|
Author |
Thread Statistics | Show CCP posts - 23 post(s) |

Cearain
Imperial Outlaws
422
|
Posted - 2012.05.15 22:48:00 -
[1] - Quote
CCP Ytterbium wrote:This is a discussion about system upgrades received when donating LP into the FW infrastructure hub, and how to make them more appealing after Inferno. Please refer to the FW blog for more details. At the moment they are:
- Upgrade level 1 - 10,000 LPs required: +1 more station manufacturing, ME, PE, invention and copy slots*, 10% price reduction for medical clones (not jump clones), 10% reduction in market / contract broker fees
- Upgrade level 2 - 25,000 LPs required: +2 more station manufacturing, ME, PE, invention and copy slots*, 20% price reduction for medical clones (not jump clones), 20% reduction in market / contract broker fees
- Upgrade level 3 - 45,000 LPs required: +3 more station manufacturing, ME, PE, invention and copy slots*, 30% price reduction for medical clones (not jump clones), 30% reduction in market / contract broker fees
- Upgrade level 4 - 70,000 LPs required: +4 more station manufacturing, ME, PE, invention and copy slots*, 40% price reduction for medical clones (not jump clones), 40% reduction in market / contract broker fees
- Upgrade level 5 - 100,000 LPs required: +5 more station manufacturing, ME, PE, invention and copy slots*, 50% price reduction for medical clones (not jump clones), 50% reduction in market / contract broker fees
- Buffer - 100,000+ to 150,000 LPs
* Slots are only given for stations that already have that given activity before upgrade. For instance: a station only having science slots will not receive extra manufacturing slots.It's a start, but nothing fancy. We would like to iterate on that after Inferno, and we have already heard some good comments, but your input is welcome. Some ideas, not necessarily in any order:
- Bring back the cyno jammer, if polished enough to be shot down by neutral third parties. Fanfest taught us it is a very tricky move, so we want to hear from all interested parties here
- Move station deny docking from being automatic when a system is captured to something that only happens when the enemy upgrade a system to level X
- Provide science, manufacturing time reduction bonuses to further encourage industry in low-security space
Speaking of which, how do you feel about neutrals having access to your precious upgrades? As explained in the blog, the original goal was to promote an industrial backbone in low-security space, but you may feel differently. Thanks for your time!
First let me say that the upgrades and the gain and loss of lp that occurs every time an offensive plex is run is what I consider the best part of this expansion. Ideally it should lead to both factions having a sense of urgency to stop an enemy from plexing.
However I do not think these upgrades are gonna cut it. I am not sure who would invest this sort of lp for these upgrades in the vast majority of systems.
I think the key as to whether people will work toward these upgrades will be how the 16x multiplier works. How much do these levels of upgrades play into that?
If the losing side can knock down the other sides multiplier by taking lp from the upgrades and thereby raise their own multiplier fairly quickly then I think we will see allot of fights over plexes. However if keeping the systems upgraded is just some vague and minor "factor" in that then I don't think we will get that sense of urgency.
In other words, for the 16x multiplier, the level of upgrades of the systems you do should be relatively very important versus just the raw number of systems you have nonupgraded "sov" in. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
422
|
Posted - 2012.05.16 00:45:00 -
[2] - Quote
Ok more on the above, the only thing that I would really care at all about is how the upgrades effect the 16x multiplier.
But we don't really know how this will work very much other than this:
CCP Ytterbium wrote: "War zone control and LP store prices
On the bigger scale, we wanted to help participating players feel more like they were in the middle of a fluctuating war zone rather than just participating in a line of unconnected skirmishes. That is why progress will now be tracked by counting the number of solar systems held, how many upgrades are installed for each faction and compared to the faction's enemy over the regions being competed for.
[picture] Click to enlarge
As individual factions conquer space and upgrade systems, their respective war zone control tier will increase to unlock several benefits.
First, the offer requirements in the respective faction LP store will decrease. As such, at the lowest tier, LP store offers will be 4x times more expensive as they are now, while at the highest tier, they will be 4 times as cheap. This only applies to ISK and LP requirements for offers, not tags or items. It also only counts for the 4 Factional Warfare militia LP stores; no other corporation will be affected."
What if 16x multiplier was based *soley* on the ratios of total lp each faction invested in their systems. The number of systems in an of themselves wouldn't count toward the 16x multiplier. Its just that if you have 2 systems instead of just one you have another system you can invest your lp in to help throw the multiplier in your favor.
By making this all important 16x multiplier be at risk from plexing it will create a sense of urgency for plexing and defending plexes. It will be the basic risk reward aspect of eve. People will risk their lp to get more lp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
424
|
Posted - 2012.05.17 13:42:00 -
[3] - Quote
Ok lets assume it spending lp on upgrades does not effect the 16x multiplier (It does have some, as yet undescribed effect, but assume it doesn't just for the sake of argument). Is anyone thinking they would actually spend their own lp to upgrade more than maybe 1 or 2 hub systems?
Unless it greatly effects the 16x multiplier I personally won't be spending any of my own lp for these upgrades I know that. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
424
|
Posted - 2012.05.17 18:18:00 -
[4] - Quote
Perhaps one of the upgrades could be a notification system that lets us know if the enemy is attacking plexes in our control that way we could protect the lp we invest from ninja plexers. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
424
|
Posted - 2012.05.18 13:55:00 -
[5] - Quote
Zarnak Wulf wrote:Cearain wrote:Perhaps one of the upgrades could be a notification system that lets us know if the enemy is attacking plexes in our control that way we could protect the lp we invest from ninja plexers. If one side of FW gets curb stomped by the other it should at least have a target rich environment that it can choose where and when to strike. There are intel tools that allow militia pilots to see if plexes have been run in a system. It would be too much to allow more of a heads up. If your side conquered 70+ systems, you should have to patrol them.
I was hoping ccp would bring more actual pvp to faction war not more "patroling" (aka warping around looking for something to fight.) Right now eve gets to be pretty boring from "patroling" all night with no fights.
Now when we won't even be able to dock in enemy space I anticipate even more fruitless "patroling." Unless of course you want to join the blobs on the "front lines."
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
425
|
Posted - 2012.05.18 18:02:00 -
[6] - Quote
Zarnak Wulf wrote:Cearain wrote:Zarnak Wulf wrote:Cearain wrote:Perhaps one of the upgrades could be a notification system that lets us know if the enemy is attacking plexes in our control that way we could protect the lp we invest from ninja plexers. If one side of FW gets curb stomped by the other it should at least have a target rich environment that it can choose where and when to strike. There are intel tools that allow militia pilots to see if plexes have been run in a system. It would be too much to allow more of a heads up. If your side conquered 70+ systems, you should have to patrol them. I was hoping ccp would bring more actual pvp to faction war not more "patroling" (aka warping around looking for something to fight.) Right now eve gets to be pretty boring from "patroling" all night with no fights. Now when we won't even be able to dock in enemy space I anticipate even more fruitless "patroling." Unless of course you want to join the blobs on the "front lines." All I'm saying is that there needs to be a mechanism that kicks in to bring equilibrium after one side "wins" the FW war. If Minmatar completely conquers the 70 systems, for example, they should have a difficult time defending those 70 systems. Implementing an intel tool that helps them does nothing for allowing the Amarr to make a comeback.
I agree with your general view that this current mechanic is strongly biased toward snowballing in favor of those who have an advantage.
However there are so many ways they can balance that out, I don't think they should jettison an idea that will actually lead to more frequent pvp in to claim they are trying to balance the system.
Edit for example if one side lost a certain percent of their systems ccp could allow them to have a larger ship type enter each plex. So cruisers could enter minors for the losing side but not for the winning side bcs could enter mediums etc. The rp explanations are many if you need one. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
425
|
Posted - 2012.05.18 21:18:00 -
[7] - Quote
Veshta Yoshida wrote:How would fighting cruisers with frigs/dessies improve combat? If anything you end up taking blobbing beyond mandatory when hitting those systems  .
Usually if one side is winning it is because they can field a larger number of people. If you can only field 3 cruisers and your enemy can field 8 you won't have much of a fight if any at all. If you can field 3 cruisers and your enemy can field 8 destroyers you just might have a fight. I know its not a big serious null sec fleet battle but I think it would be allot of fun.
Veshta Yoshida wrote: Suggested elsewhere that defensive plexing should be done with considerable time benefit (ie. 3-5 times faster) than offensive ditto. Would make attacking space a much more involved and focused endeavour instead of the "run everything in constellation" approach we are seeing now .. combined with diminishing returns (and its inverse) you'd reach an equilibrium based on available manpower with pushes (which we love) bringing loads of pain, suffering, blood and tears (which we also love). * Note: Faster defensive + inverse warzone control modifier would ideally cancel each other out.
Favouring snowballing is all fine and dandy, but we need some mechanic that allows the downtrodden to make a come back or it will degrade to pure meta-gaming and farming.
Attacking space will already be much harder. You can't dock there, you have to fight rats, and it takes way to long to flip a system. I don't agree that one sides 15 hours of grinding should be undone in 3 hours.
We were looking for ways to balance things and help the side that is losing. Your proposal makes the system even more unbalanced against the losing side. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
428
|
Posted - 2012.05.22 17:18:00 -
[8] - Quote
Veshta Yoshida wrote:Cearain wrote:..We were looking for ways to balance things and help the side that is losing. Your proposal makes the system even more unbalanced against the losing side. Yes, if and only if, tactics remain the same. An offensive campaign is now hit a system and hit everything within 1-2 jumps while waiting for spawns in target all the while a semi-heavy blob lingers in target system to be called to any counter. Try doing that when defender can reship to appropriate ships for each and every plex. Attacking sovereign soil is not a 'job' for weekend warriors .. sure they can make it so like they did in null, but look how that turned out. Either make offensives "major" things or make the pew flow fast and freely .. neither holds true and never has (least not mechanics wise) ..
I'm sorry, but I really do not understand what you are saying.
Yes I agree that it will be harder to offensively plex when the defender can reship in the system and you can't. You want to also give the defender an extra advantage of a shorter plex timer.
But giving more advantages to the defenders, will be giving more advantages to the winning side.
For example, the minmatar are winning now because they hold more systems than the amarr. If we make it easier of them to defend those systems we are making it easier for them not for the amarr. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
457
|
Posted - 2012.06.05 21:05:00 -
[9] - Quote
CCP Ytterbium wrote:Hey folks,
Moving the docking-lockout from being automatic when system is captured to level 3 upgrade and higher
Thanks for your time and ideas people!
I would prefer if the system lockout rule be removed.
Or perhaps it only worked in completely decontested systems.
Lets say we make a move on a system that is level 1. We plant allot of plexing ships there so we can plex. As soon as the enemy sees that can they just put lp into the system locking us out of the stations.
From my perspective this won't be enough of an incentive for me to start moving my ships back into the war zone.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
457
|
Posted - 2012.06.05 21:11:00 -
[10] - Quote
Julius Foederatus wrote:Zarnak Wulf wrote:I'd prefer a system upgrade to lock out those with poor standing towards the militia. WT lockout should be automatic. +1 for this Idea. I don't think anyone but the tiny, vocal minority still is against station lockouts. Having that absolute penalty does give much more impetus to the willingness to plex, and that is what has been driving the fights lately. The problem with upgrades is that, at least on the Gallente front, upgrades are too easily stripped away. It's become a meaningless isk sink that can be undone with a few t1 frigs and some time.
How many of the people who are against the station lockout are still around is questionable. But that is the question. Plenty of people are against the lockouts.
You have no basis to say it has been driving the fights. The huge economic advantages have been driving the fights and plexing. The station lockouts have done more to reduce the pvp than increase it.
There are 2 fronts Caldari/gallente and Minmatar/amarr.
CCP should just let one front keep the lock out rule and remove the lockout rule from the other front. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
460
|
Posted - 2012.06.08 20:15:00 -
[11] - Quote
Hans Jagerblitzen wrote:Cearain wrote: The station lockouts have done more to reduce the pvp than increase it. And do you have any statistical basis for this, either?.
No, no one does. This is why your cry that we can "wait for the data" was a dumb idea when so many variables changed. The only thing I know is I did not fight for raa because I couldn't dock near it. I also know I spent allot of my eve time moving crap around instead of fighting. And that was due to the station lock outs.
Other than that we have to just try to use logic as to whether forcing people to go several jumps to get in new ships increases pvp or decreases it.
Hans Jagerblitzen wrote:Cearain wrote: There are 2 fronts Caldari/gallente and Minmatar/amarr.
CCP should just let one front keep the lock out rule and remove the lockout rule from the other front. This idea just seems silly. CCP is not going to make game design decisions just to cater to personal taste. Having special rules for one warfront just for the sake of being different than the other would be incredibly hard to justify, I sincerely doubt you'll ever reach ANY kind of player consensus over which warzone should have lockout or shouldn't. The Caldari / Gallente warfront involves FAR more multi-jump travel and it is currently teeming with small gang roams. The Amarr / Minmatar front is the most compact, most connected to highsec, and has two bastions of factional power in adjacent systems. The idea that someone is forced to live out of the back of a Jump Freighter, moving their ships around constantly in order to get anything done, just doesn't hold water, and much less in our own warzone. .
Says the Minmatar who didn't have to move a thing.
CCP never got any player concensus to implement the no docking rule why do we need one to decide what faction war front drops it? If someone is convinced that the no docking rule is so wonderfull they can go fight in that front. There is nothing wrong with giving players more options.
And what are you talking about cater to personal taste? If you mean cater to players, well I don't think its silly for ccp to cater to the players to some extent. Several do not like the station lock out. Its not just me.
This would actually be the only way we could see how the no docking rule effects pvp. It would be the only different rule between the 2 factions. I think you know that.
Why make all the rules exactly the same for both? Even while at war parties have contact with eachother. Perhaps the relations between one set of factions is worse than relations between another set leading to the no docking rule even in privately owned stations.
Hans Jagerblitzen wrote: With as many people as are out having fun right now, taking plexes, getting kills, seizing space, getting solo fights, small gang fights, as well as big fleet battles, and just about every activity in between, the argument that these changes have killed one activity or another dwindle every day. For every pilot that says "I can't do this anymore" there's a half dozen others that are doing exactly that, and having fun at the same time.
That doesnt mean FW is in a perfect place, it doesn't mean there aren't problems, and it doesn't mean anyone's about to stop improving the system. But this notion that station docking has crippled anyone or anything is going to need some actual evidence before either the CSM or CCP take the complaints seriously.
Sigh
I am not against "these changes" I am against the no docking change. You, of course, know that but you are just trying to misrepresent my views to make me seem extreme.
No one said station lock outs "crippled" anything. It has reduced the amount of pvp that would have occured if it was not implemented. I told you my experience of having to spend hours upon hours moving stuff around in space instead of pvping. Perhaps you don't believe me. I gave you logical arguments as to why it decreased pvp in the case of raa and in general but you don't need to listen.
Perhaps you are only interested in hearing from your minmatar friends like susan and telling them what a great idea she has when she proposes changes that pretty blatantly help minmatar. Sorry but everytime you casually dismiss concerns raised by the amarr who started inferno down 59-11 and only champion what your minmatar want your claim of not being biased loses credibility.
Finally the test is not how many people leave null sec to come and do faction war. If they made all of faction war space entirely null sec I am sure lots of people would come. Nor is the test how many high sec carebears come here to plex.
The question is does the no docking rule expand the sandbox or does it narrow it? If the numbers of subscribers goes up significantly and stays up after these changes then they are expanding it. If the numbers go significantly down and stay down they narrowed it. If they don't change significantly they are just shifting sand around. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
463
|
Posted - 2012.06.15 16:37:00 -
[12] - Quote
Hans Jagerblitzen wrote:We've been talking a lot about diminishing returns issues, the "problem" (or lack thereof) regarding defensive plexing being boring and unrewarding, and about ways to reduce "snowballing".
