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SlartiBeerFest
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Posted - 2009.06.03 06:03:00 -
[1]
relative noob here (2 months) in a small new corp (casual, industry type) of mostly noobs (3/4 experienced players and about dozen noob.)
got war-dec'd last week by duckeye empire (3 man corp, experienced players) and are just getting picked off and pod killed at their leisure.
seems to be nothing we can do about it? best we've managed is tracking one down near our HQ and camping until he came on - weren't sure what he was flying though so had 1 BS and 1 frigate to try and cover bases (only 2 of us available, both about 2 month old chars) - he came online - saw us on local - jumped to an alt we weren't at war with and scanned our ships so he knew what to deal with - then came out in a BS, and killed us both easily (T2 drone killed me, faction torp for the BS) doubtless if it wasn't a sure win he'd have just waited/jump cloned out (battle clinic shows he only takes easy fights - noobs/miners etc.)
i can see the concord/hi-sec system prevents experienced players whacking noobs and miners but unless I'm missing something all they have to do is form a tiny corp, war-dec a noob corp and it's open day for a..holes again.
any suggestions gratefully received - but please, if they involve something like "get 2 wolf packs of 5/6 players each..." it ain't going to happen. we're a casual corp from all diff timezones and that's not realistic for us. People are all ready leaving or playing something else until they p... off.
thanks in advance
PS. posted here because this is a general game problem - stopping experienced players driving noob/casual players away from eve - not everyone is a hardcore player
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.06.03 06:06:00 -
[2]
Poor puppy.. 
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Mrsticks
Minmatar RNCGM Inc.
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Posted - 2009.06.03 06:08:00 -
[3]
Edited by: Mrsticks on 03/06/2009 06:08:56 Make a Alt, Put them incharge of the corp, Quit the corp, Wait for them to get borred. And make sure your head Quarters is across the galixy from where you play. and if theres a wardec move again.
Long Live TEXAS! Texans join the Texas channel in game plz.
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Rhinanna
Minmatar
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Posted - 2009.06.03 06:10:00 -
[4]
Or hire mercs to wardec them. Or join an alliance so it costs them more to wardec you.
Eventually they will have to stop just from the increasing cost of the war decs.
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Kat Bandeis
Caldari Deep Core Mining Inc.
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Posted - 2009.06.03 06:12:00 -
[5]
Stop training on alt in corp, log into different alt, keep playing. Presumably not all of your alts are in this corp.
Oh, and this isn't a "problem". Don't like it, leave.
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SlartiBeerFest
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Posted - 2009.06.03 06:17:00 -
[6]
Edited by: SlartiBeerFest on 03/06/2009 06:17:50
Originally by: Kat Bandeis Oh, and this isn't a "problem". Don't like it, leave.
er... are you missing something? that may well happen but this game is a business (for CCP) - not an attitude to promote growth that is it?
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Blane Xero
Amarr The Firestorm Cartel
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Posted - 2009.06.03 06:20:00 -
[7]
Originally by: SlartiBeerFest Edited by: SlartiBeerFest on 03/06/2009 06:17:50
Originally by: Kat Bandeis Oh, and this isn't a "problem". Don't like it, leave.
er... are you missing something? that may well happen but this game is a business (for CCP) - not an attitude to promote growth that is it?
It would be an issue if this wasnt the direction the game has always held. If you dislike the war dec mechanics; Leave your corp, or the game. Your choice. ___________________________________________ Haruhiist since December 2008
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Destination SkillQueue
Are We There Yet
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Posted - 2009.06.03 06:27:00 -
[8]
A frigate isn't going to even out the playing field between a good and experienced BS pilot and a 2 month old noobie, that can't possibly have all relevant skills at good levels. The way you could make things even, is to use E-war or surprise tactics. Also try not to let the enemy get the advantage. He was smart and got intel on what he was getting into. After that he just used the proper tool to deal with you. Doing anything other would have been stupid for him.
