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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.20 19:05:00 -
[31]
Originally by: Illectroculus Defined OK so it's a bannable offense to evade concord after attacking someone, what about evading them while you still have a General Criminal flag.
I mean I'm curious as to how many safe spots you'd need to jump through before your timer reset to zero, you could set up a load of spots on a single vector so you don't have to realign and just skip down them in sequence.
It's very simple: anything that causes you not to lose your ship as a result of an unsanctioned attack counts as an exploit. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Audri Fisher
Caldari VentureCorp Imperial Republic Of the North
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Posted - 2009.05.20 19:09:00 -
[32]
Originally by: DigitalCommunist CONCORD is there to exact punishment, not prevent PVP or provide protection. Thus, any circumvention of the punishment is going against game design even if it doesn't go against game mechanics.
The clause that any evasion is classified as an exploit is there to protect CCP against players finding new ways of doing it. CCP can't explicitly list in their TOS/EULA what you can and can't do, so consider this a 'catch all' filter.
Concord doesn't provide any real punishment though. I looked up the insurance company about a year and a half ago. They area division of concord. Next time I rob a liquere store, I should be be paid to go to jail.
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Faife
Federation of Freedom Fighters Aggression.
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Posted - 2009.05.20 19:19:00 -
[33]
"why is evading CONCORD bannable?" because CONCORD is a game mechanic and not an in-game entity
hth. --
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alle OfEVE
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Posted - 2009.05.20 19:37:00 -
[34]
Yeah... this exploit definition made the blackops even crappier, and i still want to gank someone and jump out with a highsec wormhole... just to see if "Using a wormhole to escape CONCORD" is an exploit too.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.20 19:42:00 -
[35]
Originally by: alle OfEVE Yeah... this exploit definition made the blackops even crappier, and i still want to gank someone and jump out with a highsec wormhole... just to see if "Using a wormhole to escape CONCORD" is an exploit too.
Of course it is. Again: anything that causes you not to lose your ship as a result of an unsanctioned attack counts as an exploit. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Jobby
Minmatar UNITED STAR SYNDICATE
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Posted - 2009.05.20 21:01:00 -
[36]
I saw a Concord over the weekend in New York.
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Jodphyre
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Posted - 2009.05.20 21:28:00 -
[37]
I don't think anyone has yet addressed my question: how is a player supposed to know that evading CONCORD is bannable?
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Cat o'Ninetails
Rancer Defence League
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Posted - 2009.05.20 21:40:00 -
[38]
Originally by: Jodphyre I don't think anyone has yet addressed my question: how is a player supposed to know that evading CONCORD is bannable?
From this page that says so. visit my blog for my adventures
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Jodphyre
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Posted - 2009.05.20 21:56:00 -
[39]
Edited by: Jodphyre on 20/05/2009 21:56:39 Thanks for the link. But as a newb, why would I have read that page? I'm sure the fact that evasion is bannable is probably all over the web, if you are looking for that inforamtion. But if performing a reasonable-seeming action like avoiding ship destruction is bannable, shouldn't there be something more substantial than a random web-page to warn new players?
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.20 21:59:00 -
[40]
Originally by: Jodphyre Thanks for the link. But as a newb, why would I have read that page? […] shouldn't there be something more substantial than a random web-page to warn new players?
It's the official documentation, not some "random web page", that's why.
In addition, the question is academic — by the time you'd have any chance of knowing enough mechanics to attempt an escape, and enough skills to do so, you'd know that tidbit anyway. ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Cat o'Ninetails
Rancer Defence League
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Posted - 2009.05.20 21:59:00 -
[41]
Originally by: Jodphyre Edited by: Jodphyre on 20/05/2009 21:56:39 Thanks for the link. But as a newb, why would I have read that page?
CCP can't read you the manual as a bed time story lol visit my blog for my adventures
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Tvaishk Suzuki
Long Night Industries
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Posted - 2009.05.20 22:19:00 -
[42]
Originally by: Jodphyre I don't think anyone has yet addressed my question: how is a player supposed to know that evading CONCORD is bannable?
Put it this way the effort you need to put into evading CONCORD is so much that you will inevitably run across the fact it is an exploit in your bid to find a way.
---
Lieutenant, Mixed Metaphor Appliance Man |