One observation that has been made is that since WZ control points are easier to obtain by upgrading systems to level 1 upgrades instead of upgrading a single system to level 5, this essentially means that the factions that have the most systems have a much easier time maintaining their WZ control point level through LP investment.
In other words, the Minmatar, who own 60 systems instead of the 10 for the Amarr, can easily replace lost WZ control points at a cheap LP rate by reinforcing backwater systems. The Amarr on the other hand, have to invest all of their systems all the way to level 5 (costing more LP / WZ control point gained) and even that only works if they have enough systems to begin with.
Does anyone feel this is working well, or should it cost more LP investment to gain WZ control points as you continue to win and win and win? Is it fair that the more systems you own the cheaper it is to maintain your LP store price point?
IMO it is working well right now.
It is difficult to defend lots of space now because you do not receive lp for defense. This means the best way to defend a system is to actually prevent plexes from being taken in the first place - i.e., pvp. Because if you just sit back and let the enemy take the plex you are in effect punished with having to orbit a button for no gain.
Since you need to aggressively defend your systems before the plexes are taken it is much easier if you have fewer systems to cover.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
466
|
Posted - 2012.06.15 23:03:00 -
[13] - Quote
The only thing underdogs have going for them now is that defensive plexing does not pay lp. The system is already horribly unbalanced to favor those who are on top. I would be hesitant to mitigate the only balancing mechanic underdogs have.
How many more people have joined minmatar as opposed to amarr since the dev blog announcing the changes? Fweddit is a phenomena that may help amarr somewhat. But I still imagine minmatar has gained more net pilots than the amarr since 2 months ago. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
476
|
Posted - 2012.06.25 15:40:00 -
[14] - Quote
Zarnak Wulf wrote:Veshta Yoshida wrote:@Zarnak:
2. Would only make sense if rat destruction becomes a requirement. Since plex capture is time(r) based, it makes better sense to have each level of upgrade (5 at present I believe) add one minute to all timers for attackers and remove one minute for defenders. - Attacking an upgraded system will take longer until upgrades are whittled down while defending said systems would be easier provided one starts doing so ASAP. NB: Would need some sort of delay before 'fresh' LP are applied to upgrade status or a defender could keep system uncontested by spamming BCs in major (at medium speed (-5 minutes) and adding LP immediately.
This really jumps out at me as a great idea.
I'm just not sure why we would do this. The current lp/plex system seems to be working quite well. (Yes there are other issues in faction war that need work but this particular part seems to be great.)
The main reward for upgrading a system is your lp costs are cut in half or even in one quarter! That is a great benefit that is well worth fighting for. Therefore the fact that the other benefits are pretty "meh" is not really a problem.
The caldari and gallente front have about 20 systems vulnerable. It's hard to see this as anything other than large storm clouds which will eventually break to a huge storm of intense fighting spread out over 20 sytems.
Amarr can easilly make a comeback - assuming we stop fighting eachother. LOL.
I guess I don't see why people are continually making suggestions to change the part of this faction war system that actually seems to be working well.
Let's focus on getting ccp to fix the parts that are a known problems like unbalanced rats, bugs, plexing alts, and the issue of it being a pve activity in general. These are the major issues that need to be addressed lets keep ccp focused on those. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
476
|
Posted - 2012.06.25 16:05:00 -
[15] - Quote
Zarnak Wulf wrote:Cearain wrote:Zarnak Wulf wrote:Veshta Yoshida wrote:@Zarnak:
2. Would only make sense if rat destruction becomes a requirement. Since plex capture is time(r) based, it makes better sense to have each level of upgrade (5 at present I believe) add one minute to all timers for attackers and remove one minute for defenders. - Attacking an upgraded system will take longer until upgrades are whittled down while defending said systems would be easier provided one starts doing so ASAP. NB: Would need some sort of delay before 'fresh' LP are applied to upgrade status or a defender could keep system uncontested by spamming BCs in major (at medium speed (-5 minutes) and adding LP immediately.
This really jumps out at me as a great idea. I'm just not sure why we would do this. The current lp/plex system seems to be working quite well. (Yes there are other issues in faction war that need work but this particular part seems to be great.) The main reward for upgrading a system is your lp costs are cut in half or even in one quarter! That is a great benefit that is well worth fighting for. Therefore the fact that the other benefits are pretty "meh" is not really a problem. The caldari and gallente front have about 20 systems vulnerable. It's hard to see this as anything other than large storm clouds which will eventually break to a huge storm of intense fighting spread out over 20 sytems. Amarr can easilly make a comeback - assuming we stop fighting eachother. LOL. I guess I don't see why people are continually making suggestions to change the part of this faction war system that actually seems to be working well. Let's focus on getting ccp to fix the parts that are a known problems like unbalanced rats, bugs, plexing alts, and the issue of it being a pve activity in general. These are the major issues that need to be addressed lets keep ccp focused on those. I suggest it because it's a way to add some ying into too much yang. Imagine if upgrading a system to +5 meant that the enemy militia had to spend an extra five minutes on a button as well as had to fight harder rats to clear that plex. Imagine that the defending miltia had to spend five minutes less on a plex to defend a system. Systems would be upgraded all the time, even at tier 1! Now imagine that we had a new aspect to upgrades as well - the higher your warzone control tier, the more expensive it is to upgrade a system. Think of it as the LP store in reverse. Amarr, at tier one, would have to spend 37.5k LP to upgrade a system to 5 and get all the benefits above mentioned. Minmatar, which bounces between Tier 3-5, would have to spend 150k, 300k, or 600k to upgrade their systems. If you eliminate running Caldari plexes for Minmatar LP, as well as missions in controlled systems - you have added a seesaw that will eventually lead to a back and forth fight. The winning side would have to defend more systems and compete for less LP that needs to do more. It would address steam rolling as well as week old farmers.
The first paragraph gives an advantage to the side with more systems. The second paragraph gives a disadvantage to the side with more systems. I just don't see what this accomplishes.
The third paragraph is a different change which means we can no longer plex for our allies? I am not sure I like that change.
Right now we already have a system that will seesaw - assuming both sides actually use strategies based on the game mechanics.
Week old farmers can still farm plexes with your proposal.
Edit: I'm sure I am just not getting what the problem is. Do you think the system won't seesaw now? I think the no lp for dplexing should do the trick.
Do you think people should have to try to keep theier systems upgraded for longer periods of time? If so, why? How will doing that make the game better? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
476
|
Posted - 2012.06.25 18:15:00 -
[16] - Quote
Zarnak Wulf wrote:I'll start with my third paragraph. If I as an Amarrian militiaman plex Gallente plexes, then I should be rewarded with Caldari LP. Right now there are hordes of pilots running Caldari plexes in exchange for Minmatar LP. The system should be closed end in order to truly regulate. Otherwise it's kind of like having a counterfeit money machine in the basement. To answer your question, - in this regard the seesaw is broken.
I am not really sure about this. Right now if you are in the minmatar militia and you want to plex for lp you would go to the caldari gallente front. That means that there are fewer people plexing in the amarr front and amarr can have an easier time to make a comeback on the occupancy front.
Zarnak Wulf wrote: The upgrades right now are ONLY there for the LP store. This thread is about how to make upgrades more appealing and worthwhile. ....
This is true.
I guess I am wondering if we need to make upgrades more appealing. If they are going to keep the station lock out (which I ould prefer they got rid of altogether) I guess that would make them more appealing.
But I don't see the problem really. The upgrades are required if you want tier 5. Tier 5 is very appealing already.
Zarnak Wulf wrote: Let's say the Amarr have 10 systems. We are at Tier 1. We capture Oyonata. (yes, I know we own it right now.) We spend 37.5k LP to upgrade it to Tier 5. We spend another 37.5K to buffer it for a total of 75k LP spent. To the enemy it still takes 150k LP to get through the buffer and 150k LP to tear through the upgrades. This makes taking it for the Minmatar longer, harder, more difficult, ect. It makes defending it easier.
Now say the Minmatar take it back. They are at Tier 4. In order for them to 'harden' the system, it costs 300k for upgrades and 300k for a buffer. The Amarr only take 150k and 150k LP to burn through buffer and upgrades. On the other side of the world, both Caldari and Gallente can't get beyond Tier 1 or 2 due to the sheer number of plexers. Hardening some systems would allow at least a base to develop.
This just seems to make the war more stagnant and slow with fewer big climactic shifts.
The gallente or caldari could get beyond tier 1 or 2 but they are actually playing the game smart and waiting for the right moment before they go flipping systems. The current rules gives each side more to consider beside "flip the system next us and upgrade it and then do the same with the system next to that etc." The strategy in such a system is so basic its hard to even call it a strategy.
Under the current mechanics amarr should not be flipping any systems right now. This is no secret. We should be getting them vulnerable like the gallente and caldari and then make a large push to take us up to tier 5. Of course, it would help if we could agree not to fight eachother let alone agree on an overall strategy.
I guess I am just thinking we should give the current system a try, before we ask ccp to change the rules so our simplistic strategy starts to work.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
477
|
Posted - 2012.06.26 13:33:00 -
[17] - Quote
Zarnak Wulf wrote: Any monetary reward given by the upgrades has to compete w/ the LP store. So if we gave an upgrade for better rats, for example, it would have to compete with a Tier 4/5 LP store. Upgrades right now are just a means to get that better store.
Rehashing this thread the most promising things seem to be: Reduced repair costs and a temporary cyno jammer. There's also a possiblity of better industrialist benefits. This is fine and good but it seems awful thin for a brain storming session.
The lp store benefits are more than enough to make the upgrades worthwhile.
With so many other things that are wrong with faction war I think the best response is to tell ccp they are barking up the wrong tree with this thread.
Reducing repair costs wont really do anything worthwhile for faction war as a whole.
Cyno jammers - I see just as many negatives as positives, and a whole lot of work for ccp. That work could be better spent making the plexing game less of a pve grind and balancing the rats etc.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
488
|
Posted - 2012.07.11 12:55:00 -
[18] - Quote
IbanezLaney wrote:Neuts should not get any gain from Militia upgrades.
If anything - neutrals should pay a penalty to use the stations services. The penalty should be directly converted into LP and dumped into the iHub. This gives the system holder a form of payment for their work and stops the leeches gaining for no work.
I'm not entirely sure what you mean here.
I think having neutrals in low sec pay penalties for using any station in fw low sec is a pretty bad idea.
I think the best way to do this is limit the no docking rule to the actual militia stations. Allow only miliitia to dock there and give great benefits. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
545
|
Posted - 2012.08.14 15:16:00 -
[19] - Quote
Zarnak Wulf wrote:This thread hasn't had any dev love in almost two and a half months. It either needs some feedback to redirect the conversation or it should be unstickied.
I think it should be unstickied. It should be clear that faction farming has more pressing problems than fine tuning the Ihub rewards. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
588
|
Posted - 2012.08.23 14:18:00 -
[20] - Quote
Hans Jagerblitzen wrote:Cearain wrote:Zarnak Wulf wrote:This thread hasn't had any dev love in almost two and a half months. It either needs some feedback to redirect the conversation or it should be unstickied.
I think it should be unstickied. It should be clear that faction farming has more pressing problems than fine tuning the Ihub rewards. And those pressing problems will be addressed as well. No one should assume that because these are the only two things that are stickied that they are all that's being worked on or that they are necessarily the utmost priority. But I know for a fact that CCP is still actively seeking player ideas not only for what they want to see as IHUB rewards but also what they want to see in a plex content revamp. As long as they're still gathering input, these should stay stickied. The reason you haven't seen dev love in two and a half months is because they've been working on other release builds and on vacation. Everyone's returning to work on the Winter expansion now, I'm sure you'll hear more as time goes on, and these threads are still monitored as long as they're up and being contributed to.
Somehow I have a feeling we will still have a broken system (that will still resemble null sec mining more than combat) after winter but with more fluff on upgrades. Keep them focused hans.
If I were king of the forest (on csm) I would refuse to discuss anything until I was sure that they were taking steps to ensure plexing was a pvp mechanic. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
589
|
Posted - 2012.08.23 22:36:00 -
[21] - Quote
I guess I don't really see any "problem" with the tier spikes.
It adds some marketing strategy to the cash out. You need to try to predict what will be needed in the future.
Why is this a problem. The more lp the losing side gains the more they have an interest in achieving tier 5. So if one side is losing for a long time like amarr there will be more and more people who have an interest in helping amarr.
I missed the 30 second tier 4 cashout. I am sure many other amarr have as well. We will hit tier five as long as lp is not given for defensive plexing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
589
|
Posted - 2012.08.23 22:49:00 -
[22] - Quote
From Mynnna's blog: "Problem: No incentive to play defense. Offensive plexing rewards a player with LP in addition to advancing the attacking factionGÇÖs system control and reducing the defenderGÇÖs warzone control. Defensive plexing denies attackers this ability and slightly reverses their system control, but offers no LP reward to the player, and so no means to fix the damage to their warzone control - their only option for doing so is to go elsewhere and attack. As a result, establishing and more importantly maintaining warzone control is extraordinarily difficult."
The incentive to play defense is holding on to the space and thereby retaining the ability to hit a higher tier. There is clearly an incentive to hold systems.
The above explanation of the problem also ignores the best way to hold your system. Fight off offensive attackers before they capture plexes! Failure to defend your system in pvp results in the sort of punishment that you must then defensive plex for no individual gain. This is actually the best part of inferno and not a problem.
Finally it should be difficult to hang on to your systems. No lp for defensive plexing is the true balance against having a dominant side always win. You are correct that there are too many items in the lp store for the market to be a balance. However no lp for defensive plexing means the losing side can always work its way back up.
The reason amarr are not plexing there way to victory is not because there are insufficient benefits or because there is anything wrong with the tier system. Its because its boring pve and we like to pvp. Make it a pvp system and it is fixed.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
590
|
Posted - 2012.08.24 11:51:00 -
[23] - Quote
corestwo wrote:Cearain: In a general sense I agree with you that PvP should be emphasized. Heck, I just spent entirely too much isk on a frigate specialist that I hope to get to PvP on in FW, so I'm definitely there with you. Your suggestion for an alert system is really good (of course a war installation would issue a distress call if attacked). I've also seen a suggestion to move the beacon that you orbit to capture closer to the warpin, and that capture progress on a beacon reset to the neutral state if you leave the complex - either you stand and fight when attacked, or you have to start over. Implement both of those and some other sweeping changes, and I think removing NPCs would be okay. I take some issue with some of your other points though.  Cearain wrote:The incentive to play defense is holding on to the space and thereby retaining the ability to hit a higher tier. There is clearly an incentive to hold systems.
The above explanation of the problem also ignores the best way to hold your system. Fight off offensive attackers before they capture plexes! Failure to defend your system in pvp results in the sort of punishment that you must then defensive plex for no individual gain. This is actually the best part of inferno and not a problem. To the first point - there's incentive to hold systems so that you have things to upgrade for a coordinated cashout. There is zero incentive to actually maintain higher levels of WZC though..
That is correct. But I don't really see that as a problem. The warzone will start to take much longer to flip from one side to the next once ccp eliminates the whole farmville mechanic. That will be eliminated when they do the timer countdown and the start letting militias know where plexes are attacked. I think it will take about about 4 months for amarr to get to tier 5 from the time minmatar cashout out at tier 5. Perhaps longer.
This will give the appearance of a campaign. Someone might want to join fw on the losing side and help them through a campaign cash out and then do something else in eve. Or like me they may want to stick around and just keep fighting for that faction and try to stall the other side from hitting tier 5.
Yes I did say "stall" the other side from hitting tier 5. Because I think its important that all sides be able to eventually hit this. because if one can't we will just have everyone joining the sides that can.
I think for war that is like fw this is really the best we can hope for. The fortunes maiking big swings from one side to the other over time.