A corporation isn't just a chat channel. If it folds after a 3 man corp decced it, it was a failure to begin with. Part of a good corp is the ability to protect its members. There is ofcourse a limit to what a corp can do, but you outnumber them by a nice margin, so you should be just fine.
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Kezzle
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Posted - 2009.06.03 06:44:00 -
[9]
Originally by: Destination SkillQueue
A corporation isn't just a chat channel. If it folds after a 3 man corp decced it, it was a failure to begin with. Part of a good corp is the ability to protect its members. There is ofcourse a limit to what a corp can do, but you outnumber them by a nice margin, so you should be just fine.
This.
A Corp in Eve is not like a Guild in WoW. It, as you have found, brings disadvantages to go with its advantages. This is a theme which you'll find running through the whole game. Being subject to wardecs is probably the worst "side effect" of forming a corp, and should be something you are prepared for (either to ride it out or to prosecute the war).
Even large corporations wardecced by minnows have to modify their behaviour. Some will suspend all corp activity except sanctioned, organised hunts for war targets. Your corp doesn't (yet) have the throw-weight to prosecute the war, so you need to evade it.
Hopefully, the agresssor corp has a reason for its actions, even if that's only the hope to extort some cash out of an easy target. If it's extortion, perhaps there are other corps who've suffered from their attentions who'd like to help you deal with them. Maybe it's worth a few tens of k getting in touvh with people on their kill list and building an Alliance?
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Ironnight
Caldari x13 KrautbreaK
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Posted - 2009.06.03 07:08:00 -
[10]
Well, number one is too have fun. Train so you can use electronic warfare modules (ECM, sensor damps etc.) Hunt them in gangs and EW the heck out of them and kill them, EW tends to get people too whine a lot and if they are not having fun they will move on. All races have frigates and cruisers that have bonusses to Ewar, they are cheap and do ok, so use them.
Also make sure your members are not doing anything stupid, this is not the time too be mining or running missions in faction fitted ships, pull together and loose the weak members, you should be fine.
They're like 'oh **** son, its a trap *Doomsday* |

Big Lotto
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Posted - 2009.06.03 08:05:00 -
[11]
stay in a NPC :P
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Chribba
Otherworld Enterprises Otherworld Empire
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Posted - 2009.06.03 08:08:00 -
[12]
You should get that Concord emblem that prevents anyone from deccing you, it was at least sold in the Concord HQ in Yulai before the station got destroyed.
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Zeba
Minmatar Honourable East India Trading Company
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Posted - 2009.06.03 08:39:00 -
[13]
If you can pay concord to look the other way when you want to go shooty shooty on someone wouldn't it make sense to be able to pay concord to get out of the same situation?
Originally by: Fifinella As to trying to scare me with 0.0/lowsec, well,..... I've been there, and wasn't very scared at all. Only a little.
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Banana Torres
The Green Banana Corporation
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Posted - 2009.06.03 08:52:00 -
[14]
Deny the war deccing corp what it wants. If this is easy kills then make yourself difficult to kill.
Stick together, post scouts, be mobile. Either dock up, cloak or move to a different system if a war target enters the system you are in.
Don't respond to taunts, just sit there and wait for boredom to set in. If you can leave yourself logged in for a long time while you are afk, even better.
Pay a merc corp to fight your fight for you.
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Mal'ol Soddo
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Posted - 2009.06.03 08:59:00 -
[15]
Not much that can be done, the war dec system allows the wannabe pirates to go shoot up some noobs whilst station hugging.
My advice? Tanked BS sat 60km from a gate, with all your mates logging off at the side of you (helps to check they didn't see you do that). Wait for wannabe to show up then mass logon.
Do this several times. They'll retract on the basis that any target might be a log on trap.
Cheap tactic? Hell yeah, but just as crappy as war deccing noobs for killboard epeen.
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Kuranta
Minmatar Pator Tech School
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Posted - 2009.06.03 09:16:00 -
[16]
Join a corp that can protect it's members. Creat your own corp when you can protect your own members.
