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Yakkha
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Posted - 2009.05.27 13:11:00 -
[31]
Edited by: Yakkha on 27/05/2009 13:40:08
Originally by: Zeba After I pimped out my nightmare I swapped out the tanking mods to see what they would do to my trusty old Golem. The free slots both medium and low ment I could put in a full rack of bcs and two target painters. The results were stunning if you want a great ship to kill and salvage at the same time. Only a max skill nightmare is going to run missions faster and even then thats using the nightmares superior range to blast through and not stop to salvage which is why I retired the golem in the first place. For someone who does want to salvage as he goes this is as good as it gets for an all races mission ship though the pally is pretty damn close with top skills.
[Golem, Jack of all races] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Core B-Type 100MN Afterburner Pith X-Type X-Large Shield Booster Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Caldari Navy Invulnerability Field Gist X-Type Heat Dissipation Field Gist X-Type Ballistic Deflection Field
Caldari Navy Siege Missile Launcher, Juggernaut Torpedo Caldari Navy Siege Missile Launcher, Juggernaut Torpedo Caldari Navy Siege Missile Launcher, Juggernaut Torpedo Caldari Navy Siege Missile Launcher, Juggernaut Torpedo Small Tractor Beam I Salvager I Small Tractor Beam I
Hydraulic Bay Thrusters II Rocket Fuel Cache Partition II
Hammerhead II x5 Hobgoblin II x5
Bad setup, People use Siege IIs for a reason. Even with a Core-B afterburner, you only go about 375 m/s. You'll be chasing battleships that orbit outside your T1 torp range(40km+) all over the place without javalins. You also scatter the wrecks out of your tractor 40km radius sphere when you go chasing them in all directions. And Pith X SB is just weird (you do realize the last booster on the EFT list isn't neccessarily the best one, right?)
No wonder you retired your golem, apparently you didn't know how to use it...Look at some of the other setups (ex. Dracthera's setup on page 1)...you can tell if a person knows how the golem works by their setup.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.27 13:48:00 -
[32]
Originally by: Yakkha Bad setup, People use Siege IIs for a reason.
Tell me why? Less dps even with torp spec at 5 and a whopping 15ish km moar range using javs that costs you 100dps vs t1 ammo and 230dps with faction not to mention the extra isk flying out the door using the expensive stuff. At least faction ammo can be had at cost for a normal mission runner.
Originally by: Yakkha Even with a Core-B afterburner, you only go about 375 m/s. You'll be chasing battleships that orbit outside your T1 torp range(40km+) all over the place without javalins. You also scatter the wrecks out of your 40km tractor range. And Pith X SB is just weird (you do realize the last booster on the EFT list isn't neccessarily the best one, right?)
And you are going about 290ish ms with javs loaded so your still going to have to go play fetch with the wrecks. As far as chasing the bs all over the place as long as you tractor in the wreck as soon as you kill it then move to the next target you won't have any issues with inconvieniently placed wrecks. The mids are pulled right from the nightmare except for the target painters and last I checked the pith x gave you the best burst boost for your cap with hg crystals. Forgive me if you can't afford it or lack the focus to correctly use it.
Originally by: Yakkha No wonder you retired your golem, apparently you didn't know how to use it...Look at some of the other setups (ex. Dracthera's setup on page 1)...you can tell if a person know how the golem works by their setup.
I retired my golem because the nightmare runs it into the ground for strait up mission spamming. Instapopping everything sub bs at 90km+ with t1 crystals is a wonderful thing. Also those other golem setups are fine if you want to be a lazy cap stable mission runner but if your wanting to work your missions for max efficiency then my setup is the way to go. Don't agree? Well too bad. 
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Yakkha
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Posted - 2009.05.27 14:27:00 -
[33]
Edited by: Yakkha on 27/05/2009 14:36:09
To Zeba: 15km whooping range from the javalin makes the difference. You spend more than a minute burning through 15km with the AB. (and that's when the target isn't running away from you) You cap just barely last that long, (yes you can manage it with SB burst of course)
You are comparing damages like we never use faction torps with Siege IIs. I use faction torps for targets under 45km. However, with javalins, I can start the damage alot earlier than you can. If missions start outside your range. I can take out a couple BS before you reach your first one, no your extra rof from the CN launchers will never make up for that.
