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Arec Bardwin
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Posted - 2009.06.03 16:49:00 -
[61]
OP and his corpies has a lot of options if they don't want to fight the puppy punchers;
- make insta undock bookmarks for main stations and start mining L1 mission deadspace pockets. The puppy punchers might just get bored if they have to scan down barges/industrials to get kills. - wormholes - relocate to a deserted lowsec area (lowsec in amarr space comes to mind) - relocate to 0.0 area (Providence?)
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Mr Sean
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Posted - 2009.06.03 17:10:00 -
[62]
By this point I think OP should be able to do a lot better, as much good advice has been given to him.
Some things:
1) Deadspace. Want to really frustrate the poor guy that's forced into probing you down? Tip: The smaller your ship is, the harder you are to scan down. Assuming the attackers even bother to scan you down in the first place. If you do this in a busy system (>50 players) it will take a prohibitive amount of time for the scan prober to isolate your signature.
2) The chase game. It's really hard to lock a pod, even with sensor boosters, even in a ship with a really good lock time. Set auto to a system a good 20 jumps away from you, get your enemy's attention, and begin manually making those jumps. Keep local up, don't move into the next system until they have moved into your current system. Pods align/warp nearly insta, and if you screw up it's not like the pod/clone really cost you anything. See how many jumps you can get your enemy to chase you, and then log off. :)
3) Others have said this before in this thread, but if you got a dozen people in your corp, I really don't care how noobish they are - you are able to counterattack and make your enemy take a loss or two. You're not going to pull that off without some actual planning and strategy, however. You need to get the fight on your terms.
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Duckeye
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Posted - 2009.07.06 15:12:00 -
[63]
*punches a puppy*
Just now found this thread, even if it is a bit of a necro... war was fun, one of their members (the BS pilot that was described being pounced) was an isk buyer and constantly felt like undocking in industrials carrying couple hundreds of millions worth of material at a time.
It's kills like that that make it all worthwhile. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.06 16:08:00 -
[64]
punch more puppies obviously 
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Ghoest
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Posted - 2009.07.06 16:52:00 -
[65]
Put an alt in charge of the corp. Take all your main to an NPC corp and play there. A feew weeks after the war dec is over go back to your corp.
A bunch of insecure virtual billies will tell you that is an exploit. Its not.
Wherever you went - Here you are.
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Trader20
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Posted - 2009.07.06 21:29:00 -
[66]
Hire a merc corp. They'll have no problem camping a 3-man corp to the point of them emo-rage quiting.
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Joe Starbreaker
The Fighting Republicans
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Posted - 2009.07.06 22:13:00 -
[67]
Originally by: Chribba You should get that Concord emblem that prevents anyone from deccing you, it was at least sold in the Concord HQ in Yulai before the station got destroyed.
That, or get the word "VELDSPAR" tattooed on your body IRL. This has the effect of making it socially unacceptable for others to shoot you.
-/ the fighting republicans /- |

Robin Plunder
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Posted - 2009.07.06 22:55:00 -
[68]
If you don't want to fight, just stay in noob corps and have a private chat channel.
Corps are about at least the possibility of fighting. When someone wardecs you, that's an opportunity. Someone just spent their own isk to let you have fun, or at least have a good learning experience.
Your guys can develop some tactics, figure out what works and doesn't work, and build cohesion.
You *will* get decced again. Sooner or later you'll have to fight for your right to exist out of the noob corps.
I understand not wanting to PvP, but player corps aren't the place for avoiding PvP.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.07.06 23:49:00 -
[69]
Originally by: SlartiBeerFest any suggestions gratefully received - but please, if they involve something like "get 2 wolf packs of 5/6 players each..." it ain't going to happen. we're a casual corp from all diff timezones and that's not realistic for us. People are all ready leaving or playing something else until they p... off.
Well, you have a few options:
Fight a guerilla war against them using small roaming gangs. Go back to an NPC corp so they can't fight you. Quit.
However, in reality if you aren't going to fight them you may as well just quit now because if you refuse to even organise 5 people to run a wolf-pack gang, then you're just going to end up running missions solo in highsec and quit from boredom in a couple of months.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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EnslaverOfMinmatar
Amarr Viziam
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Posted - 2009.07.07 04:05:00 -
[70]
give them a puppy uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ
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Willa Murdoc
Minmatar Empire of Duckeye
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Posted - 2009.07.08 20:05:00 -
[71]
Pick on noobs, humm...
Empire of Duckeye doesn't randomly pick noob corps to war dec. Someone in the corp had to do something to get our attention.
EVE is a harsh place, in the end you either become a better smarter player or you re-roll. Either way, you learn from your mistakes of the past, and makes the game play for everyone more interesting.
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