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Lizaa
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Posted - 2004.09.06 22:53:00 -
[31]
People have to learn to come prepared, no u cant be prepared for everything. That is a given. Things are way more balanced in game. A thankyou goes out to ccp for doing a good job so far, though how aobut giving the raven a 2k powergrid boost? Anyway i can orbit a bs in my Crow, the only way to stop is either a:) a web or b:)energy drain, and tbh both are escapeable, cause dones doent hit for sfa damage and hince i dont ph33r them anymore.......in short stop whining and start playing it is after all only a game.  Lizaa - Dark Cartel - Director of Grief TacticsÖ Death is coming!!!!!
Ph34r teh Retribution. |

Lizaa
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Posted - 2004.09.06 22:53:00 -
[32]
People have to learn to come prepared, no u cant be prepared for everything. That is a given. Things are way more balanced in game. A thankyou goes out to ccp for doing a good job so far, though how aobut giving the raven a 2k powergrid boost? Anyway i can orbit a bs in my Crow, the only way to stop is either a:) a web or b:)energy drain, and tbh both are escapeable, cause dones doent hit for sfa damage and hince i dont ph33r them anymore.......in short stop whining and start playing it is after all only a game.  Lizaa - Dark Cartel - Director of Grief TacticsÖ Death is coming!!!!!
Ph34r teh Retribution. |

Demeyer
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Posted - 2004.09.06 23:06:00 -
[33]
I like the turret changes. Before Apoc was totally useless in PVP and Armageddon was just a smaller version of the Apoc without any identity of its own.
Any BS with 5+ midslots can jam, scramble and kill an armageddon without it being able to defend itself.
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Demeyer
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Posted - 2004.09.06 23:06:00 -
[34]
I like the turret changes. Before Apoc was totally useless in PVP and Armageddon was just a smaller version of the Apoc without any identity of its own.
Any BS with 5+ midslots can jam, scramble and kill an armageddon without it being able to defend itself.
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NeoMorph
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Posted - 2004.09.06 23:15:00 -
[35]
It amazes me that people who lose thier ships blame the devs everytime... The player has loads of different setups they can use so you can never balance it "perfectly"
The only way CCP could balance the game is by only letting us have a single ship type and only a single loadout yet I be we would still get people screaming that someone was cheating and that they should have lost their ship.
To try and allow for all the massive amounts of different ships, loadouts, skill levels and the number of ships in a combat situation is near enough impossible to do. What works for one player may not work for another (skill levels for example).
CCP have done a pretty decent job in my honest opinion... If you find that your setup isnt working against a ganka CHANGE YOUR SETUP or maybe CHANGE YOUR SHIP! Blaming the devs because you cant instagank like you used to be able to is a total no-brainer. You just have to learn to adapt and conquer. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

NeoMorph
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Posted - 2004.09.06 23:15:00 -
[36]
It amazes me that people who lose thier ships blame the devs everytime... The player has loads of different setups they can use so you can never balance it "perfectly"
The only way CCP could balance the game is by only letting us have a single ship type and only a single loadout yet I be we would still get people screaming that someone was cheating and that they should have lost their ship.
To try and allow for all the massive amounts of different ships, loadouts, skill levels and the number of ships in a combat situation is near enough impossible to do. What works for one player may not work for another (skill levels for example).
CCP have done a pretty decent job in my honest opinion... If you find that your setup isnt working against a ganka CHANGE YOUR SETUP or maybe CHANGE YOUR SHIP! Blaming the devs because you cant instagank like you used to be able to is a total no-brainer. You just have to learn to adapt and conquer. -------------------------------------------
<Stavros> the first motor bike i ever rode <Stavros> was a honda gold wing <Ak-Gara> hah <Stavros> |

Nafri
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Posted - 2004.09.07 00:02:00 -
[37]
well people still miss the points of some threads sometimes
think the original poster said something about
"when he can do such things in a arma, why cant a megathron dont do something nearly comparable?" Wanna fly with me?
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Nafri
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Posted - 2004.09.07 00:02:00 -
[38]
well people still miss the points of some threads sometimes
think the original poster said something about
"when he can do such things in a arma, why cant a megathron dont do something nearly comparable?" Wanna fly with me?
