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Captain Vect
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Posted - 2009.05.24 03:29:00 -
[1]
I don't understand why CCP have made the CNR instantly weaker than the other faction battleships by having one less slot.
Navy Mega: 8/4/8
Navy Apoc: 8/4/8
Fleet Temp: 8/6/6
CNR: 8/6/5
A 8/7/5 configuration would make this a more viable ship for PvP meaning it could fit the mandatory MWD point and web possibly a cap booster and still sport a decent tank. I haven't been playing the game that long but this seems like a huge oversight to me. Can anyone shed light on why the CNR is at such an obvious disadvantage when compared with the other faction battleships and why CCP have done nothing to rectify this issue.
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ZW Dewitt
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Posted - 2009.05.24 03:34:00 -
[2]
7 launchers.
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Captain Vect
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Posted - 2009.05.24 03:39:00 -
[3]
Navy Apoc has 8 turret hardpoints so having the space for 7 launchers doesn't seem to justify the missing slot.
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Mr Unpleasant
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Posted - 2009.05.24 03:44:00 -
[4]
You seem kind of dense, so I'll spell it out for you.
Navy ships have 1 more slot than their regular counterparts, you seem to get this.
What you don't get is that the basic raven has 6 launchers, the CNR has 7.
That is a large increase in DPS. No one gives a **** if the Navy Apoc has 8 turrets, that has nothing to do with anything about the raven.
I hope you're a troll too.
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Liang Nuren
No Salvation Gentlemen's Club
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Posted - 2009.05.24 03:44:00 -
[5]
You know I think you're right... it really needs an extra mid and an extra launcher slot. It just can't keep up to the other faction BS's like the Mach and Fleet Tempest.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

Atsuko Ratu
Caldari Interstellar eXodus
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Posted - 2009.05.24 03:47:00 -
[6]
At least liang can read the OP, the other two seemed genially confused 
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Captain Vect
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Posted - 2009.05.24 03:59:00 -
[7]
Edited by: Captain Vect on 24/05/2009 03:59:53 Doesn't really need the extra launcher hardpoint, the Navy Mega and Fleet Temp would also have to fit mixed weapon systems to get the full 8 weapons, it's just the lack of 1 slot that seems to be the major and unfair disadvantage.
And yes lol learn to read before you slate someone:P
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AstroPhobic
Minmatar
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Posted - 2009.05.24 04:03:00 -
[8]
Originally by: Liang Nuren You know I think you're right... it really needs an extra mid and an extra launcher slot. It just can't keep up to the other faction BS's like the Mach and Fleet Tempest.
-Liang
I find that I'd need 8 mid slots for permaboosting my XL, honestly. Anything less than 6 is kinda stupid, I mean it's a shield tanker. You need propulsion, 2 slots for painters, and either a 4 or 5 slot tank. Armor tanks regularly fit tanks this big, and have no issues with propulsion or EW. 8/8/5, please.
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Kodelka K
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Posted - 2009.05.24 04:07:00 -
[9]
They have done nothing to rectify the issue because it's not an issue. By many accounts the CNR actually surpasses the Golem for the role of Best PvE Ship, and you think it needs to be made better? I realize you're talking about PvP here, but the CNR is already very good at what it does. I think you're gonna have to be happy with that.
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Captain Vect
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Posted - 2009.05.24 04:11:00 -
[10]
8/8/5 would bring the total mid/low slot count to 13, that's 1 more than the other faction battleships, making it overpowered, I am just suggesting that it should simply be brought in line with the other ships slot configurations, if there is no real reason for it having 1 less slot.
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Jihn Anolar
Minmatar Southern Crossfire Cartel Syndicate
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Posted - 2009.05.24 04:14:00 -
[11]
Originally by: AstroPhobic
Originally by: Liang Nuren You know I think you're right... it really needs an extra mid and an extra launcher slot. It just can't keep up to the other faction BS's like the Mach and Fleet Tempest.
-Liang
I find that I'd need 8 mid slots for permaboosting my XL, honestly. Anything less than 6 is kinda stupid, I mean it's a shield tanker. You need propulsion, 2 slots for painters, and either a 4 or 5 slot tank. Armor tanks regularly fit tanks this big, and have no issues with propulsion or EW. 8/8/5, please.
