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blood red
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Posted - 2004.09.06 18:48:00 -
[1]
after just getting worked by a single armageddon from 40km away dishing out the damage that i just dream off as a megathron pilot (with lvl5s across the board for skills), learning that the armageddon pilot has 1/3 the game experience that i have and was using market items. and watching this supposedly balanced ship melt my structure in less time than it takes to say structure, and being really unimpressed with ccp for the amazing gun mess up of 2 months ago and hearing them say "every ship has a pure damage setup",,,,, ive had enough.
devs either dont know, or are ignoring that theres nothing that holds a candle to an armag with mega pulse. its been over 8 weeks, and they have done nothing to fix this problem that was brought on by balancing. i cant put 7 425mm and 7 mag stab 2 on a mega and do what an armageddon can do. even if i could fit it( which i cant) it wouldnt make that damage. not if i had 7 proto gauss would i dish that damage over 40km.
ccp please fix guns now. what is wrong with you? this isnt a joke anymore, your friends ganking people in 20 seconds with a gun you purposely made overpowered to throw a wrench in the game or something isnt a funny joke to the customers that arent in your little cliqs. understand? the joke isnt funny anymore.
whats the logic behind them having the same damage modifier as beams?
jeez fix them or else give the rest of us something comparable.
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blood red
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Posted - 2004.09.06 18:48:00 -
[2]
after just getting worked by a single armageddon from 40km away dishing out the damage that i just dream off as a megathron pilot (with lvl5s across the board for skills), learning that the armageddon pilot has 1/3 the game experience that i have and was using market items. and watching this supposedly balanced ship melt my structure in less time than it takes to say structure, and being really unimpressed with ccp for the amazing gun mess up of 2 months ago and hearing them say "every ship has a pure damage setup",,,,, ive had enough.
devs either dont know, or are ignoring that theres nothing that holds a candle to an armag with mega pulse. its been over 8 weeks, and they have done nothing to fix this problem that was brought on by balancing. i cant put 7 425mm and 7 mag stab 2 on a mega and do what an armageddon can do. even if i could fit it( which i cant) it wouldnt make that damage. not if i had 7 proto gauss would i dish that damage over 40km.
ccp please fix guns now. what is wrong with you? this isnt a joke anymore, your friends ganking people in 20 seconds with a gun you purposely made overpowered to throw a wrench in the game or something isnt a funny joke to the customers that arent in your little cliqs. understand? the joke isnt funny anymore.
whats the logic behind them having the same damage modifier as beams?
jeez fix them or else give the rest of us something comparable.
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Dave10
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Posted - 2004.09.06 18:52:00 -
[3]
gankgeddon = no defense. outank the damage for long enough and it pops very quickly.
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Dave10
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Posted - 2004.09.06 18:52:00 -
[4]
gankgeddon = no defense. outank the damage for long enough and it pops very quickly.
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Lurk
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Posted - 2004.09.06 18:56:00 -
[5]
Sure you are right Dave, but i don't think a no-brainer setup like the gankageddon should be able to deal that amount of damage, it's just too much.
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Lurk
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Posted - 2004.09.06 18:56:00 -
[6]
Sure you are right Dave, but i don't think a no-brainer setup like the gankageddon should be able to deal that amount of damage, it's just too much.
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Joshua Calvert
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Posted - 2004.09.06 18:57:00 -
[7]
Edited by: Joshua Calvert on 06/09/2004 19:00:20 Gankageddons are pretty difficult to defend against even when you're prepared for it.
Multiple heat/em armour/shield hardeners work but it all depends on range and you being in your optimal.
The Gankageddon doesn't particularly bother me BUT megabeams have a stupidly versatile range due to good tracking and the quick swap of crystals.
It just highlights what I've thought about battleships for a good while now: They die much too easily.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.09.06 18:57:00 -
[8]
Edited by: Joshua Calvert on 06/09/2004 19:00:20 Gankageddons are pretty difficult to defend against even when you're prepared for it.
Multiple heat/em armour/shield hardeners work but it all depends on range and you being in your optimal.