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blood red
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Posted - 2004.09.07 00:11:00 -
[39]
pulse lasers are overpowered. they are way overpowered when not on an armageddon with bs lvl 4.
there is not another turret in the game is as widley used as pulse lasers now, and anyone who thinks they are balanced hasnt been using hybrids or projectiles to compare them with.
whats the point in playing the game when only one gun is effective?
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blood red
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Posted - 2004.09.07 00:11:00 -
[40]
pulse lasers are overpowered. they are way overpowered when not on an armageddon with bs lvl 4.
there is not another turret in the game is as widley used as pulse lasers now, and anyone who thinks they are balanced hasnt been using hybrids or projectiles to compare them with.
whats the point in playing the game when only one gun is effective?
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Darkwolf
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Posted - 2004.09.07 00:53:00 -
[41]
Originally by: Paw Sandberg part of the problem is that they have done to much balacing
Autocannon is suppose to be a good long range weapon (pretty useless closeup)...
Lasers are suppose to be close range weapon...
Hybrids are suppose to be the medium range weapon not good at extreme range like the Autocannon nor or short range like the Lasers ...
Missiles ... can be changed from heavy torps for range to small rockets for fast moving targets
Are you playing the same game that everyone else is?
Autocannons are close range guns. Artillery/Howitzers are long range. Lasers were always meant to be middle-road firepower, since Hybrids are supposed to be the king of short-range (hello blasters!), as well as strong at long range (hello railguns!).
Oh, and torps are horrible for long-range fighting, and you can't swap from torps to rockets without changing launchers, and rockets are the second slowest missile in the game, and as such are useless for hitting anything even remotely "fast".
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Darkwolf
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Posted - 2004.09.07 00:53:00 -
[42]
Originally by: Paw Sandberg part of the problem is that they have done to much balacing
Autocannon is suppose to be a good long range weapon (pretty useless closeup)...
Lasers are suppose to be close range weapon...
Hybrids are suppose to be the medium range weapon not good at extreme range like the Autocannon nor or short range like the Lasers ...
Missiles ... can be changed from heavy torps for range to small rockets for fast moving targets
Are you playing the same game that everyone else is?
Autocannons are close range guns. Artillery/Howitzers are long range. Lasers were always meant to be middle-road firepower, since Hybrids are supposed to be the king of short-range (hello blasters!), as well as strong at long range (hello railguns!).
Oh, and torps are horrible for long-range fighting, and you can't swap from torps to rockets without changing launchers, and rockets are the second slowest missile in the game, and as such are useless for hitting anything even remotely "fast".
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hellwarrior
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Posted - 2004.09.07 00:57:00 -
[43]
i'm sorry to hear you lost a ship?
other guns have there uses. and blasters are used alot, and if you do megathron w/ dmg mods you can pull 53km'ish optimal with A.M. and 92km optimal with thorium, so quit whining.
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hellwarrior
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Posted - 2004.09.07 00:57:00 -
[44]
i'm sorry to hear you lost a ship?
other guns have there uses. and blasters are used alot, and if you do megathron w/ dmg mods you can pull 53km'ish optimal with A.M. and 92km optimal with thorium, so quit whining.
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Gunstar Zero
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Posted - 2004.09.07 00:58:00 -
[45]
wouldn't the equivalent be to fit 350s (they exist right? I didnt just dream them up?)
<<- frigate pilot
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Gunstar Zero
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Posted - 2004.09.07 00:58:00 -
[46]
wouldn't the equivalent be to fit 350s (they exist right? I didnt just dream them up?)
<<- frigate pilot
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Paw Sandberg
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Posted - 2004.09.07 03:43:00 -
[47]
Originally by: Darkwolf
Originally by: Paw Sandberg part of the problem is that they have done to much balacing
Autocannon is suppose to be a good long range weapon (pretty useless closeup)...
Lasers are suppose to be close range weapon...
Hybrids are suppose to be the medium range weapon not good at extreme range like the Autocannon nor or short range like the Lasers ...