Hans's proposal where they give more lp instead of making things cheaper, I think will just make the warzone stagnant. Very little will change over or a month and the war will just becomes so entrenched people wont care much.
corestwo wrote:
To the second point - the system allows for defense of sorts by defensive plexing, which serves to deny attackers who may show up later use of the plex to attack the system. In other words, its proactive defense - attacking them while they're in the plex is reactive defense. Both should be viable, but the lack of reward, either to the player or in the form of bolstering the upgrade level of the hub, means no one bothers, which contributes to the near impossibility of maintaining high WZC...which in turn makes coordinated cashouts the only way to cash out..[/quote.
The reactive defense always involves pvp so that should be the one strongly favored. The proactive one will often involve pve so it should not be favored over the other.
But again the main reason for keeping it so that there is no lp for defensive plexing is because this is the only tru balancing mechanic that gives someone a reason to fight for the losing side. Because the side with fewer systems held and a lower tier will be able to tell new pilots that they will be able to make lp. This will discourage people from piling on the winning team because they will have fewer opportunities to make lp.
I really can't emphasize how important this is. If anything I think the defending side should have to pay lp to make the defensive plex count toward decontesting the system.
In the blog you linked there are some other good ideas to help balance such as more unique items and buffing the current unique items. I think this is good and should be done. But really the market won't be enough. At low tiers pirate faction ships are cheaper than the navy faction ships. There needs to be a way that narurally allows the side with fewer systems to start to climb back in the game. No lp for defensive plexing is a great way to do it. its actually the only thning that allows it now. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
590
|
Posted - 2012.08.24 11:58:00 -
[24] - Quote
Hans Jagerblitzen wrote:corestwo wrote: It occurs to me - your explanation makes sense if you see the coordinated cashouts as a problem, but have no issue with one faction being entirely dominant. I don't suppose this is the case, is it? If so, how is that interesting? Ahhh great question. You're not misunderstanding anything necessarily, you correctly point out that this indeed removes one of the financial incentives for enlisting in the losing miltia. This would be a pretty critical flaw if financial incentives were the current primary motivation for enlistment, or if those that enlist in the winning militia for financial purposes played a major part in the success or failure of the militia militarily. This doesn't appear to be the case in practice, however. Since Inferno, we've witnessed several large outside entities enlist in the Amarr militia, and enlist explicitly for the increased number of war targets for PvP purposes. These groups are joining for the fun of it, a target rich environment to feed their PvP appetites. .... [/quote]
Hans there have only been 3 that claimed that so far. Fweddit, moar tears, and agony. Agony just joined and its hard to say what they will make of it. Fweddit and moar tears left for the more lucrative calrdari militia. So one is unclear and 2 others have already proven this notion that people will stay with the losing faction for pvp wrong.
The idea that looking for pvp will be a factor that will make people join the losing side won't work. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
590
|
Posted - 2012.08.24 12:04:00 -
[25] - Quote
Hans Jagerblitzen wrote:Julius Foederatus wrote: Those who want to get rid of coordinated cash outs should think twice before they keep on that tack. Coordinated cash outs are one of the only things that keeps the people who are actually interested in FW somewhat in control of the source of income. The fact that the bump only lasts a few hours at most means that those not in the loop can't come in and drive down the prices hurting our income. I understand your concern here, but I'd argue that the coordinated cash outs are actually causing dedicated Faction Warfare pilots to suffer the worst of the market crashes, but sending them all to the market at the same time to collect on their LP gains. There isn't much question that having hundreds of pilots try to sell their Fleet Stabbers in bulk during a 24 hour period isn't causing many to settle for lower buy order prices than they might otherwise face on a day-to-day basis if the sales were distributed much more evenly. Having all of us career FW pilots go to the market on the same day pits us directly against each other..
Hans if you make it a pvp mechanic all the people who are cashing out will be dedicated faction war pilots for that campaing. There won't be any farmers screwing up the market. People who earn lp in plexes will all be pvpers who helped actually fight the war.
Tthe only exception to this will be the mission runners. And I think level 4 missions could stand a bit of a nerf.
Now the career fw pilots will have better understand of the market for the main faction war goods so they will still be able to make the most bank from these cashouts.
When people are cashing out all the time, knowledge doesn't really help. Just look at the current prices and buy whats best. It dumbs this aspect of fw down. Dumbing it down will hurt the career fw players more than the players new to fw. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
590
|
Posted - 2012.08.24 12:09:00 -
[26] - Quote
Hans Jagerblitzen wrote:There is simply no debate that a system that rewards winners and punishes losers financially will encourage profit-seekers to enlist in whichever militia is winning at the time. This sounds in theory like it would lead to "snowballing" and an unbreakable power monopoly over time. But the numbers show something a little different. As CCP disclosed at the summit, and as publicly available data shows, the "army of plexing alts" that have joined Minmatar haven't really translated into a noticeable increase in plexing behavior. The Amarr have been able to put forth as much warzone activity in terms of kills and victory points, despite the on-paper size advantage that the Minmatar have.
Hans I can't believe you are just taking her conclusions wholesale. Do you ever read the comments to these blogs? Here is the comment I posted:
"If the Minmatar plex so much more than the Amarr, as many people think, how can they have made so much less Victory Points than the Amarr since Inferno?"
1) At the beginning Amarr was spending allot of time defensive plexing instead of offensive plexing. Both give vp, but offensive plexing is smarter. So yes I agree at first a considerable problem was that amarr did not work with a good strategy. It is now pretty well established, that there should be a preference for offensive plexing. I think its pretty clear that now with the station lock outs its best if the smaller militia simply bases out high sec or one of the 3 low sec entry points. That way you are not saddled with defensive plexing.
2) I am not sure if minmatar get vp for plexing in caldari space. (althoguh I haven't confirmed this myself) This is the big hole in your analysis. When Minmatar started out inferno at tier 5 the majority of minmatar alts went to caldari space to plex. Its only after amarr flipped metro that the farm horde came to our front in full force.
3) The farmers also tend to major and medium plexes. They offer about 30-50% more lp per minute. The pvpers tend to do minor plexes and occasionally medium plexes because the rats in the major plexes are way too much for the majority of pvp fits to withstand. (at least for amarr) However, I am pretty sure, the minors offer just as much vp as the majors. So I think it would be fair to say that the side that is doing more minor plexes is not really farming fw - but doing fw. The mediums is sort of a mix but I think heavilly favors farming. But the side that is doing majors - is likely farming more. I really don't know which militia did what.
4) Nulli kept farming vulnerable systems. I think doing that still adds vp but it doesn't really help your militia. So this might explain how the amarr surpassed minmatar in vp. I think they joined on July 28th. Did amarr have more vp before then?
But this is the real bottom line:
"Unfortunately, those who widely (and emphatically) make claim to these numbers, do not provide anything in the way of proof GÇôeither through a thought-out argument or hard numbers. In fact, while the entire idea makes a lot of sense, it is essentially based on speculation and personal perception alone."
Yep lets get teh numbers from CCP diagoras.
Post inferno 1)how many of each type of plex was run and in what ship types for each of the militias? 2) How many plexes involved an explosion or even an aggression from a wt or neutral before it was captured?
-Cearain Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
590
|
Posted - 2012.08.24 12:16:00 -
[27] - Quote
corestwo wrote:Cearain: In a general sense I agree with you that PvP should be emphasized. Heck, I just spent entirely too much isk on a frigate specialist that I hope to get to PvP on in FW, so I'm definitely there with you. Your suggestion for an alert system is really good (of course a war installation would issue a distress call if attacked). I've also seen a suggestion to move the beacon that you orbit to capture closer to the warpin, and that capture progress on a beacon reset to the neutral state if you leave the complex - either you stand and fight when attacked, or you have to start over. Implement both of those and some other sweeping changes, and I think removing NPCs would be okay. I take some issue with some of your other points though.  .... "Make it a pvp system" is an interesting line in the context because you're talking about Amarrian lack of progress. To progress they'd have to attack - are you saying that attacking systems should be based on PvP too? Because, that won't work - any method of capturing systems that is based on PvP can be defeated by simply not providing the PvP. For better or for worse it has to be a PvE solution - you press the button, and if the defenders avoid PvP, they lose the system..
I think if they did what is suggested in the first paragraph they would make it a pvp system.
They wouldn't need to make the beacon reset to zero on warp outs just count back down a few minutes or to zero so the people who constantly run will make no progress. They will soon realize that this is not going to be profitable. Thus the only people who are left plexing will be those willing to fight for plexes. And fights there would be. Huge numbers of fights.
The rewards wouldn't need to be tied directly to pvp deaths. It would just happen due to the other mechanics such as players immediately knowing which plexes are under attack and the timer counting down if you get chased out.
They also need to adjust the damage the rats do in the larger plexes because they do way too much damage know for anyone but a fleet to be sticking around and fighting in those. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
590
|
Posted - 2012.08.24 13:27:00 -
[28] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Hans I can't believe you are just taking her conclusions wholesale. Do you ever read the comments to these blogs? Yes, I do. I had read this already.
Then why did you say this:
Hans Jagerblitzen wrote:There is simply no debate that a system that rewards winners and punishes losers financially will encourage profit-seekers to enlist in whichever militia is winning at the time. This sounds in theory like it would lead to "snowballing" and an unbreakable power monopoly over time. But the numbers show something a little different. As CCP disclosed at the summit, and as publicly available data shows,. the "army of plexing alts" that have joined Minmatar haven't really translated into a noticeable increase in plexing behavior The Amarr have been able to put forth as much warzone activity in terms of kills and victory points, despite the on-paper size advantage that the Minmatar have.
Without even addressing the comment that explained why her analysis is flawed?
Hans like she says in her post we need accurate information to base our changes on. There were several big mistakes in her analysis arriving at her conclusion that "the 'army of plexing alts' that have joined Minmatar haven't really translated into a noticeable increase in plexing behavior"
To those who understand the mechanics and have been carefully paying attention to what is happening, the data very strongly suggest that the army of plexing alts that have joined the minmatar have in fact translated into and increse in plexing behavior.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
590
|
Posted - 2012.08.24 13:43:00 -
[29] - Quote
Hans Jagerblitzen wrote:corestwo wrote:I wrote a few (hundred (ok more than that)) words about my thoughts on FW here: http://themittani.com/features/dissection-game-system-faction-warfareDiscussion after the fact spawned what I think is a really great idea. Credit where credit's due: Weaselior (of Goonwaffe) came up with this idea, and its definitely a "more elegant" solution to the problem of "coordinated cashouts", among others. Basically, do two things. First, make donating LP directly to infrastructure hubs not a thing. Remove the ability. Second implement a system where hubs gain LP through player action. Attacking a hostile plex, or scoring PvP kills in a hostile system, would add LP equal to a percentage of the earned LP to the nearest friendly hub ("nearest" most likely by absolute astronomical distance or something). In friendly systems, LP generating kills contribute to the system's hub, and players could be rewarded with LP for defensively plexing - a smaller reward than offensive plexing, to be sure, but the contribution to the system's hub could receive a bonus as an extra incentive. These bonus contributions to the hub could also come in the form of a tax, which may be preferable, as it still means players are losing LP to upgrade their systems - they're just doing it involuntarily. That'd be for CCP to decide. Likewise, the size of the contribution would have to be tweaked - too small and it remains too easy to offset with offensive plexing, and achieving and maintaining higher levels of warzone control is too hard, but too large, and its too easy. The overall effect here would be that defending systems would be incentivized, as it would give your hubs a larger bonus, and it would force players to actually participate - the "coordinated cashouts" that are the norm now would be dead. I see where you're going with this, you're certainly zeroing in one a very important problem, but I really believe the solution is much simpler. Fix the LP store prices at pre-inferno levels for all factions, and modulate the LP rewards for the various activities by a multiplier instead. This instantly eliminates the ability to "spike" the market, and it holds factions accountable for their current progress. Right now a faction can live at Tier 1 all week long, and cash out all their LP in an hour window on the weekend, and go right back to living at Tier 1 all the time. This is pretty broken, and it encourages everyone to chase the tier 5 spike (and discourages them from cashing out UNLESS they hit the tier 5 spike). The problem people will point out right away with this change is the bleed-out - its way too easy to drain an IHUB quickly of its upgrades, which provides a disincentive to use them for anything other than spiking the market. This is easily fixed by tweaking the rate of the bleed-out. The other obvious problem is "snowballing" of the winning militia, meaning the more LP you earn the easier it is to maintain your upgrades. This is also easily fixable by scaling the amount of LP it takes to upgrade, based on your WZC control. With a few mathematical adjustments to make it easier to maintain a given Tier level, scaling LP payouts instead of the store pricing will reward factions based on their current performance, and allow all players to cash out their LP freely at any time (helping them stay in the game and supplied with isk and ships) instead of the situation we have now where the losing faction just accumulates their LP, spending little and waiting for a savior to come in and help them achieve the magic system number needed to spike the market to the appropriate level. This change also heavily encourages those that are merely in FW to farm LP and isk (a valid reason to participate) to actually care about the state of the war on a day-to-day basis, which was the original design intent.
The current tier system is much better than this. Your proposal will just lead to a boring entrenched war that will not see much in terms of changes in fortune.
The current tier system will allow for large swings in fortune.
The amarr was able to hit tier four and likely could have hit tier 5 if nulli didn't decide to pull the plug early.
Yes the minmafarm quickly plexed metro. However, if ccp takes steps - like timer count down and letting players know when plexes are attacked - the minmartar army of farm will be gutted and they will have to slowly fight their way back up.
Sure minmatar will still have a huge advantage due to the numbers that have already flocked there and the numbers that have fled amarr already. But minmatar will no longer be able to flip 40 systems in metro in 2 days without any fights. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
591
|
Posted - 2012.08.25 12:01:00 -
[30] - Quote
After having an alt in minmatar I have found that people who dump like fools don't last long.
We have just finishing the first full "cycle" with the amarr minmatar front. Minmatar started at t5 then amarr hit t4 and now minmatar are about to hit t5.
In the future both sides will shoot to make sure when they spring to the top they hit tier 5 - instead of the much easier, but less lucrative, tier4. They will also try to hold onto thier systems allowing other cash outs as long as possible.
Smart players who have been in fw for a while will be able to take advantage of these people if they understand what happens to the market over the course of a "cycle." This will allow players to increase thier profits based on knowedge/experience of the game.
If the prices remain fairly constant and people are cashing out all the time it just dumbs things down. Look at the market and crash this item. The items will be permanantly crashed because people won't have to stock up and plan.
Farmers will be eliminated if ccp takes the steps already mentioned to make this a pvp game.
the only question is whether they want to add another dimension to fw where people can learn how best plan market cycles or whether they want to the lp cashouts constant so there is not thought or planning necessary. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
591
|
Posted - 2012.08.25 12:49:00 -
[31] - Quote
Veshta Yoshida wrote:corestwo wrote:... Some mumbo+jumbo about prices ... You state that RF Firetails sell for 12M as if it is some kind of high price .. check the store with your FW alt .. 12M 'was' rock-bottom or "at cost" so to speak prior to the ridiculous x4 modifier was put in. Base is 10k LP and 2M ISK and the market is capable of moving insane volumes at 12M a pop, especially now that AFs have gone again after their boost, so it is a natural low. As for Slicers, when we left militia service the price had been bottomed out for over a year (thank you mission whores!) and they were wholesaling for 12M .. if you want to know how/why they got to 35+M then look no further than the Shakorite bum-rush in the last weeks before patch and the logically following scarcity of product as Amarr militia members suddenly had to pay 40k LP due to the ridiculous x4 modifier if they wanted a Slicer. "But that does not make sense because 35M is a ****-poor LP exchange rate if they are 40k LP!!!" I can hear you think .. well my dear, the system was so wonderfully thought out (*cough*cough*) that rock-bottom for Empire mission whores selling faction frigates is lower (30k LP+10M ISK vs. 40k LP+8M ISK) than the corresponding militia when they are steamrolled .. I can almost guarantee that the majority of those 35M Slicers came from Empire and not FW..
