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Jimmy Duce
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Posted - 2009.05.19 20:10:00 -
[1]
I'll probably forget to check for an answer but who do you want mining improved? All I've ever seen is an argument about missions nerfs to "fix" mining. Mission nerfs are a seperate argument. And has already been pointed out many times u *can make 10+ mill/hr mining easy and much much safer than mission running.
About access to ore, CCP basically begged people to explore W space and take the easy access to the ore there.
About small roids, move! or scan for your own belts.
So again... rather than saying how something else needs to be nerfed cause they making more isk how about actually suggesting improvements or better yet use some of the features they have included, like I don't know, scanning!
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Jimmy Duce
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Posted - 2009.05.20 14:28:00 -
[2]
Returning to thread to point out that this is still an isk/hr argument and not a game improvement regarding making mining "fun".
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Jimmy Duce
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Posted - 2009.05.20 21:28:00 -
[3]
Originally by: Vaerah Vahrokha Edited by: Vaerah Vahrokha on 20/05/2009 18:44:41
Originally by: Sep'Shoni
A corpmate tried that the other day. He was mining arkonor. It was going to take him 11 trips in and out of the wormhole to get a refinable quantity. I logged off before he was done, but not before he had competition from other players as well as the sleepers to evade.
He was having fun, which is the important part, but mining veld in a better ship would have earned more for the amount of time involved -- which is the root of the problem.
And you did not mention about the best sites having "electrical fields" dealing a periodic 500 damage, which basically kills any attempt with anything less than an hulk, plus forces miners to keep haulers dozens of kilometers off else they pop.
Yay efficiency and competitivity.
Edit: linky
... Do you realize what you are saying. Veld is the most profitable and your solution is to INCREASE sources of the other not so profitable ores?... Again pointing out that this seems only to be about isk not fun.
About the guy making 11 trips to WH space. I know next to nada about what is needed to refine but I figure 1 mining barge full of any high end ore should be atleast a few mill, as one ret mining barge full of veld is easily 200K+. And you ever thought u could have helped him out? So instead of only one mining barge load u have barge + industrial?
I didn't know about the electrical field. Up until about 2 weeks ago I didn't even know there was ore in WH space. Repairing 500 every minute is what? 10dps? Yes I understand that it is a big wallup for a single ship but 2 things, buffer, shield boost. or have another more tanked ship with shield transponders. Yes... multiple ships. A baddger has what 5 mid slots? Easily able to buffer/resist/boost to suruvive.For some reason they actually want us to work together in the MMO. Someone in that linkie u posted said there was 450 mill in 1 field worth of ore. That's ore that nobody can "own" Nobody can truely gate camp. sure u need to keep your scanner up and keep a cloaked scout near the WH entrances etc. But still... 450 mill in 1 asteriod field well worth some risk.
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Jimmy Duce
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Posted - 2009.05.21 21:13:00 -
[4]
About those who want CCP to make it fun that's what I'm asking, how? Any suggestions? They made the lazors pretty, they made the roids realistic. But mining is very repetative. How do u make it fun? Someone said give the roids guns, maybe that's an idea.
About running out of skills to train you realize that you are pretty much saying the equivalent of training for all T2 frigates. There's just nothing else to do. Well... yeah kinda. The natural porogression is from miner-> industrialist. Then inventor. Then maybe go crazy and do some capital construction, which btw is heavy on the low end ores which is one of the reason trit is so high, all these cap ships needs tons and tons of trit.
About people not wanting miners... go to the recruitment channel and say I can fly a hulk and love mining. You'll be convoed by roughly 10 people.
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Jimmy Duce
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Posted - 2009.05.24 15:17:00 -
[5]
More supply will make low sec ores even crappier.
About industry, ahh... not really. I'm pretty sure that some of the industry skills overlap with mining. And if you *like mining anyways and if you supply the minerals for contruction for yourself all the stages of profit is yours. That is why some people are willing/able to produce at extremely low profit margins because they consider it took them 3 hours to mine one BS and so sure they could have made 85 mill if they just sold the ore they only see the 90 mill from the sale of the BS.
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Jimmy Duce
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Posted - 2009.05.25 18:50:00 -
[6]
... What is wrong with them? The retriever can make what like 6 mill/hr mining Veld. A fully fitted hulk isn't as expensive as a fully fitted BS why should it produce more isk than a BS which atleast has some chance of going pop.
If the problem is with the *fun of mining I completely agree, mining is very very boring. But isk wise it is perfectly fair way to make "safe" isk. How do you make it fun? I've heard something about random spawns and that crap. There are already exploration sites and even missions spawn ores. Over 100 mill worth of high sec ores in some lvl 1 missions.
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