Missiles ... can be changed from heavy torps for range to small rockets for fast moving targets
Are you playing the same game that everyone else is?
Autocannons are close range guns. Artillery/Howitzers are long range. Lasers were always meant to be middle-road firepower, since Hybrids are supposed to be the king of short-range (hello blasters!), as well as strong at long range (hello railguns!).
Oh, and torps are horrible for long-range fighting, and you can't swap from torps to rockets without changing launchers, and rockets are the second slowest missile in the game, and as such are useless for hitting anything even remotely "fast".
you where not paying attention i said suppose to be 
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Paw Sandberg
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Posted - 2004.09.07 03:43:00 -
[48]
Originally by: Darkwolf
Originally by: Paw Sandberg part of the problem is that they have done to much balacing
Autocannon is suppose to be a good long range weapon (pretty useless closeup)...
Lasers are suppose to be close range weapon...
Hybrids are suppose to be the medium range weapon not good at extreme range like the Autocannon nor or short range like the Lasers ...
Missiles ... can be changed from heavy torps for range to small rockets for fast moving targets
Are you playing the same game that everyone else is?
Autocannons are close range guns. Artillery/Howitzers are long range. Lasers were always meant to be middle-road firepower, since Hybrids are supposed to be the king of short-range (hello blasters!), as well as strong at long range (hello railguns!).
Oh, and torps are horrible for long-range fighting, and you can't swap from torps to rockets without changing launchers, and rockets are the second slowest missile in the game, and as such are useless for hitting anything even remotely "fast".
you where not paying attention i said suppose to be 
Thank You Paw Sandberg
for all your BPC needs see http://oldforums.eveonline.com/?a=topic&threadID=55706&page=1
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Darkwolf
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Posted - 2004.09.07 04:08:00 -
[49]
Edited by: Darkwolf on 07/09/2004 04:15:11 Edited by: Darkwolf on 07/09/2004 04:09:54
Originally by: Paw Sandberg
you where not paying attention i said suppose to be 
OMG, and you're STILL not reading posts :P
Autocannons ARE MEANT to be short range weapons. Artillery and Howitzers are long range weapons. Observe.
Lasers: Short = Pulse, Long = Tachyon / Beam. Hybrid: Short = Blaster, Long = Railgun. Projectile: Short = Autocannon, Long = Howitzer / Artillery.
See the difference? Sheesh. Maybe they're supposed to be long-range in your mind, but that's not how it is, and it's not how it's going to be. Autocannons are short-range weapons. Artillery and Howitzers are long-range weapons.
Oh, and I noticed you totally ignored the comments I made about torps and rockets.
Lastly, the description from some autocannons. Read it and weep. Don't even get me started on the crappiness of rockets.
"A simple but effective close combat autocannon." "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles."
Sounds like it's a close-combat weapon to me, no? That's from the descriptions, which are how they are 'meant' to be, and their stats (how they 'are') agree.
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Darkwolf
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Posted - 2004.09.07 04:08:00 -
[50]
Edited by: Darkwolf on 07/09/2004 04:15:11 Edited by: Darkwolf on 07/09/2004 04:09:54
Originally by: Paw Sandberg
you where not paying attention i said suppose to be 
OMG, and you're STILL not reading posts :P
Autocannons ARE MEANT to be short range weapons. Artillery and Howitzers are long range weapons. Observe.
Lasers: Short = Pulse, Long = Tachyon / Beam. Hybrid: Short = Blaster, Long = Railgun. Projectile: Short = Autocannon, Long = Howitzer / Artillery.
See the difference? Sheesh. Maybe they're supposed to be long-range in your mind, but that's not how it is, and it's not how it's going to be. Autocannons are short-range weapons. Artillery and Howitzers are long-range weapons.
Oh, and I noticed you totally ignored the comments I made about torps and rockets.
Lastly, the description from some autocannons. Read it and weep. Don't even get me started on the crappiness of rockets.
"A simple but effective close combat autocannon." "The 425mm is a behemoth that will inflict severe damage on most cruisers and frigates in short-range battles."
