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Siroc
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Posted - 2004.09.10 16:19:00 -
[1]
wicked ship. and it looks great, in techno-horror sort of way. By far my favorite Cruiser at the moment, can take it up to 1.3k/s with mwd, hits hard from 30-50k range with 4 720s and if i realy need a push that damage more I can even activate one of its heavy launchers (second is assult with defenders and lights for intercepters). Not RCU2 are used yet. Once they are in, damage mod will make it even more fun :)
PS. 492.5 damage in wreak against RAT cruiser yesterday! From 25k with fusion. That was sweet. Too bad it happens so rare.
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Siroc
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Posted - 2004.09.10 16:19:00 -
[2]
wicked ship. and it looks great, in techno-horror sort of way. By far my favorite Cruiser at the moment, can take it up to 1.3k/s with mwd, hits hard from 30-50k range with 4 720s and if i realy need a push that damage more I can even activate one of its heavy launchers (second is assult with defenders and lights for intercepters). Not RCU2 are used yet. Once they are in, damage mod will make it even more fun :)
PS. 492.5 damage in wreak against RAT cruiser yesterday! From 25k with fusion. That was sweet. Too bad it happens so rare.
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Siroc
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Posted - 2004.09.10 19:41:00 -
[3]
Edited by: Siroc on 10/09/2004 19:43:28 ActiveX, isn't Rupture 3rd fastest cruiser in the game? :) It slow by minmatar standarts, but any other race cruiser is crawling in comparison to Rupture. it is quite light as well. So if you stick MWD on it, you get a great results.
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Siroc
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Posted - 2004.09.10 19:41:00 -
[4]
Edited by: Siroc on 10/09/2004 19:43:28 ActiveX, isn't Rupture 3rd fastest cruiser in the game? :) It slow by minmatar standarts, but any other race cruiser is crawling in comparison to Rupture. it is quite light as well. So if you stick MWD on it, you get a great results.
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Siroc
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Posted - 2004.09.10 21:01:00 -
[5]
Edited by: Siroc on 10/09/2004 21:40:09 You can't just look at the base speed and can't realy compare Omen and Rupture, because one is tier 2 and another is tier 3 cruiser. Correct comparison would be Maller and Rupture. Again not much difference in base speed, but mass is also very different. With single MWD and no overdrives, maller will not go over 1k/s unless you have some crazy nav skills. Rupture can easily go 1.3k/s. Its a big difference, around 1/3?
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Siroc
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Posted - 2004.09.10 21:01:00 -
[6]
Edited by: Siroc on 10/09/2004 21:40:09 You can't just look at the base speed and can't realy compare Omen and Rupture, because one is tier 2 and another is tier 3 cruiser. Correct comparison would be Maller and Rupture. Again not much difference in base speed, but mass is also very different. With single MWD and no overdrives, maller will not go over 1k/s unless you have some crazy nav skills. Rupture can easily go 1.3k/s. Its a big difference, around 1/3?
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Siroc
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Posted - 2004.09.13 15:35:00 -
[7]
Originally by: Sharkey Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
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Siroc
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Posted - 2004.09.13 15:35:00 -
[8]
Originally by: Sharkey Aye, the Rupture's a great cruiser. Very sturdy, but can move pretty fast with a MWD fitted . I personally find it to be a difficult ship to fit out well though without having very high skills in the relevant areas (or maybe I'm just too fussy with it).
I've used it very successfully in level 3 agent missions with the following setup:
High;
3x 280mm Howies (EMP ammo works well up to about 10km, nuclear will see you from 10km out to about 20km, possibly further (sharpshooter 2 trained)).
2x Heavy Launchers.
1x Assault Launcher armed with defenders.
Mid;
1x 10mn MWD
2x Cap Rechargers
Low;
1x Med. Armour Repairer.
1x 1600mm rolled armour plating.
Fill the remaining 3 low slots with however many PDU's, RCU's and Cap Relays you need. Weapon mods could also go here.
I saw the idea on another post here somewhere I think, but with almost BS level armour you can just float around picking up cans whilst your guns, missiles and drones do the killing.