The Gankageddon doesn't particularly bother me BUT megabeams have a stupidly versatile range due to good tracking and the quick swap of crystals.
It just highlights what I've thought about battleships for a good while now: They die much too easily.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Draximus Prime
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Posted - 2004.09.06 18:59:00 -
[9]
Fit 6-7 425 rails Fit 7(8?) Mag Vortex Fit 2 EM Hardener Fit 1 Thermal Hardener Fit 1 XL-C5L
Lock Armageddon
Press F1,F2,F3,F4,F5,F6,F7,F8
Collect Armageddon loot can.
Come to forum and read on how Megathrons are totally unbalanced.
Blah blah blah ... 
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

Draximus Prime
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Posted - 2004.09.06 18:59:00 -
[10]
Fit 6-7 425 rails Fit 7(8?) Mag Vortex Fit 2 EM Hardener Fit 1 Thermal Hardener Fit 1 XL-C5L
Lock Armageddon
Press F1,F2,F3,F4,F5,F6,F7,F8
Collect Armageddon loot can.
Come to forum and read on how Megathrons are totally unbalanced.
Blah blah blah ... 
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

Joshua Calvert
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Posted - 2004.09.06 19:02:00 -
[11]
Originally by: Draximus Prime Fit 6-7 425 rails Fit 7(8?) Mag Vortex Fit 2 EM Hardener Fit 1 Thermal Hardener Fit 1 XL-C5L
Lock Armageddon
Press F1,F2,F3,F4,F5,F6,F7,F8
Collect Armageddon loot can.
Come to forum and read on how Megathrons are totally unbalanced.
Blah blah blah ... 
That wouldn't work.
You'd run out of CPU unless, I think, you used 7 425mm Carbide's.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Joshua Calvert
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Posted - 2004.09.06 19:02:00 -
[12]
Originally by: Draximus Prime Fit 6-7 425 rails Fit 7(8?) Mag Vortex Fit 2 EM Hardener Fit 1 Thermal Hardener Fit 1 XL-C5L
Lock Armageddon
Press F1,F2,F3,F4,F5,F6,F7,F8
Collect Armageddon loot can.
Come to forum and read on how Megathrons are totally unbalanced.
Blah blah blah ... 
That wouldn't work.
You'd run out of CPU unless, I think, you used 7 425mm Carbide's.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Draximus Prime
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Posted - 2004.09.06 19:05:00 -
[13]
Ive done a Gankathron setup on Chaos.. it works just as well as Armageddon.
Every setup has a counter setup... until people realise there is not 1 setup to defeat everything then we will always see these whining posts, no matter which setup is flavour of the month.
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

Draximus Prime
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Posted - 2004.09.06 19:05:00 -
[14]
Ive done a Gankathron setup on Chaos.. it works just as well as Armageddon.
Every setup has a counter setup... until people realise there is not 1 setup to defeat everything then we will always see these whining posts, no matter which setup is flavour of the month.
______________________
To dare in fields is valor; but how few dare to be throughly valiant to be true? |

blood red
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Posted - 2004.09.06 19:37:00 -
[15]
7 425mm need powergrid mods to fit, and use alot more cap than 7 mega pulse. even if i had 7 on and 7 mag stab 2 it cannot even come close to the damage of an armageddon. blasters do not hit outside of 15km ever, no matter what ammo your using, and using antimatter you have a very small hit window, about 3km to 12km.
i keep hearing "it has no defense" about this setup. this ship with these lasers is overpowered with 4 heatsink 2. theres an old saying goes the best defense is a good offense, and armag is THE ship to fly in terms on offense. which gives it the best defense.
like i said even 7 proto gauss with maxed skills and 7 mag stabs couldnt outdamage an armag with market gear and average skills. this is speaking from experience.
the damage modifier AND the range on them is overpowered by leagues. make pulse close range like blasters if they are going to deal the damage of blasters, about 3-15km, or give them a balanced damage mod of say 2.1 if thy are going to do damage over a 50km range.
anyone dropped their armageddon for a typhoon lately? or a megathron? i doubt it.
