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Pottsey
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Posted - 2004.09.12 15:49:00 -
[1]
Edited by: Pottsey on 12/09/2004 15:51:04 1 flux device might lower you shield cap but it will improve your shield points per second over not using 1 device. Only when you use 3+ flux deviceĘs does the shield points per second drop over using no deviceĘs.
As the shields are none linear using a flux device might be useful as the lower your shields get the faster they charge up.
http://oldforums.eveonline.com/?a=topic&threadID=108489
Above I posted how long it took my shields to stabilised. IE the recharge rate matched the damage I was taking.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.09.12 15:49:00 -
[2]
Edited by: Pottsey on 12/09/2004 15:51:04 1 flux device might lower you shield cap but it will improve your shield points per second over not using 1 device. Only when you use 3+ flux deviceĘs does the shield points per second drop over using no deviceĘs.
As the shields are none linear using a flux device might be useful as the lower your shields get the faster they charge up.
http://oldforums.eveonline.com/?a=topic&threadID=108489
Above I posted how long it took my shields to stabilised. IE the recharge rate matched the damage I was taking.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.09.12 18:15:00 -
[3]
The problem with passive tanking is its very hard to workout how useful it is. For example I might have 1000 hidpoint shields and a 100 second recharge. Most people would assume thatĘs 10 shield points a second but its not. ItĘs more like 20hit points per second when low and 5 hit points per second when near max. Now the numbers ratio might not be correct but the idea is. Now what if the booster is only 20points? WhatĘs better active or passive?
Boosters are the other hand are always the same no matter if your shields are low or high. What we need to do is find out the precise ratio of shield recharge rate. Some say itĘs fastest at 20% some at 40%. Once we done that we should be able to work out the passive hit points per second.
I have a feeling that passive recharge is better or almost as good as boosters when your shields are low. It would be interesting to find out how many hit points per second you get with low shields on a pure passive setup.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.12 18:15:00 -
[4]
The problem with passive tanking is its very hard to workout how useful it is. For example I might have 1000 hidpoint shields and a 100 second recharge. Most people would assume thatĘs 10 shield points a second but its not. ItĘs more like 20hit points per second when low and 5 hit points per second when near max. Now the numbers ratio might not be correct but the idea is. Now what if the booster is only 20points? WhatĘs better active or passive?
Boosters are the other hand are always the same no matter if your shields are low or high. What we need to do is find out the precise ratio of shield recharge rate. Some say itĘs fastest at 20% some at 40%. Once we done that we should be able to work out the passive hit points per second.
I have a feeling that passive recharge is better or almost as good as boosters when your shields are low. It would be interesting to find out how many hit points per second you get with low shields on a pure passive setup.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.09.14 20:13:00 -
[5]
"Does anyone actually use any of these shield recharge mods at the moment??!?!"
I do and I love haveing a 39second recharge. It works well as the lower the sheilds get the faster they charge up makeing them hard to compare to boosters. Just training up Battleship skills now for more testing. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.09.14 20:13:00 -
[6]
"Does anyone actually use any of these shield recharge mods at the moment??!?!"
I do and I love haveing a 39second recharge. It works well as the lower the sheilds get the faster they charge up makeing them hard to compare to boosters. Just training up Battleship skills now for more testing. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.09.15 15:46:00 -
[7]
Not in the mood to cut and paste or type it up again so read http://oldforums.eveonline.com/?a=topic&threadID=108489
I still need to get my hands on a shield relay and flux T2 modules which should speed the charge rate up even more. Hopefully BS skill should be trained up by the end of the week so I can do some testing with those.
If there is any testing you want me to do send me a eve mail or leave a message here.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.15 15:46:00 -
[8]
Not in the mood to cut and paste or type it up again so read http://oldforums.eveonline.com/?a=topic&threadID=108489
I still need to get my hands on a shield relay and flux T2 modules which should speed the charge rate up even more. Hopefully BS skill should be trained up by the end of the week so I can do some testing with those.
