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Aria Wolfe
Caldari The Black Omen
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Posted - 2009.05.27 16:48:00 -
[1]
OK, they made the Stealth Bomber a BS hunter but swapping out cruise missiles with torpedoes. Either give the option for cruise or siege launchers or make a stealth fighter with cruise launchers. I never use my SB anymore because of the siege launchers. Thanks
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Bloody2k
Gallente SCHWARZSCHILD.
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Posted - 2009.05.30 00:04:00 -
[2]
I think that is a great idea...but the torpedo bomber have to be cruiser sized not frig sized.
Stealth Fighter (like the old stealth bombers/crusie missile) Stealth Bombers (cruiser sized with torpedos)
Ein Alfa Romeo ist kein Auto, sondern eine Lebenseinstellung. |

Danor Drekar
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Posted - 2009.07.12 09:52:00 -
[3]
I agree that is totally absurd they changed it. It at least needs something to swap over skill points to the new skill. It is bad enough that I return to the game and find out my favorite ship, which I virtually maxed the skills for, is basically no longer flyable for me (not to mention having to do major refits on the equipment).
It also figures that my other ship of choice was the Falcon/Rook which appears to have been equally screwed by nerfs (as I was building my char to be a Caldari stealth pilot).
*Sigh* right when I was thinking about rejoining the game too. Glad it was free 5 days and I didn't actually start spending money on this again...  Idk why they didn't just create a new ship class rather than change the requirements for the existing one. |

Valandril
Caldari Ex-Mortis
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Posted - 2009.07.12 09:54:00 -
[4]
Yeah, its an absurd! Because there is no single anti-frig frig already like i dunno, AF ? But there are so many frigs that can deal heavy damage to bigger ship from safe range. [/sarcasm] Do not discuss moderation in your signature. Zymurgist |

AtheistOfDoom
Amarr The Athiest Syndicate Advocated Destruction
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Posted - 2009.07.12 16:37:00 -
[5]
Originally by: Danor Drekar I agree that is totally absurd they changed it. It at least needs something to swap over skill points to the new skill. It is bad enough that I return to the game and find out my favorite ship, which I virtually maxed the skills for, is basically no longer flyable for me (not to mention having to do major refits on the equipment).
It also figures that my other ship of choice was the Falcon/Rook which appears to have been equally screwed by nerfs (as I was building my char to be a Caldari stealth pilot).
*Sigh* right when I was thinking about rejoining the game too. Glad it was free 5 days and I didn't actually start spending money on this again...  Idk why they didn't just create a new ship class rather than change the requirements for the existing one.
"Adapt or Die" Pew Pew Lazorz!!! |

