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Ehranavaar
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Posted - 2009.05.31 22:00:00 -
[1]
Originally by: Styxia Acheron
Originally by: Taak Coram I'll bite. To quote a pretty good youtube video, why use lasers when the rock still hurts?
I can think of two reasons, though I'm sure there are many others.
First, Newton's Third Law makes projectile weapons of any real size a structural and navigational nightmare.
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i happen to know a fellow who designs artillery pieces for a living. ran some numbers by him about minnie arty back when i first started playing eve. making some incredibly generous assumptions along the way for it being far in the future etc he thought a 1400 mm arty would only be slightly larger than the minnie bs it was to mount on. the idea of mounting 8 of them sent him into a bad case of the giggles.
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Ehranavaar
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Posted - 2009.05.31 22:07:00 -
[2]
Originally by: Taedrin Edited by: Taedrin on 31/05/2009 02:14:09
Originally by: Nova Fox
Im sure there is a faster warping scout ship in eve but I cant nail it down right now.
Interceptors have a 13au/s warp speed, IIRC. Very useful when you are trying to chase a ship in a 0.0 "pipe".
the warp speed scale changes between the original series and the next gen series. next gen is far faster for a given warp number.
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Ehranavaar
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Posted - 2009.05.31 22:17:00 -
[3]
Originally by: Nova Fox Sorry I would build a black hole reactor testing lab FAR away from anything that might feed it. Including planets, dont need it to feed enough to eat the whole system by accident.
it's quite unlikely that any man made singularity would be big enough to present any problems indeed the major aggo would be creating one that lasted a useful length of time before "evapourating". even if it escaped containment and fell into the core of a planet the event horizon would be too small to allow it to feed fast enough to keep it from extinction.
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Ehranavaar
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Posted - 2009.06.01 17:22:00 -
[4]
Originally by: Delphi Grendalus
I have not seen any star trek movies. I've only seen Voyager and read a few of the novels. That doesn't change the fact that I know they consult many real scientists before they write a single word down for each episode/novel.
delphi please take a moment and google star trek science mistakes or something like that. there are a number of websites that go through trek's many science goofups. worse they are not self consistent about what rules they heave out the airlock.
they do have a tech bible for writers but if it comes down to the story going the way the writer wants then the bible goes by the wayside.
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Ehranavaar
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Posted - 2009.06.01 17:27:00 -
[5]
Originally by: Styxia Acheron [ Recoilless rifle work by allowing a large percentage of the propellant gas to escape in the opposite direction of the fired round. Gas, not mass, as mass would be an extraordinarily bad idea (your enemies are generally in front of you, your friends behind, and your friends generally object to you hurling high speed projectiles at them every time you fire at the enemy).
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the gas exiting the RR is fairly lethal in it's own right. take a look at a manual for one sometime and check out the amazingly large area behind the weapon scorched by the exhaust when the wpn is fired.
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Ehranavaar
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Posted - 2009.06.02 17:10:00 -
[6]
Originally by: theshadowduke
In star trek warp speeds are measured in warp numbers, much like mach. Warp has a direct correlation to the speed of light, and while simpler to understand, is still much slower than eve. In star trek a ship traveling at warp 4.2 is traveling 4.2*c, or 4.2*the speed of light.
this is completely incorrect even in the original series. (hint cochrane factor)
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Ehranavaar
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Posted - 2009.06.03 02:42:00 -
[7]
Originally by: Rakshasa Taisab For realistic'ish space combat, I'd recommend Starship Operators. In that anime, combat is more reminiscent of submarine combat than dogfights.
traveller 2300 had a quite reasonable starship combat system for an rpg. you spent a lot of time sneaking about very carefully trying to find the other guy and then trying to get a shot at him before he could shoot back. small ship fights tended to end in one salvo.
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