
DigitalCommunist
November Corporation
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Posted - 2009.05.26 03:21:00 -
[1]
Despite being my favourite and most used weapon, I must regretfully report that there's really nothing wrong with blasters. Changing the guns themselves would amount to screwing with things which aren't broke. If I had to pick any grievances even slightly related to blaster warfare, I'd have to list the following:
Hyperion - Stupid implementation, very easy to fix though. Tracking Formula - Inaccurate transverse and signature calculation; or maybe I should say 'poorly simulated'. Affects blasters, but it affects other guns even more unlike some proponents of this argument will claim. Null - Don't like the range bonus, gives blasters an "AC mode" and subsequently makes ACs less useful. Poor Tempests :(( Injectors - Damn useful, but nearly impossible to have an active tank BS without one that is also PVP fitted. Drones - Most BS are still carrying legacy stats from beta where BS were simply "bigger and better". I don't think BS should have as much drone space and drone options as they do, especially the non-Gallente ones and ESPECIALLY the Caldari ones. Missiles - Total newb weapon. Needs missile arming delays on their long range types (cruise, heavy, standard), or a splash damage that only affects their owner so getting up someone's arse has some benefit.
All of these things affect blaster warfare to some extent, and even then, there's still nothing wrong with blasters. Blaster battleship warfare is the only area that isn't competitive, and mostly because of power creep in all other races' BS which isn't matched by the Hyperion. A seriously horrible ship if you ask me. And if any of the stuff I listed gets changed, it wouldn't be for the sake of blasters but other parts of the game.
On a side note, all Bellum needs now to become the Jim Raynor of Gallente is more skillpoints and a chubby ex-gf, hrehhh.
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DigitalCommunist
November Corporation
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Posted - 2009.05.26 18:26:00 -
[2]
Originally by: Matrix Skye Yes indeed. Missiles are the loln00b weapon system. And at the same time they need a nerf because, because, well, because... they're overpowered. Yeah. That's it. They're overpowered.
Quit moaning, I didn't say they were overpowered. I only said they were newb weapons. Quantum Rise might've brought balance back in line but it didn't change the underlying mechanics.
Making changes to missiles should be for the sake of adding complexity and tactics to a weapon that has absolutely none.
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