Veshta no one cashes out when they are at tier 1. I was against the tier system at first to. But the no lp for defensive plexing means every faction has a chance to hit the high tiers. Now I realize the current tier system works extremely well for fw.
The reasons slicers went up in price is because they are actually about the best kiting frigate in the game. Firetails are the best at ... best at... at being "better than a rifter."
Veshta you should get your corp back in fw. Its better than it has been in years. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
595
|
Posted - 2012.09.01 03:19:00 -
[32] - Quote
Alticus C Bear wrote:I may be alone but I do not have a problem with the current war zone control swing and cash out events.
Here I was thinking I was alone. What exactly is the problem with the current tier system cashouts?
Militias strive for a goal (tier 5 cashout) that should take about 2 or 3 months to achieve (yes its achieved faster now with frigate alt armies but ideally it should take about 2-3 months.) and then cashout on victory day. Even the amarr have 50% of the systems over 50% contested. The new system by reversing lp payout and pricing and giving lp for defensive plexing destroys this.
One of many advantages to the current system is after a militia achieves tier 5 there is some incentive to join the side that is at tier 1 because there is no lp for defensive plexing and one side just cashed out. Join the side at tier 1 and you can earn lp for that faction by doing your plexing and then get in on their cash out.
The new system completely reverses this. Now when you pile on the winning side you will just get more lp. Those who worked to get the militia to tier 5 get no extra benefit. And the new comers will be getting lp for defensive plexing.
I anticipate the overall war will somewhat remain balanced just with everyone either in caldari or minmatar. But gallente and amarr might as well just disappear. That is unless there is a mechanic that has not beeen announced.
This new tier system will likely be much simpler though. No real strategies involved. No big pushes to flip several systems. No planning how to accomplish that or thwart your enemy from doing that. Just pick minmatar or caldari and do an endless number of plexing.
Guys the problem was that plexing is best done in pve ships (and based on everythign I read that will still be the problem after winer.) the tier system was fine. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
597
|
Posted - 2012.09.01 10:40:00 -
[33] - Quote
Rewarding defensive plexing with lp based on contested level just rewards the defendign side for not fighting the offensive plexer before he captures a plex. They get more lp if they wait until he leaves and then plex the system after it contested higher.
All this because the minmatar thought they were getting punished for winning too many systems? All I can say is "poor minmatar" inferno has been so hard on you.
You do get rewarded for holding systems. The reward is the ability to hit tier 5. If you lose over 20% of the systems you can't hit tier 5. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
597
|
Posted - 2012.09.01 12:00:00 -
[34] - Quote
CCP Ytterbium wrote:....
Q: LET'S GET BETTER NOTIFICATION/INTEL TOOLS WITH SYSTEM UPGRADES MR. HOLMES! A: Interesting argument Dr. Watson. More water Sir? We definitely agree having better notification tools should be part of the whole package, but it should maybe be independent of Factional Warfare and something you need in all cases. After all, Starbase, corporation, war declaration notifications also need love too, let's not be selfish here. Such revamp is in the pipeline, even not for immediate release. Better intel tools for system upgrades however is definitely something we are thinking about.
I'm not so sure a one size fits all approach is best.
The thing is allot of people in eve like the idea of hunting for hours for targets. For me I want more pvp faster. I would like 4 to 7 decent pvp fights an hour. Notifying us of when plexes are attacked can provide that.
For those who want to "hunt" for hours to gank a pver there would still be all the current option in wormholes low/null sec missions etc.
But for those who want frequent quality pvp eve currently offers nothing.
CCP Ytterbium wrote:.... Q: HAVE YOU THOUGHT ABOUT ENCOURAGING BORDER FIGHTS BEFORE CLAIMING SOVEREIGNTY IN A CENTRAL SYSTEM?A: Yes, we have quite a lot actually. It's a good idea, as it spreads fights along an outer rim of system while giving a geographical meaning to a war effort. However, implementation is very time and resource consuming, which is why we don't have it actually planned for winter. [/list] Hope that helps a bit 
In the amarr minmatar zone it seems the opposite is the problem. Outside of 1 jump from kourm there is nothing. I think mechanics should spread people out a bit not do the opposite. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
600
|
Posted - 2012.09.04 13:21:00 -
[35] - Quote
Kuehnelt wrote:The entire motivation for defensive LP is "Man, it sucks to win so hard." Right? It's a King complaining that his crown is a little bit heavy?
Why should it be surprising that a feature motivated only by that would have so many perverse consequences? Defense is already buffed in this expansion by the halting of the 'push for the cashout' mechanism at work at present.
I too find it hard to believe this argument won the day. Yet it did.
Certain players in the minmatar militia claimed they were being punished for holding systems. "Poor minmatar had it so rough with inferno something needed to be done."
Yet here we have it. They will now be able to farm defensive and offensive plexes.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
600
|
Posted - 2012.09.04 13:28:00 -
[36] - Quote
Yes it pretty plainly spells out what any rational player should do: Join the winning side.
Want to defensive plex? You will make more isk if you join the winning side.
Want to offensive plex? You will make more isk if you join the winning side.
You will even likely make more isk defensive plexing than your opponents offensive plexing if you...Join the winning side.
I wonder what eve players will do?
I guess we will just have to wait to find out, but the suspense is killing me.
I would love to hear from hans or some other ccp member as to why they think anyone would plex for the side that is losing on this system.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
600
|
Posted - 2012.09.04 13:58:00 -
[37] - Quote
Sui'Djin wrote:Cearain wrote:Yes it pretty plainly spells out what any rational player should do: Join the winning side. Want to defensive plex? You will make more isk if you join the winning side. Want to offensive plex? You will make more isk if you join the winning side. You will even likely make more isk defensive plexing than your opponents offensive plexing if you...Join the winning side. I wonder what eve players will do? I guess we will just have to wait to find out, but the suspense is killing me. I would love to hear from hans or some other ccp member as to why they think anyone would plex for the side that is losing on this system. Again: That's what I already said back in May. What is still missing is the aspect of 'diminishing returns' mentioned by the Devs. I like the proposed system far better than the old one, but it looks like diminishing returns is not implemented yet, so the pendulum has no real momentum to swing back for the losing side. While it may be funny for a while to rule a region, it quickly becomes boring pvp-wise. And as FW is all about PvP, this aspect has to be prioritized. Just my 2 ct Time will tell.
Under the old system every militia had an opportunity to hit a tier 5 cashout because there was no lp for defensive plexing.
However certain minmatar got upset that they couldn't continue to farm after they captured too many systems. Appearantly ccp agreed that the minmatar had it too rough so they changed it so the minmafarm can farm non stop and never actually have to pvp to hold the systems.
Edit: Not only that but because there was no lp for defensive plexing you wanted to join the side that currently had fewer systems instead of the winning team. That way you would make lp leading up to the tier 5 cashout. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
602
|
Posted - 2012.09.04 15:54:00 -
[38] - Quote
Zarnak Wulf wrote:Alot of people are assuming that the plex farmer population is going to remain constant and that's just a bad assumption. If you raise the price of admittance and lower the reward - some people will decide that circling buttons isn't worth it anymore.
I am not sure if this is in response to what I posted but the numbers in Susan's blog are not effected by the numbers of people who plex.
Regardless of how many, or few, people are plexing everyone who wants more isk will join the winning side.
They have removed the only balance in the system - no lp for defensive plexing.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
602
|
Posted - 2012.09.04 16:30:00 -
[39] - Quote
Zarnak Wulf wrote:Here is another math blog that somewhat refutes Susan Black's: Greedy Goblin's BlogEssentially the current system allows higher tiers to halve or quarter not only the LP cost of an item but also the Isk cost as well. The post-winter FW system will only give you an LP benefit. The higher tiers will not give as big a bang - but the lower tiers also won't get a double penalty either.
I too think Susans blog underestimates how this will be a nerf to fw. But that is not really a big concern of mine.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
602
|
Posted - 2012.09.04 16:32:00 -
[40] - Quote
Vyktor Abyss wrote:
....
My opinion of these changes (and the others regarding NPCs) is that on the whole they are a rather drastic "throwing the baby out with the bathwater" proposal. Rather than amending the designs you went with in Inferno and keeping some of the good parts - like some of the dynamism of the warzone, you're adding yet more time sinks via "inefficient upgrading" for still rather shoddy upgrades (Cynojammer will have very limited use, POS fuel discount? - all uninspired) and making it even more a war about who has the most alts to run (now defensive) buttons.
From what I have read the warzone will become a dull never changing landscape with farmers simply switching to defensive plexing and less people attempting to offensive plex because it is still boring orbiting a button, just now it is now 10x less effective and more risky.
Hans, if you've helped CCP along this road you will be culpable too. Current FW is broken yes, but not stale. Why not just fix the broken parts with the current system like worthwhile system upgrades for ALL FW systems, not just a hotch potch few systems; Stop farmers by making people kill all spawns, make the LP store require a wide variety of tags for all items etc etc.
The proposed changes as they stand do not improve the latest broken system (which is flawed but interesting), they instead introduce yet another broken system that will actually be more akin to the old boring broken one than something new and exciting. These proposals are a step backward in making FW more 'fun', adding only more grind, and that is a shame.
Even a horrible poster can understand how this is broken. 
CCP made some changes in inferno 1.0. They are now supposed to tweak the new system and address the other parts that weren't addressed at all.
Instead they are replacing the entire tier system with something even less thought through.
Please CCP put away the fecal catapult hoping that some of what you fling will stick.
Instead really think this through and get a handle on the real problems.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
602
|
Posted - 2012.09.04 16:43:00 -
[41] - Quote
Cearain wrote:Hans Jagerblitzen wrote:Cearain wrote:Zarnak Wulf wrote:This thread hasn't had any dev love in almost two and a half months. It either needs some feedback to redirect the conversation or it should be unstickied.
I think it should be unstickied. It should be clear that faction farming has more pressing problems than fine tuning the Ihub rewards. And those pressing problems will be addressed as well. No one should assume that because these are the only two things that are stickied that they are all that's being worked on or that they are necessarily the utmost priority. But I know for a fact that CCP is still actively seeking player ideas not only for what they want to see as IHUB rewards but also what they want to see in a plex content revamp. As long as they're still gathering input, these should stay stickied. The reason you haven't seen dev love in two and a half months is because they've been working on other release builds and on vacation. Everyone's returning to work on the Winter expansion now, I'm sure you'll hear more as time goes on, and these threads are still monitored as long as they're up and being contributed to. Somehow I have a feeling we will still have a broken system (that will still resemble null sec mining more than combat) after winter but with more fluff on upgrades. Keep them focused hans. If I were king of the forest (on csm) I would refuse to discuss anything until I was sure that they were taking steps to ensure plexing was a pvp mechanic.
Well that feeling is growing stronger.
Random changes as to what ships can go in plexes. Completely scrapping the tier sytem, for a horrible one that has no balance at all. More fluff about what you get in upgrades.
But the changes that would make this an actual pvp mechanic - players knowing where plexes are attacked and some countback on the timer if you warp out with enemy on grid - well those are placed aside as "interesting ideas."
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
603
|
Posted - 2012.09.04 17:23:00 -
[42] - Quote
Hans Jagerblitzen wrote:Garan Nardieu wrote:I must admit I have not read all the replies, so if this has been suggested, just ignore me.
With the new LP-for-def plexing mechanic in place farming is not going to be nerfed, it will only be brought to a new level of meta ugliness as others have allready sugested. So, in order to prevent FarmWille2.0 - why not just put the LPs coming from defensive plexing into system upgrades? Keep the LP amount calculation as proposed so that people can't (easily) upgrade the systems to 5 by def plexing alone.
This should provide an incentive to defensive plex if you're actually fighting 'the war' and does not help one-day, afk farmers alts in any way. How precisely will this increase farming to absurd levels? Remember, the payout for defensive plexing drops dramatically for less contested systems, so your uncontested backwater systems will not be available for this kind of farming. In fact, defensive plexing is paid out highest at systems which are about to flip hands, which means front-line systems will be a little hotter, and it means your defensive plexing is far more likely to be interrupted by PvPers. And if the system is completely stable, no defensive LP is being paid out at all..
Please look at the faction war ui of which systems are contested. You can actually click at the column for contested level and it will give them in order.
The only "frontline" systems are 1 jump from kourm.
If you look at the fw ui, I think you will see there are many back end systems that are over 75% contested.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
603
|
Posted - 2012.09.04 17:29:00 -
[43] - Quote
Hans Jagerblitzen wrote: I should also point that if you're on the winning side of the war, running offensive plexes as the underdog only to defensively plex them back is one of the least isk-efficient uses of a farmer's time. Why everyone thinks this is incentivized I'm not sure, it makes more sense for the winner to just continue fighting the war straight up and taking plexes offensively rather than to play this back and forth farming game for a fraction of the income. .
I agree with you on this.
Why is it not efficient?
Well because part of your time will be spent as the side that doesn't own many systems. And under the new system only idiots will plex for the side that is at the lower tier.
Let the idiots who plex for the losing side get your system to 75% don't do that with your own alts. Keep all your plexing characters on the winning side. That is how the new system will be farmed. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
603
|
Posted - 2012.09.04 17:44:00 -
[44] - Quote
Hans Jagerblitzen wrote:Zarnak Wulf wrote:One side will conquer a system and upgrade it to tier V. The other side, given no opposition, can come in and plex it to vulnerable. The new system makes it so that the system will not lose it's Tier One status until almost the point that it becomes vulnerable - 95% - 100% contested. Should the Minmatar swing by when it's at 50% and re-commit LP to the I-Hub, it could stay at least at Tier 3 until the system falls. My thoughts are that the contested level, upgrade level, and bleed rate should be related. Should the Minmatar do the above example, the Amarr militia should have a higher bleed rate going for them until they get back through tier 4 and 5 to tier 3 again. Having vulnerable systems still maintaining some degree of upgrades accomplishes a few things - first off, it motivates people to actually put LP into the IHUB in the first place. This eliminates one of the weaknesses of switching to a payout multiplier as opposed to a price multiplier. Current bleed rates combined with a system that modulates payouts would mean that both militias are making tier 1 income, the vast majority of the time. Upgrades to systems have to "stick" or they're not worth the investment, and if the miltias are always at tier 1 regardless of investment that there is no more conflict driver. The other reason that vulnerable systems holding some upgrades is as I mentioned above - they are worth more points when won or lost. This places the emphasis on the intense PvP that is fought when two militias both really want a system - rather than encouraging one militia to give it up knowing they can profit more taking it back. When losing a system means threatening your tier level because of the increased point loss, it makes more sense to fight the war straight up and hold your ground rather than to try to farm the loss for profit. The ultimate goal should be a system that encourages you to: 1.) Always fight for more systems 2.) Always fight to hold systems 3.) Always keep your upgrades intact. Than pilots can relax and fight the war, without making poor strategic moves for farming or profit-based incentives. Payout multipliers (to replace price multipliers) take care of all three objectives, the slow bleed rate supports objectives 2 and 3, and the fact that defensive plexing is only a fraction of offensive payouts supports objective number 1. Instead of ransoming vulnerable systems but not capturing them, or losing systems to profit more on the takeback, or defensive plexing for isk instead of aggressively invading hostile territory, all of the various "pursuit-of-isk" strategies start to break down under the current proposed mechanics. The best thing a pilot can do for his pocketbook is to keep winning the war, and that's a good thing.