If there is any testing you want me to do send me a eve mail or leave a message here.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.15 17:06:00 -
[9]
Give me a week or two to do this skill training and I hope to fit a BS for combat with shield recharger's. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.09.15 17:06:00 -
[10]
Give me a week or two to do this skill training and I hope to fit a BS for combat with shield recharger's. _________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
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Posted - 2004.09.17 13:37:00 -
[11]
Edited by: Pottsey on 17/09/2004 13:45:26 It all depends on whatĘs better having a fast recharge or slower recharge but more shield points per second. At the momenet I am finding it hard to work out which is better.
Going try to get my hands on some tonight. PDU II's should be better then Power Relays IĘs but I think Power Relays IIĘs would work better. Shame they are not on the market yet. Lets hope for the 28th.
Thanks for the info didnĘt realise how good PDU II are.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.17 13:37:00 -
[12]
Edited by: Pottsey on 17/09/2004 13:45:26 It all depends on whatĘs better having a fast recharge or slower recharge but more shield points per second. At the momenet I am finding it hard to work out which is better.
Going try to get my hands on some tonight. PDU II's should be better then Power Relays IĘs but I think Power Relays IIĘs would work better. Shame they are not on the market yet. Lets hope for the 28th.
Thanks for the info didnĘt realise how good PDU II are.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.17 14:02:00 -
[13]
Taking a 2nd look I am not so sure now. Its two PDU II = +17.7% charge boost and 10% hitpoint boost while two Relays would be 40% charge boost more if Tech II. I guess I still need to buy some for testing.
PDU IĘs against Relays IĘs and I found I was better off with the Relays. Though I didnĘt test with Rechargers IIĘs in the mid slot. Going do that tonight.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.17 14:02:00 -
[14]
Taking a 2nd look I am not so sure now. Its two PDU II = +17.7% charge boost and 10% hitpoint boost while two Relays would be 40% charge boost more if Tech II. I guess I still need to buy some for testing.
PDU IĘs against Relays IĘs and I found I was better off with the Relays. Though I didnĘt test with Rechargers IIĘs in the mid slot. Going do that tonight.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.17 17:08:00 -
[15]
Edited by: Pottsey on 17/09/2004 18:18:15 The best I could get with PDU IIĘs was 10.9 shields points per second. On a hauler not a battleship as thatĘs still training. Not very good I can hit over 16 with passive recharge and no PDUĘs.
Wait a min I now have more Power grid and can fit a 2nd mid shield extender that boosts me up to 15.4
If I take 1 PDU out and stick in a Relay thatĘs 16.7
I wonder what would happen if I used 2 reactors IIĘs and fit relays mixed with shield extenders.
EDIT:
Will I finished testing and from a shields points per second point of view I found the best combination on my ship was only 3 PDUĘs IIĘs mixed with shield recharges IIĘs and shield extenders IIĘs. ThatĘs in a Mark5 hauler. The other low slots where relays IĘs. That got me over 18 points per second.
Pure PDUĘs gave almost half the points per second at around 10.
The questions is still whatĘs better faster recharge or more points pre second. As the shields are none linear I have no idea. What we need to know is what point do shields recharge at there fastest and how many points per second does the fast charge and the high cap get at the point.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |

Pottsey
|
Posted - 2004.09.17 17:08:00 -
[16]
Edited by: Pottsey on 17/09/2004 18:18:15 The best I could get with PDU IIĘs was 10.9 shields points per second. On a hauler not a battleship as thatĘs still training. Not very good I can hit over 16 with passive recharge and no PDUĘs.
Wait a min I now have more Power grid and can fit a 2nd mid shield extender that boosts me up to 15.4
If I take 1 PDU out and stick in a Relay thatĘs 16.7
I wonder what would happen if I used 2 reactors IIĘs and fit relays mixed with shield extenders.
EDIT:
Will I finished testing and from a shields points per second point of view I found the best combination on my ship was only 3 PDUĘs IIĘs mixed with shield recharges IIĘs and shield extenders IIĘs. ThatĘs in a Mark5 hauler. The other low slots where relays IĘs. That got me over 18 points per second.
Pure PDUĘs gave almost half the points per second at around 10.
The questions is still whatĘs better faster recharge or more points pre second. As the shields are none linear I have no idea. What we need to know is what point do shields recharge at there fastest and how many points per second does the fast charge and the high cap get at the point.
_________________________________________________ Gallente defensive innovation comes from unexpected source. |
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