Sounds like it's a close-combat weapon to me, no? That's from the descriptions, which are how they are 'meant' to be, and their stats (how they 'are') agree.
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Darkwolf
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Posted - 2004.09.07 04:20:00 -
[51]
Originally by: Gunstar Zero wouldn't the equivalent be to fit 350s (they exist right? I didnt just dream them up?)
<<- frigate pilot
No, the comparison between the turrets is kinda (not quite) like this...
Tachyon Beam -> 425mm Railgun Mega Beam -> 350mm Railgun Dual Heavy Beam -> Dual 250mm Railgun Mega Pulse -> Neutron Blaster Cannon Dual Heavy Pulse -> Electron Blaster Cannon
However, the problem is that mega pulses have giiinormous optimal range, and because of the fact that lasers can switch ammo real fast, with little penalty, they are very versatile over a wide spread of ranges.
Oh yeah, and with the nifty bonus the Armageddon gets to large energy turret usage, they actually wind up burning less cap per shot than neutron blasters do.
HOWEVER, neutrons do more damage, IF you get close enough (and if you're too close, your higher tracking doesn't help you much either).
The problem with the mega pulses is simply they shoot too well at long ranges. It's not the Armageddon that's broken, it's the mega pulses that are broken.
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Darkwolf
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Posted - 2004.09.07 04:20:00 -
[52]
Originally by: Gunstar Zero wouldn't the equivalent be to fit 350s (they exist right? I didnt just dream them up?)
<<- frigate pilot
No, the comparison between the turrets is kinda (not quite) like this...
Tachyon Beam -> 425mm Railgun Mega Beam -> 350mm Railgun Dual Heavy Beam -> Dual 250mm Railgun Mega Pulse -> Neutron Blaster Cannon Dual Heavy Pulse -> Electron Blaster Cannon
However, the problem is that mega pulses have giiinormous optimal range, and because of the fact that lasers can switch ammo real fast, with little penalty, they are very versatile over a wide spread of ranges.
Oh yeah, and with the nifty bonus the Armageddon gets to large energy turret usage, they actually wind up burning less cap per shot than neutron blasters do.
HOWEVER, neutrons do more damage, IF you get close enough (and if you're too close, your higher tracking doesn't help you much either).
The problem with the mega pulses is simply they shoot too well at long ranges. It's not the Armageddon that's broken, it's the mega pulses that are broken.
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Kirstel Androda
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Posted - 2004.09.07 05:18:00 -
[53]
ECM?
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Kirstel Androda
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Posted - 2004.09.07 05:18:00 -
[54]
ECM?
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Altai Saker
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Posted - 2004.09.07 06:01:00 -
[55]
woot an arma can easily fit 3x t2backups
A lil less dot, but you still melt a scorp solo.
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Altai Saker
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Posted - 2004.09.07 06:01:00 -
[56]
woot an arma can easily fit 3x t2backups
A lil less dot, but you still melt a scorp solo.
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Malv
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Posted - 2004.09.07 06:46:00 -
[57]
Edited by: Malv on 07/09/2004 06:49:13 Sensor damp it into submission. Cant hit what you cant lock onto. Get a vigil as support.
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Malv
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Posted - 2004.09.07 06:46:00 -
[58]
Edited by: Malv on 07/09/2004 06:49:13 Sensor damp it into submission. Cant hit what you cant lock onto. Get a vigil as support.
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blood red
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Posted - 2004.09.07 07:41:00 -
[59]
i dont need to know how to defend against this setup.
i want to know how to setup my gallente/minmatar/caldari ship to do what you can do with an armageddon and mega pulse. it cant be done.
pulse laser is an overpowered gun on any ship. why is it that people run them on their tempests? armageddon with pulses is totally overpowered, and is not a funny joke.
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blood red
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Posted - 2004.09.07 07:41:00 -
[60]
i dont need to know how to defend against this setup.
i want to know how to setup my gallente/minmatar/caldari ship to do what you can do with an armageddon and mega pulse. it cant be done.
pulse laser is an overpowered gun on any ship. why is it that people run them on their tempests? armageddon with pulses is totally overpowered, and is not a funny joke.
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