Gonna give the Bellicose a whirl though at some point after training Sharpshooter a little more. I reckon with 720mm Howies, long range ammo and the Bellicose's range bonus I should be able to pick the rats off from pretty far away .
Why use 2 heavy launchers when your main weapons only give you 10-20k range? Get 2 assult launchers and you can probably free up one of the low slots used by RCU and stick damage mod there or capacitor relay unit to improve recharge so you run repairer more.
Have you tried to tank against multiple cruiser spawns like in most level 3 missions?
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Siroc
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Posted - 2004.09.13 17:58:00 -
[9]
i think everybody who is complaining about how Rupture looks seen too many star treck movies with symetrical horisontaly laid out ships. Come on, it is not race car, it does not have to be sleek, or look like one. There is no air resistance in the space, ship can be laid out horisontaly or verticaly and it will work just as well. It has very unique, very minmatar look in my eyes and I like it.
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Siroc
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Posted - 2004.09.13 17:58:00 -
[10]
i think everybody who is complaining about how Rupture looks seen too many star treck movies with symetrical horisontaly laid out ships. Come on, it is not race car, it does not have to be sleek, or look like one. There is no air resistance in the space, ship can be laid out horisontaly or verticaly and it will work just as well. It has very unique, very minmatar look in my eyes and I like it.
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Siroc
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Posted - 2004.09.16 16:12:00 -
[11]
Originally by: Imhotep Khem I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips!
Armor tanking means having armor repairer on the ship instead of shield booster. It has pretty high demands on ship's powergrid, so people do not use it on long range setups (long range guns take too much powergrid as it is). In close range, it works great. Slap in armor repairer (tech 2 preferably if you planning to tank against level 3 missions), get couple hardeners and you are done. Train mechanic skill tree up to level 4 at least.
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Siroc
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Posted - 2004.09.16 16:12:00 -
[12]
Originally by: Imhotep Khem I have engineering 4 and electronics 5 and a mix of 3-4 level engineering and electronics skills.
Medium slots:
Right now in my medium slots I have this
Medium Shield booster Shield boost Amplifier MWD
low slots: ballistic control tracking and damage mods
I find in pvp its nice to add a medium armor repairer in the low slot. But that would make me both shield and armor tanknig right? with both a shield boost amplifier and an armor repairer?? Is this wrong? The shield boost amplifier seems to be much more hitpoint efficient with the 30% boost. Im kind of riding the fence as I don't understand why armor tanking is better than shield tanking. Plus I'm a little jittery when I see my shields are gone :P
Maybe I need a lesson in armor tanking. Do I remove the shield boost as well as the shield boost amplifier? and then add some shield relays or something!?
Thanks for the tips!
Armor tanking means having armor repairer on the ship instead of shield booster. It has pretty high demands on ship's powergrid, so people do not use it on long range setups (long range guns take too much powergrid as it is). In close range, it works great. Slap in armor repairer (tech 2 preferably if you planning to tank against level 3 missions), get couple hardeners and you are done. Train mechanic skill tree up to level 4 at least.
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Siroc
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Posted - 2004.09.17 20:24:00 -
[13]
i am not very big on close range, tried couple times and saw that it is definately doable but just not my cup of tea, but I am sure other people can answer that. Passive are good, but because active ones are much more effective, they are more popular from what i had seen. Rupture does not have too much capacitor though to run them, so it is hard to say. I tried to go 1600mm armor way with no hardeners and with few capacitor relays to allow me to tank longer and it worked pretty well (3k armor), i almost cleared out blockade mission, lost ship to my own mistake though. My mechanic skills crappy though. Can't even use tech 2 repairer yet. I will give it a try again once I get them higher.
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Siroc
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Posted - 2004.09.17 20:24:00 -
[14]
i am not very big on close range, tried couple times and saw that it is definately doable but just not my cup of tea, but I am sure other people can answer that. Passive are good, but because active ones are much more effective, they are more popular from what i had seen. Rupture does not have too much capacitor though to run them, so it is hard to say. I tried to go 1600mm armor way with no hardeners and with few capacitor relays to allow me to tank longer and it worked pretty well (3k armor), i almost cleared out blockade mission, lost ship to my own mistake though. My mechanic skills crappy though. Can't even use tech 2 repairer yet. I will give it a try again once I get them higher.