Simple as that. There are enough corps out there to fit any playstyle. You might even make new friends in this mmo, who knows.
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Flitz Farseeker
Gallente Interstellar Stormfront
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Posted - 2009.06.03 09:31:00 -
[17]
I can think of three responses:
1. Pack tactics - fleet up and camp their station with overwhelming forces. 2. Dock up - If you don't have the manpower to take them on, just don't. Play an alt, watch TV, do something in RL 3. Move out - move to a system a few jumps away from your normal hunting grounds. If they can't find you they can't gank you. If they do find you (e.g. through locator agents) just move on. As there are only three of them, add them to your buddy lists so you can see when they are on and if they enter local where you are.
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Lilla Kharn
Amarr
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Posted - 2009.06.03 09:32:00 -
[18]
Recruit me. I'm leaving my alliance right now. Not sure where to go.
============================================= "Only the dead have seen the end of war" - Plato
Black Ops fuel equation
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MightyRhinox
Minmatar Rhinox Heavy Industries
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Posted - 2009.06.03 09:57:00 -
[19]
Disband and reform, create a couple of alts and wardec yourself.
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Sirius Snape
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Posted - 2009.06.03 10:00:00 -
[20]
Edited by: Sirius Snape on 03/06/2009 10:01:04 Sadly, this is just one of those things.
There are a lot of gankers out there who don't have the cajones to move to low-sec or null and would rather wardec carebear corps who have no inclination or desire to fight PVP just yet. That way, they can gloat over their killboard and stroke their epeen everytime they take down an Iteron V. It's sad, but it is a reality.
Truthfully, every corp in Eve has to deal with the prospect of a wardec, and how you handle it is up to you. I was a member of a fairly young corp comprised of fairly new players, and we were wardecced by a couple of idiots who would camp hi-sec gates near our base of operations in battleships and shoot down destroyers and frigates. Quite sad really. To deal with this, we first of all deprived them of targets by moving around as much as possible and station hiding. Then we hired mercs which, while expensive, was extremely effective. They didn't seem to be so keen on fighting targets equal to them so soon after the wardec was dropped.
What we also managed to do is find out that one of the members of this corp was an alt of the CEO of a fairly large mining/industry corp in our area. He posted this information on his corporations unsecured forums, the nub.
So, sometime in the future, my old corporation has plans to extract their revenge and go after this industry corp and see how much they like it.
So my advice would be decide how you want to handle this, stick it out, and when you get the opportunity in the future, seek your revenge. |

thecunning mrfox
Minmatar Idle Miners Frontal Impact
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Posted - 2009.06.03 10:49:00 -
[21]
Originally by: Lilla Kharn Recruit me. I'm leaving my alliance right now. Not sure where to go.
Spy infiltration detection alarm activated
arOOGaaa arOOGaaa arOOGaaa 
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Furb Killer
Gallente
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Posted - 2009.06.03 10:58:00 -
[22]
Sadly the only way you should 'deal' in eve with a wardec is basicly boring them so they wardec someone else next week.
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The AEther
Caldari Agony Unleashed Agony Empire
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Posted - 2009.06.03 11:05:00 -
[23]
So, you don't have the numbers to swarm him with T1 cruisers neither the skill to go one-on-one with him. In this case element of surprise is your best bet. See in that situation you described your element of surprise was gone. He was sitting in station with all this equipment/ships pat his disposal thinking to himself "hrm a Dominix outside, kinetic hardener - check, thermic hardener - check, explosive drones - check". So if you want to kill him under these circumstances you have to lure him into situations where he is mistaken into thinking that he has an advantage.
Other popular options to avoiding wardecs in high sec space: - move out to 0.0 or lowsec space where he has to deal with local alliance or local pirates - join an alliance in empire space so wardec transfer to them then you have more people to fight with - stop playing the game for a while - get advice/help from more experienced players in game
Link to PVP University |

Another Forum'Alt
Gallente Center for Advanced Studies
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Posted - 2009.06.03 11:14:00 -
[24]
First of all, DON'T undock. If they kill anyone, they will continue the war. If they can't, they will get bored and look for another victim.