Illectroculus Defined
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Posted - 2009.05.20 22:27:00 -
[43]
Originally by: Tippia
Originally by: Illectroculus Defined OK so it's a bannable offense to evade concord after attacking someone, what about evading them while you still have a General Criminal flag.
It's very simple: anything that causes you not to lose your ship as a result of an unsanctioned attack counts as an exploit.
That doesn't answer my question since after losing your ship to concord you're still flagged for 15 minutes 1) trigger concord 2) lose ship, end up in pod 3) dock at station, get noob ship 4) Launch with Global Criminal Flag
Can you evade concord in your new noobship, having lost your previous one to the strong arm of the law.
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Jodphyre
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Posted - 2009.05.20 22:40:00 -
[44]
As far as I can find it, the info only exists in the Global Criminal Countdown article of the Knowledge Base, and the Aggression Timer article of the Evelopedia. Despite the fact that those are official documentation pages, that's still a pretty random place to hide a bannable action.
I try to avoid ticking off CONCORD, so I don't think I have to worry about it anyway, but I have to wonder if there are other hidden offences (I mean offences that seem like reasonable actions) that will call forth the ban hammer. Am I expected to read the entire knowledge base to find out?
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Adeline Grey
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Posted - 2009.05.20 22:44:00 -
[45]
Originally by: 5pinDizzy I've been playing for years and feel the same about it as you OP.
No matter all the same old excuses the regulars come up with, it's stupid that you have to literally sit on your hands and wait for concord to show up, because although although any likihood of evading them for very long is highly unlikely, the fact that you are threatened with a ban should you meet with any degree of success utterly bursts the bubble of the roleplaying criminal escaping from the cops.
It's CCP's facile way of dealing with their inferior coding abilities.
The illusion that you might've be able to escape but in actual fact you will always be killed instead would've been acceptable compromise. Just to give you something to do.
It's a linear thought train solely catering to the suicide gank crowd that would use all of their seconds blowing something up anyway.
This.
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nahtoh
Caldari Vanguard Frontiers Sc0rched Earth
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Posted - 2009.05.20 22:52:00 -
[46]
Originally by: Jodphyre I don't think anyone has yet addressed my question: how is a player supposed to know that evading CONCORD is bannable?
You would need to evade them first that would be harder then finding out its a expliot... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

nahtoh
Caldari Vanguard Frontiers Sc0rched Earth
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Posted - 2009.05.20 22:55:00 -
[47]
Originally by: Illectroculus Defined
Originally by: Tippia
Originally by: Illectroculus Defined OK so it's a bannable offense to evade concord after attacking someone, what about evading them while you still have a General Criminal flag.
It's very simple: anything that causes you not to lose your ship as a result of an unsanctioned attack counts as an exploit.
That doesn't answer my question since after losing your ship to concord you're still flagged for 15 minutes 1) trigger concord 2) lose ship, end up in pod 3) dock at station, get noob ship 4) Launch with Global Criminal Flag
Can you evade concord in your new noobship, having lost your previous one to the strong arm of the law.
But you already lost the ship...so i doubt that would be a exploit, but good luck getting away in a noob ship...
Intresting question though... ========= "I am not saying there should be capital punishment for stupidity, but why can`t we just take the safety labels off everything and let the problem fix its self |

WTFAMILOOKINGAT
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Posted - 2009.05.20 23:24:00 -
[48]
Weren't you able to get away from Concord when EvE was first released? What happned to that, what made it change?
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Washell Olivaw
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Posted - 2009.05.20 23:28:00 -
[49]
Originally by: Jodphyre I try to avoid ticking off CONCORD, so I don't think I have to worry about it anyway, but I have to wonder if there are other hidden offences (I mean offences that seem like reasonable actions) that will call forth the ban hammer. Am I expected to read the entire knowledge base to find out?
In spite of the lack of direct interest in avoiding Concord, you still managed to learn that avoiding them is an exploit. It's also often asked/mentioned in the help channel so it does get around.
Second, while it may seem a reasonable action, all the obvious options of evading Concord have long been boarded up by CCP. In order to evade them these days you will need to do an indepth study of concord, timers and other game mechanics. Making it impossible to not learn of the exploit status.
Third, people like to call it a bannable offense but technically it's an exploit. If you evade concord, or do another exploit which seems a reasonable action to you, odds are you'll be reported. Barring heavy use of said exploit you're more likely to receive a warning or a temp ban rather than being permanently banned on a first offence.
Originally by: Signature Everybody has a photographic memory, some people just don't have film.
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Eventy One
Magellan Exploration and Survey
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Posted - 2009.05.20 23:31:00 -
[50]
What you suggest is very practical, and I assume doable from a technical point of view .. but ..
Giving CONCORD such in-explicable technology would through off a number of things.
Such technology would beg an explanation, given CONCORD is made up of empire factions - how does CONCORD get such technology when the empire factions don't? Worse, how does empire get such technology when the Sleepers and the Jove don't?
Some who play this game enjoy the almost believable reality, a consistent back story and etc.
So making CONCORD go through the motions of doing damage to an aggressor not only contributes to a belief in the reality of EVE as a virtual place, but it is also in-line with the backstory.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.20 23:46:00 -
[51]
Edited by: Blane Xero on 20/05/2009 23:48:07 Edited by: Blane Xero on 20/05/2009 23:47:46 Watch This.
Also sorry about the choice of host site, but the one on youtube has been blocked to the UK [WHAT THE ****]
For a bit of backround; Zombies were a group who smartbombed one of the "Old" trading hubs (Yulai) which is also CONCORDS HQ System. They used RR gangs to keep the smartbomb ship alive. ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |

Drakoulia
Caldari The Night Corporation
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Posted - 2009.05.20 23:52:00 -
[52]
Wormholes are an easy way to evade concord, without studing mechanics. Might even try undocking with gcc(after exploding) and going to one to see if I can make it. ---
Originally by: The Mittani Don't touch that! Don't open the refrigerator! The spy is in the refrigerator!
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.20 23:54:00 -
[53]
Originally by: Drakoulia Wormholes are an easy way to evade concord.
Please. Do your research and realise wormholes give you a big ass NO when you try jumping through with concord on your ass  ___________________________________________ Haruhiist since December 2008
^Third Times a Charm^ |

Banana Torres
The Green Banana Corporation
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Posted - 2009.05.21 00:47:00 -
[54]
Originally by: WTFAMILOOKINGAT Weren't you able to get away from Concord when EvE was first released? What happned to that, what made it change?
MOo and Zombies.
Some players need the boundaries of what they can and cannot do set by the game mechanics.
Most people would not gank newbies in newbie systems. But there are some people who get their kicks from doing just that. So as time has gone on the rules about what is allowed in high sec has become more restrictive.
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Tippia
Raddick Explorations Intrepid Crossing
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Posted - 2009.05.21 07:16:00 -
[55]
Originally by: Illectroculus Defined 1) trigger concord 2) lose ship, end up in pod 3) dock at station, get noob ship 4) Launch with Global Criminal Flag
5) Instapop from sentry guns. 6) Dock back up. 7) Wait for GCC to end. 8) Undock in noobship. 9) Instapop from sentry guns…
 ——— “If you're not willing to fight for what you have in ≡v≡… you don't deserve it, and you will lose it.” — Karath Piki |

Reven Cordelle
Caldari Yamainu-Mirai Heavy Industries
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Posted - 2009.05.21 08:15:00 -
[56]
To keep the fear, and let people know when something bad has gone down due to a cloud of CONCORD ships.
For Cat, who said it was for immersion. Immersion? Haha - EVE is the most unimmersive space game I've ever played. Mainly because the user input is substantially minimal 90% of the time.
I personally think it should be hard, but not impossible to escape CONCORD - at least then you could have true pirates messing with the police... instead, you do something wrong - you're jammed and instapopped. Usually before your client can even register what happens. Cheap, tacky and incredibly boring.
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Ptarmigent
Minmatar
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Posted - 2009.05.21 09:59:00 -
[57]
I think it'd add a new and exciting dynamic if the Concord reponse was dynamically proportional, with an microscopic chance of not being applied at all. For example, If I was to attack a -4.9 security player in a 0.5 system, It'd be awesome if Concord either didn't bother to show, or just arrived after a long delay and just disable your ship without destroying it, just to keep the peace, so to speak!
I honestly believe it would closer the the Sandbox idea, after-all; not every crime in real-life is punished or indeed caught, and anyone who believes that police response isn't biased on the type of person the crime is committed against, is a touch deluded 
I understand and applaud the idea of keeping rookies safe, but EVEs biggest strength is its mature system of risk vs. reward! When we remember we are all mad, the mysteries disappear and life stands explained. |

Suey Syder
Alpha Lima Tango INC.
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Posted - 2009.05.21 10:15:00 -
[58]
Edited by: Suey Syder on 21/05/2009 10:15:40
Originally by: Blane Xero Please. Do your research and realise wormholes give you a big ass NO when you try jumping through with concord on your ass
So wormholes are sentient enough to decline someone with a gcc in hisec? Kinda like pulsars having moral objections to eating animals or supernovae frowning on spouse abuse.
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CommmanderInChief
Comply Or Die
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Posted - 2009.05.21 11:53:00 -
[59]
Originally by: Cat o'Ninetails Hi cat here
CONCORD exist because of immersion. Also, they respond differently in different security systems.
It is bannable because CCP said evasion is an exploit, published exploits are not allowed.
CCP fix the damn mechanics then!! Jeezz banable offence wtf...
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Some Advisor
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Posted - 2009.05.21 12:53:00 -
[60]
Originally by: Tippia
Originally by: Illectroculus Defined 1) trigger concord 2) lose ship, end up in pod 3) dock at station, get noob ship 4) Launch with Global Criminal Flag
5) Instapop from sentry guns. 6) Dock back up. 7) Wait for GCC to end. 8) Undock in noobship. 9) Instapop from sentry gunsą

ehehehehehehehe :P 
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