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blood red
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Posted - 2004.09.06 19:37:00 -
[16]
7 425mm need powergrid mods to fit, and use alot more cap than 7 mega pulse. even if i had 7 on and 7 mag stab 2 it cannot even come close to the damage of an armageddon. blasters do not hit outside of 15km ever, no matter what ammo your using, and using antimatter you have a very small hit window, about 3km to 12km.
i keep hearing "it has no defense" about this setup. this ship with these lasers is overpowered with 4 heatsink 2. theres an old saying goes the best defense is a good offense, and armag is THE ship to fly in terms on offense. which gives it the best defense.
like i said even 7 proto gauss with maxed skills and 7 mag stabs couldnt outdamage an armag with market gear and average skills. this is speaking from experience.
the damage modifier AND the range on them is overpowered by leagues. make pulse close range like blasters if they are going to deal the damage of blasters, about 3-15km, or give them a balanced damage mod of say 2.1 if thy are going to do damage over a 50km range.
anyone dropped their armageddon for a typhoon lately? or a megathron? i doubt it.
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ActiveX
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Posted - 2004.09.06 20:03:00 -
[17]
Ironic that a sniping Tempest could own one... ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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ActiveX
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Posted - 2004.09.06 20:03:00 -
[18]
Ironic that a sniping Tempest could own one... ____________ Sex / Rank 9 / SP: 1280 of 2304000 
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Virginie
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Posted - 2004.09.06 20:42:00 -
[19]
Originally by: Draximus Prime until people realise there is not 1 setup to defeat everything then we will always see these whining posts, no matter which setup is flavour of the month.
Too true.
Read, rinse, repeat.
-
If you cant think of a setup to kill a "Gankageddon" then you deserve to get toasted by it.
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Virginie
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Posted - 2004.09.06 20:42:00 -
[20]
Originally by: Draximus Prime until people realise there is not 1 setup to defeat everything then we will always see these whining posts, no matter which setup is flavour of the month.
Too true.
Read, rinse, repeat.
-
If you cant think of a setup to kill a "Gankageddon" then you deserve to get toasted by it.
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blood red
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Posted - 2004.09.06 21:13:00 -
[21]
Originally by: Virginie
Originally by: Draximus Prime until people realise there is not 1 setup to defeat everything then we will always see these whining posts, no matter which setup is flavour of the month.
Too true.
Read, rinse, repeat.
-
If you cant think of a setup to kill a "Gankageddon" then you deserve to get toasted by it.
the gun is the problem not the ship. the GUN is overpowered, and no one can deny that.
its not about beating your childish nicknamed setup, its about balance.
armageddon with mega pulse should be classed along the same lines as a dominix with electrons or a typhoon with 650mm. what do you think of a dom with electrons. or typhoon with 650mm??? hahaha
fix the gun. 2.1x (or less) mod or cut the range to blaster or autocannon range.
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blood red
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Posted - 2004.09.06 21:13:00 -
[22]
Originally by: Virginie
Originally by: Draximus Prime until people realise there is not 1 setup to defeat everything then we will always see these whining posts, no matter which setup is flavour of the month.
Too true.
Read, rinse, repeat.
-
If you cant think of a setup to kill a "Gankageddon" then you deserve to get toasted by it.
the gun is the problem not the ship. the GUN is overpowered, and no one can deny that.
its not about beating your childish nicknamed setup, its about balance.
armageddon with mega pulse should be classed along the same lines as a dominix with electrons or a typhoon with 650mm. what do you think of a dom with electrons. or typhoon with 650mm??? hahaha
fix the gun. 2.1x (or less) mod or cut the range to blaster or autocannon range.