-Stay logged in but don't undock. Go afk. watch as they sit outside your station for 12 hours at a time. -Alternatively, leave an alt as CEO, then have everyone quit the corp. Play in NPC corps, keeping a passworded/access controlled channel for you all to talk. When the pirates get bored and drop the war, join again. BECAUSE OF FALCON. Guide to forum posting |

Tellok
Internal Anarchy
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Posted - 2009.06.03 11:22:00 -
[25]
Originally by: SlartiBeerFest relative noob here (2 months) in a small new corp (casual, industry type) of mostly noobs (3/4 experienced players and about dozen noob.)
got war-dec'd last week by duckeye empire (3 man corp, experienced players) and are just getting picked off and pod killed at their leisure.
seems to be nothing we can do about it? best we've managed is tracking one down near our HQ and camping until he came on - weren't sure what he was flying though so had 1 BS and 1 frigate to try and cover bases (only 2 of us available, both about 2 month old chars) - he came online - saw us on local - jumped to an alt we weren't at war with and scanned our ships so he knew what to deal with - then came out in a BS, and killed us both easily (T2 drone killed me, faction torp for the BS) doubtless if it wasn't a sure win he'd have just waited/jump cloned out (battle clinic shows he only takes easy fights - noobs/miners etc.)
i can see the concord/hi-sec system prevents experienced players whacking noobs and miners but unless I'm missing something all they have to do is form a tiny corp, war-dec a noob corp and it's open day for a..holes again.
any suggestions gratefully received - but please, if they involve something like "get 2 wolf packs of 5/6 players each..." it ain't going to happen. we're a casual corp from all diff timezones and that's not realistic for us. People are all ready leaving or playing something else until they p... off.
thanks in advance
PS. posted here because this is a general game problem - stopping experienced players driving noob/casual players away from eve - not everyone is a hardcore player
contact tortugan in game join channel intan-pub
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Tzar'rim
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Posted - 2009.06.03 11:36:00 -
[26]
Not sure if it's already posted but if you're in a small corp, full of new players who don't have a clue on the game (no offense) and who are due to TZ differences incapable (and perhaps unwilling) to get some teamwork, then you might just have to come to the conclusion that you're not really helping yourself.
While that may sound harsh it really isn't, the GAME is harsh. Most of us have been there, first time I played I had the same issue and I quit playing. Only to come back a few months later determined to make it work. It's a phase you have to go through because if you avoid it now it'll catch up with you later.
It's all about thinking about what you're doing. Are there reds in local, where are they, what are they doing, is my ship fast and agile enough to avoid them, what's happening in the other system, can I taunt them and annoy them in a faster ship. How do I fit my ship to be fast and agile, is it really smart to undock a cruiser or BC, should I use out of corp scouts to gather info.
This may sound stupid but enjoy the situation you're in, learn from it and experiment (with cheap ships, no implants and an updated clone). Who cares if you lose a few crappy fitted frigates?
Self-proclaimed idiot
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kiminara kittycat
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Posted - 2009.06.03 11:44:00 -
[27]
Edited by: kiminara kittycat on 03/06/2009 11:46:33 With current wardec mechanics, its almost silly to be in anything but a NPC corp while you are learning the game. Either join an experienced corp with quite a few bodies, or go NPC.
War decs are fairly insanely cheap, so there isn't much reason for a pirate corp to have a few going at all times.
Currently the best way around war decs for a mission runner or miner is not to be in a player controlled corp.
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Bad Harlequin
Minmatar
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Posted - 2009.06.03 11:50:00 -
[28]
Edited by: Bad Harlequin on 03/06/2009 11:51:15
Originally by: thecunning mrfox
Originally by: Lilla Kharn Recruit me. I'm leaving my alliance right now. Not sure where to go.
