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ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.05.25 16:50:00 -
[1]
I'm sick on loosing Sentry's with the Dread due to the distance bug (overview might say 0m but errormess says it's like many thousands meters off) that appears like always. I didn't train for T2 Sentry's just to loose 6 millions each time I siege at a POS. The money isn't any issue really, it's mostly disturbing loosing the drones each time due to non-functional game (and this bug hasn't been fixed in a long time so I don't expect it to change soon either).
I propose U give the Sentry Drones a small speed for the command "Return to Dronebay" so that one could scoop the drones in a functional way. It may be really slow compared to other drones (so one could not use it in PVP to move drones great distances), but just enough so that one could return them to a Dread even if they are bugged off (or U got bumped). |
Xianthar
STK Scientific The Initiative.
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Posted - 2009.05.25 19:12:00 -
[2]
they move @ 1m/s now...
agreed they should move faster tho.
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ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.05.25 19:19:00 -
[3]
Originally by: Xianthar they move @ 1m/s now...
agreed they should move faster tho.
Well, that doesn't help much as U almost said - I think they should have a speed similar to other large drones have but without the MWD-speedboost or something. |
Solostrom
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Posted - 2009.05.25 22:04:00 -
[4]
100m/s wouldn't be unreasonable would it? Not useful for PvP or much of anything else but it would mean getting the drones back.
Given the problem associated with Caps and Sentry drones...
/signed
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DustinTheWind1
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Posted - 2009.05.26 05:18:00 -
[5]
Edited by: DustinTheWind1 on 26/05/2009 05:19:18 I was also having issues with sentry drones in this area in that it is ridiculous to align at full speed and drop drones and be ready to snipe and then pull them back in to warp off with out worrying about them getting out of range. If they had a return speed like 100 or 200m/s at least I could coast at 100m/s or 200m/s and be ready to pull them back in with out losing my sentries. Other wise I am a sitting duck and have to fully accelerate my BS which sucks because by that time its often too late. Not to mention I almost use sentries exclusively and people with guns have a huge advantage over sentry gunners in this respect. I would certainly like to see some changes for the sentries myself. Here is a link I had posted earlier about this
My earlier post |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.05.26 16:32:00 -
[6]
yes, I was also thinking in a speed about 100-200 mps and think that's fair in every matter - but due to the mentioned bug it's absolutely needed atm. _______________________________
The wise knows what he knows not. |
Gyle
Caldari Arcana Imperii Ltd. Atlas Alliance
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Posted - 2009.06.17 20:17:00 -
[7]
signed |
Graalum
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.06.17 20:17:00 -
[8]
signed |
Equinox II
DEATHFUNK Atlas Alliance
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Posted - 2009.06.17 20:17:00 -
[9]
/sign |
Miss Fiery
Amarr DEATHFUNK Atlas Alliance
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Posted - 2009.06.17 20:17:00 -
[10]
/signed |
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Farham
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2009.06.17 20:19:00 -
[11]
Freaking signed. Seriously, just give them a fly back engine, IS IT REALLY THAT HARD. I bet it is easier then fixing the desync problem causing the issue.
Thank you for consideration in advance. |
Marcus Gideon
Gallente The NightClub
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Posted - 2009.06.17 20:24:00 -
[12]
1) CCP has said they will delete posts which only say "/signed" because they do nothing to contribute to the thread.
2) What if Sentries could be moved via a Tractor Beam? I get the idea that they are stationary, but it would also allow quicker recovery.
Sudden movement and direction changes would throw off their tracking completely, so it's not like anyone would deploy them and drag them around while they shoot stuff. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.06.17 21:01:00 -
[13]
Originally by: Marcus Gideon 2) What if Sentries could be moved via a Tractor Beam? I get the idea that they are stationary, but it would also allow quicker recovery.
Sudden movement and direction changes would throw off their tracking completely, so it's not like anyone would deploy them and drag them around while they shoot stuff.
