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RedSplat
Heretic Army
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Posted - 2009.05.31 11:32:00 -
[1]
Edited by: RedSplat on 31/05/2009 11:35:23 Currently, entering Highsec as an Outlaw in a ship triggers Faction Navy Spawns.
I propose removing this mechanic entirely with regards to spawn triggers for Outlaws, but not when the individual has sufficiently Low faction stating with that particular Faction so as to be attacked on site by that faction navy.
Let players police Highsec in absence of a GCC- not NPC's.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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RedSplat
Heretic Army
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Posted - 2009.05.31 13:28:00 -
[2]
Originally by: Zarevn as an outlaw i'm not even locked by another player, nevermind attacked. Would have to give them (the high-sec-ees) some real reason to attack us
Bountys, T2 loot, PvP.
Just think how many Outlaws would be trying to sneak ships out of highsec- it would be glorious chaos.
As it is i cant go to trade hubs without being chased by interceptors all the way home so i don't think there is MUCH need for incentives besides those that exist already.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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RedSplat
Heretic Army
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Posted - 2009.05.31 14:52:00 -
[3]
Edited by: RedSplat on 31/05/2009 14:53:13
Originally by: Larkonis TrassIer
On the other. I know what I'd do... Sit in an offgrid with a scanning alt out and spend my days suicide ganking.
Also, currently the faction police spawns are incredibly useful for getting BS through those pesky areas of hisec. If they were removed all it would take is some noob in a rifter who was mildly lost and moderately bright to ruin one's day.
It's all very well and good saying let players protect hisec, but do you really think that's going to happen?
We can already suicide gank with utter impunity- or rather to say we can attempt to suicide gank someone.
If you remove Faction Navy spawns and that noob in a rifter does tackle you then you have a fight on your hands- as opposed to NPC's wailing on your ship.
Will other players engage you in Highsec just 'cause you are an Outlaw? I think so, but i don't know so.
Its certainly true that all the advantages would lie with highsec dwellers and not the outlaws.
EDIT: More PvP is good right?
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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RedSplat
Heretic Army
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Posted - 2009.05.31 22:30:00 -
[4]
Originally by: Andrest Disch
How about when a flashy person attacks someone in highsec without aggro rights CONCORD spawns instantly. RPlol could be that CONCORD views pirates as more dangerous so puts more effort into fighting them, but don't kill every pirate in highsec space as it would take to much effort without the Empires backing.
Too much of a nerf to suicide ganking i think.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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RedSplat
Heretic Army
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Posted - 2009.06.01 12:32:00 -
[5]
Originally by: Zostera Not supported sorry.
Players are free to police low sec currently and it is not particularly effective. If Low-sec were more attractive to pve players then this dynamic would evolve more there and is the appropriate place for it to happen.
"Safe" Hi-sec is vital to the game economy, disrupting it would cause serious issues.
Hi-sec has Concord.
Lowsec doesnt.
Originally by: CCP Mitnal
I don't sleep. I am always here. Watching. Waiting.
Originally by: CCP Mitnal it does get progressively longer.
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