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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2009.05.22 20:12:00 -
[31]
Edited by: Etho Demerzel on 22/05/2009 20:12:37 There is no possible justification for smartbombs to nullify 100% of a phoenix damage against their intended targets (capitals) while NOTHING does the same to the other dread's weapon systems.
If speed tanking shoudl work against capitals is argueable, if smartbombs should destroy them is NOT. The way things are now is the way it should be.
Nothing to fix here, move around. =====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Rip Striker
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Posted - 2009.05.22 20:38:00 -
[32]
Nerf the disco pansies in EVE.
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JonnyKay
Gallente Federation of Freedom Fighters Aggression.
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Posted - 2009.05.22 20:55:00 -
[33]
This thread proves once again that no matter what gets changed there's always people somewhere calling for it to be nerfed back down again...
Missiles are underpowered in general because they're the only weapon system where their damage can be directly reduced from using other weapons against them..
Citadel torps moved far too slow originally for them to be effective at range, it's even worse that the missiles could be easily shot down using smartbombs negating a large portion of the caldari dread's damage.
It may have been an unintended result from the citadel velocity buff, but it's VERY welcome.
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Sidus Isaacs
Gallente
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Posted - 2009.05.22 21:19:00 -
[34]
Originally by: JonnyKay This thread proves once again that no matter what gets changed there's always people somewhere calling for it to be nerfed back down again...
Missiles are underpowered in general because they're the only weapon system where their damage can be directly reduced from using other weapons against them..
Citadel torps moved far too slow originally for them to be effective at range, it's even worse that the missiles could be easily shot down using smartbombs negating a large portion of the caldari dread's damage.
It may have been an unintended result from the citadel velocity buff, but it's VERY welcome.
This.
I just hope they manage to buff the explosion velocity soon as well.
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http://desusig.crumplecorn.com/sigs.html |

AnzacPaul
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Posted - 2009.05.24 07:59:00 -
[35]
why do people always manage to whinge when the one underpowered pvp race in the game, actually gets a buff which gives it a little nudge in the right direction. Leave citadel torps alone, or allow smartbombs to nullify all weapons, oh but wait that wouldnt be fair, cause then your race would get nerfed too. 
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Hexor V
I.M.M
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Posted - 2009.05.24 10:33:00 -
[36]
Allow me to be as productive as the previous post yapping about races.
BOOST FALCON BOOST FALCON BOOST FALCON BOOST FALCON BOOST FALCON
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Yakia TovilToba
Halliburton Inc.
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Posted - 2009.05.24 15:27:00 -
[37]
Edited by: Yakia TovilToba on 24/05/2009 15:31:15
Originally by: Sokratesz
Previously, a ship equipped with multiple smartbombs (3-6 depending on meta level) could destroy citadel torpedoes flying through its sphere of influence.
Unintended imbalance !
Quote:
However with the changes the missiles spend far less time in this sphere and thus have become near invincible to smartbombs.
I don't think they will become near invicible, therefore there is still the imbalance, but only a little reduced.
Quote: An overlooked consequence it seems, a very easy fix would be reducing the missiles hit points by 50 - 66%. This would bring the balance between smartbombs and missiles back to where we were pre-patch.
No, that's a stupid proposal, you ask to get the imbalance back to red level. As someone mentioned above, tracking disruptors don't work for other dreads in siege, their charges aren't killed by smartbombs, for being balanced citadel torpedos shouldn't be killed by smartbombs at all. This should be introduced asap.
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.05.24 15:32:00 -
[38]
Thanks to the post above me for making me blind. ___________________________________________ Haruhiist since December 2008
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Mag's
the united Negative Ten.
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Posted - 2009.05.24 15:35:00 -
[39]
Originally by: Blane Xero Thanks to the post above me for making me blind.
The blue did it for me.
As far as the OP, I personally think it's a good change.
Regards Mag |

Melissa Sparks
Amphysvena
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Posted - 2009.08.14 05:44:00 -
[40]
Originally by: Sokratesz Edited by: Sokratesz on 21/05/2009 15:53:56
Citadel torpedo velocity has been buffed massively. New = 2750 before skills, 4125 after. Old was less than half that.
Flight duration has been decreased, maximum effective range remained almost the same. Nothing spectacular here, however, they are now almost invulnerable to smartbombs, because as far as I can gather, their hitpoints remained the same as well.
Previously, a ship equipped with multiple smartbombs (3-6 depending on meta level) could destroy citadel torpedoes flying through its sphere of influence. However with the changes the missiles spend far less time in this sphere and thus have become near invincible to smartbombs.
An overlooked consequence it seems, a very easy fix would be reducing the missiles hit points by 50 - 66%. This would bring the balance between smartbombs and missiles back to where we were pre-patch.
- Sok.
So you basically want Citadel Torpedoes to be more useless than they already are. Even with the recent boost they still suck when shooting at moving ships (including other capital ships). They have the lowest DPS, and you still want them to be vulnerable to smartbombs. No my friend, they should be really invincible or at least VERY hard to destroy. Dreadnoughts are meant to be anti-capital ships besides anti-installation ships. If you fuc* up the only thing we dread pilots can do, what else is left for us?
We are talking about ships that cost 1500 million ISK and MANY months of training to draw their full potential, and you want them to be nullified by a single setup of smarbombs.
NO THANKS.
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Aranis Nax
Minmatar Seraphim Blades
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Posted - 2009.08.14 08:02:00 -
[41]
Why allow someone to counter citadels if one can't counter dread guns? If tracking disruptors worked on sieged dreads I would definately support this, but as it is with EW on sieged dreads I don't think it's justified a Phoenix can be completely neutered with smartbombs(and Naglfar partly).
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Issea
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Posted - 2009.08.14 17:43:00 -
[42]
Make torps immune to smartbombs, problem fixed.
No other weapons are nullified by disco - why should the phoenix be limited to shooting defenceless pos's?
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Cupcake Girl
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Posted - 2009.08.15 12:28:00 -
[43]
the whole reason why they were sped up was because they were being smartbombed out of existence and because they couldn't do any more than about half damage on other dreads if they were moving, iirc.
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