:00 -
[9]
Explosion radius and velocity means that only battleships need to worry about torps. Other ships will take much less damage, unlike guns where if transversal is low then can hit for full damage.
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Renesis Maximus
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Posted - 2009.05.14 13:41:00 -
[10]
Guns have much better eDPS than missiles, which tyically have higher rDPS. It's much easier to hit a moving target for full damage with guns. That combined with the instant damage of guns makes guns absolutely devastating in mission where your enemies MWD directly to you with no transversal velocity. I know it's been said before, but gns really shine in missions. being able to juggle damage types is all fine and good, but it doesn't matter if they are going faster than your explosion velocity. If you are fighting all battleships, yeah missiles/torps do better eDPS, but in PVP, guns are almost always better. When you can reach out and touch someone at 75k with 1k DPS, they tend to die quick.
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Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 13:54:00 -
[11]
Originally by: Renesis Maximus Guns have much better eDPS than missiles, which tyically have higher rDPS. It's much easier to hit a moving target for full damage with guns. That combined with the instant damage of guns makes guns absolutely devastating in mission where your enemies MWD directly to you with no transversal velocity. I know it's been said before, but gns really shine in missions. being able to juggle damage types is all fine and good, but it doesn't matter if they are going faster than your explosion velocity. If you are fighting all battleships, yeah missiles/torps do better eDPS, but in PVP, guns are almost always better. When you can reach out and touch someone at 75k with 1k DPS, they tend to die quick.
the PvP part I'm not interested in... yet. But since you also mention missions, I'll see how my Amarr BS fares once I actually have trained for it and am flying it .
Thanks for the help. The time of mortals has come to an end. |

Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 13:56:00 -
[12]
Oh yes, 8 x Tach Baddon will insta pop frigs, cruisers and most BC's 20K+ away with no problems.
The speed in which a well fit gunship with high skills goes thru the small stuff is crazy at times (Read: As fast at it locks you can pop it).
btw, next step will be how the hec I"m gonna fit 8 tach's on a Baddon .... but we'll see The time of mortals has come to an end. |

Ripley Wisdomseeker
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Posted - 2009.05.14 14:31:00 -
[13]
Originally by: Zechs Kushrenada
Oh yes, 8 x Tach Baddon will insta pop frigs, cruisers and most BC's 20K+ away with no problems.
The speed in which a well fit gunship with high skills goes thru the small stuff is crazy at times (Read: As fast at it locks you can pop it).
btw, next step will be how the hec I"m gonna fit 8 tach's on a Baddon .... but we'll see
AWU V is the answer... you will hate skilling it and love having it l8er ;-)
btw... for a mission runner with low sps also pricy faction tachs are good... less cap use is very helpful when flying the abbadon.
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Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 15:39:00 -
[14]
AWU V is the answer... you will hate skilling it and love having it l8er ;-)
btw... for a mission runner with low sps also pricy faction tachs are good... less cap use is very helpful when flying the abbadon.
I figured :). Working on that atm.
one more and final question. All you guys prefer beams over pulses for missions?
Regards, The time of mortals has come to an end. |

Dr Fighter
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Posted - 2009.05.14 15:45:00 -
[15]
Tengu makes the other T3 cry, especially me as a proteus pilot!!!!!!
missiles should do less dmg!! WHEN THEY FLY SO FAR TAKE NO CAP AND ALWAYS HIT!
/whine
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Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 15:47:00 -
[16]
Originally by: Dr Fighter Tengu makes the other T3 cry, especially me as a proteus pilot!!!!!!
missiles should do less dmg!! WHEN THEY FLY SO FAR TAKE NO CAP AND ALWAYS HIT!
/whine
AFter how long I've been away from the game, the T3 segment really doesnt make any sense to me. Still figuring out how you get em to work. As the base stats are zip, but I've seen a movie of one tanking 8 BS's........ kinda sick.
But I'm loosing focus here, still wondering if you all prefer beams over pulses. The time of mortals has come to an end. |

Jimmy Duce
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Posted - 2009.05.14 16:17:00 -
[17]
Drones > all
but from the amarr I've heard as usual for missions u need range not overall dps so beams have better range. But considering the "range" of pulses who knows but stretching it to the far EM end might be a bad idea.
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Vyllana
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Posted - 2009.05.14 16:28:00 -
[18]
Apoc has a long enough range with scorch, due to its range bonus, for missions. On non-range bonused battleships it's better to use Tachyons.
In either case, if your fitting is any good, the lasers will put out much more dps than cruise missiles. Torps, on the other hand, put out dps that's right up there with lasers, or even slightly higher, but they don't have a range advantage.
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Sun Clausewitz
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Posted - 2009.05.14 17:01:00 -
[19]
guns = insta damage missles = flight time
Pick Three: Caldari/PVP/Solo/Success |