U can't fit a tractor-beam on a seriously fitted Dreadnought - and U'll likelly mostly use Sentry Drones only in those ships - so a tractorbeam solution before an "Return engine" will not help. |
Annamuka
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Posted - 2009.06.17 21:09:00 -
[14]
maybe they can move around but prior to shooting they need to seige, like a 15 - 20 second delay. the would also be very slow moving when they did move. |
Marcus Gideon
Gallente The NightClub
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Posted - 2009.06.17 21:21:00 -
[15]
Originally by: ByFstugan
Originally by: Marcus Gideon 2) What if Sentries could be moved via a Tractor Beam? I get the idea that they are stationary, but it would also allow quicker recovery.
Sudden movement and direction changes would throw off their tracking completely, so it's not like anyone would deploy them and drag them around while they shoot stuff.
U can't fit a tractor-beam on a seriously fitted Dreadnought - and U'll likelly mostly use Sentry Drones only in those ships - so a tractorbeam solution before an "Return engine" will not help.
"Seriously fitted Dread" ?
Don't Dreads siege in place? Why would you move out of reach of your stationary Sentries? |
Annamuka
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Posted - 2009.06.17 21:28:00 -
[16]
Originally by: Marcus Gideon
Originally by: ByFstugan
Originally by: Marcus Gideon 2) What if Sentries could be moved via a Tractor Beam? I get the idea that they are stationary, but it would also allow quicker recovery.
Sudden movement and direction changes would throw off their tracking completely, so it's not like anyone would deploy them and drag them around while they shoot stuff.
U can't fit a tractor-beam on a seriously fitted Dreadnought - and U'll likelly mostly use Sentry Drones only in those ships - so a tractorbeam solution before an "Return engine" will not help.
"Seriously fitted Dread" ?
Don't Dreads siege in place? Why would you move out of reach of your stationary Sentries?
Because in this not so perfect game called "Eve Online" there is glitches that say your drones are out of reach even tho they show they arent. Welcome to Eve Online where your destiny is your for the taking... or atleast when the game permits |
Marcus Gideon
Gallente The NightClub
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Posted - 2009.06.17 21:29:00 -
[17]
So rather than try and change the mechanics of Sentries... why not file a Bug Report? |
Annamuka
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Posted - 2009.06.17 21:34:00 -
[18]
apparently you havent been playing eve for very long. This isnt a new issue. |
Marcus Gideon
Gallente The NightClub
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Posted - 2009.06.17 21:40:00 -
[19]
Originally by: Annamuka apparently you havent been playing eve for very long. This isnt a new issue.
Gee, only a year and some...
And I haven't had an issue with Sentries so far. |
Annamuka
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Posted - 2009.06.17 21:42:00 -
[20]
TBH i never had an issue either until i jumped into a system with 1200 people in it :) and no it wasnt jita :)
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Grarr Dexx
Amarr Corp 1 Allstars
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Posted - 2009.06.17 22:01:00 -
[21]
Stay still if you wanna keep your drones in scoop range. That's how sentries are supposed to be used. Use a Mega or a Deimos for a sniper fleet. Please resize your signature to the maximum allowed of 400 x 120 pixels with a maximum file size of 24000 bytes. Zymurgist |
Naomi Wildfire
Amarr Stardust Heavy Industries Majesta Empire
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Posted - 2009.06.17 22:16:00 -
[22]
no issue with sentries here.
Stand still before you launch them. If they are far off, scoop them and relaunch them. Worked everytime except when i got bumped. |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.06.18 16:23:00 -
[23]
Originally by: Grarr Dexx Stay still if you wanna keep your drones in scoop range. That's how sentries are supposed to be used. Use a Mega or a Deimos for a sniper fleet.
Originally by: Naomi Wildfire no issue with sentries here.
Stand still before you launch them. If they are far off, scoop them and relaunch them. Worked everytime except when i got bumped.