Pith X-XL with crystals does NOT give you the best hp/cap. Pithium-A does, I thought everyone knew that. Yes, I have HG crystals to give the Pithium-A enough kick to give me more than enough tank for L4s.
My point with the tractor range is that when you chase target that orbit further than ~43km, it forces the wrecks to spread out in all directions. With javalins the wrecks will be less scattered, yes you need to fly to them but once you reach that cluster, you don't have to move.
Again, your setup is NOT the most efficient way of doing missions with golem
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Arcadia1701
Gallente Sky Fortress
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Posted - 2009.05.27 14:52:00 -
[34]
Not all of us use crystal sets. I have a +5 set, therefore not any good to me.
A cruise Golem still has great DPS, my ROF is 9.6 seconds on cruise 2. Some SS:
Wrath cruise to armor hit. http://dl.eve-files.com/media/0905/2009.05.27.03.08.24.jpg
Wrath to structure hit http://dl.eve-files.com/media/0905/2009.05.27.03.15.45.jpg
I cannot fathom why so many want to gimp themselfs by useing torps... My sig>
Post with your main, or don't post at all. My Skills |

Bo0yakasha
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Posted - 2009.05.27 15:24:00 -
[35]
Originally by: Arcadia1701
I cannot fathom why so many want to gimp themselfs by useing torps...
Because you are thinking safe, like a new player. Think practically, free your mind my friend.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.27 15:26:00 -
[36]
Originally by: Yakkha To Zeba: 15km whooping range from the javalin makes the difference. You spend more than a minute burning through 15km with the AB. (and that's when the target isn't running away from you) You cap just barely last that long, (yes you can manage it with SB burst of course)
What that it takes longer to kill your target with the rather dramaticaly less damage? Which in turn keeps you further away after the kill as javs kill your speed making your wrecks that much moar spread out and harder to get to? Funny that my setup is fully cap stable sans the pith x booster which only needs a couple of pulses once in a while anyways to maintain tank even under the harshest of aggro.
Originally by: Yakkha You said it yourself that you really appreciate the range on the nightmare, maybe that was a hint that your golem setup is lacking in range? In missions, range=faster mission time
Well lets see. Golem with max skills gets about 44km with t1/faction and about 61km with the much less damaging javs so no instapopping anything with them. Then factor in travel time and less damage due to being outside of the painters optimal range for javs. Now figure a nightmare that instantly pops things as fast as you can lock them up at over 90km. I don't salvage anymore. You figure out which is faster Sherlock.
Originally by: Yakkha You are comparing damages like we never use faction torps with Siege IIs. I use faction torps for targets under 45km. However, with javalins, I can start the damage alot earlier than you can. If missions start outside your range. I can take out a couple BS before you reach your first one, no your extra rof from the CN launchers will never make up for that.
Actually that extra rof will make a huge difference when as soon as a mission starts with major targets outside of your 45km range you immediatly burn towards it and ..read the next part carefully.. shoot something closer and nab its wreck to loot and salvage as it pops. By the time the closer target is dead and you are almost done with the wreck your farther target should now be in range. Rinse repeat for max effeciency at all levels.
Originally by: Yakkha Pith X-XL with crystals does NOT give you the best hp/cap. Pithium-A does, I thought everyone knew that. Yes, I have HG crystals to give the Pithium-A enough kick to give me more than enough tank for L4s.
Erm sorry forgot this is eft land with lots of creative 'math' with good intentioned but impractical results. It takes a pithum a med booster 12 seconds to boost what the pith x does instantly and yet again 4 seconds later. Does it use moar cap per hp injected? Yes it does but not by too much plus it gives you all that hp at once when you need it and not 12 seconds later. The difference in cap use is irrelevant as neither will cap you out before your shield is back to full it just gets full almoast instantly with the pith x. This might come in handy when the ebil faction hunters come a calling and bring the pain until concord arrives. I surely know which booster I would want in that situation.
