| Pages: 1 [2] 3 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Lorth
|
Posted - 2004.09.09 08:46:00 -
[31]
I'll have to say this. I love my Thron. I find that if I can get a geddon or an apoc in webber range and still have a resonable amount of cap I'll kill the guy. Ravens are tougher, if they use cruiser i'm ushaly fine. Torps are a differant matter. They scare me. Depends if the guy can get his launcher timing down. Some fire off all 6 at once and then its a cake walk. Smart ones wait a second or two between each launch and then things get dificult. IMO Under 10km nothing compares to a Megathron. Cept the raven of course. But of cours shield tanks are worthless and the raven sucks. Maybe I fear them more then any other ship because they look scary.
|

Lorth
|
Posted - 2004.09.09 08:46:00 -
[32]
I'll have to say this. I love my Thron. I find that if I can get a geddon or an apoc in webber range and still have a resonable amount of cap I'll kill the guy. Ravens are tougher, if they use cruiser i'm ushaly fine. Torps are a differant matter. They scare me. Depends if the guy can get his launcher timing down. Some fire off all 6 at once and then its a cake walk. Smart ones wait a second or two between each launch and then things get dificult. IMO Under 10km nothing compares to a Megathron. Cept the raven of course. But of cours shield tanks are worthless and the raven sucks. Maybe I fear them more then any other ship because they look scary.
|

Marcus Aurelius
|
Posted - 2004.09.09 09:13:00 -
[33]
Originally by: Baun
Originally by: Lurk The Gankathron will probably die to a Gankageddon cause of the following reason:
Mega needs a MWD to get close -> 25% less shield and by the time the Mega is close enough to fire it has probably already lost it's shield.
I think that the arma is probably superior for ganking due to the range of megapulses but if you want a balanced close range setup that does alot of damage AND has staying power the megathron is imo far superior.
Wrong
Since the extreme short range setup mean you will not be able to fire right away (or cannot count on that at least), you will have to at least put on a token tank.
The damage output of a megathron with any kind of blastersetup actually does lower DOT then a total gankageddon.
|

Marcus Aurelius
|
Posted - 2004.09.09 09:13:00 -
[34]
Originally by: Baun
Originally by: Lurk The Gankathron will probably die to a Gankageddon cause of the following reason:
Mega needs a MWD to get close -> 25% less shield and by the time the Mega is close enough to fire it has probably already lost it's shield.
I think that the arma is probably superior for ganking due to the range of megapulses but if you want a balanced close range setup that does alot of damage AND has staying power the megathron is imo far superior.
Wrong
Since the extreme short range setup mean you will not be able to fire right away (or cannot count on that at least), you will have to at least put on a token tank.
The damage output of a megathron with any kind of blastersetup actually does lower DOT then a total gankageddon.
|

fairimear
|
Posted - 2004.09.09 09:17:00 -
[35]
megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

fairimear
|
Posted - 2004.09.09 09:17:00 -
[36]
megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
 (\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world Domination.
|

Loka
|
Posted - 2004.09.09 09:27:00 -
[37]
Edited by: Loka on 09/09/2004 09:28:44
Originally by: fairimear megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
dont you think it would then be overpowered? 4% more cap per Gallente BS would do it. _____________________________________ Dead or Alive
|

Loka
|
Posted - 2004.09.09 09:27:00 -
[38]
Edited by: Loka on 09/09/2004 09:28:44
Originally by: fairimear megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
dont you think it would then be overpowered? 4% more cap per Gallente BS would do it. _____________________________________ Dead or Alive
|

Amira
|
Posted - 2004.09.09 10:29:00 -
[39]
Originally by: fairimear megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
Fair enough. Do you want to give up the damage bonus, or the tracking bonus for the Mega? ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Amira
|
Posted - 2004.09.09 10:29:00 -
[40]
Originally by: fairimear megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
Fair enough. Do you want to give up the damage bonus, or the tracking bonus for the Mega? ----------------------------------------------- "The Spartans ask not how many, but where they are." -Agis II of Sparta
'Valor is the contempt of death and pain.' -Tacitus |