But why stop there? I mean, to fit all those mods in the mid I'll need CPU and PG upgrades, not to mention my 4 damage mods!
8/8/8 is obviously necessary to keep up with the Fleet Tempest!
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Captain Vect
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Posted - 2009.05.24 04:18:00 -
[12]
Edited by: Captain Vect on 24/05/2009 04:21:01 I know the ship is already great for PvE, but still the disparity between ships, that should be equal yet diametrically opposed, caused by the lack of 1 slot is something that can't be simply ignored.
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Jihn Anolar
Minmatar Southern Crossfire Cartel Syndicate
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Posted - 2009.05.24 04:31:00 -
[13]
Originally by: Captain Vect Edited by: Captain Vect on 24/05/2009 04:21:01 I know the ship is already great for PvE, but still the disparity between ships, that should be equal yet diametrically opposed, caused by the lack of 1 slot is something that can't be simply ignored.
+1 launcher slot as everyone else has said. Not that hard to grasp.
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Captain Vect
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Posted - 2009.05.24 04:46:00 -
[14]
Why do you not understand this, the upgrade from battleship to faction battleship gets 1 more weapon hardpoint yes I get that... But it also gets 1 more slot taking the total low/med slot configuration from 11 to 12 except in the case with the CNR which has a total of 11 low and med slots. There seems to be no reason for this.
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Mara Kell
Steel Beasts Sev3rance
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Posted - 2009.05.24 04:57:00 -
[15]
Well easy way to fix this, give the Raven one less high slot, there you have your extra slot for the Navy version.
But besides that, have you ever thought about, that the extra launcher hardpoint is more worth than an extra low slot?
7th launcher hardpoint equals 16,6% more damage.
A third Heatsink T2 for the Navy Apoc equals about 12% more damage
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Captain Vect
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Posted - 2009.05.24 05:06:00 -
[16]
Edited by: Captain Vect on 24/05/2009 05:10:43 Edited by: Captain Vect on 24/05/2009 05:09:02 Edited by: Captain Vect on 24/05/2009 05:08:27 So nerf the raven to fix the already nerfed(compared with other faction battleships) CNR......great idea:P Then the raven ends up with 1 less slot than the other tier 2 battleships, that's not my idea of balance, And the CNR is still nerfed because it has one less slot than the other faction battleships.
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Jihn Anolar
Minmatar Southern Crossfire Cartel Syndicate
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Posted - 2009.05.24 05:54:00 -
[17]
Originally by: Captain Vect Edited by: Captain Vect on 24/05/2009 05:10:43 Edited by: Captain Vect on 24/05/2009 05:09:02 Edited by: Captain Vect on 24/05/2009 05:08:27 So nerf the raven to fix the already nerfed(compared with other faction battleships) CNR......great idea:P Then the raven ends up with 1 less slot than the other tier 2 battleships, that's not my idea of balance, And the CNR is still nerfed because it has one less slot than the other faction battleships.
Can you please point to the extra turret hardpoint I'm supposed to have on my fleet tempest? And the extra turret hardpoint on the navy apoc? And the extra turret hardpoint on the navy mega?
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Holy Lowlander
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Posted - 2009.05.24 07:09:00 -
[18]
its not about the amount of slots , its about the performance of a ship.
If you give the cnr an extra medslot it will become vastly more powerfull (bigger tank or more cap recharge for your tank so more damage mods) making it overpowered for missions.
And even if you decide to use a cnr in pvp, which hardly happens , you won't even need web/point because solo pvp in a battleship just won't happen... _______________
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Leandro Salazar
Quam Singulari
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Posted - 2009.05.24 07:12:00 -
[19]
Originally by: Captain Vect Why do you not understand this, the upgrade from battleship to faction battleship gets 1 more weapon hardpoint yes I get that... But it also gets 1 more slot taking the total low/med slot configuration from 11 to 12 except in the case with the CNR which has a total of 11 low and med slots. There seems to be no reason for this.