Originally by: Yakkha My point with the tractor range is that when you chase target that orbit further than ~43km, it forces the wrecks to spread out in all directions. With javalins the wrecks will be less scattered, yes you need to fly to them but once you reach that cluster, you don't have to move.
Again, your setup is NOT the most efficient way of doing missions with golem. ESPECAILLY when you are salvaging.
Dude when your killing stuff 40km away you tractor, salvage and loot it immediatly. No need to try some elaborate juggling act with crappy damage javs and 'wreck shaping' for 'faster' salvage later. Please just stop mate. It pains me to pull people up short like this. Reminds me of that silly mining denial op Noir. tried to pull in Hedion and brag about on the forums. And we all know how them bumping that thread over and over telling me I didn't know what I was talking about got them. But hey your just a faceless alt so you probably don't care what people think about you anyways.
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Yakkha
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Posted - 2009.05.27 15:35:00 -
[37]
Edited by: Yakkha on 27/05/2009 15:38:07
I feel you are just arguing with me now for the sake of arguing. I guess I offended you in the first post since you are getting really personal on the last portion of your post. I didn't get anything new out of your last post, you were getting subjective and situational with each cases. I made my point. Take it or leave it.
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Lady Cimota
Kaldern Prime
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Posted - 2009.05.27 16:09:00 -
[38]
Edited by: Lady Cimota on 27/05/2009 16:09:56 I've tried torps, and they fail miserably. Cruise are good for all ships above frigs, which are dealt with by drones.
Lows: DCU II 3x CN BCU
Mids: PWNAGE Thon's Large SB DG SBA T2 heavy Cap Booster 2x CN Invulns 1x specific
High: 4x CN Cruise 1x Salvager 1x Tractor 1x Drone Link
5 cap charge 800's in booster, 12 in cargo (in can), but only time I need to use those 5 in booster is in some Blood missions, where they nos you to oblivion. Full pocket agro is no problem, and if anything is out of tractor range, just paint it once, or kill something to get the attention. AE Bonus pocket is done easy. with 110km lock range, and 150km hit range I rarely have to even move.
It's pretty much like blitzing, except you do the whole mission. Click-clickety-click-click-CLICK! |

Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.27 16:19:00 -
[39]
Originally by: Yakkha I feel you are just arguing with me now for the sake of arguing. I guess I offended you in the first post since you are getting really personal on the last portion of your post.
Well moast people I know who post perfectly legit and effecient setups might take a bit of offense to the closing sentence of your first poast if not the whole poast.
Originally by: Yakkha No wonder you retired your golem, apparently you didn't know how to use it...Look at some of the other setups (ex. Dracthera's setup on page 1)...you can tell if a person knows how the golem works by their setup.
Sounds pretty snarky and backhanded to me that my setup didn't fit in your incorrect view of efficient mission running in a salvaging torp golem. Sorry if I'm a bit moar direct with my opinions and don't fluffy them up with non-confrontational verbal gloss hiding the razor.
Originally by: Yakkha I didn't get anything new out of your last post, you were getting subjective and situational with each cases. I made my point. Take it or leave it.
Well of course you didn't get anything new as I was simply trying to detail out why my setup works best for a mission runner who wants to actually run the mission and actively cram as much apm into the process as possible. You don't seem to be able to get the concept that cap stable long range golem setups are for casual mission running and not hardcore count the volleys and switch targets mid flight to the next target as you tractor in and salvage/loot the wrecks. Its not an easy fit to use as you need to know all your missions backwards and forwards to know what to aggro first and what direction you need to initialy head in to keep in range of all the new spawns. Sorry if understanding this point of view is beyond you mate. Nothing personal just giving out an opinion. :-D
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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GGjita
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Posted - 2009.05.27 16:37:00 -
[40]
Originally by: Yakkha Edited by: Yakkha on 27/05/2009 15:38:07
I feel you are just arguing with me now for the sake of arguing. I guess I offended you in the first post since you are getting really personal on the last portion of your post. I didn't get anything new out of your last post, you were getting subjective and situational with each cases. I made my point. Take it or leave it.
Don't feel bad Yakkha, Zeba here has been failing with his golem in several other threads as well in recent weeks.