Cain m
Minmatar Republic Military School
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Posted - 2009.07.12 17:13:00 -
[6]
Edited by: Cain m on 12/07/2009 17:17:22
Originally by: AtheistOfDoom
Originally by: Danor Drekar I agree that is totally absurd they changed it. It at least needs something to swap over skill points to the new skill. It is bad enough that I return to the game and find out my favorite ship, which I virtually maxed the skills for, is basically no longer flyable for me (not to mention having to do major refits on the equipment).
It also figures that my other ship of choice was the Falcon/Rook which appears to have been equally screwed by nerfs (as I was building my char to be a Caldari stealth pilot).
*Sigh* right when I was thinking about rejoining the game too. Glad it was free 5 days and I didn't actually start spending money on this again...  Idk why they didn't just create a new ship class rather than change the requirements for the existing one.
"Adapt or Die"
No Changes, No Adaptions
EDIT 1/1:
But seriously, they should have just added another class. One problem I can see is that stealth bombers with 3 cruise launchers and a bomb launcher would be OP. Maybe adding another ship class with the same stats as the old bombers, save for inability to fit bomb launchers? Keep the covert cloak though.
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Max Hardcase
Art of War Cult of War
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Posted - 2009.07.12 20:28:00 -
[7]
Stealthfighter with : old cruise dmg bonus (5%) 5% explosion radius bonus. 5% explosion velocity bonus.
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Abrazzar
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Posted - 2009.07.12 20:50:00 -
[8]
Stealth Fighters, I'd base on the combat frigates, basically Assault Frigates that use a cloak instead of armor.
Give them a covops cloak, -100% targeting delay and that's it. So they can decloak, target, shoot, cloak again, repeat. With a couple of them you'd always have one or two uncloaked and the rest waiting out their three seconds until the recloaking timer expires and then attack again.
Terribly confusing, terribly annoying and quite lethal if flown by skilled pilots. -------- Ideas for: Mining
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Menzisu Uiru
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Posted - 2009.07.12 21:01:00 -
[9]
Use Force Recons to take on frigs in stealth gangs. Siege launchers on SBs were necessary for stealth gangs to engage battleships.
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Zurrar
Gallente Epiphyte Mining and Exploration Majesta Empire
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Posted - 2009.07.13 09:09:00 -
[10]
i suggested adding a dessy class to use torps, since dessy is kinda SOL on the pvp line (dictor...). so what do they do?
cloaky wtf pwn frig of doom!
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Max Hardcase
Art of War Cult of War
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Posted - 2009.07.13 20:33:00 -
[11]
Originally by: Menzisu Uiru Use Force Recons to take on frigs in stealth gangs. Siege launchers on SBs were necessary for stealth gangs to engage battleships.
Some people were upset because they had found something the SB could do reasonably well. That something also filled a rather unique niche.
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Mavrk
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Posted - 2009.07.13 20:38:00 -
[12]
Stealth Fighter you say?
1) Fighter = Interceptor 2) Stealth = Cloak 3) Cloak + Interceptor = ? 4) ??? 5) eh, you know how it ends.
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Bibbleibble
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Posted - 2009.07.13 20:40:00 -
[13]
Originally by: Max Hardcase
Originally by: Menzisu Uiru Use Force Recons to take on frigs in stealth gangs. Siege launchers on SBs were necessary for stealth gangs to engage battleships.
Some people were upset because they had found something the SB could do reasonably well. That something also filled a rather unique niche.
Not to be picky, but cruise missiles are used because they have long range,
They also have flight time,
If they have to fly a long way, then there will be a delay between you shooting and the missiles hitting,
If the target is awake, then they could fly off before the missiles hit,
To stop this, you could use a friend to tackle them,
If your friend is tackling them, and they are a frig, then a. your friend should be able to kill them solo or b. should have a gang with him.
if a. then there is no point in you firing long range missiles at the frigate because it will die anyway
b. the gang will kill him before your missiles hit.
if none of the above situations apply, then why are you even fighting in the first place, or using it as an example?
The niche for long range anti-frig is fairly limited to say the least. ________________________________________________ For changes to Minmatar Battleships click here (also with a review of the Muninn!) |

SupaKudoRio
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Posted - 2009.07.13 21:12:00 -
[14]
This reminds me; I need to learn how to use bombs. 
-SIG- The true meaning of CCP; Completely Crap Patches. Truth. |

Max Hardcase
Art of War Cult of War
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Posted - 2009.07.14 07:07:00 -
[15]
Originally by: Bibbleibble
Originally by: Max Hardcase
Originally by: Menzisu Uiru Use Force Recons to take on frigs in stealth gangs. Siege launchers on SBs were necessary for stealth gangs to engage battleships.
Some people were upset because they had found something the SB could do reasonably well. That something also filled a rather unique niche.
Not to be picky, but cruise missiles are used because they have long range,
They also have flight time,
If they have to fly a long way, then there will be a delay between you shooting and the missiles hitting,
If the target is awake, then they could fly off before the missiles hit,
To stop this, you could use a friend to tackle them,
If your friend is tackling them, and they are a frig, then a. your friend should be able to kill them solo or b. should have a gang with him.
if a. then there is no point in you firing long range missiles at the frigate because it will die anyway
b. the gang will kill him before your missiles hit.
if none of the above situations apply, then why are you even fighting in the first place, or using it as an example?
The niche for long range anti-frig is fairly limited to say the least.
I do not think I ever mentioned frigates as a target.....
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Bibbleibble
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Posted - 2009.07.14 07:19:00 -
[16]
Edited by: Bibbleibble on 14/07/2009 07:19:41
Originally by: Max Hardcase
Originally by: Bibbleibble
Originally by: Max Hardcase
Originally by: Menzisu Uiru Use Force Recons to take on frigs in stealth gangs. Siege launchers on SBs were necessary for stealth gangs to engage battleships.
Some people were upset because they had found something the SB could do reasonably well. That something also filled a rather unique niche.
Not to be picky, but cruise missiles are used because they have long range,
They also have flight time,
If they have to fly a long way, then there will be a delay between you shooting and the missiles hitting,
If the target is awake, then they could fly off before the missiles hit,
To stop this, you could use a friend to tackle them,
If your friend is tackling them, and they are a frig, then a. your friend should be able to kill them solo or b. should have a gang with him.
if a. then there is no point in you firing long range missiles at the frigate because it will die anyway
b. the gang will kill him before your missiles hit.
if none of the above situations apply, then why are you even fighting in the first place, or using it as an example?
The niche for long range anti-frig is fairly limited to say the least.
I do not think I ever mentioned frigates as a target.....
yet you whine about a change that gives a massive DPS boost against everything bigger than a frigate.
A frigate attacking from 250km is such a niche role that there is no real need for it. Fly a cerb if you want to hit things with missiles at that range. ________________________________________________ For changes to Minmatar Battleships click here (also with a review of the Muninn!) |