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Paw Sandberg
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Posted - 2004.09.06 21:47:00 -
[23]
part of the problem is that they have done to much balacing
Autocannon is suppose to be a good long range weapon (pretty useless closeup)that does moderate to low Damege and the minmantars favorite as they can warp in fire and warp out without ever being within range of the Amarr lasers
Lasers are suppose to be close range weapon useless for long distance shooting and does a massive Damege close up Favorite of the Amarr
Hybrids are suppose to be the medium range weapon not good at extreme range like the Autocannon nor or short range like the Lasers however get the target at that medium range and you can hit hard (although not as hard as the laser) favorite of the Gallente (that also have the drones that are exelent for short range)
Missiles are a all round weapon from the small rockets to the heavy Torpedos they are proberly the best weapon in game for attacking other ships as they can be changed from heavy torps for range to small rockets for fast moving targets these are the favorite of the Caldari (that in response are the most Pathetic miners)
what was done though was that all weapons was made the samme and that is a shame
making Damege smaller across the board was a good thing as combat should not be over before it starts however tweaking the guns so that they are all the samme is sad
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.09.06 21:47:00 -
[24]
part of the problem is that they have done to much balacing
Autocannon is suppose to be a good long range weapon (pretty useless closeup)that does moderate to low Damege and the minmantars favorite as they can warp in fire and warp out without ever being within range of the Amarr lasers
Lasers are suppose to be close range weapon useless for long distance shooting and does a massive Damege close up Favorite of the Amarr
Hybrids are suppose to be the medium range weapon not good at extreme range like the Autocannon nor or short range like the Lasers however get the target at that medium range and you can hit hard (although not as hard as the laser) favorite of the Gallente (that also have the drones that are exelent for short range)
Missiles are a all round weapon from the small rockets to the heavy Torpedos they are proberly the best weapon in game for attacking other ships as they can be changed from heavy torps for range to small rockets for fast moving targets these are the favorite of the Caldari (that in response are the most Pathetic miners)
what was done though was that all weapons was made the samme and that is a shame
making Damege smaller across the board was a good thing as combat should not be over before it starts however tweaking the guns so that they are all the samme is sad
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Selim
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Posted - 2004.09.06 22:17:00 -
[25]
Edited by: Selim on 06/09/2004 22:20:21 I think cruiser and battleship HP needs to be multiplied by 2.5, so battles at least last a decent amount of time.
I also, however, think the megapulse armageddon is unbalanced because the armageddon has a ROF bonus, added to the guns that already do the best DOT in game for their range. Take out the ROF bonus and add something like an armor bonus that the scorp has, and you have a balanced ship.
Megapulse on a geddon do more damage per second than an Ion Blaster on a megathron, at *much* higher ranges.
They dont use much cap, and they're easy to fit, too.
I think they need a small nerf. I mean, they're fine on an apoc. Maybe a bit too good there, too.
Projectiles really need some help, though.
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Selim
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Posted - 2004.09.06 22:17:00 -
[26]
Edited by: Selim on 06/09/2004 22:20:21 I think cruiser and battleship HP needs to be multiplied by 2.5, so battles at least last a decent amount of time.
I also, however, think the megapulse armageddon is unbalanced because the armageddon has a ROF bonus, added to the guns that already do the best DOT in game for their range. Take out the ROF bonus and add something like an armor bonus that the scorp has, and you have a balanced ship.
Megapulse on a geddon do more damage per second than an Ion Blaster on a megathron, at *much* higher ranges.
They dont use much cap, and they're easy to fit, too.
I think they need a small nerf. I mean, they're fine on an apoc. Maybe a bit too good there, too.
Projectiles really need some help, though.
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Fikia
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Posted - 2004.09.06 22:37:00 -
[27]
Ever since they limited the type of missles that launchers can hold, you can't switch between rockets, lights, heavies, cruise/torps UNLESS you have different sized launchers (smaller ones on a bship, etc)
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Fikia
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Posted - 2004.09.06 22:37:00 -
[28]
Ever since they limited the type of missles that launchers can hold, you can't switch between rockets, lights, heavies, cruise/torps UNLESS you have different sized launchers (smaller ones on a bship, etc)
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Selim
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Posted - 2004.09.06 22:45:00 -
[29]
Missiles are ridiculously powerful for their ease of use. F1 F2 F3 etc. Completely inverse to the projectiles, which are difficult to use yet yield meagre results.
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Selim
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Posted - 2004.09.06 22:45:00 -
[30]
Missiles are ridiculously powerful for their ease of use. F1 F2 F3 etc. Completely inverse to the projectiles, which are difficult to use yet yield meagre results.
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