Thanit
|
Posted - 2004.09.09 11:09:00 -
[41]
Originally by: Amira
Originally by: fairimear megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
Fair enough. Do you want to give up the damage bonus, or the tracking bonus for the Mega?
Neither,
No mwd bonus required at all, since that would be a very one-faceted solution to a bigger issue: gallente guns may use half the cap that amarr guns use, but theor repairers still use the same cap. Why do amarr have double the cap longetivity ?
|

Thanit
|
Posted - 2004.09.09 11:09:00 -
[42]
Originally by: Amira
Originally by: fairimear megathron has 1 simple fix.
Give it a -3% caps and shield penalty from mwd per lvl of gallente bs.
Fair enough. Do you want to give up the damage bonus, or the tracking bonus for the Mega?
Neither,
No mwd bonus required at all, since that would be a very one-faceted solution to a bigger issue: gallente guns may use half the cap that amarr guns use, but theor repairers still use the same cap. Why do amarr have double the cap longetivity ?
|

Dan Grobag
|
Posted - 2004.09.09 11:12:00 -
[43]
the best the megathron is at is deep core mining
|

Dan Grobag
|
Posted - 2004.09.09 11:12:00 -
[44]
the best the megathron is at is deep core mining
|

Celeste Fireo
|
Posted - 2004.09.09 11:14:00 -
[45]
the mega may be gimped now and the apoc/geddon are very popular being th giant golden batteries they are, if enough ppl complain ccp will notice and make the mega better, i'm not worried too much about it.
|

Celeste Fireo
|
Posted - 2004.09.09 11:14:00 -
[46]
the mega may be gimped now and the apoc/geddon are very popular being th giant golden batteries they are, if enough ppl complain ccp will notice and make the mega better, i'm not worried too much about it.
|

Shadowsword
|
Posted - 2004.09.09 11:15:00 -
[47]
I think there's two problems actually: 1/The base speed of the Mega is 125m/sec. A 140m/s speed would solve some of it's cap problems when MWDing without making it unbalanced IMHO.
2/Large railguns cap usage. The big weakness of lasers is supposed to be it's cap usage, but when you see Apocs with much bigger capacitor use less cap for their weapons (who aren't less powerfull, by the way), there's an incoherence somewhere. With equivalent outfits/skills an Apoc can throw more or less the same amount of firepower than a Mega, AND use 2 large repairers when the Mega is limited to one, for about the same period of time. I think reducing the cap usage of 425mm from 34 to 25 or so would do the job.
Aside from these two points, the Mega is perfectly fine IMHO.
|

Shadowsword
|
Posted - 2004.09.09 11:15:00 -
[48]
I think there's two problems actually: 1/The base speed of the Mega is 125m/sec. A 140m/s speed would solve some of it's cap problems when MWDing without making it unbalanced IMHO.
2/Large railguns cap usage. The big weakness of lasers is supposed to be it's cap usage, but when you see Apocs with much bigger capacitor use less cap for their weapons (who aren't less powerfull, by the way), there's an incoherence somewhere. With equivalent outfits/skills an Apoc can throw more or less the same amount of firepower than a Mega, AND use 2 large repairers when the Mega is limited to one, for about the same period of time. I think reducing the cap usage of 425mm from 34 to 25 or so would do the job.
Aside from these two points, the Mega is perfectly fine IMHO.
|

Cleric
|
Posted - 2004.09.13 20:04:00 -
[49]
They should take away the penalties for using a MWD on a Mega. It stands to reason that the Gallente would design their ships to use this module better just as the Amarr have desined theirs with a big enough capacitor to use lasers effectivly.
However there would have to be something in place preventing Mega pilots equiping 2 or 3 MWD's without any penalty or we will soon see the forums light up with complaints 
|