Spy infiltration detection alarm activated
arOOGaaa arOOGaaa arOOGaaa 
LMAO fox... eve makes us a paranoid, suspicious lot, duzzinit? Cos i thought the exact same thing when i saw that post. (even the spelling of arOOGaaa!)
edit: hang on, OP rings a bell for some reason. Another solution would be to address the reason for the wardec, possibly accepting some personal responsibility for one's actions.
If you aren't who i think you are and that confused you, apologies and never mind.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.03 11:58:00 -
[29]
Originally by: SlartiBeerFest relative noob here (2 months) in a small new corp (casual, industry type) of mostly noobs (3/4 experienced players and about dozen noob.)
got war-dec'd last week by duckeye empire (3 man corp, experienced players) and are just getting picked off and pod killed at their leisure.
seems to be nothing we can do about it? best we've managed is tracking one down near our HQ and camping until he came on - weren't sure what he was flying though so had 1 BS and 1 frigate to try and cover bases (only 2 of us available, both about 2 month old chars) - he came online - saw us on local - jumped to an alt we weren't at war with and scanned our ships so he knew what to deal with - then came out in a BS, and killed us both easily (T2 drone killed me, faction torp for the BS) doubtless if it wasn't a sure win he'd have just waited/jump cloned out (battle clinic shows he only takes easy fights - noobs/miners etc.)
i can see the concord/hi-sec system prevents experienced players whacking noobs and miners but unless I'm missing something all they have to do is form a tiny corp, war-dec a noob corp and it's open day for a..holes again.
any suggestions gratefully received - but please, if they involve something like "get 2 wolf packs of 5/6 players each..." it ain't going to happen. we're a casual corp from all diff timezones and that's not realistic for us. People are all ready leaving or playing something else until they p... off.
thanks in advance
PS. posted here because this is a general game problem - stopping experienced players driving noob/casual players away from eve - not everyone is a hardcore player
The correct answer is that if one or two players can defeat you so thoroughly then you and your fellow corp-members are not yet ready to raise your flag and declare your independance yet. Join an established corp, learn from the other members, improve your skills, assets and above all knowledge of the game, then start your corp.
EvE is highly 'Darwinistic'. And the thing about natural slection is that some are selected and some aren't. Rather than blame other players for making easy meat of you, stop making yourself easy meat.
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Pascal Almaric
Agony Empire
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Posted - 2009.06.03 11:59:00 -
[30]
If they're going to use game mechanics to get some easy kills, use them right back. Quit your corp, join NPC corps, get a password protected chat channel in place of corp chat, and set each other to +10 personal standings.
And next time you hear somebody complaining that they can't wardec an NPC corp to kill newbies and non-combatants, tell them to quit whining and move to NPC 0.0 where they'll find plenty of people willing to do small scale pew pew.
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Malcanis
Vanishing Point. The Initiative.
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Posted - 2009.06.03 12:00:00 -
[31]
Originally by: Zeba If you can pay concord to look the other way when you want to go shooty shooty on someone wouldn't it make sense to be able to pay concord to get out of the same situation?
An honest cop is one who stays bribed.
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TimMc
Gallente Infinite Improbability Inc Mostly Harmless
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Posted - 2009.06.03 12:26:00 -
[32]
Open up local chat as a seperate window. I know its hard with a crowded high sec chat, but occasionally scan up and down it for war targets. If you see them, don't undock. If you are in a mission, then occasionally scan for probes or just dock up. Denial of kills will make any lame corporation end a war dec and move on to the next target.
I did something similar to this with my 3 man corp. We just roamed around in battleships against a 80 man corp until they finally got wise and docked up after losing so many times (however they did win a couple fights with their numbers, we weren't alt scanning ***gots).
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Neamus
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Posted - 2009.06.03 12:54:00 -
[33]
Originally by: Destination SkillQueue A corporation isn't just a chat channel. If it folds after a 3 man corp decced it, it was a failure to begin with. Part of a good corp is the ability to protect its members. There is of course a limit to what a corp can do, but you outnumber them by a nice margin, so you should be just fine.