The best thing a pilot can do for his pocketbook in this new system is get an alt in the winning militia and never try to change the tides and win with a militia that is currently losing. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
603
|
Posted - 2012.09.04 17:54:00 -
[45] - Quote
X Gallentius wrote:Hans Jagerblitzen wrote:Why everyone thinks this is incentivized I'm not sure, it makes more sense for the winner to just continue fighting the war straight up and taking plexes offensively rather than to play this back and forth farming game for a fraction of the income. False. The winning side wants to make sure it still has plexes to run, so it will run up the few remaining systems to 90%, and then use plexing alt to run them back down to 75%. Lather, rinse, repeat.
I think hans is right. You should let people who can't add plex for the losing side. There will be a few. Let them get the system close to 75%. Any time your alt is doing plexing for the losing side is time your alt could be making much more lp plexing for the winning side.
X Gallentius wrote: Really, after 80% warzone control, then what? Why would you bother capturing the last 20%?
For a medal. But then yeah after the other side has a few fools flip them back to the losing side you would never want to flip them back to yourself. Maybe leave about 15% or so to farm, but you will be limitted once it becomes vulnerable so you will have to wait for fools to try to defensive plex it.
Only if there are no fools plexing for the losing side will you want to plex for that losing side to feed your farmer on the winning side.
X Gallentius wrote: The majority of the reward for defensive plexing should be to hold onto system upgrades and warzone control, not LP. If LP is involved, then defensive plexing should require something more than an unfit frigate.
Whether its an unfit frigate or a stabbed cruiser/drake its the same difference. Farming is farming just different tractors. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
603
|
Posted - 2012.09.04 18:05:00 -
[46] - Quote
Hans Jagerblitzen wrote:Cearain wrote: Well because part of your time will be spent as the side that doesn't own many systems. And under the new system only idiots will plex for the side that is at the lower tier.
Let the idiots who plex for the losing side get your system to 75% don't do that with your own alts. Keep all your plexing characters on the winning side. That is how the new system will be farmed.
Hans Jagerblitzen wrote: So first of all, you're calling players like yourself that are loyal to a faction and who plex for PvP purposes idiots, discounting the years of history of players switching militias for PvP availability, or the recent batch of corporations signing up for kill opportunities idiots as well.
People can still use plexes to help find pvp. But they will have very little incentive to actually finish the timer if no pvp arrives. It will be like before inferno. Hans Jagerblitzen wrote: You may think isk is the only reason players enlist in FW, but history says otherwise.
What history are you refering to? You think i am wrong to say history demonstrates that plexers tend to go to the side that gives more isk? Are you ignoring the mass exodus from amarr militia? Even with a relatively balanced system with no lp for defensive plexing Amarr still continues to lose players. Are you going to argue that Minmatar lost just as many plexers as amarr leading up to and after inferno? Really hans what history are you talking about? [quote=Hans Jagerblitzen] You're also making the gross assumption that the changes to plexes to eliminate the PvE interference with PvP won't support the cause of people enlisting for PvP in plexing, rather than just the isk.
The changes that eliminate pve interference is good and I ahve acknowledged that. As I have said this change *allows* people to pvp in the larger plexes when they couldn't before. But plexing is still going to be most efficiently done in a pve ship and running from every neutral and wartarget.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
603
|
Posted - 2012.09.04 18:28:00 -
[47] - Quote
Hans Jagerblitzen wrote:I for one don't consider someone an idiot because they heard that signing up for the underdog meant that there were more targets to kill. In fact, that's a GREAT reason for pilots to sign up. I simply don't subscribe to the mentality you share with economic theorists like Corestwo and Gevlin that frame the balancing of the war solely in terms of isk-chasing.
Ok so you admit there is no balance other than the "quest for more targets."
Guess what you will still get more targets even if you don't complete any plexes. The only reason to stay the full timer is for isk.
Hans Jagerblitzen wrote: In the new system, someone can join the underdog for half the penalty that exists today, and have an INCREDIBLY easier time increasing his bottom line by only needing to rise a single tier to reap immediate rewards. What pilots DONT want to do is sign up for a losing militia with 4x LP store costs and just pray that the others around him get their act together and blow through all the way up to teir 5 before they get bored and move on. In the new system, there is an immediate incentive to make progress, rather than the "hail-mary" hope of someday reaching tier 5 again, and living with LP they can't spend in the meantime.
If they want to sign up for the militia that pays half for the same thing then yes they are idiots. Right now even with the huge exodus from amarr (that you seem to like to ignore) amarr will be able to hit tier 5 if they want, because of the no lp for defensive plexing. I know you think minmatar have been punished by this rule so proposed to change it so they can farm defensively and offensively. But don't expect amarr to keep up this charade. It really already fell apart and these changes just worsen it.
Hans Jagerblitzen wrote: I suppose some would argue that its cool for the underdog to be bled dry of income and resources while waiting for the spike, but I'm not one of them. I soundly reject the idea that manic swings in the warzone, and recovery based around a combination of "new recruits, optimism, and the pursuit of isk" is healthy for FW..
Its called consequences. All of the consequences of inferno have been centered on isk.
Pushing for tier 5 gives a goal instead of an endless grind with no goals at all.
Hans Jagerblitzen wrote: I want a system where when the losing faction gets backed into a corner, they have the capability of fighting back for immediate income reward so they don't have to break immersion because financially they are so crippled they need to move elsewhere.
If someone has economic problems in your system they will not get isk from running plexes for the losing side. They will have an alt in the winning side. You being in the minmatar are out of touch with that reality.
Hans Jagerblitzen wrote: I think you're vastly underestimating the loyalty of traditional Faction Warfare enthusiasts to the faction they love and understimating how painful it was to make that break to switch factions for profit. Most don't want to do this, and I want everyone to have the tools they need to pull themselves up from the bootstraps, ratcheting back up one tier at a time, instead of just phoning some powerful friends when the chips are down and you need a savior.
I think you are without a clue, and refuse to listen to people who do love their faction and don't want to break. You don't know who they are in minmatar because minmatar have had nothing but gold pooring in since inferno. The people talking to you aren't facing that reality at all.
You refuse to realize that they are very small in number. You have no idea how many have already put an alt in the opposing militia in order to farm.
When militia mates tell me lets keep our alts in minmatar to farm plexes I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.
Seriously Hans you may think that people like myself and others are just whining, but its because we are the only ones who mind if fw goes to hell with everyone running an enemy alt and plexing.
Tell me what should I tell my militia-mates who say "hey after inferno 3.0 lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!"
I know I have told you before you are only understanding this from the minmatar perspective but these posts and recomendations make this all the more clear. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
604
|
Posted - 2012.09.04 18:47:00 -
[48] - Quote
Hans Jagerblitzen wrote:Cearain wrote:Really hans what history are you talking about? All of it, from FW's start to present. I've watched players switch factions for years not for isk, but for pew.
You do realize that there was no isk related to plexing until the last 3 months right? I think the last three months should provide a bit more important data to how people react to isk for plexing. But even before then people would leave amarr for caldari and minmatar due to easier mission rats. Inferno just expanded that reason.
Hans Jagerblitzen wrote: You've already agreed that the NPC changes are a step in the right direction towards making plexes more PvP friendly, why do you assume that this motivator is suddenly non-existent?
I'm not saying its non-existant. It was a very good change. It is just that it won't be enough. As long as plexing is most efficiently done in pve ships it will remain pve. The change made it so you can pvp in some plexes. But it didn't make it so plexing is best done as a pvp activity.
Hans Jagerblitzen wrote: We've also seen many corps sign up for the pew *despite* the economic incentive stacked against them, even post inferno. Moar Tears, Fweddit, And Agony to name a few. These corps did this despite all the predictions that one one would enlist because of stupidity of doing so economically.
LOL 2 out of 3 have already left amarr for the more lucrative caldari militia.
Did they do that for pvp? I doubt it, but lets assume they did. Well they are leaving the smallest militia for the largest militia. So much for your theory people will join the smaller militia for the pew.
Hans Jagerblitzen wrote: With fewer economic penalties for losing, and an immediate reward once you rise up even a single tier, the economic barrier to those that want to enlist for the pew is lower than ever. Part of the "mass-exodus" was because of the economic hardships created by the status quo you are now trying to protect, and which are eased significantly by the new reward system.
You continue to frame the argument in terms of plexing profits and isk income. That's fine if you see these as what motivates Faction Warriors at their core, I will continue to staunchly disagree. Like I said, history tells the story. We have about 4 years of FW without the lucrative rewards, you can't just discard all of that and only look at the last couple of months and pretend that it defines us as a community.
Your first and second paragraphs seem to contradict.
But yes history tells the story. Isk and pvp are important factors. Before the inferno isk was generally balanced. Although caldari and minmatar had a very slight edge it mostly didn't matter what faction you were in. After inferno they added huge isk consequences and we saw a huge exodus from the militia that seemed to get the short end of that stick.
Yet we see that even amarr can start working slowly toward an equivalant payday. Look at how more and more systems become vulnerable. This is because minmatar don't get lp for defensive plexing. So the minmatar whine that the farming stopped and soon that last bit of balance will be gone thanks to thier having a member on csm.
FW provides pvp for all militias but under your new system the winning side gets most of the isk and the losing side has no hope of getting equivalant gains ever.
Hey I don't care. I and most every amarr I know already has alts in minmatar miltiia. So if you want to remove the only isk balance thats fine. Plexing will be even more of a joke than it is now. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
604
|
Posted - 2012.09.04 18:57:00 -
[49] - Quote
Kuehnelt wrote:Hans Jagerblitzen wrote:In the new system, someone can join the underdog for half the penalty that exists today, and have an INCREDIBLY easier time increasing his bottom line by only needing to rise a single tier to reap immediate rewards. What pilots DONT want to do is sign up for a losing militia with 4x LP store costs and just pray that the others around him get their act together and blow through all the way up to teir 5 before they get bored and move on. In the new system, there is an immediate incentive to make progress, rather than the "hail-mary" hope of someday reaching tier 5 again, and living with LP they can't spend in the meantime. This is true. But if it becomes understood that offensive plexing is feeding in the DotA sense, the only way to make that superior income will be to perform an act that's shameful. The proposed system runs the risk of becoming what the current system was understood to be before people like Cearain solved it and started to only flip a huge number of systems at once: it becomes that any act you make to better yourself is mainly to the benefit of your enemy. Simply removing defensive LP from the proposal would remove all risk of that. So long as defensive LP is included... well, it should be easy to imagine an extreme level of defensive LP that would cause the initially-losing faction to instantly give up on ever offensive plexing, if you want an emotional handle on what you want to avoid. Another angle: right now, even the most hopeless act of contesting a system is one that harms the enemy (by making him sit around doing nothing for a bit for no reward) and that personally benefits you. So there's any reason at all in the present system for people to poke bee's nests like Sahtogas, and also the bees are likely to come out and sting. Would you really rather the bees mock you in local, thank you for taking the plex, promise to earn sweet LP after you slink away?
Under the current system:
If you think minmatar have it too hard then you should give lp for defensive plexing.
If you think they have it too easy then you should actually charge lp for defensive plexing to count toward system contested status.
Personally I think its fairly balanced. It may need a bit more time to tell for sure if amarr can hit tier 5 and therefore be economically competitive with minmatar. But its really too soon to tell.
The current tier system is actually an ingenious system that preserves balance while adding consequences.
The new proposed changes just eliminate all balance, and makes it so only fools plex for the losing side.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 19:09:00 -
[50] - Quote
Even after minmatar flipped enough systems to tier 5 some amarr militia mates said they wanted to keep our alts in minmatar to farm plexes. I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.
Tell me what should I tell my militia-mates who say "hey after winter lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!" ??
What is the argument to plex for the losing side hans?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 19:24:00 -
[51] - Quote
Hans please answer this question. Its a fair question, and I think it will help you start to understand "the underdog" perspective on this.
Cearain wrote:Even after minmatar flipped enough systems to tier 5 some amarr militia mates said they wanted to keep our alts in minmatar to farm plexes. I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.
Tell me what should I tell my militia-mates who say "hey after winter lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!" ??
What is the argument to plex for the losing side hans?
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 20:07:00 -
[52] - Quote
Hans Jagerblitzen wrote:Cearain wrote:LOL 2 out of 3 have already left amarr for the more lucrative caldari militia.
Did they do that for pvp? I doubt it, but lets assume they did. Well they are leaving the smallest militia for the largest militia. So much for your theory people will join the smaller militia for the pew. Your statement that the named corps left for Caldari militia for the isk is precisely why I've advocated for and we now see a bump in the low-end income for the underdog. It's also why I'm advocating a system that pays people the isk they need to fight the war today, not tomorrow, helping the underdog actually have the resources they need to make the recovery you expect them to make using zero income because they're sitting on their loyalty points.
Ok so we agree they left, at least in part, due to isk.
You think they will be happy to plex for half the income of other militias?
Hans Jagerblitzen wrote:[ You're ignoring all of those that say that tier 1 income was too low to mount a proper defense, and ignoring the fact that the promise of double income, within closer reach thna ever before, is a major motivator to put effort in despite falling to tier 1. It is a motivator that is absent in the current system, and a motivator you've repeatedly ignored every time you discuss this issue because it doesn't support the premise you refuse to abandon.
I don't know who all these people are that want to make half the income of everyone else in faction war. I really don't.
There is motivation to plex right now for amarr. Even with an extremely gutted amarr militia they already over half the systems necessarry for tier 5 vulnerable. If people were plexing on caldari characters they will not be able to take advantage of the amarr cash out.
After your proposed changes no one will ever have a reason to plex for the side that is losing.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 20:15:00 -
[53] - Quote
X Gallentius wrote:Cearain wrote:Even after minmatar flipped enough systems to tier 5 some amarr militia mates said they wanted to keep our alts in minmatar to farm plexes. I had one and only one argument I could use. That was due to no lp for defense, we can plex for our own side and hit a tier 5 cashout.
Tell me what should I tell my militia-mates who say "hey after winter lets keep our alts in minmatar and plex for 2xs as much isk." Should I tell them "No don't do that! Be happy you are making half the isk of our enemies!" ??
What is the argument to plex for the losing side hans?
The real question they are asking is this: "Where can my alts farm to make the most isk with least effort?" The answer could be Minmatar FW, Low Sec L4/L5 missions, High Sec L4 missions, Incursions, 0.0 ratting, Exploration, Industry whatever. The potential answer is not limited to Minmatar FW. You tell your corpmates this: "Do what you want with your alts. They're alts. If you want to contribute to Amarr winning FW Occupancy, then get them the hell out of the Minmatar Militia, get them into a Minmatar corp as a spy, or run Minmatar FW missions and crash their market!"
I'm still waiting for hans to give an answer. Although I am not optimistic.
But your answer is pretty weak. Yes "it could be" plexing for the enemy. We know that plexing for the enemy will pay over 2xs as much as plexing for our own side.
If they want to make isk from faction war then they should plex the winning side.
If they otherwise care about faction war occupancy outside of isk then they should orbit a button for half the value the enemy militia gets. I think I already know how well this argument will work.
Like I said Han's system has no balance. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 20:29:00 -
[54] - Quote
Hans Jagerblitzen wrote:Cearain wrote:LOL 2 out of 3 have already left amarr for the more lucrative caldari militia.
Did they do that for pvp? I doubt it, but lets assume they did. Well they are leaving the smallest militia for the largest militia. So much for your theory people will join the smaller militia for the pew. Cearain, you are deliberately ignoring most of my post and pulling out key sentences to support your argument without regard to their context. That, combined with the fact that you are once again using cheap emotional appeal ("If you think minnies have it rough, go with Han's plan") rather than rational argument to make your case, is why we don't really speak much anymore and why every time I respond to your posts it ends up in a completely unproductive circular conversation that dominates the thread.
No Hans. You are upset that I have called out your minmatar friend Susan for making a bad suggestion to give lp for defensive plexing and explaining that your proposals are going to remove all balance.