Cleric
|
Posted - 2004.09.13 20:04:00 -
[50]
They should take away the penalties for using a MWD on a Mega. It stands to reason that the Gallente would design their ships to use this module better just as the Amarr have desined theirs with a big enough capacitor to use lasers effectivly.
However there would have to be something in place preventing Mega pilots equiping 2 or 3 MWD's without any penalty or we will soon see the forums light up with complaints 
|

Bad'Boy
|
Posted - 2004.09.13 20:10:00 -
[51]
Originally by: Cleric They should take away the penalties for using a MWD on a Mega. It stands to reason that the Gallente would design their ships to use this module better just as the Amarr have desined theirs with a big enough capacitor to use lasers effectivly.
However there would have to be something in place preventing Mega pilots equiping 2 or 3 MWD's without any penalty or we will soon see the forums light up with complaints 
just make so you can only use one without penalty, if use more, like 2 then you'll get penalty for 2 as any other race, but if only one then no penalty..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Bad'Boy
|
Posted - 2004.09.13 20:10:00 -
[52]
Originally by: Cleric They should take away the penalties for using a MWD on a Mega. It stands to reason that the Gallente would design their ships to use this module better just as the Amarr have desined theirs with a big enough capacitor to use lasers effectivly.
However there would have to be something in place preventing Mega pilots equiping 2 or 3 MWD's without any penalty or we will soon see the forums light up with complaints 
just make so you can only use one without penalty, if use more, like 2 then you'll get penalty for 2 as any other race, but if only one then no penalty..
B.A.D.B.O.Y.: Biomechanical Android Designed for Battle and Online Yelling
"Bad Boys,Bad Boys, what you gonna do, what you gonna do when WE come for yoU"
|

Marcus Aurelius
|
Posted - 2004.09.14 20:42:00 -
[53]
Edited by: Marcus Aurelius on 14/09/2004 20:48:45 ok, tested a bit and came up with these when setting a mega up for damage (much like a gankageddon, just with less damage mods):
[ 2004.09.07 14:27:34 ] (combat) <color=0xffbbbb00>Your 425mm 'Scout' I Accelerator Cannon perfectly strikes XXXXXXX Station, wrecking for 799.2 damage.
and for blasters:
Your Neutron Blaster Cannon I perfectly strikes XXXXX, wrecking for 952.7 damage.
Now these are respectively with 3 and 2 damage mods, giving approx a rof of 6 seconds with top skills, and the mega had7 guns fitted and average survivability in both cases. The rail hit was done with plutonium ammo, blaster with AM.
Both setups ate thru a heavily armortanked apoc and a heavily shioedltanked scorp without too much problem except for what I think is the mega's only problem: cap.
Damage on the mega is fine, the problem is cap use.
When counting in lvl 5 related skills and a heavy damage setup with a high rof, 7 guns drain your cap on their own. Add to that one large repairer and you need severe recharge help thu rechargers, cap relays and injectors, making the 'gank' setup impossible when compared to apoc, raven or arma survivability in same cases.
So:
In any high-damage setup a heavy cap injector is more or less required if you want that setup to retain some survivability. And that severely limits its action radius.
Decrease cap use by 425mm rails and large sized blasters and it should be fine. Another option is increasing the mega's overall cap or cap recharge.
|

Marcus Aurelius
|
Posted - 2004.09.14 20:42:00 -
[54]
Edited by: Marcus Aurelius on 14/09/2004 20:48:45 ok, tested a bit and came up with these when setting a mega up for damage (much like a gankageddon, just with less damage mods):
[ 2004.09.07 14:27:34 ] (combat) <color=0xffbbbb00>Your 425mm 'Scout' I Accelerator Cannon perfectly strikes XXXXXXX Station, wrecking for 799.2 damage.
and for blasters:
Your Neutron Blaster Cannon I perfectly strikes XXXXX, wrecking for 952.7 damage.
Now these are respectively with 3 and 2 damage mods, giving approx a rof of 6 seconds with top skills, and the mega had7 guns fitted and average survivability in both cases. The rail hit was done with plutonium ammo, blaster with AM.
Both setups ate thru a heavily armortanked apoc and a heavily shioedltanked scorp without too much problem except for what I think is the mega's only problem: cap.
Damage on the mega is fine, the problem is cap use.
When counting in lvl 5 related skills and a heavy damage setup with a high rof, 7 guns drain your cap on their own. Add to that one large repairer and you need severe recharge help thu rechargers, cap relays and injectors, making the 'gank' setup impossible when compared to apoc, raven or arma survivability in same cases.
So:
In any high-damage setup a heavy cap injector is more or less required if you want that setup to retain some survivability. And that severely limits its action radius.
Decrease cap use by 425mm rails and large sized blasters and it should be fine. Another option is increasing the mega's overall cap or cap recharge.
|

