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Caldorous
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Posted - 2004.09.09 15:25:00 -
[31]
Originally by: Cen Varis
selling ships with pre-equipped setups makes it more interesting.
yes and gives more place to scam...
If it is going to be a fitting time, it must be calculated with EXTREMELY caution because a change and it will wipe out more ppl than u can imagine -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Caldorous
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Posted - 2004.09.09 15:25:00 -
[32]
Originally by: Cen Varis
selling ships with pre-equipped setups makes it more interesting.
yes and gives more place to scam...
If it is going to be a fitting time, it must be calculated with EXTREMELY caution because a change and it will wipe out more ppl than u can imagine -----------------------------
2005.03.13 01:11:29combatYour 350mm Railgun I perfectly strikes Asteroid (Veldspar), wrecking for 0.0 damage.
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Drair Malone
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Posted - 2004.09.09 19:16:00 -
[33]
Stupid idea. I only use a Thorax, and I constantly refit it for quick travel or mining. If members of my corp want me to come mine in a far off system with them, I fit for travel so I can get there in time to actually mine with them. If this idea was in, my corp would need time machines to tell eachother about spontaneous mining ops, and as we all know, time machines don't exist. ---------------------- Drair Malone
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Drair Malone
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Posted - 2004.09.09 19:16:00 -
[34]
Stupid idea. I only use a Thorax, and I constantly refit it for quick travel or mining. If members of my corp want me to come mine in a far off system with them, I fit for travel so I can get there in time to actually mine with them. If this idea was in, my corp would need time machines to tell eachother about spontaneous mining ops, and as we all know, time machines don't exist. ---------------------- Drair Malone
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Danton Marcellus
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Posted - 2004.09.09 20:02:00 -
[35]
Edited by: Danton Marcellus on 09/09/2004 20:03:59 As should 'complete' repairs, this would encourage heavy PvP corporations/individuals to keep hangars stocked with ships.
Hotfixes should still be possible with the repair modules but not to an optimal state.
Convert Stations
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Danton Marcellus
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Posted - 2004.09.09 20:02:00 -
[36]
Edited by: Danton Marcellus on 09/09/2004 20:03:59 As should 'complete' repairs, this would encourage heavy PvP corporations/individuals to keep hangars stocked with ships.
Hotfixes should still be possible with the repair modules but not to an optimal state.
Convert Stations
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Noriath
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Posted - 2004.09.09 20:23:00 -
[37]
Edited by: Noriath on 09/09/2004 20:24:51 Ok, the time factor would definatly do some good, that being that alround ships would become much more atractive again, right now you just equip your boat for whatever you are going to do in the next 5 minuites and then you just swich it around again to whatever you are doing next.
Still, a bad idea, the problem that there is never a reason not to optimize your ship exclusively for one single task can be resolved in a number of ways that don't involve waiting for stuff. God knows we are all sick of waiting for stuff in Eve... :D
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Noriath
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Posted - 2004.09.09 20:23:00 -
[38]
Edited by: Noriath on 09/09/2004 20:24:51 Ok, the time factor would definatly do some good, that being that alround ships would become much more atractive again, right now you just equip your boat for whatever you are going to do in the next 5 minuites and then you just swich it around again to whatever you are doing next.
Still, a bad idea, the problem that there is never a reason not to optimize your ship exclusively for one single task can be resolved in a number of ways that don't involve waiting for stuff. God knows we are all sick of waiting for stuff in Eve... :D
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Steven Dynahir
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Posted - 2004.09.10 10:28:00 -
[39]
Quote: Hotfixes should still be possible with the repair modules but not to an optimal state.
This should be done by adding mineral requirements to repairs. So armour/structure repairers would need minerals/equipment in cargo hold in order to repair the damage.
Say that you blow a "phase sifting amplifier relay" from your stucture, then you need that equipment to fix it. If you don't have one, your structure repairs end there.
Maybe 15 different items for structure, and 5 items for armour. Something like
- Armour repair plate - Armour connector - Welding plate - Copper paste - ect..
SigPl/HQ&Log Coy/MNB(C)/KFOR |

Steven Dynahir
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Posted - 2004.09.10 10:28:00 -
[40]
Quote: Hotfixes should still be possible with the repair modules but not to an optimal state.
This should be done by adding mineral requirements to repairs. So armour/structure repairers would need minerals/equipment in cargo hold in order to repair the damage.
Say that you blow a "phase sifting amplifier relay" from your stucture, then you need that equipment to fix it. If you don't have one, your structure repairs end there.
Maybe 15 different items for structure, and 5 items for armour. Something like
- Armour repair plate - Armour connector - Welding plate - Copper paste - ect..
SigPl/HQ&Log Coy/MNB(C)/KFOR |

Ben Zarba
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Posted - 2005.01.17 16:59:00 -
[41]
Originally by: Alena Sparta Ship refitting should be less plug-n-play, to give it strategic weight.
Absolutely no way I agree with this.
If I had my way I would get rid of all pointless delays in this game not add more. Why do we have to wait after docking before swapping ships. Why do we have to wait after leaving a station before we can re-dock. These are all pointless delays added to make the game less fun to play. Its a game, its meant to be FUN.
Ben
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ArcticFox
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Posted - 2005.01.17 17:20:00 -
[42]
Edited by: ArcticFox on 17/01/2005 17:21:22 I'm afraid I have to say taking it to the full length of realism is not viable for MMORPGs, and this is crossing way over into the border of insanity. Right now I have tons of time, but in a month or two I'll be back from vacation and have hardly any time for Eve. If I log in and feel like a spot of hunting but find the only battleship I can afford is still fit for mining and I only have a couple hours out of the next few days to play I'm gonna be ****ed.
I haven't ever really said this before in one of these suggestion threads because I like this game enough that I can handle a lot of changes, but if this went through I would have to quit. This is not some stupid threat, it's a statement of fact. Eve does not need more timesinks.
EDIT: I can concede a ship fitting time of a few minutes (not per module, overall), that would make sense withing the game. But days? Honestly? You really want that kind of drastic change? ----------------------------------
"There's no +6 Sword of WTFPWN in Eve." - Er... Some person on the forum... |
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