What you don't seem to get is that the CNR is the ONLY faction battleship that actually gets an extra weapon hardpoint. The others instead get an extra mid/low slot, but no extra weapon hardpoint. Personally I would gladly lose the 6th mid on the fleet tempy if I got a 7th gun hardpoint for it. And seeing how popular the CNR is compared to the other faction BS, the weapon hardpoint seems to be the better boost for most people. Even if that might be mostly for PVE reasons where dps > all. But that IS the primary use for faction ships after all. And if you are reading this, you have arrived at the signature without noticing...
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Cygnus Zhada
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Posted - 2009.05.24 08:31:00 -
[20]
Extra low opens up another damagemod, doesn't mean I agree with the OP but just making sure this little tidbit of fact isn't forgotten.
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TimMc
Gallente Brutal Deliverance Vort3x.
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Posted - 2009.05.24 08:41:00 -
[21]
Every faction ship gets +1 slot, while the CNR gets +1 launcher. Its fine, great infact. Its the most popular of the faction ships. gtfo.
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Forge Lag
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Posted - 2009.05.24 08:48:00 -
[22]
Originally by: Cygnus Zhada Extra low opens up another damagemod, doesn't mean I agree with the OP but just making sure this little tidbit of fact isn't forgotten.
5th or 6th damage mod? The 4 it can fit now are over the top already.
Fleet Pest has 8/6/6, fly that one, stuff if with damage mods and see the pwnage power.
Oh actually, if you really want your "ballanced" Raven there is always Rattlesnake. That is the ship you are looking for. Ravens are gimped, real pros fly Rattlesnakes for maximum gank.
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Naomi Knight
Amarr Imperial Academy
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Posted - 2009.05.24 08:51:00 -
[23]
give +1 med for the mandatory target painter
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Merin Ryskin
Peregrine Industries
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Posted - 2009.05.24 08:54:00 -
[24]
/signed
Please give my CNR an extra mid, that would be awesome. I love having 1400 dps (more gank than a blasterthron!), but the buffer is a bit weak with MWD/painter fitted. A 7th mid would fix this problem quite nicely. -----------
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Mr Reason
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Posted - 2009.05.24 08:54:00 -
[25]
Originally by: Forge Lag
Originally by: Cygnus Zhada Extra low opens up another damagemod, doesn't mean I agree with the OP but just making sure this little tidbit of fact isn't forgotten.
5th or 6th damage mod?
I didn't know you shield tank your navy mega's, do tell your uber setup?
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Furb Killer
Gallente
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Posted - 2009.05.24 08:58:00 -
[26]
Indeed, rattlesnake should be everything you want, it has plenty of slots, and doesnt have more launcher hardpoints. (and does less dps than a cnr, but that is what you want apparently).
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Ghoest
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Posted - 2009.05.24 09:05:00 -
[27]
The OP shouyld be happy in a Rattlesnake with its glorious slots and crappy dps.
Wherever you went - Here you are.
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Le Dubor
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Posted - 2009.05.24 10:00:00 -
[28]
Originally by: TimMc Every faction ship gets +1 slot, while the CNR gets +1 launcher. Its fine, great infact. Its the most popular of the faction ships. gtfo.
OP, personally i think the CNR is more than good enough the way it is maybe you just need to learn how to use it properly.
Actually the CNR needs to lose a high slot, to make it more even with thte other faction ships now that i come to think of it.
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Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2009.05.24 10:05:00 -
[29]
Originally by: Captain Vect Why do you not understand this, the upgrade from battleship to faction battleship gets 1 more weapon hardpoint yes I get that... But it also gets 1 more slot taking the total low/med slot configuration from 11 to 12 except in the case with the CNR which has a total of 11 low and med slots. There seems to be no reason for this.
None of the other faction Battleships get additional Hardpoints.
To match all of the other navy BS the CNR would need to have 8/7/5 and the 6 Launcher hardpoints of the standard Raven.
The result would be a lot tankier than the standard but with no other advantage. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Mr Reeth
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Posted - 2009.05.24 10:28:00 -
[30]
I agree. The CNR sucks! That's why nobody flies them. 
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