And the reason we are going in circles is because you constantly refuse to explain how this is balanced. You have been called out on this by more than just me.
corestwo wrote:Hans Jagerblitzen wrote: I see where you're going with this, you're certainly zeroing in one a very important problem, but I really believe the solution is much simpler. Fix the LP store prices at pre-inferno levels for all factions, and modulate the LP rewards for the various activities by a multiplier instead. This instantly eliminates the ability to "spike" the market, and it holds factions accountable for their current progress. Right now a faction can live at Tier 1 all week long, and cash out all their LP in an hour window on the weekend, and go right back to living at Tier 1 all the time. This is pretty broken, and it encourages everyone to chase the tier 5 spike (and discourages them from cashing out UNLESS they hit the tier 5 spike).
The problem people will point out right away with this change is the bleed-out - its way too easy to drain an IHUB quickly of its upgrades, which provides a disincentive to use them for anything other than spiking the market. This is easily fixed by tweaking the rate of the bleed-out. The other obvious problem is "snowballing" of the winning militia, meaning the more LP you earn the easier it is to maintain your upgrades. This is also easily fixable by scaling the amount of LP it takes to upgrade, based on your WZC control.
With a few mathematical adjustments to make it easier to maintain a given Tier level, scaling LP payouts instead of the store pricing will reward factions based on their current performance, and allow all players to cash out their LP freely at any time (helping them stay in the game and supplied with isk and ships) instead of the situation we have now where the losing faction just accumulates their LP, spending little and waiting for a savior to come in and help them achieve the magic system number needed to spike the market to the appropriate level. This change also heavily encourages those that are merely in FW to farm LP and isk (a valid reason to participate) to actually care about the state of the war on a day-to-day basis, which was the original design intent.
So, let me summarize. "You get rewards for joining the losing side, and you get MORE rewards for joining the winning side." Assuming I've summarized correctly, how does your system do anything but encourage more and more players to join the winning side? The closest thing that I see seems to be increasing the amount of LP it takes to upgrade the higher you get - presumably doing so to a greater degree than already exists, since upgrading a system from 0 to 1 is already cheaper than from 2 to 3 and so on. This doesn't really seem to incentivize joining the losing side, it merely makes an already snowballing winning side have a little bit harder time maintaining their WZC. ... e: It occurs to me - your explanation makes sense if you see the coordinated cashouts as a problem, but have no issue with one faction being entirely dominant. I don't suppose this is the case, is it? If so, how is that interesting?
You sort of forgot this question in your response to this poster as well.
So Hans what is the balance? Or are you going to just admit its not balanced at all so we can move on to the problems that will cause? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 20:45:00 -
[55] - Quote
Hans Jagerblitzen wrote:Quote:OK. "The enemy gets a billion LP for taking any defensive plex." You can struggle to take space from what will rapidly become the entire EVE community's combined alts, heavy with supercaps and deadspace everything.
Yeah, there's not really much point in these wild "what if" scenarios. No one is seriously proposing giving billions of LP for a defensive plex. When thats being discussed, we can talk about why it will cause everyone to snowball into the same militia, and in the meantime lets stick to the proposal at hand. Quote:If you take one step to the east, you don't circumnavigate the globe. You need a lot of steps. If it's generally shameful to take every one of those steps, if your enemy celebrates every step you make and is rewarded by every step even more than you are, then there's no longer a marginal path to victory, and yeah, giving up has a lot to recommend it vs. maybe possibly getting double rewards if only you'd commit to helping your enemy for a long time. That's just it, you don't have to "help the enemy" for a long time, and much less so before you start reaping rewards under the proposed system. After Inferno, the only way the underdog will reap rewards us in the extreme case of a large nullsec entitiy joining with the specific purpose of farming isk, and assisting the faction to reaching a teir 4-5 spike. This is not only an unsustainable method of recovery (such saviors will leave after accomplishing their goals), its also not one the rank-and-file members can achieve themselves. On the other hand, modulating payouts means that the underdog will reap rewards much much sooner, the minute they hit tier 2. This is much more achievable, and allows the underdog to stay in the game financially and not get washed out when he hits bottom and Nulli Secunda isn't around to help..
Notice that currently over half the systems are vulnerable or in amarrs control. Please tell me what big null sec alliance helped amarr do that.
Seriously you need to stop swallowing all the stuff susan writes. Amarr didn't hit tier 4 due only to nullis efforts. Nulli is the reason we didn't hit tier 5 but you are drinking too much of susan's koolaid.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 20:53:00 -
[56] - Quote
Hans Jagerblitzen wrote:It's not objectively foolish. Preventing the enemy from taking the plex is still the most efficient way to deal with an enemy offensives. Defensive plexing is still the least efficient use of a pilot's time. It makes more sense to kill the enemy, than go into his system and plex there for moree income, than it does to ignore the enemy and just undo his work later for a fraction of pay for the same time orbiting a button..
It will still likely be more pay than what the offensive plexer received.
Hans your system is in fact giving an incentive for people to wait and let the enemy contest the system up.
You may not realize it but it does.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 21:00:00 -
[57] - Quote
X Gallentius wrote:Cearain wrote: But your answer is pretty weak. Yes "it could be" plexing for the enemy. We know that plexing for the enemy will pay over 2xs as much as plexing for our own side.
On a side note: Would you undermine your faction for: 1. 1% increase in rewards 2. 10% increase in rewards 3. 50% increase 4. 100% increase 5. 200% increase 6. 1000% increase? This reminds me of: "We've already established that you're an isk *****, we're just trying to set the price". Your price is apparently at most 2x (100% increase).
I see people who want can count are "isk whores." Terrible people right? How dare they choose a economically smart approach to this game?
But to answer your question the current tier system allows people to make just as much isk by plexing for their own militia. Han's proposal forces underdogs to always take less isk if they want to plex for their own militia. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 21:20:00 -
[58] - Quote
Hans Jagerblitzen wrote: Faction Warfare right now doesn't encourage direct conflict - it encourages equal efforts in separate locations, not a competitive environment in a single location. When any militia has to defensive plex for any extended period of time (and this has identical effect on both militias, regardless of those that say this is all about the winner), it washing them out of the militia completely. It makes them not want to do FW at all, not just make them not want to do defensive plexing. Burnout is bad game play design. Some envision a system where this burnout and member depletion help the underdog recover, but I think its asinine to have a balancing system that depends on solely on recruitment for the underdog, or burnout of the winners. ..
If they don't like defensive plexing then they should fight people who offensive plex before the plex is captured, instead of waiting until they captured it and then opening a d-plex. That is how the current system does indeed encourage direct conflict.
Your system encourages people to avoid that pvp conflict let the person finish their offensive plexing, because the more they offensive plex your system the more isk you make after they leave.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 21:38:00 -
[59] - Quote
X Gallentius wrote:Cearain wrote:But to answer your question the current tier system allows people to make just as much isk by plexing for their own militia. Han's proposal forces underdogs to always take less isk if they want to plex for their own militia. This is statement is false. The weaker plexing side on either front has not cashed in at Tier 5.
There are two statements both are true.
Just because amarr and gallante have not yet cashed out at tier 5 does not mean we can't. Both have cashed out at tier 4. And the system is only about 3.5 months old.
But lets assume I am wrong and amarr and gallente can't make it to tier 5 under the current system, (which we may never know if they change it in winter.)
If I am wrong and we can't make it then clearly rewarding defensive plexing with lp is doing the opposite of balancing the game. If amarr and gallante can't hit tier 5 under the current system and you don't want people to just pile on the winning side then you need to make defensive plexing less rewarding, not more.
Like I said force the pilot to pay lp to have the plex effect contested level. Or maybe have the defensive plex not yield as many vp.
Han's proposal is just making what is perhaps already an unbalanced system, completely unbalanced.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 21:43:00 -
[60] - Quote
Veshta Yoshida wrote:Problem is incentives, ones you add them you get ants farmers. The obvious solution is to remove the artificial separation twixt LP/ISK, PvP and PvE as much as possible.
...
Not always do you get farmers when you get incentives. If they made plexing an actual pvp mechanic you would get combatants instead of farmers. But ccp seems to have lost focus on the proposals that would make this a pvp mechanic. Instead they want to randomly change the ship restrictions and give more fluff in the upgrades.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 22:33:00 -
[61] - Quote
Hans Jagerblitzen wrote:Cearain wrote:What is the argument to plex for the losing side hans? I will answer this question one last time, and it will be the last post I make between us for the day, Cearain. Too many other people deserve to get a word in edgewise without circumventing walls of text that you fire off in rapid succession without waiting for a response, or even reading through and acknowledging the ones you do receive before you bounce off more rebuttals that show you never listened to begin with. The reason to plex for the losing side is because you want PvP opprtunities and because you care about helping that faction recover. Yes, thats right, there are players that will defy economic logic as long as they can make the base income necessary to support PvP with high target availability and will fight for bragging rights and factional pride as long as they can afford to do so whether or not they make the maximum isk possible....
Pvp may be a reason to be in an underdog militia - or an underdog alliance in null sec. But it is not a reason to plex for that miltiia. You seem to misunderstand that and be under the impression that plexing has much to do with pvp. I can tell you that most amarr don't view it that way. And there isn't really anything in the winter expansion that changes that.
If amarr are at tier 1 after winter they will likely just join caldari. They can get all the pvp advantages from this front and make much more from plexing.
But ok you want to rely on the "pvp opportunities" as a balance. I didn't realize you were that far gone. Do you do faction war for the pvp? Are you going to join amarr? White noise had allot of pvp opportunities didn't they? How are they doing? Are pvpers flocking to them?
Ok so we are left with factional pride and bragging rights in a pve plexing system. Of course, as new people enter the war everyday they don't have any of those things so they will just join the winning team. But I suppose you think the old guard militia will stay forever regardless of how economically foolish it is.
Hans Jagerblitzen wrote: I've made these points explicitly clear, I will not be repeating them over and over again no matter how many posts you want to clog the thread up with after this asking me to repeat myself.
The fact that we disagree on whether the balancing factor should be PvP opportunities or Isk opportunities is a subjective issue. There is no right or wrong. You are absolutely correct that economically it doesnt make much sense for someone to join the losing faction, I've said every step of the way that the PvP incentive will always be stronger, and there is over four years of evidence to support that.
Finally you concede then that you the economic balance under your plan will greatly favor joining the winning side.
You hope that the "pvp opportunities" that the underdog has will compensate for this.
You claim you have 4 years of evidence that pvp opportunities provide a stronger incentive than economic incentives. Please list it out. I gave you evidence for the opposite conclusion.
1)To the extent there were economic incentives to join one or the other militia it was to join minmatar and caldari because the rats in the missions were easier. And well both factions always had greater numbers than thier enemy militias. Coincidence?
However we really never had economic incentives for plexing until inferno. And after inferno we saw nothing but an exodus from the underdog militias and growth in the economically leading militias.
2) Fweddit leaving amarr
3) Moar tears leaving amarr
4) 7th fleet leaving amarr
5) Wolfsbrigade never bothering to plex outside kamela faction war - except perhaps for minmatar.
6) Villore accords leaving gallente for minmatar
7) The actual numbers of people in minmatar militia versus amarr militia.
There are 7 pieces of evidence that economics is a strong motivator as to what militia somone will be in.
Please list your evidence.
Are you really going to use fweddit and moar tears as proof people will buck the tide of economics even though both left amarr due, at least in part, for economic reasons?
Are any minmatar alliances going to join amarr for the pvp opportunities?
You keep claiming this evidence exists. But I think you are the one ignoring data and history and just relying on speculation and perhaps anecdotal/bs stories of individuals.
But please don't let me put words in your mouth. You tell me this evidence.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
605
|
Posted - 2012.09.04 22:42:00 -
[62] - Quote
Alticus C Bear wrote:High Incomes are due to Farming and it is this that needs to be addressed.
I do not think the proposed warzone control changes are the thing that will solve farming, the plex changes in regards to NPCGÇÖs both being required to be destroyed and the fact that they will tank are the things that will change the farmers. Players may still try to do it, but at least they will be combat fit and perhaps a little more willing to stand and fight.
....
We know it will still be a mostly pve mechanic.
Why? Because amarr used to have to bring larger ships with guns to plexes due to t1 frigates not being buffed and the target painters from the rats.
Despite this, plexing was still most efficiently done with pve ships.
"It took less than a week to achieve the maximum faction warfare rank (Divine Commodore), GǪ.111 faction warfare complexes were captured GǪ I did not kill anyone in the process..Gǥ Ankhesentapemkah Posted - 2008.06.18 02:29:00
Now I agree that what they are doing with npcs will make it so you can fight others if you want. But if you are really after capturing as much space for your miltiia as you can you will warp out and run a different timer instead of risking your ship and the time it takes to go several jumps to reship.
The only changes that would have really effected the pve nature of the occupancy war would have been for them to implement a timer countback and or a way to know where plexes are being attacked.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
606
|
Posted - 2012.09.05 01:04:00 -
[63] - Quote
Zarnak Wulf wrote: These new changes give an underdog a much greater opportunity to make isk. Really - tier one is the only tier with a penalty. Amarr need 12(?) systems to get out of it. I hope no one is seriously complaining about 12 systems..
Getting and holding 12 systems has proven to be very difficult against the minmifarm. All the while the underdog plexers will be making a pittiance of lp compared to their enemies.
I think you will find this new system everything will snowball to 2 winning sides. It may take some time for the dust to settle on who the winners will be but after that it will snowball.
Hans refers to our hitting tier 5 as a sort of hail mary pass. He is eliminating that hail mary pass. There will be no potential bright side or payday for the underdog.
You know I have been a fairly vocal proponent of prodding amarr to do plexing - and at least not constantly plex for minmatar.
But with these changes there can be no question the smart players will plex for the winning side. There are no goals that the underdog can hit to make for a good pay day. It will just be a constant grind. But those who grind for the winning sides will make several times the isk. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
606
|
Posted - 2012.09.05 01:38:00 -
[64] - Quote
Marcel Devereux wrote:Cearain wrote: 6) Villore accords leaving gallente for minmatar
There are 7 pieces of evidence that economics is a strong motivator as to what militia somone will be in.
If you are going to list your evidence, at least fact check your evidence. Villore Accords is in Gallente not Minmatar. Maybe you should be asking for tools to help Amarr organize rather than bitching about favoritism. Oh wait that would require no in fighting. Who am I kidding. That will never happen.
So I give 7 pieces of solid evidence that players follow the isk. And your response is to make a technical complaint about one of them.
As I sit here I can name a few other pieces of evidence that should make it clear to anyone that isk talks louder than "pvp opportunities":
8) Nulli
9) Caldari miltiia bigger than gallente.
10) Not a single large minmatar entity left minmatar militia after inferno. Don't any of them want pvp??
Not to mention that you will likely still get the pvp opportunities if you say fly for caldari instead of amarr, or fly for minmatar instead of gallente.
So the argument that people will join the losing side for pvp opportunities is not only illogical the overwhelming evidence is against it. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
606
|
Posted - 2012.09.05 01:49:00 -
[65] - Quote
Milton Middleson wrote:X Gallentius wrote:Cearain wrote:We know it will still be a mostly pve mechanic. Anything you propose will be a PVE mechanic when one side decides to not show up for a fight. +1 to this. No sovereignty system you can imagine will be pvp-based if the other side is a no show....
This is why the first and most obvious step to making it a pvp mechanic is letting the players know where they need to go to fight for the plex. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
606
|
Posted - 2012.09.05 02:09:00 -
[66] - Quote
Hans Jagerblitzen wrote:I will say this much to everyone as we continue the debate going into Winter - the way we value incentives will dictate the type of player Faction Warfare attracts. We have a choice as to which direction we can shape the feature. We can choose to develop a system that uses the profit off of wild economic swings to drive conflict, and we'll likely continue to see growth in Faction Warfare amongst the crowd that wants chase economic benefit. PvP-ers at the lower tiers may starve in the short term, but if we wait long enough an outside forces that's greedy enough will help them.