Hehe, this is the first time i have gotten to see Zeba's fail setup though and it makes me laugh, No wonder he can't run his Golem not even using Jav's is well fail. I also like how Zeba ignores the fact that guess what T2 launchers can use faction too, as well as Rage for once all those nice BS's manage to get really close.
But as I was saying Yakkha, don't take it personal, Zeba is either one of those 3-4 year old "geniuses" that obviously "knows" how to play Eve or he is a 4 month old nub that just likes to talk on the forums about ships he can't actually fly.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.27 16:40:00 -
[41]
Originally by: GGjita But as I was saying Yakkha, don't take it personal, Zeba is either one of those 3-4 year old "geniuses" that obviously "knows" how to play Eve or he is a 4 month old nub that just likes to talk on the forums about ships he can't actually fly.
Oh look its the other forum troll GGjita! Hiya!
See kids this is what you get for not poasting killmails. Lots of faceless alts attacking at every turn due to bitter rage. Ah well they die in flames just as well on the forums as in the game. 
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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GGjita
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Posted - 2009.05.27 16:45:00 -
[42]
So sweet, but i am a carebear to heart, so i don't have enough kills or killmails to fill a whole screen.
Pve on the other hand well i live there and enjoy it, i'm also very good at it.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.27 16:49:00 -
[43]
Originally by: GGjita So sweet, but i am a carebear to heart, so i don't have enough kills or killmails to fill a whole screen.
Pve on the other hand well i live there and enjoy it, i'm also very good at it.
Thats not all your good at. 
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Yakkha
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Posted - 2009.05.27 16:50:00 -
[44]
Apologies, I believe I was confrontational in the first post and talking down a bit.
I still believe the setup I referred to on the first page is more efficient overall. Many, if not all, will agree.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.27 16:52:00 -
[45]
Originally by: Yakkha Apologies, I believe I was confrontational in the first post and talking down a bit.
I still believe the setup I referred to on the first page is more efficient overall. Many, if not all, will agree.
Fair enough. 
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Nu Wa
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Posted - 2009.05.27 17:16:00 -
[46]
Originally by: SleepingJocko I have been mission running with my trusty CNR for quite sometime now using the following fit-
Hi's - 7 CN Cruise launchers Mid's - 2 Pith B small shield boosters, CN shield boost amp and 3 assorted Pith B hardeners Lows - 3 CN BCUs and 2 T2 PDUs
3 Rigor Rigs
My questions are as follows-
1. Is it worth making the jump to using a Golem in terms of mission running speed as I like the idea of looting and salving in mission. 2. Is it feasible to transplant my existing fit onto a new Golem? If not, has anyone got any tried and tested fits? 3. Should I be looking at using Torps?
Any help and advice is very much appreciated.
Cheers
1. Yes, Golem is great! 2. Probably, with some minor tweaks (Painter) 3. Yes, strongly recommended!
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John Blackthorn
Foundation Sons of Tangra
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Posted - 2009.05.27 18:18:00 -
[47]
I have not flown a CNR but I do fly a Golem for 0.0 ratting and plexes. I really enjoy my cruise golem with 4 cruise, tractor, salvager and you have one extra slot for nos/cloak. Mids I stick with a standard raven style tank. I in lows I use two caldari balistic, nanofiber and power diag. And two cap rigs. The cruise do good damage, less ammo usage than cnr, more cargo space, and 40km tractor beam. I throw in 5 med drones and 5 ecm drones.
Golem is very expensive though if you get ganked or loose it to npc's it will take you a good while to make up that isk.
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Chomapuraku
Caldari Templar Republic
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Posted - 2009.05.27 20:34:00 -
[48]
if you like spending 15 extra minutes in each mission chasing around BSes that orbit at 50k, use short-range torp setups.
if you want to get the mission done quickly and get paid, use t2 with range rigs (and implants, if you're feeling rich).
seriously, there's no excuse for short-range torps if you're missioning to make isk.
Originally by: Misanth Being nice doesn't pay off, you should stop listening to the right shoulder parrot. The left one is usually right.
so she shouldnt listen to the left one either? |

Pater Peccavi
Minmatar Cadre Assault Force
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Posted - 2009.05.27 20:55:00 -
[49]
Originally by: Ryoji Tanakama an XL A-Type is the shield booster of choice...I only ever use T1 ammo too - I'm cheap.