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Siroc
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Posted - 2004.09.22 18:27:00 -
[15]
Zatuko, I realy realy doubt your blasterax would ever get anywhere close to optimal range to my Rupture :) If it did, it would be nearly out of cap because you would have to use dual booster setup. I do not know why people so hyped up about blasteraxes... they are nice ships, but against fast minmatar ships like RUPTURE *makes proud face* (1.3k speed with nav level 4 and accell control level 4), I think it would have a problem.
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Siroc
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Posted - 2004.09.22 18:27:00 -
[16]
Zatuko, I realy realy doubt your blasterax would ever get anywhere close to optimal range to my Rupture :) If it did, it would be nearly out of cap because you would have to use dual booster setup. I do not know why people so hyped up about blasteraxes... they are nice ships, but against fast minmatar ships like RUPTURE *makes proud face* (1.3k speed with nav level 4 and accell control level 4), I think it would have a problem.
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Siroc
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Posted - 2004.09.22 21:13:00 -
[17]
lol, Zatuko, is that invitation? :)
I am not big fun of PVP. But here is a theory. my Rupture setup can nearly sustain MWD going 1.3k/s (i can travel over 300k on full charge of capacitor, after which I have to start slowing down to bursts which means I am moving around 600-1k/s. So unless you can sustain your 1k/s speed indefinately, you will have no chance catching me. (and thats with targeting computer fitted, if I slap cap recharger, it can sustain it even longer). Now, if you can. My optimal anywhere between 60k and 20k (depending on ammo) so while you trying to catch me you will have to run repair as you will get hit with 4 720mm and 1 heavy missle launcher and 1 assult launcher. Of cause it is not comparable damage as Thorax can do, but I would say around 300-400 damage every 10 sec or so easy depending on ammo and distance...etc. That means that your shields will be gone in 30 sec of chase for example.
This is more of a curiocity post, i would like you to explain how thorax can kill a MWDing Rupture. I can only think of 1 case, if pilot in the Rupture makes a mistake to get into webber range.
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Siroc
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Posted - 2004.09.22 21:13:00 -
[18]
lol, Zatuko, is that invitation? :)
I am not big fun of PVP. But here is a theory. my Rupture setup can nearly sustain MWD going 1.3k/s (i can travel over 300k on full charge of capacitor, after which I have to start slowing down to bursts which means I am moving around 600-1k/s. So unless you can sustain your 1k/s speed indefinately, you will have no chance catching me. (and thats with targeting computer fitted, if I slap cap recharger, it can sustain it even longer). Now, if you can. My optimal anywhere between 60k and 20k (depending on ammo) so while you trying to catch me you will have to run repair as you will get hit with 4 720mm and 1 heavy missle launcher and 1 assult launcher. Of cause it is not comparable damage as Thorax can do, but I would say around 300-400 damage every 10 sec or so easy depending on ammo and distance...etc. That means that your shields will be gone in 30 sec of chase for example.
This is more of a curiocity post, i would like you to explain how thorax can kill a MWDing Rupture. I can only think of 1 case, if pilot in the Rupture makes a mistake to get into webber range.
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Siroc
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Posted - 2004.09.23 14:42:00 -
[19]
Xziled, i said i am not big on PVP, its only a theory. Also, my setup is geared towards NPC so i would have no way to prevent you from warping out so no, find someone else to chase around.
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Siroc
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Posted - 2004.09.23 14:42:00 -
[20]
Xziled, i said i am not big on PVP, its only a theory. Also, my setup is geared towards NPC so i would have no way to prevent you from warping out so no, find someone else to chase around.