SFX Bladerunner
Minmatar Black Serpent Technologies
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Posted - 2009.05.14 17:05:00 -
[20]
Edited by: SFX Bladerunner on 14/05/2009 17:06:15 The main reason a lot of people (used to) prefer a cruise CNR however is the fact that you don't have to worry about range at all.
You just sit there and shoot missiles at stuff regardless of range. Sure guns do more damage in theory if you juggle ranges and stuff properly and align out but a lot of iskfarmers are just too lazy to do that (myself included ) and prefer to just:
- warp in - sit there with tank running - lock & pop everything
Sure you trade in a bit of efficiency because of the lower eDPS but it requires a lot less attention. When I run missions I usually listen to music and chat up corp/alliance/msn anyway.
If I want 'hands-on' action I'll go PVP like a PROPER person
EDIT: that said, I loved my sniper hurricane for lvl3's. 65km optimal range owns lvl3's like there's no tomorrow. Who needs tank when nothing but the occasional missile battlecruisers can hit you __________________________________________________
History is much like an endless waltz, the three beats of war, peace and revolution continue on forever.. |
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Marcus Druallis
Quantum Industries RAZOR Alliance
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Posted - 2009.05.14 18:09:00 -
[21]
Originally by: Zechs Kushrenada When I was messing around in EFT I found out that my navy raven has about the same dps with cruise launchers as a highly rated abaddon setup with pulses.
I thought that on papar guns at least had more dps then missiles.........
BTW, I'm not that well skilled; 3,5 mil gunnery and 1,5 mil in missiles.
PS: When you add resistance into the equation the raven will then win by miles. Since it's dps in the mission itself will be higher thanks to the fact you'll be able to choose your optimum dmg type. But that's to be expected, since thats what using missiles is all about.
You are comparing long range missiles with short range guns... --
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Venkul Mul
Gallente
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Posted - 2009.05.14 20:55:00 -
[22]
Originally by: Renesis Maximus Guns have much better eDPS than missiles, which tyically have higher rDPS. It's much easier to hit a moving target for full damage with guns. That combined with the instant damage of guns makes guns absolutely devastating in mission where your enemies MWD directly to you with no transversal velocity. I know it's been said before, but gns really shine in missions. being able to juggle damage types is all fine and good, but it doesn't matter if they are going faster than your explosion velocity. If you are fighting all battleships, yeah missiles/torps do better eDPS, but in PVP, guns are almost always better. When you can reach out and touch someone at 75k with 1k DPS, they tend to die quick.
Curious how from experience and not theorycraft that is not true at all.
My guns (9.5 millions sp in gunnery and only hybrid trained) have a hard time hitting frigates. When they hit the frigate pop, but that hardly help with the high numbers of misses. In missions the missiles win by a wide margin (note: missiles, not rockets/torps).
Then there is the "NPC start at 100 km part".
There are plenty of missions where they stat near enough to create troubles for your tracking.
All included missiles are still the better weapon for missions.
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Zechs Kushrenada
Caldari Deep Core Mining Inc.
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Posted - 2009.05.14 21:03:00 -
[23]
Curious how from experience and not theorycraft that is not true at all.
My guns (9.5 millions sp in gunnery and only hybrid trained) have a hard time hitting frigates. When they hit the frigate pop, but that hardly help with the high numbers of misses. In missions the missiles win by a wide margin (note: missiles, not rockets/torps).
Then there is the "NPC start at 100 km part".
There are plenty of missions where they stat near enough to create troubles for your tracking.
All included missiles are still the better weapon for missions.
I have to agree a little with him here. Even though missiles don't do a lot of damage, my cruises did manage to damage even elite frigs. And I havent even trained the skills that help with speed and sig radius past 3.
But I'll experience it on my own as soon as I go into an Amarr BS. The time of mortals has come to an end. |