Stepping Razor
|
Posted - 2004.09.14 20:56:00 -
[55]
I sold one of my megathrons to buy an Apoc. The other Megathron is insured, but it is basically running a "novelty loadout" and isn't something I seriously use.
The 425 nerf, the Mega pulse boost, both happeneing at the same time, well that's a good part of it. And hey, throw in Radios my optimal for the mega pulses is 50 KM. Try that with Ion Cannons :/
The other part is powergrid. For pure power, I can fit 7 large guns on the Apoc, yet still have a very, very powerful armor tank underneath. Not possible with the Megathron.
MAYBE if the megathron got the same bonus as the Thorax, we might use them a bit more for blasters, but for the moment I don't see the point in flying one, especially with the neft to large drones making the 2500 drone space a bit of gravy.
BW Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
|

Stepping Razor
|
Posted - 2004.09.14 20:56:00 -
[56]
I sold one of my megathrons to buy an Apoc. The other Megathron is insured, but it is basically running a "novelty loadout" and isn't something I seriously use.
The 425 nerf, the Mega pulse boost, both happeneing at the same time, well that's a good part of it. And hey, throw in Radios my optimal for the mega pulses is 50 KM. Try that with Ion Cannons :/
The other part is powergrid. For pure power, I can fit 7 large guns on the Apoc, yet still have a very, very powerful armor tank underneath. Not possible with the Megathron.
MAYBE if the megathron got the same bonus as the Thorax, we might use them a bit more for blasters, but for the moment I don't see the point in flying one, especially with the neft to large drones making the 2500 drone space a bit of gravy.
BW Razor
Originally by: Bonaventure Phaidon CCP is the best at at least three things: 1. Really, really fun gameplay 2. Good forum presence 3. Inventing new and exciting ways to bring about in-game catacly
|

Marcus Aurelius
|
Posted - 2004.09.14 21:00:00 -
[57]
Thrid option:
half or divide by four the size of 800 charges.
|

Marcus Aurelius
|
Posted - 2004.09.14 21:00:00 -
[58]
Thrid option:
half or divide by four the size of 800 charges.
|

GsDaddy
|
Posted - 2004.09.15 01:47:00 -
[59]
Originally by: Marcus Aurelius When counting in lvl 5 related skills and a heavy damage setup with a high rof, 7 guns drain your cap on their own. Add to that one large repairer and you need severe recharge help thu rechargers, cap relays and injectors, making the 'gank' setup impossible when compared to apoc, raven or arma survivability in same cases.
So, what you're saying is that you want to run a damage-dealing setup with 7 hybrid turrets ALONG WITH an L repairer?
|

GsDaddy
|
Posted - 2004.09.15 01:47:00 -
[60]
Originally by: Marcus Aurelius When counting in lvl 5 related skills and a heavy damage setup with a high rof, 7 guns drain your cap on their own. Add to that one large repairer and you need severe recharge help thu rechargers, cap relays and injectors, making the 'gank' setup impossible when compared to apoc, raven or arma survivability in same cases.
So, what you're saying is that you want to run a damage-dealing setup with 7 hybrid turrets ALONG WITH an L repairer?
|
| |
|
| Pages: 1 [2] 3 :: one page |
| First page | Previous page | Next page | Last page |