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Siroc
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Posted - 2004.09.23 19:56:00 -
[21]
lol...Xziled...the close range terror!!! :)
Come on man, i told you already, you would never catch me. I doubt I can kill you simply because I have no real PvP expirience although I am sure there are people who can kill Thorax in Rupture. I do have plenty of running expirience though and I had few blasteraxes chase me so back to argument, no way you can catch a Rupture. Thorax is simply slower heavier ship with very simular slot config. Of cause you can stick dual MWD on it, but then so can Rupture. Peace...
Siroc out.
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Siroc
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Posted - 2004.09.23 19:56:00 -
[22]
lol...Xziled...the close range terror!!! :)
Come on man, i told you already, you would never catch me. I doubt I can kill you simply because I have no real PvP expirience although I am sure there are people who can kill Thorax in Rupture. I do have plenty of running expirience though and I had few blasteraxes chase me so back to argument, no way you can catch a Rupture. Thorax is simply slower heavier ship with very simular slot config. Of cause you can stick dual MWD on it, but then so can Rupture. Peace...
Siroc out.
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Siroc
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Posted - 2004.09.24 15:47:00 -
[23]
Xziled, learn to read, where exactly did you see me talking about me winning?
Nieda, how do you deal with NPC intercepters in your setup? I usialy keep missles mostly for them, although I do add few thunderbolts to the damage when I am breaking shielding of the enemies. You right though, I am also starting to wonder if slapping couple assults instead of heavies and getting extra targeting enhencer or damage mod could be better though.
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Siroc
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Posted - 2004.09.24 15:47:00 -
[24]
Xziled, learn to read, where exactly did you see me talking about me winning?
Nieda, how do you deal with NPC intercepters in your setup? I usialy keep missles mostly for them, although I do add few thunderbolts to the damage when I am breaking shielding of the enemies. You right though, I am also starting to wonder if slapping couple assults instead of heavies and getting extra targeting enhencer or damage mod could be better though.
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Siroc
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Posted - 2004.09.24 17:57:00 -
[25]
Imhotep Khem
removal 2 of them was well worth it, i would not be surprised (current config: 4 720s, 1 heavy with thunders, 1 assult with defenders). With right skills, 2 volley of shots from 4 720mm take care of most of frigates, which is 20 sec (10sec delay). It much faster then to do it with missles. I will test it today actualy (at work now), but if I can get lower delay and higher damage on those 4 guns, it might just be worth it. One thing sucks is loosing 2 high slots because in this sort of config, there would be no need for any launchers. By the way, can cloaking devices be used on cruisers?
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Siroc
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Posted - 2004.09.24 17:57:00 -
[26]
Imhotep Khem
removal 2 of them was well worth it, i would not be surprised (current config: 4 720s, 1 heavy with thunders, 1 assult with defenders). With right skills, 2 volley of shots from 4 720mm take care of most of frigates, which is 20 sec (10sec delay). It much faster then to do it with missles. I will test it today actualy (at work now), but if I can get lower delay and higher damage on those 4 guns, it might just be worth it. One thing sucks is loosing 2 high slots because in this sort of config, there would be no need for any launchers. By the way, can cloaking devices be used on cruisers?
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Siroc
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Posted - 2004.09.27 20:25:00 -
[27]
Edited by: Siroc on 27/09/2004 20:27:12 i had killed all the way up to 110k without too many problems with 4 of them and 1 heavy launcher, but I think that if I could stick some extra mod into the picture, it would make up for lack of that damage from missles. With all resistances, its damage is not that high against biger rats.
Nieda, what exactly is yours setup? Even without missles, i can't get rid of any RCUs. Missles do not realy take that much power grid.
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Siroc
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Posted - 2004.09.27 20:25:00 -
[28]
Edited by: Siroc on 27/09/2004 20:27:12 i had killed all the way up to 110k without too many problems with 4 of them and 1 heavy launcher, but I think that if I could stick some extra mod into the picture, it would make up for lack of that damage from missles. With all resistances, its damage is not that high against biger rats.
Nieda, what exactly is yours setup? Even without missles, i can't get rid of any RCUs. Missles do not realy take that much power grid.