Alternatively, we can continue to push to make plexing as PvP-risky as possible, and open the war up to more direct conflict in more locations (including defensive plexes), and attract the type of players that are interested in the pew pew that Faction Warfare has to offer more than the isk incentives. In this case, those that do come for the isk place their lives on the line and add to the pew content in the process.
Regardless of which side of the debate you are on, I personally believe in building the system to encourage the latter, not the former. If we're going to continue to call Faction Warfare a place for PvP, than we need to make it comfortable to live and fight all the time, regardless of what side of the war you are on. Hitting Tier 1 shouldn't be so crippling that you wash out to another miltiia, there should be hope at Tier 2. Faction Warfare players are casual PvPer's. They don't have the patience or time or money in the bank to wait around weeks for a lucrative comeback. Those that pew pew gotta eat.
False dichotomy, and a whole lot of confused thinking.
Having large economic swings does not mean less pvp. It just means all the militias get a payday instead of just one or 2.
Nor do the underdogs need anyone ot bail them out in the current mechanic. You keep saying that but right now amarr has over half the systems vulnerable or in our control. Who bailed us out? You never answer this question either. Why don't you ask susan because she is the one spouting this nonesense.
Giving people lp for defensive plexing does not mean you will have more conflict in defensive plexes. You will have less conflict because you are giving an economic incentive to let the offensive plexers finish their plex.
As far as making it pvp centered, you are the one who is diluting the message.
You are the one on csm letting ccp get diverted from this goal so your militia can farm defensive plexes.
You ran on the platform to make plexing a pvp mechanic. Yet somehow the 2 main proposals to accomplish that, get tabled, but your miltiias concern that they cant continue to farm systems after they capture them is getting addressed. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
607
|
Posted - 2012.09.05 15:32:00 -
[67] - Quote
Hans Jagerblitzen wrote:Nice words, Julius.
While I agree we need to have the rats shoot you in a defensive plex if at all plausible from the programming end, I still maintain that the absolute priority is making sure the proper PvP incentives are in place. Making plexing dangerous because of the likelihood of PvP will do far more to cut down on farming than any NPC-based solution.
NPC's are only part of the equation, all they do is guarantee that your victim is in something other than a gunless, warp stabbed, nano-frigate. They dont make it more likely that the victim will stick around in the first place.
If we can get CCP to implement the timer rollback and institute some kind of alert system to bring PvPers out to the plexing (offensive and defensive alike), the PvP risk inside plexes will dwarf the risk caused by rats. Once farmers realized there is no hiding their plexing efforts, they'll cease to become risk-averse farmers and become consensual PvPers whenever they enter the plex.
So yes - rat aggro for both types of plexing is great, the PvP incentives are better and I hope others keep speaking up in support of this. Otherwise all we'll be left with is farmers using new ships and still running constantly to plex wherever they can hide from the PvP crowd, little will have changed. PvP incentives are king this winter - they are the most badly needed fixes.
CCP hasn't ruled these out, they're still discussing this internally, so I could use your support in bringing plexing to the place we've wanted it to be all along - the premiere venue for guaranteed sub-cap PvP.
Hans
Consider the confounding variables. They existed in inferno and no attempt is being made to isolate what is broken in fw.
You have identified the 2 things that needed to happen to begin with. Have them do this before they dedicate resources to changing the tier ssytem and lp payouts which will likely just break faction war in new ways.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
607
|
Posted - 2012.09.05 16:02:00 -
[68] - Quote
Hans Jagerblitzen wrote:Cearain wrote:Have them do this before they dedicate resources to changing the tier ssytem and lp payouts which will likely just break faction war in new ways. If I could dictate the order in which they work on things, this would be the way I'd do it. I've already sent the message loud and clear that these are the most important fixes. Unfortunately, CCP is free to do things their own way, and in this case they've committed to the other changes first. I dont know whether this is because they dont want to fix them or haven't figured out exactly how yet, all I know at this point is they are talking about it. I can't wait for the day where I can just "have them do" anything I want, really. It would make my job so much easier!  In the mean time, all I can do is keep the pressure on publicly and continue to negotiate privately. I'm on it.
Well, all you can do is give them advice. They can choose to ignore you, and you can let the players know that. There is nothing more we can ask.
Unfortunately, I think some of the changes they already "committed to" will break faction war in new ways. But it still might work.
If i had to choose I would rather 1) be caldari and get a lot more pvp in the new system, than 2) remain amarr and get less pvp as in the current system.
Of course Id rather be able to remain amarr and get more pvp in plexes. But if that is too much to ask then I will go with 1. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
607
|
Posted - 2012.09.05 16:34:00 -
[69] - Quote
X Gallentius wrote:Julius Foederatus wrote: By shifting farmers over to defensive plexing, there's a very likely danger that the meta will swing all the way from one extreme to the other. The front will be so stagnant that no one will want to offensive plex in any meaningful way, and system occupancy will grind to a halt. If people can't win, they won't want to play, and we'll be back to the bad old days when no one cared about plexing or system occupancy.
+1. This is exactly what will happen.
I think this is true too - maybe. With defensive plexing and a system that promotes joining the side that is currently winning everyone will join the winning sides.
But there will always be 2 winning sides.
If the two winning sides are enemies things won't be so bad. The fight will go on even though there will only be 2 factions. If the two winning sides are allies then we will have the stagnation and the system will be broken. I think eventually the 2 winning sides will be allies but it might take a while.
Right now people might think that the winning sides would be minmatar and caldari. But if the measures taken by ccp really do reduce the farmers that might not be the case.
Plus whoever can captue and upgrade their systems right before the winter patch hits will have a huge advantage. Every lp they invest right before the patch will be worth several times that after the patch when we consider the increased costs and fees.
On the whole I don't know that giving bigger rewards for higher tiers but then charging larger fees to hit those tiers makes much sense outside of a cashout situation. I'm not sure why they build in a diminishing returns fee instead of just lowering the reward. If you want to reduce the concequences just reduce the concequences. Is there a reason to do it with fees? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
607
|
Posted - 2012.09.05 21:02:00 -
[70] - Quote
Veshta Yoshida wrote:Cearain wrote:...But there will always be 2 winning sides... Isn't that the whole point of this exercise, to come up with a system where that is no longer true? Problem so far has been the complete lack of a mechanic that would allow an underdog to fight the odds without quadrupling in size over night ..
Actually the current system does this.
Amarr has been the smallest militia and that has been especially true leading up to and after inferno. Currently we have 4 systems in our control 32 systems vulnerable and five over fifty percent contested. We need to get another 25 or so in order to hit tier 5.
There are 2 things that slow our progress.
A) minmatar fighting us off in the plexes so we cant capture them.(pvp)
B) minmatar running defensive plexes. (currently mostly pve)
Because there is no lp for defensive plexing there is a strong incentive to use the first tactic, as opposed to the second.
But also because there is no lp for defensive plex the smaller militia is comparing its total number of miltiia (and allied miltiia) who are willing to plex for lp gain with the enemies militia (and their allied militia) that is willing to plex for no lp.
Generally speaking the number of players who are willing to plex for lp is greater than those who want to do it for nothing. So the smaller side can make a comeback. the comeback is basically 2 steps.
1) Get enough systems vulnerable to hit tier 5.
2)flip enough to hit tier 5 before the other side starts flipping system back to themselves.
I think its pretty clear amarr can do the first step but its not so clear they can accomplish the second. That is the question we really haven't tested yet for the amarr. Nulli started flipping systems at tier 4.
The question is can the underdog do both of these steps? I think we can, but for the sake of argument lets say we can't. Then the solution (assumign you want faction war to be somewhat balanced) is going to depend on what step is causing us trouble.
If we can't accomplish step 1 then the solution would be to further disincentive defensive plexing. So maybe instead of each defensive plex being worth 20 vp points toward decontesting a system it would only be worth 15. Or you could say each defensive plex is only worth 10 vp unless the pilot opts to pay an additional 1,000lp per additional vp. Obviously though giving lp for defensive plexing will hurt the underdog and make it easier for the winning team to stay winning.
If we can accomplish step 1 but not step 2 (I think this is the more likely scenario) then the solution would be a bit different. We would perhaps make it take longer to flip systems overall. This would give the underdog more time to get out there and try to flip systems before the winning side could start flipping them back. They could also make it so that its just harder to flip a system that has just been flipped. So the first 2 weeks after a system is flipped each plex only counts .035% to system contested but then after it has been flipped for 2 weeks it counts the full .07%. etc.
So bottom line I think the current system does indeed allow the underdog an opportunity to get back in the game. If not its pretty close and a few tweaks will correct this.
Unfortunately instead of tweaking this system ccp seems intent on entirely replacing it with a system where there is no economic balance at all. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
607
|
Posted - 2012.09.05 21:33:00 -
[71] - Quote
Veshta Yoshida wrote:And without the horribly broken bits, where is your illusory "underdog can prevail" then? The obvious error (why wasn't this caught in testing is beyond me) that allows infinitely vulnerable systems. Low-skilled alts doing vast majority of orbiting. Etc. What tweaks could possibly 'fix' something as fundamentally flawed as the current FarmFest? Yes. Underdogs can 'function' within the current system provided they can gather enough firepower (read: dreads) for the couple of hours it takes to jump around nuking the 50+ bunkers. But is that really what you want? 99% of the time spent dual-boxing an alt to get a thirty minute window in which to cash out knowing full well that the enemy might not be getting full value, but is getting a slightly lower value almost non-stop regardless of your actions? You may not be my enemy, but you sure sound like you are the enemy of fun*  * Fun meaning all parties involved enjoying themselves by challenging each other in a constant gay-as-can-be frolicking game of "Shoot the other guy in the face!"
I think you are conflating 2 different problems. Problem 1 is whether the underdog can ever make a comeback. Problem 2 is that plexing is a pve farmfest.
The tier system is not what makes this a farmfest, but it does effect whether an underdog can make a comeback. The proposed tier changes will not make this any less of a pve farmers paradise than the current system. You will just farm in cruisers and bcs instead of frigates. The tier system is relevant to helping an underdog. But it is irrelevant as to whether the system is pve farming or pvp.
What makes this a farmfest is the ability for farmer to hide in back water systems and plex and the ability of farmers to just jump back and forth to plexes everytime they get chased out without losing any time on the thier coounters. Hans is correct as to what needs to be done to change this from an alt farmfest.
As far as nuking bunkers,yes dreads help. But you can also use gank domis or tier 3 bcs. You have at least a 40 hour window. I believe 40 hours is the time it takes to flip a system assuming you have absolutely no resistance and plex every plex ever plex as soon as it spawns. With some resistance it will take longer.
Again I agree this second step is the tricky one. But if the second step is the problem ccp can tweak the system to give you more time to flip the systems - I explained how above.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
608
|
Posted - 2012.09.06 12:50:00 -
[72] - Quote
Zarnak Wulf wrote:Over the last week I've seen the Amarr militia channel have between 48 - 131 pilots in it. How exactly is it expected that such a horribly outnumbered group is going to flip 40 + systems in a timely manner? The short answer is you're not. Any kind of Minmatar focus will turn an Amarr spike attempt into a fiasco. Amarr needs bodies more then anything else. People will fight for the sake of fighting. They will fight for the sheer reason that seeing fat cats rolling in cash pisses them off. Did people not suicide into incursion fleets in the past? The future tier one is nowhere near as soul crushing as it is now.
On another note - farmers are min/maxers. At tier 5 they can grab 4 to 6 level 4 missions that will pay around 100k LP each. Knock those out in an hour. Or they can defensive plex a major every 20 minutes for 56k. 500k vs 168 k. Hmmm. Waves of defensive plexers is a stretch.
If we can't accomplish that there is no way we will be able to flip and hold 12 systems on a permanent basis. Even when we had many more pilots that was just about impossible. Add in the way this system naturally snow balls to favor the winning side and you can forget it.
If we are not able to flip the systems within the minimum 40 hours then we hit tier 4. Tier 4 is much better than the proposed changes where the underdog will almost certainly remain at tier 1 forever.
However you must remember that a big part of the reason sytems can flip in very close to that 40 hours is due to the strength of the minmafarm. That farm should not be so effective if ccp takes measures to prevent farming. Even with their proposed changed the pilots should at least need to get in different ships for each of the different plexes instead of running them straight in a t1 frigate. So after efforts are made to stop farming we would be better able to accomplish the second step. However with lp for defensive plexing the first step will become impossible for all but maybe 1 or 2 systems.
In sum the prevention of farming will drag out the time it takes to get systems vulnerable. This in itself would help the underdog with the flip stage - which is the trickiest stage for the underdog.
Moreover in the current system perhaps some caldari would help us hit tier 5 by actually trying to chase off the farmers from the most contested systems we flip. It would be in thier best interest for several reasons.
Lets assume the relative strengths after inferno 3.0 remain the same as they are now with caldari and minmatar dominant.
1) In the current system caldari can help amarr farm systems but only amarr will benefit from actually hitting tier 5. Hence there is some reason to stay in the amarr militia. In the next system there is no reason at all to stay in the amarr militia unless you just want less isk. You will get just as much pvp as a caldari in the minmatar amarr front as you will as an amarr and you will make over 2xs as much isk.
2) the current system gives people a reason to join the side that is currently low on war zone control because that is the side where you can make lp for offensive plexing. If you join the winning side now you are basically joining too late. The pilots who got the faction that high warzone control will have already benefited and cashed out. The people just trying to ride on their coattails will not as much benefit. With the new system its the opposite. The people who worked to pull the faction up by their bootstraps will get much less lp for per plex than the people who just join the faction after its winning.
Even hans admits that there is no economic balance in the new system. Everything about this system says join the winning side. The current balances were thrown out because some minmatar felt they were being punished for winning. Personally I don't really think the "poor minmatars" plight is something that should take precedence over economic balance to the system. IMO its like kuehnelt said its like they are complaining their crown is too heavy. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
614
|
Posted - 2012.09.19 14:08:00 -
[73] - Quote
X Gallentius wrote:The upgrade feature of FW just seems way too complicated, nonsensical, and doesn't benefit the people who actually do the work on the ground. FW is supposed to be about pvp - not low sec industry. You shouldn't have to pump LP into a hub to get certain benefits - too mechanical.
Benefits should be on an individual level based on how much that player has helped defend a system. These benefits should decay with time if there is no activity. And finally these benefits should help with pvp oriented activities - repairs, marginal pvp boosts in that individual system, etc... These benefits should be AUTOMATIC - dumping LP into a hub is immersion breaking, just like timers are immersion breaking. They make no sense.
So: 1. Benefits should be pvp related. 2. Benefits should be applied to individual pilots 3. Local Benefits: the more a pilot defends a system the better his reward in that system. 4. Global Benefits: The more a pilot defends any system (or attacks an enemy system), the more he benefits in all friendly controlled systems (not at same level as a local benefit).
That's it. If you want the reward, then put in the work. All this other stuff about industry boosting whatever that can be applied to any tom, richard and harry who has never done anything to earn them is stupid.
By stupid, I mean this: If CCP really wants to boost low sec, then these upgrade boosts should be applied to all of LOW SEC, not just FW low sec through the FW mechanic.
What specifically do you mean individual pvp benefits? Repair costs ok.
But what do you mean marginal pvp boosts in that individual system locally and globally?
What do you mean the benefits decay if you are not active? Is faction war no longer to be something for casual players? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
614
|
Posted - 2012.09.19 14:13:00 -
[74] - Quote
Ganndor wrote:X Gallentius wrote:The upgrade feature of FW just seems way too complicated, nonsensical, and doesn't benefit the people who actually do the work on the ground. FW is supposed to be about pvp - not low sec industry. You shouldn't have to pump LP into a hub to get certain benefits - too mechanical.