Well, this might work often, and with smaller/faster ships you might not even notice when U have to approach the sentrys to scoop them - but when U play in large fleets in many hundreds up to thousand+ capsulers in space and to that also flying a large/slow (and stucked by siegemode for 10 minutes) Dreadnought in a spot where 50-150 other capitals is on top of eachother in a very small place it's not that easy to scoop the sentrys.
This is even if U launch then when U stand absolotely still and not get bumped - since the game-mechanics has a long-lived bug that makes you not being able to scoop anything since even if it says U R on zero meters from them U get an error message that says "U can't scoop them since U R X thousand meters away...".
This bug was mentioned in my first post - and eventhough U haven't noticed it a large amount of players more experienced is loosing Sentrys to ot almost each time they use ithem. |
McEivalley
Fallen Angel's Blade.
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Posted - 2009.06.18 16:38:00 -
[24]
As long as they are stationary for attacking and moving not more than 25m/s - 100 m/s is too much...
/Signed. |
Marcus Gideon
Gallente The NightClub
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Posted - 2009.06.18 16:41:00 -
[25]
Originally by: ByFstugan Well, this might work often, and with smaller/faster ships you might not even notice when U have to approach the sentrys to scoop them - but when U play in large fleets in many hundreds up to thousand+ capsulers in space and to that also flying a large/slow (and stucked by siegemode for 10 minutes) Dreadnought in a spot where 50-150 other capitals is on top of eachother in a very small place it's not that easy to scoop the sentrys.
This is even if U launch then when U stand absolotely still and not get bumped - since the game-mechanics has a long-lived bug that makes you not being able to scoop anything since even if it says U R on zero meters from them U get an error message that says "U can't scoop them since U R X thousand meters away...".
This bug was mentioned in my first post - and eventhough U haven't noticed it a large amount of players more experienced is loosing Sentrys to ot almost each time they use ithem.
Well... I can't speak for a Dread in particular. But everytime I bring my Domi to a halt, and then deploy the Sentries, they wind up about 100m or so away.
Silly question here... but when you say you have 50-100 capitals on top of you... are you trying to click each Sentry in space to issue the Recall command?
I guess if it's really that common of a bug, then CCP should fix the bug. But there also seems to be a majority of players who don't suffer from it.
Either way, it's a programming issue, not a Sentry issue. There's no need to redesign them for propulsion. |
c0rn1
Seraphin Technologies KrautbreaK
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Posted - 2009.06.18 16:54:00 -
[26]
Originally by: Marcus Gideon Well... I can't speak for a Dread in particular. But everytime I bring my Domi to a halt, and then deploy the Sentries, they wind up about 100m or so away.
Silly question here... but when you say you have 50-100 capitals on top of you... are you trying to click each Sentry in space to issue the Recall command?
I guess if it's really that common of a bug, then CCP should fix the bug. But there also seems to be a majority of players who don't suffer from it.
Either way, it's a programming issue, not a Sentry issue. There's no need to redesign them for propulsion.
For your consideration. If you warpin Dreadnoughts to a POS, they come out VERY close to each other and are doomed to bump people out. I just lost 3 sentries which I launched AFTER the great bumpage. Because for some wierd reason even when all dreads are in siege and things might have settled down. There's still a bump that can come along. Don't ask my why or how, but you are 10-100km away of your sentries as others are due to the dominoe effect. Which results in losing 10-100mill in assets because a fleet of Capitals can't be arsed to move back to their former position and scoop them. This way a tower siege would take about 2h per tower.
Since CCP does nothing about it, they could just give those sentries a small engine which moves them about 50-100 m/s which only engages when the drones are called back. Would help alot!
Cheers
c0rn1 |
ByFstugan
Caldari Big Shadows Atlas Alliance
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Posted - 2009.07.03 22:56:00 -
[27]
Anyone from CCP got anything to say in this matter?
Is it likelly to be fixed like suggested? Impossible? Some other way?
Is it likelly to be fixed at all?
A comment from someone in CCP would be nice - we are many 0.0 players that suffers from this on a daily basis - and it's all due to bugs in the game that has been here for LOOOOONG time. _______________________________
The wise knows what he knows not. |
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