I found this bit amusing 
Originally by: hi go Let the human be very annoyed! Another person is very repugnant!
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Einherji
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Posted - 2009.05.28 01:44:00 -
[50]
There is one thing that bothers me when ppl talk about the torp vs cruise golem is that the rof of the torp golem is 7.1 sec with perfect skills and 4 bcu. The cycle time on the painters is 10 sec so managing the painter with such "high" rof is a pain using a cruise launcer with t2 fury missiles is much more efficient if wanting max painter bonus per volley. The cruise golem eats everything but t2 npc frig up easily with good skills I 1 volley alot of frigs with it and I 1 volley bcs. Sure you can find ships that out dps the golem thats easy but dps is not everything. I love my cruise golem but then again I got 10.5 mills in Missile skills and just with missiles I got 670 dps with it and 6150 dam volleys with fury cruise missiles and with drones I got 819 dps but thats just eft dps and that does not tell the whole story.
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Tanith YarnDemon
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Posted - 2009.05.28 01:56:00 -
[51]
Originally by: Einherji There is one thing that bothers me when ppl talk about the torp vs cruise golem is that the rof of the torp golem is 7.1 sec with perfect skills and 4 bcu. The cycle time on the painters is 10 sec so managing the painter with such "high" rof is a pain using a cruise launcer with t2 fury missiles is much more efficient if wanting max painter bonus per volley. The cruise golem eats everything but t2 npc frig up easily with good skills I 1 volley alot of frigs with it and I 1 volley bcs. Sure you can find ships that out dps the golem thats easy but dps is not everything. I love my cruise golem but then again I got 10.5 mills in Missile skills and just with missiles I got 670 dps with it and 6150 dam volleys with fury cruise missiles and with drones I got 819 dps but thats just eft dps and that does not tell the whole story.
Actually, it's not easy. You'll struggle to find any ship with a viable fitting that can break a golems dps. One of the few is the CNR, but that is obviously without explosion velocity and target painter bonus that pushes us back into favour of the golem.
As for yout 670 dps there's another problem, I've got about twice of that, and I tend to hit for full damage on non-mwding targets using up to 3 target painters. And that is with less than half your skillpoints in missiles(4.5 mil). I can't give you an exact figure here, as I've only got access to the forum but it's around 1300.
As for the cycle time, where a siege launcher would have 7.1 sec a cruise would have 8.5. The advantage is minimum, no?
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Einherji
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Posted - 2009.05.28 02:09:00 -
[52]
But I can omni tank with lowest resist at 77.9% with 844 dps tank cap stable, it just depends on play styles. My setup suits my play style your might suit you better. actually I dont use 4 bcu I use 3 and a t2 missile dam rig and that gives me higher volley dam than 4 bcu and my RoF is 9.1 with cruise because of that. I just hate the low range of torps for pve and it does not suit my play style. and seriosly why are ppl using t2 bcu in a ship that cost almost 1bill use cn bcu instead.
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Tanith YarnDemon
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Posted - 2009.05.28 02:25:00 -
[53]
Originally by: Einherji But I can omni tank with lowest resist at 77.9% with 844 dps tank cap stable, it just depends on play styles. My setup suits my play style your might suit you better. actually I dont use 4 bcu I use 3 and a t2 missile dam rig and that gives me higher volley dam than 4 bcu and my RoF is 9.1 with cruise because of that. I just hate the low range of torps for pve and it does not suit my play style. and seriosly why are ppl using t2 bcu in a ship that cost almost 1bill use cn bcu instead.
Indeed, in the foundation of things, I dislike missions. I don't enjoy cruising along for hours barely making enough to pay off a GTC. I have no use for capstability if I have cap enough to run modules for long enough to complete the mission why would I care for any more? I don't care for suistained tank, why would I want to tank NPCs that are already dead? I use CN BCU's because they let me spend less time running missions and they don't cost enough to make the ship viable as a suicide gank victim.