Shoa Jinn
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Posted - 2009.05.14 22:29:00 -
[24]
as someone that runs lvl4s in a Paladin with navy tachs i can say that i have no issue at all with insta popping frigs at 30-90km... as long as they have to fly towards you you can shred them faster then you can lock them
not sure how missile boats do cause i dont fly them but lasers make short work of most lvl 4s, even angels
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GGjita
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Posted - 2009.05.14 22:45:00 -
[25]
i fly a CNR, it does just over 800dps with cruise missiles. I have a TP and 2 rigor rigs on it to help with smaller ships. I can 1 volley frigs (unless they are the elite version) and 2 volley pretty much any cruiser.
Those that say guns are better than missiles at killing frigs are wrong, what does a gun boat do to a frig that is at 3km? It does nothing, my CNR on the other side turns on the TP and launches a volley, frig dies.
Problem most missile users have is that they put too much tank on their ship and don't have the rigor rigs or TP's on them so they have a little more trouble with small stuff.
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AstroPhobic
Minmatar
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Posted - 2009.05.14 22:56:00 -
[26]
Originally by: GGjita i fly a CNR, it does just over 800dps with cruise missiles. I have a TP and 2 rigor rigs on it to help with smaller ships. I can 1 volley frigs (unless they are the elite version) and 2 volley pretty much any cruiser.
Those that say guns are better than missiles at killing frigs are wrong, what does a gun boat do to a frig that is at 3km? It does nothing, my CNR on the other side turns on the TP and launches a volley, frig dies.
Problem most missile users have is that they put too much tank on their ship and don't have the rigor rigs or TP's on them so they have a little more trouble with small stuff.
Curious on your setup, 7 officer launchers, 4 CN BCUs, and 5 hammer IIs with maxed skills does 770 DPS. Loading CN missiles pumps it up to 860 DPS, but you lose mission profits due to cost.
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GGjita
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Posted - 2009.05.14 23:00:00 -
[27]
Edited by: GGjita on 14/05/2009 23:01:26 [Raven Navy Issue, Max Dps L4 runner1] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithum A-Type Medium Shield Booster Caldari Navy Shield Boost Amplifier Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Phased Weapon Navigation Array Generation Extron Cap Recharger II
Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Caldari Navy Cruise Missile Launcher, Paradise Cruise Missile Drone Link Augmentor I
Capacitor Control Circuit I Warhead Rigor Catalyst I Warhead Rigor Catalyst I
Hammerhead II x5
Now plug in a full set of missile implants and that is what i run. It is cap stable. Some might like a little more tank, but i don't have any trouble with this.
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Lili Lu
Purveyors of Uber Research Valuables and Ships
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Posted - 2009.05.14 23:23:00 -
[28]
OP- yes fitting 8 tachyons and a LAR on any BS will require at least an RCU in a low or an ancilliary current router rig even with AWU 5. However, if you don't wnat to lose rig or low slots to fitting mods noone said you have to fit 8 tachyons just because there are 8 turret slots. I run 7 tachyons on the abaddon to avoid fitting mods (other than a PDU which has cap benefits as well as the fitting).
Don't overlook the Apoc with megapulse or the Geddon with dual heavy beams as alternatives to a tachyon or megapulse abaddon for missioning. There are many recent threads on Amarr BSs and missions. Look at not only this page of the forum but also scroll back through the S&M forum pages and read those threads. Lots of useful information and opinions in them.
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joodner
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Posted - 2009.05.15 01:58:00 -
[29]
Originally by: Zechs Kushrenada
AWU V is the answer... you will hate skilling it and love having it l8er ;-)
btw... for a mission runner with low sps also pricy faction tachs are good... less cap use is very helpful when flying the abbadon.
I figured :). Working on that atm.
one more and final question. All you guys prefer beams over pulses for missions?
Regards,
For some missions Pulse are great (Close spawns etc) but for 90% of missions they spawn 40-50+K away. Scorch can exented the range but hae a close look and the DMG Scorch does, is pretty much only EM, which can make the edps pretty meh.
Waiting for ships to get into range or having to chase ships around kills the ISK/HR.
8 x Tachs also have a impressive volley damage (around 6.1K with ANMF)
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joodner
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Posted - 2009.05.15 02:00:00 -
[30]
Originally by: SFX Bladerunner Edited by: SFX Bladerunner on 14/05/2009 17:06:15 The main reason a lot of people (used to) prefer a cruise CNR however is the fact that you don't have to worry about range at all.
You just sit there and shoot missiles at stuff regardless of range. Sure guns do more damage in theory if you juggle ranges and stuff properly and align out but a lot of iskfarmers are just too lazy to do that (myself included ) and prefer to just:
- warp in - sit there with tank running - lock & pop everything
Sure you trade in a bit of efficiency because of the lower eDPS but it requires a lot less attention. When I run missions I usually listen to music and chat up corp/alliance/msn anyway.
If I want 'hands-on' action I'll go PVP like a PROPER person
EDIT: that said, I loved my sniper hurricane for lvl3's. 65km optimal range owns lvl3's like there's no tomorrow. Who needs tank when nothing but the occasional missile battlecruisers can hit you
You think an 8 x tach baddon has to even move ?
Also just sit there and insta pop frigs,cruisers, BC's etc and 6.1K volley dmg when all on a BS etc really really hurts them.
And TBH if any frigs do get inside tracking range (close spawn etc) then T-II lights just eat frigs in seconds.
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