Benefits should be on an individual level based on how much that player has helped defend a system. These benefits should decay with time if there is no activity. And finally these benefits should help with pvp oriented activities - repairs, marginal pvp boosts in that individual system, etc... These benefits should be AUTOMATIC - dumping LP into a hub is immersion breaking, just like timers are immersion breaking. They make no sense.
So: 1. Benefits should be pvp related. 2. Benefits should be applied to individual pilots 3. Local Benefits: the more a pilot defends a system the better his reward in that system. 4. Global Benefits: The more a pilot defends any system (or attacks an enemy system), the more he benefits in all friendly controlled systems (not at same level as a local benefit).
That's it. If you want the reward, then put in the work. All this other stuff about industry boosting whatever that can be applied to any tom, richard and harry who has never done anything to earn them is stupid.
By stupid, I mean this: If CCP really wants to boost low sec, then these upgrade boosts should be applied to all of LOW SEC, not just FW low sec through the FW mechanic. I like this idea. Benefits should make it more difficult to to attack these systems. Improve the strength of the NPCs in a plex of an upgraded system... something like that. Another idea, give the faction which upgraded the system some system-wide improvements... 3% more scanresolution for example. You could hunt plexrunner much easier with such improvements. All together: give some PvP-improvements for upgrading systems!
Even more reason to pile on the winning side.
And to the extent we are concerned with immersion and making sense how does that make sense. Your ship's scan resolution is improved in system locally and globally because you hold a system? Are we giving the winning side's ships superpowers? Not only that but the ships get these superpowers that decay over time. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
621
|
Posted - 2012.10.30 14:32:00 -
[75] - Quote
Rek Seven wrote:but what if they did?
We would make faction war even more of a clash of carebears than it is now. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
625
|
Posted - 2012.10.31 20:43:00 -
[76] - Quote
Kuehnelt wrote:Hans Jagerblitzen wrote:Nobody enjoys reading a clogged thread dominated by someone who can't respect others once they've made their point about a particular issue. When people are seen to be raising their voices, sometimes it's because they're just jerks, and sometimes it's because someone keeps raising the noise level with comments like "you don't like defensive LP because you want the underdog to starve."
Once you know the backstory you will see Hans isnGÇÖt so innocent as he pretends. Much of what hans is claiming is pretty much taken directly off of Susan Blacks blog. That blog is controversial/some even refer to it as a GÇ£troll blogGÇ¥ because it is basically just minmatar propaganda and often clearly based on false assumptions which are clearly indicated in the comments and other blogs.
These false assumptions are well pointed out in the comments to her blogs, often by those in amarr militia. Hans and susan, however, never mentions those arguments and just continue to repeat their conclusions. So I have to bring them up again and again.
Example one:
Hans Jagerblitzen wrote:There is simply no debate that a system that rewards winners and punishes losers financially will encourage profit-seekers to enlist in whichever militia is winning at the time. This sounds in theory like it would lead to "snowballing" and an unbreakable power monopoly over time. But the numbers show something a little different. As CCP disclosed at the summit, and as publicly available data shows,. the "army of plexing alts" that have joined Minmatar haven't really translated into a noticeable increase in plexing behavior The Amarr have been able to put forth as much warzone activity in terms of kills and victory points, despite the on-paper size advantage that the Minmatar have.
He ignored the fact that her analysis is completely flawed because many of the minmatar plexing alts were plexing in caldari space where they donGÇÖt get vp. But after amarr hit tier 4 and they had more backwaters to plex the vp numbers skyrocketed that week. Wehn this is taken inot account, the numbers do, in fact, show that the army of pelxing alts have translated into noticible increases in captured plexes.
He admitted he saw the comments that demonstrate why her analysis is flawed. So why then is he presenting it as if it is a valid conclusion without even acknowledging the large error in her analysis?
Example 2:
That amarr only made it to tier 4 due to our saviour nulli secunda coming in. This was another well known claim that was lifted off of susan and other minmatar trolls. It was pretty much shot down by people who kept track of the progress amarr was making before nulli even joined. It is also currently debunked by anyone who want to look at the current fw ui and see how many systems amarr has vulnerable. So why is hans repeating and not even attempting to address the problems with this theory?
Well I think its because its clear that the fact that amarr can make a comeback is due to no lp for defensive plexing. And the minmatar want very much to be able to continue to farm systems they already captured.
So Hans continues to try to feed the garbage line:
Hans Jagerblitzen wrote: Most don't want to do this, and I want everyone to have the tools they need to pull themselves up from the bootstraps, ratcheting back up one tier at a time, instead of just phoning some powerful friends when the chips are down and you need a savior.
And several others like it.
Of course he never presents the good reasons to think amarr likely would have at least accomplished this without nulli, even though he read plenty of them. No he is not offering that side at all. That is why I have to post them again in this thread. Because he is only seeing one side of things.
Hans we already can pull ourselves up and have without any savior. Your system where people are immediately rewarded for piling on the winning side will not help the underdog. There will be no bootstraps to pull onto.
Which brings me to example three:
Right after inferno was released it was clear to susan that no lp for defensive plexing was going to be a thorn in minmatarGÇÖs side. It was going to mean amarr would likely be able to come back regardless of their current tier because the minmatar farmers work off greed. So she started making posts to change this on this forum, and made about 5 different blog posts trying to argue they should give lp for defensive plexing. Hans basically supported this the whole way through. Even though it was pointed out this would destroy the balance early on.
Even on his most recent blog post we see this:
GÇ£*Defensive plexing - it blows. "Punishing" players for "winning too much" by boring them to death leads to a lot of people not wanting to play at all.GÇ¥
Does he even mention the down sides of giving lp for defensive plexing? Not a bit.
Yet his concern that minmatar are being punished with inferno is right up there with the more drastic problems faction war faces.
I mean really hans, do you really think one of the major problems with inferno is that it punished minmatar too much for winning?
If Hans was objective and pointed out the disadvantages of these proposals I wouldnGÇÖt have to.But he doesnGÇÖt, so I have to go through all this stuff again and again. It is a bit exasperating when he pretends he has never heard about the problems with susans conclusions someone should point them out.
Seriously hans if you want to be seen as not biased stop parroting what susan black says wholesale without any mention of the well documented problems with her biased views.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
626
|
Posted - 2012.10.31 21:46:00 -
[77] - Quote
Sheynan wrote:/o\ Why so much tinfoil ? I thought this might happen when we elected a FW CSM that thus HAD to be from one of the militias. But I never thought it'd be this bad... Come one Cearain, you're almost at Poetic Stanzils level of hate and bitterness  .
Not sure what you mean. That is what he actually said.
Sure enough the first thing addressed is the minmatar's view that they are being punished for winning too much.
Let me ask you:
How is it even possible that someone could conclude that the problem with inferno was it was punishing the winning side too much? Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
637
|
Posted - 2012.11.08 14:35:00 -
[78] - Quote
Heres the dotlan maps of the warzone for people who want to look:
http://evemaps.dotlan.net/map/Amarr_VS_Minmatar Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
639
|
Posted - 2012.11.08 16:28:00 -
[79] - Quote
I am glad we will no longer have the lame gate camps in eszur - assuming this extra gate works to prevent that.
As far as adding the other gates and generally making the fw space smaller- I see pros and cons. But given the the number of active players we have right now the pros outweigh the cons.
I do think the gate from sisiede to eszur will draw some of the focus from kourmonen - which is nice.
I still think I would prefer a jump from sisiede to frerstorn (or even egg to frer or eszur) but this set up has its advantages too.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
640
|
Posted - 2012.11.08 19:02:00 -
[80] - Quote
Kryten2X4B523P wrote:Quote:We spent some time discussing the options with players from both factions a few months ago Who exactly? There are two FW alliances based out of Eszur and neither were consulted. Sounds like the Amarr carebear whine commitee has been in action ... Put 20 gates in the system we really couldnt give a damn - carebears will still be popped - but don't continue with the usual mendacity by pretending you've done it with a quorum of opinion. http://i43.tinypic.com/25unvh3.jpg
There were a few posts about it.
I don't remember anyone defending the gate camp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|

Cearain
Imperial Outlaws
646
|
Posted - 2012.11.16 15:52:00 -
[81] - Quote
Rengerel en Distel wrote:lovebus wrote:now i could be mistaken about this since i live in null sec we don't see many incursions existing for more than a few hours before some1 takes them out. Don't they have detrimental effects on teh systems? why not just do the opposite of those effects? ALSO why not implement some combat related bonuses so that it is easier for defending navies to HOLD the systems they invest in and creat chokepooints. That is the main reason i dont do FW personally, the systems flip too often.
However this is a risky move that may create more problems than it saves as far as combat mechanics go but it think it would solve your whole "incentive" issue. Think about it. the reason peopl create infastructure is becasue they expect it to be a long term investment. Why would i dedicate my time and resources to a system that probably won't belong to my faction after i get back from dinner? The mechanics in place now, systems seem to take days or weeks to flip, and they only flip if the defenders really don't seem to want the system. Perhaps someone has the exact numbers, but the warzones have seemed pretty stagnant since the change.
The changes in the way payouts happen and giving lp for defensive plexing have made the war much more stagnant. There are no mid term goals like doing a cashout. Occupancy war is now just grinding one plex after another after another forever.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
646
|
Posted - 2012.11.16 16:00:00 -
[82] - Quote
Veshta Yoshida wrote:... or defensive plexing should be removed entirely by using aut-run timers (lots of possibilities, debated since forever).
Or just force the defending side to actually defend their military complexes by blowing up wartargets trying to capture them. You know "pvp". Its not really clear to me why people should be able watch people come into their system run plexes and just sit there, wait for them to leave and then start carebearing the contested level down when local is clear of wts.
But that is exactly the behavior this last patch rewards, by giving lp for defensive plexing.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.20 14:51:00 -
[83] - Quote
Rengerel en Distel wrote:It seems from Hans' latest CSM update, that he's personally pushing for the plex timer in the overview change. I can't say enough how much i disagree with that change. The overview already gives out too much intel for free, there's no need to give it even more. It might lead to more fights, but simply having the system name flashing in the FW window showing that a plex is being run would do the same, without making it easy on people.
Pirates should have to scan plexes down in the first place, but it doesn't seem that will change. The militia scrubs that just jump around trying to split the lp from the plex will increase. People will be able to dscan, and have a much better idea if there's an acceleration gate camp or not, actually leading to less pvp. If you see 1 person there, and the timer is counting down, you automatically know that one person is inside, with perhaps cloakers, but you'll know from local how many people you have to worry about.
Timers on the overview is just a bad change. Simply have the system name in the FW window flash. The pvpers can go there and hunt the offenders down. Handing people a sign that says "here i am" is just an idiotic change.
We can already see the plexes on overview when you are in system. Now at least we can see if anyone is in the plex running the timer.
This change does not go far enough at all. The frequency of pvp in faction war is already dropping as it is no longer the the gold mine it used to be. Every militia member should know when its militiary complexes are attacked.
As far as handing people a sign saying "here I am," I can only say that if you wanted to stay hidden you shouldn't have attacked a military complex. There are plenty of ways to play "hide and seek" in eve. You can run missions, rat in belts, run sleeper sites etc etc. But the current system where you can openly attack an enemy military complex and not have that military know about it is what is idiotic.
They need to go much further in this direction if they really want faction war to be a unique avenue to frequent quality pvp.
Unfortunately the economic incentives are lopsided. When you add mechanics to encourage pvp like a timer rollback and notifications to a lopsided war you make it even more lopsided. So they created a new problem that they will need to resolve before they can accurately judge the mechanics intended to lead to pvp.
Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.20 15:41:00 -
[84] - Quote
Rengerel en Distel wrote:Cearain wrote:Rengerel en Distel wrote:It seems from Hans' latest CSM update, that he's personally pushing for the plex timer in the overview change. I can't say enough how much i disagree with that change. The overview already gives out too much intel for free, there's no need to give it even more. It might lead to more fights, but simply having the system name flashing in the FW window showing that a plex is being run would do the same, without making it easy on people.
Pirates should have to scan plexes down in the first place, but it doesn't seem that will change. The militia scrubs that just jump around trying to split the lp from the plex will increase. People will be able to dscan, and have a much better idea if there's an acceleration gate camp or not, actually leading to less pvp. If you see 1 person there, and the timer is counting down, you automatically know that one person is inside, with perhaps cloakers, but you'll know from local how many people you have to worry about.
Timers on the overview is just a bad change. Simply have the system name in the FW window flash. The pvpers can go there and hunt the offenders down. Handing people a sign that says "here i am" is just an idiotic change.
We can already see the plexes on overview when you are in system. Now at least we can see if anyone is in the plex running the timer. This change does not go far enough at all. The frequency of pvp in faction war is already dropping as it is no longer the the gold mine it used to be. Every militia member should know when its militiary complexes are attacked. As far as handing people a sign saying "here I am," I can only say that if you wanted to stay hidden you shouldn't have attacked a military complex. There are plenty of ways to play "hide and seek" in eve. You can run missions, rat in belts, run sleeper sites etc etc. But the current system where you can openly attack an enemy military complex and not have that military know about it is what is idiotic. They need to go much further in this direction if they really want faction war to be a unique avenue to frequent quality pvp. Unfortunately the economic incentives are lopsided. When you add mechanics to encourage pvp like a timer rollback and notifications to a lopsided war you make it even more lopsided. So they created a new problem that they will need to resolve before they can accurately judge the mechanics intended to lead to pvp. my guess is you didn't actually read my entire post, since i said the FW window show flash when a plex is being run in that system. Attacking a military complex and having the opposing militia arrive to defend it is one thing, having pirates have free intel for no reason is idiotic. Having your own militia wait until the last minute to crash the plex and split the lp is idiotic. atleast currently, you have to dscan to know which plex someone is in, and have to scout to know if they're in the plex or gate camping it, etc. if you don't think you should have to work at all for your pvp, there are many other games where you log in and just start fighting people. if you think you should have to plan, etc. then this change is going too far.
We simply disagree. You think there is plenty of pvp in faction war sov warfare and think people should need to work more to get it. I think there is too little pvp in faction war sov warfare and it should naturally generate more.
I'm glad you agree that the militias should be notified when their military complexes are attacked.
As far as pirates also being notified of the amount on the timer I don't really care. They typically know you are there if they are undocked anyway.
As far as your complaining that your own militia might come and take half your lp at the last second. I am sorry I am not more sympathetic, but I find that slightly amusing. But yes if it becomes a problem perhaps something should be done. Such as give the lp to the fleet/pilot that started the timer last and sat in it until it finished. This is how ranks/standings used to be given I don't know why ccp changed this.
There are plenty of solutions for that problem without doing things that will decrease the amount of pvp. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|

Cearain
Imperial Outlaws
653
|
Posted - 2012.11.20 22:16:00 -
[85] - Quote
Any sort of notification is better than no notification.
But i think a simple chat channel similar to our militia chat except players can not type in it will do.
I would simply give information like this:
"Our medium complex is being attacked auga"
When an enemy enters it. It could also give the general type of ship like destroyer.
or
"Our medium complex in auga is no longer under attack"
When an enemy leaves the plex. (use this for all the other options below as well when the someone leaves the militiary complex.)
Or
"our medium complex in kamela is being reinforced" When someone is doing a defensive plex for our side.
or
"The enemy is trying to remove our presence from the minor complex in Auga" when the enemy is running a defensive plex in a contested system.
or
"We are attacking a minor complex in auga" when we are doing an offensive plex.
The militias would then coodinate on coms which attacks need more reinforcements and which do not. They may have to sacrifice some plexes in order to gain others. it would add a whole strategic aspect to eve that it never had before. Where you actually have to decide how to assign troops instead of just telling everyone to get in the blob.
Good militias would likely break their map down into several sectors and have people try to cover that sector.
Yes it would be totally different than anything in eve right now. But there is no reason everything has to be the same. Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815
|
|
|
|