Menzisu Uiru
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Posted - 2009.07.14 07:21:00 -
[17]
Edited by: Menzisu Uiru on 14/07/2009 07:21:55
Originally by: Max Hardcase
I do not think I ever mentioned frigates as a target.....
Why don't you post a real argument instead of alluding to some mystery niche role that is clearly obsolete now?
As far as I know, SBs hardly had the dps to crack a poorly tanked cruiser and could barely touch frigs after the missile rebalance.
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Dristra
Amarr Idle Haven
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Posted - 2009.07.14 12:38:00 -
[18]
How about a new cruiser hull to use cruise missiles? If it functions like the old stealth bomber having a cruiser hull would migrate the dread fragility of the old stealth bombers.
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Groovey D
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Posted - 2009.07.17 05:46:00 -
[19]
i would also like to see a covert ops frig or cruiser with cruise missles. maybe deny it the use of the bomb launcher to even things out.
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Sidus Isaacs
Gallente
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Posted - 2009.07.17 07:11:00 -
[20]
As much as I'd like more ships to use missiles, since I got good missile skills, cruiser sized bomber sound kind of unbalanced imo.
And why do you need one? You got a Cerberus capable of launching heavy missiles 250km :). Sure, it lacks Cov Ops Cloak, btu still decent enough if used right.
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http://desusig.crumplecorn.com/sigs.html |
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Aria Wolfe
Caldari Unconventional Oversights
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Posted - 2009.08.03 04:07:00 -
[21]
Edited by: Aria Wolfe on 03/08/2009 04:11:23 Many good viewpoints here! They changed the SB to be a BS killer. That's fine, but in doing so a hole appeared in the ship lineup.
My suggestion of a Tech II Stealth Fighter is based on the platform of a Caldari Navy Hookbill with the covops of a SB and of course cruise missile ability.
Any thoughts or suggestions? Maybe CCP is reading this thread and getting the idea too! Let's make this happen!
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AngryMax
Gallente Maelstrom Crew
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Posted - 2009.08.03 04:15:00 -
[22]
Originally by: AtheistOfDoom "Adapt or Die"
Or go play something else because its getting too boring.
p.s. You look so cool with your cliched quotes. Like total badass. You must take people into structure just by the act of locking alone. Such a pimp.
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AngryMax
Gallente Maelstrom Crew
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Posted - 2009.08.03 04:18:00 -
[23]
Originally by: Sidus Isaacs As much as I'd like more ships to use missiles, since I got good missile skills, cruiser sized bomber sound kind of unbalanced imo.
And why do you need one? You got a Cerberus capable of launching heavy missiles 250km :). Sure, it lacks Cov Ops Cloak, btu still decent enough if used right.
Yeah if you are lucky your volley could make it to a hauler before it slowboats it to the gate on autopilot.
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Tarac Nor
Caldari Neh'bu Kau Beh'Hude Ushra'Khan
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Posted - 2009.08.03 04:53:00 -
[24]
like many classes of ships such as the falcon and the rook, why did they not make a separate ship class (im sure others have said it in this thread but i am lazy to quote and read etc) so people could choose one or the other, both types of bombers would be specific at what they do and have different skill bonuses etc. I love my torp bomber, but id like cruises back in another ship in the same class as the bomber.
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Venkul Mul
Gallente
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Posted - 2009.08.03 06:19:00 -
[25]
Originally by: Abrazzar Stealth Fighters, I'd base on the combat frigates, basically Assault Frigates that use a cloak instead of armor.
Give them a covops cloak, -100% targeting delay and that's it. So they can decloak, target, shoot, cloak again, repeat. With a couple of them you'd always have one or two uncloaked and the rest waiting out their three seconds until the recloaking timer expires and then attack again.
Terribly confusing, terribly annoying and quite lethal if flown by skilled pilots.
You forget a step after "cloak again": - lose missile lock if you cloak your missiles will miss.
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