| Author |
Thread Statistics | Show CCP posts - 23 post(s) |

chatgris
Quantum Cats Syndicate
197
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Posted - 2012.08.31 18:32:00 -
[1] - Quote
CCP Ytterbium wrote: * Attacking complexes don't pay anything in vulnerable systems: currently it is possibly to still gain LPs and VPs in vulnerable systems, not only allowing you to farm the system instead of taking the I-hub, but also give you a huge VP buffer as they keep piling up indefinitely. Plan is to stop attackers from getting LPs and VPs when system is vulnerable - we would still leave a small VP buffer for attackers, but nothing bigger than 100-200 VPs.
I suggest that you are not able to buffer the vulnerability of systems at all. I very much like the idea that a bunker busting fleet can't just farm a system to a very vu;nerable state, drop a blob on it and kill it. Instead, a bunker busting fleet should be forced to bring a diverse role of ships that can defend complexes during the bunker bust. It adds urgency to the defense of a system "if I can get just this one plex that whole fleet can't hit the bunker anymore". Can lead to epic king of the hill micro-cosm battles within a larger fight for a system. |

chatgris
Quantum Cats Syndicate
197
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Posted - 2012.09.01 00:15:00 -
[2] - Quote
CCP Ytterbium wrote:We would remove LP store price reduction in the new system, and only modify LP gained. As such, tier1 WZ would reduce all LP gains by 50%, tier2 would keep them on the same field as of now, tier3 would give a 100% LP gain bonus, tier4 150% and tier5 200% LP gain bonus. This would encourage factions to actually keep and maintain space to have the LP bonus rather than just push once in a while.
Are you aware that this will significantly nerf income for FW? The ISK cost advantage over high sec at high WZ control levels will be gone.
Not saying this is necessarily a good or a bad thing but, it will significantly devalue FW LP. |

chatgris
Quantum Cats Syndicate Drunk 'n' Disorderly
236
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Posted - 2012.11.09 17:35:00 -
[3] - Quote
Bienator II wrote:awesome work. I was checking the FW area with the latest build... nice changes. But are you sure you want to have destroyers in rookie complexes? T1 frigs vs destroyers is suicide most of the time... esp for rookies. Small plexes have T2 frigs which are a fine match to destroyers. Also the plex description does not mention faction ships at all so i have not tested it.
This is quite false - I frequently solo thrashers in my condor all the time.
If anything - navy frigates are far more dangerous against t1 frigates than destroyers, because while a t1 frigate can exploit a significant difference in velocity to win a fight, that advantage does not exist against a navy frigate. (I love my 40 points on BC for killing a dessie in a t1 frig).
Having said that, I am OK with rookie plexes, I enjoy ship segregation. I really hope the devs won't go ahead with "all cruisers in one plex" because it's so nice to be able to fly cruisers away from zealot/guardian/rapier/falcon blobbery which currently is fielded against bc's and even BS's. |
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