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Siroc
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Posted - 2004.09.28 21:38:00 -
[29]
lol, you can trust Weirda to come up with some crazy way to blow up someone. I was surprized only up to the point I had read the winner's name. :)
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Siroc
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Posted - 2004.09.28 21:38:00 -
[30]
lol, you can trust Weirda to come up with some crazy way to blow up someone. I was surprized only up to the point I had read the winner's name. :)
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Siroc
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Posted - 2004.09.30 20:58:00 -
[31]
bump -:)
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Siroc
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Posted - 2004.09.30 20:58:00 -
[32]
bump -:)
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Siroc
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Posted - 2004.10.01 14:43:00 -
[33]
Smolder009, I love my long range setup as well, but in my post I was talking about someone elses short range setup. Makes no sense when I see people who put heavy launchers on short range setups. I think rocket launchers or assalts do much better job in that case and leave more room for other toys.
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Siroc
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Posted - 2004.10.01 14:43:00 -
[34]
Smolder009, I love my long range setup as well, but in my post I was talking about someone elses short range setup. Makes no sense when I see people who put heavy launchers on short range setups. I think rocket launchers or assalts do much better job in that case and leave more room for other toys.
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Siroc
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Posted - 2004.10.01 20:47:00 -
[35]
I am pretty much clueless about PvP at the moment, I can probably write a book on rat hunting though :) So I can not say anything about PvP. For rat hunting, I find Stabber is much more fun in close setup config. It actualy outruns heavy missles from their cruisers, and it only has 1 weapon based bonus so it is not too bad to stick some better tracking guns then projectiles.
Try it. Orbiting at 1.5k/s around (insert your prey here) and slapping him silly with lasers (for tracking) and rocket launchers is a quite an expirience. Feels like flying oversized ultra cool looking frigate :) I tried as far as Arch Angel Legionere (bad spelling). And at that speed nothing can touch you realy (no missles no guns). Small tech 2 armor repair can tank damage at this speed easy. I am using 100ab there though.
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Siroc
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Posted - 2004.10.01 20:47:00 -
[36]
I am pretty much clueless about PvP at the moment, I can probably write a book on rat hunting though :) So I can not say anything about PvP. For rat hunting, I find Stabber is much more fun in close setup config. It actualy outruns heavy missles from their cruisers, and it only has 1 weapon based bonus so it is not too bad to stick some better tracking guns then projectiles.
Try it. Orbiting at 1.5k/s around (insert your prey here) and slapping him silly with lasers (for tracking) and rocket launchers is a quite an expirience. Feels like flying oversized ultra cool looking frigate :) I tried as far as Arch Angel Legionere (bad spelling). And at that speed nothing can touch you realy (no missles no guns). Small tech 2 armor repair can tank damage at this speed easy. I am using 100ab there though.
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Siroc
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Posted - 2004.10.04 16:04:00 -
[37]
Edited by: Siroc on 04/10/2004 16:14:29 My Stabber's setup is not realy dual MWD one. A single 100AB ised there to conserve energy and give me ability to go at high speed non stop. I find that stabber just does not have enough capacitor/lows to give him enough charge to run 10MWD for any reasonable time.
The only downside of it is that you can't realy use cruiser guns (not enough PG), but you would not realy want to because they do not track fast enough at that speed anyway. So frigate guns that is.
I do not remember details, search for my post on "Screaming Stabber", I did post it once there.
Admiral, that rupture setup seems pretty good. Can you take a battleship with it?
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Siroc
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Posted - 2004.10.04 16:04:00 -
[38]
Edited by: Siroc on 04/10/2004 16:14:29 My Stabber's setup is not realy dual MWD one. A single 100AB ised there to conserve energy and give me ability to go at high speed non stop. I find that stabber just does not have enough capacitor/lows to give him enough charge to run 10MWD for any reasonable time.
The only downside of it is that you can't realy use cruiser guns (not enough PG), but you would not realy want to because they do not track fast enough at that speed anyway. So frigate guns that is.
I do not remember details, search for my post on "Screaming Stabber", I did post it once there.
Admiral, that rupture setup seems pretty good. Can you take a battleship with it?
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