I figure I might mention a bit more of how I actually fit it up. I measure any tank in the number of slots it uses. In tank I include all modules that give cap, increase resistances or shield regeneration in any form(such as a shield booster). I've tried most different variants, ranging from a 5 slot tank(2x Pithi B-type, 2x Hardeners, 1x Cap flux coil) to a 9 slot(XL booster, cap stable) and now ended up with a 3-slot(XL booster, cap injector, invuln) I won't be able to tank some missions for more than a few seconds, but that's well enough to decimate the incoming dps enough to start gaining hitpoints again. And it lets me fit 3 tps and an afterburner. Basically, the only thing I could do to pimp the ship more is to get t2 rigs. Not because I use a deadspace booster and officer invulns(I use t1, t2 and low tier faction) but because I wouldn't gain anything from it. Yes, I could get 4 estamel BCU's but it'd just make the ship more prone to get suicideganked.
That said, as you say, each playstyle to his own.
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Kaivos
Pyydys
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Posted - 2009.05.28 05:54:00 -
[54]
Edited by: Kaivos on 28/05/2009 05:55:52 This is what I use and like...
[Golem, kaivos] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
Pithum A-Type Medium Shield Booster Pith A-Type Photon Scattering Field Caldari Navy Invulnerability Field Caldari Navy Invulnerability Field Cap Recharger II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Faction/Javelin torps Siege Missile Launcher II Siege Missile Launcher II Siege Missile Launcher II Salvager II Small Tractor Beam I Small Tractor Beam I
Hydraulic Bay Thrusters II Rocket Fuel Cache Partition II
HG Crystals
This is permarunning an omnitank which has tanked every mission I have tried with ease. The setup is aimed for lazy ****s like me who like to spend minimum amount of effort to finnish missions.
Occationally I have my pvp character in dominix aiding dps with sentry drones. Not like it is needed, but faster is faster.
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Love Denied
Gallente Aliastra
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Posted - 2009.05.28 12:58:00 -
[55]
[Golem, Gaia] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Capacitor Flux Coil II
Dread Guristas Invulnerability Field Dread Guristas Invulnerability Field Caldari Navy Photon Scattering Field Caldari Navy Shield Boost Amplifier Caldari Navy Shield Boost Amplifier Pithum A-Type Medium Shield Booster Phased Weapon Navigation Array Generation Extron
Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Siege Missile Launcher II, Caldari Navy Juggernaut Torpedo Small Tractor Beam I Salvager I Salvager I
Rocket Fuel Cache Partition I Hydraulic Bay Thrusters I
would get HG crystals, remove a booster amp and add a 2nd target painter if i could be arsed 
Caldari Loyalist
people die when love is denied |

Nu Wa
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Posted - 2009.05.28 13:12:00 -
[56]
Edited by: Nu Wa on 28/05/2009 13:13:52
Originally by: Einherji There is one thing that bothers me when ppl talk about the torp vs cruise golem is that the rof of the torp golem is 7.1 sec with perfect skills and 4 bcu. The cycle time on the painters is 10 sec so managing the painter with such "high" rof is a pain using a cruise launcer with t2 fury missiles is much more efficient if wanting max painter bonus per volley. The cruise golem eats everything but t2 npc frig up easily with good skills I 1 volley alot of frigs with it and I 1 volley bcs. Sure you can find ships that out dps the golem thats easy but dps is not everything. I love my cruise golem but then again I got 10.5 mills in Missile skills and just with missiles I got 670 dps with it and 6150 dam volleys with fury cruise missiles and with drones I got 819 dps but thats just eft dps and that does not tell the whole story.
I would also like to add that cruise suffers alot from NPC defenders missiles (Mother drones?) Your theoretical dps would be reduced even further. This is because it only takes one NPC defender missile to take out a cruise missile A Torp, on the other hand needs 3 defenders to take down. NPC almost never fire 3 consecutive defenders towards the same torp in your volley. Therefore, you suffer almost no damage loss.
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Nu Wa
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Posted - 2009.05.28 15:46:00 -
[57]
Edited by: Nu Wa on 28/05/2009 15:49:12
Originally by: Chomapuraku if you like spending 15 extra minutes in each mission chasing around BSes that orbit at 50k, use short-range torp setups.
if you want to get the mission done quickly and get paid, use t2 with range rigs (and implants, if you're feeling rich).
seriously, there's no excuse for short-range torps if you're missioning to make isk.
100% agreement, here is some stats to back you up (I don't know how to post the excel format, if someone can help that'd be great)
Assumptions: Core-A AB that lets your ship go ~350m/s Your T1 torp range is ~40km.
Note: the fact that both your ship and NPC is traveling in the direction of your torp should reduce the effective range of your torp, thus increase closing time even further. (But lets ignore this for simplicity)
First number: NPC Orbit range (km) Second number: NPC speed (m/s) Third number: Closing time with AB(seconds)
Blood Cardinal 49 140 43 Blood Archbishop44 140 19 Blood Pope 49 140 43 Centus Dark Lord49 145 43 Centus Overlord 44 145 19 Centus Plague Lord44 145 19 Centus Tyrant 49 145 43 Core Admiral 51 140 52 Core Grand Admiral51 140 52 Corpus Archbishop44 140 19 Corpus Cardinal 49 140 43 Corpus Pope 49 140 43 Dark Blood Archbishop44 140 19 Dark Blood Pope 49 140 43 Dark Corpus Pope49 140 43 Dark Corpus Archbishop44 140 19 Dire Guristas Inferno45 160 24 Dire Pithum Inferno45 160 24 EoM Behemoth 50 145 48 EoM Death Lord 45 145 24 Guristas Dismantler50 145 48 Mordus Fleet Commander50 145 48 Mordus Mammoth 50 145 48 Pith Destroyer 50 140 48 Pith Dismantler 50 140 48 Sansha's Dark Lord49 140 43 Sansha's Overlord44 140 19 Sansha's Tyrant 49 140 43 Serpentis Admiral51 140 52 Serpentis Grand Admiral51 140 52 Core Grand Admiral51 140 52 Serpentis Admiral51 140 52 Serpentis Grand Admiral51 140 52 True Centus Dark Lord49 145 43 True Centus Overlord49 145 43 True Centus Plague Lord49 145 43 True Centus Tyrant49 145 43 True Sansha's Dark Lord49 140 43 Rachen Mysuna 50 145 48 Tuvan Orth 51 175 52 Vizan Ankonin 51 175 52 Draclira Merlonne49 175 43 . . . etc.
Moral of the story: Use T2 Siege with Javalins For the ones who stick with T1 Siege, happy chasing :)
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.05.28 19:48:00 -
[58]
Originally by: Nu Wa Moral of the story: Use T2 Siege and carry some Javalins. For the ones sticking with T1 Siege, happy chasing :)
What he didn't tell you is that as your 'chasing' a target you should be shooting at the closer targets and salvaging them as you go. No matter what mission you get where targets spawn outside of your initial range there is always something else closerto shoot as you move along. Besides who wants to chase down all those wrecks scattered about that were eventually killed by the javs outside of your tractor range? Did you factor in the travel time for that too in your list? We are talking about setups for a salvaging solo mission running golem with no second account salvager tagging along yes?
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Nova Satar
Annihilate.
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Posted - 2009.05.28 19:51:00 -
[59]
i gave up with the golem for one reason, DEFENDER MISSILES, whatever dps you calculate on EFT or whatever, HALVE IT! Non eof the ****ing misisles every ****ing get to the target!
It's crazy.
At least with a CNR 1missiles is 25% of your damage.
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NoNah
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Posted - 2009.05.28 19:53:00 -
[60]
Originally by: Nova Satar i gave up with the golem for one reason, DEFENDER MISSILES, whatever dps you calculate on EFT or whatever, HALVE IT! Non eof the ****ing misisles every ****ing get to the target!
It's crazy.
At least with a CNR 1missiles is 25% of your damage.
Uhm, no. Defender missiles spawn chance based on a per missile basis. You will lose EXACTLY as much dps wether you use 1 missile or 2000, they will just launch 2000 times more often if you use 2000 launchers. Age old myth. Same goes for NPC ECM, no amount of ECCM will help you. Parrots, commence!
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