This. Try to get your act together or if not, perhaps fold the corp and look for another that has a PvP wing able to protect you while you're working through your noobie stages.
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TraininVain
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Posted - 2009.06.03 13:07:00 -
[34]
Puppy Punchers is a great name for corp.
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kiminara kittycat
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Posted - 2009.06.03 13:23:00 -
[35]
Originally by: Neamus
This. Try to get your act together or if not, perhaps fold the corp and look for another that has a PvP wing able to protect you while you're working through your noobie stages.
Or just join a NPC corp. Honestly, as cheap as wardecs are, NPCs are a much better place to be a noobie than a small disorganized player corp. Unless you are doing research or production, you get a great tax rate, a chat channel and immunity from WarDecs, which is more than some noob corps give you.
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Tekutep
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Posted - 2009.06.03 13:29:00 -
[36]
Fly to Tama. Dock up. Don't log out.
Let him chase you there...
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Icy Milky
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Posted - 2009.06.03 13:37:00 -
[37]
thats the price when you create your own corporation just for the idea of having your own corporation... laws of jungle are what is applied here, stronger wins... thats why weaker join stronger...
stop blaming game and try to use your brain (this is nice poem, isnt it?)
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Sun Clausewitz
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Posted - 2009.06.03 13:43:00 -
[38]
I wish they would ban people who jumped corps after getting wardec'd. They should make it take 7 days to quit a corp if there is an active or pending war dec on it. They should also make it so that all characters have to leave NPC corps after they are 90 days old, they can either join a player corp or be put into their races militia.
All of these, leave and join NPC corp makes me want to puke.
Here's an idea... its a game, and CCP took the time to program those F1-F8 buttons to be put to use for things other than activating mining lasers.
Pick Three: Caldari/PVP/Solo/Success |

kiminara kittycat
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Posted - 2009.06.03 13:47:00 -
[39]
Originally by: Sun Clausewitz I wish they would ban people who jumped corps after getting wardec'd. They should make it take 7 days to quit a corp if there is an active or pending war dec on it. They should also make it so that all characters have to leave NPC corps after they are 90 days old, they can either join a player corp or be put into their races militia.
All of these, leave and join NPC corp makes me want to puke.
Here's an idea... its a game, and CCP took the time to program those F1-F8 buttons to be put to use for things other than activating mining lasers.
LOL, poor baby upset at existing game mechanics. Here's a binky for you.
Here's an idea... its a game, and CCP programmed it so some folks might have another idea of fun than you have can do other things. Feel free to fly off to 0.0 if you want things to shoot at. Except, they might shoot back, and that's way too scary for widdle ole you.
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Scythe Tleilaxu
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Posted - 2009.06.03 14:01:00 -
[40]
This is a chance for the corp to glue together or fold.
Hunt them in frig gangs and deny them kills :
Gallente frig : Maulus for it's 5% bonus to Sensor Dampening effectiveness per level trained of Gallente Frigate, so train that skill to 4 or even 5, sensor dampened = long time to gain target lock, shortens targeting distance.
Caldari frig : Griffin the 15% bonus to jamming strength and 10% bonus to capacitor use of jammers. Jamming = not able to target anything.
If you web and scramble too, then they are "dead in the water". Frigs vs. BS dont need to web much, so focus on scrambling.
You risk 300 - 400 thousand ISK per frig + clone if unlucky and stand to gain corp cohesion and valuable experience. |

Icy Milky
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Posted - 2009.06.03 14:02:00 -
[41]
Originally by: Sun Clausewitz I wish they would ban people who jumped corps after getting wardec'd. They should make it take 7 days to quit a corp if there is an active or pending war dec on it. They should also make it so that all characters have to leave NPC corps after they are 90 days old, they can either join a player corp or be put into their races militia.
you somehow forget that some players really do not want to be stressed by tigers as you... so you will have to find other targets... it is OK as it is now.
I once thought a bit simillar as you (pilots forced out of NPC corps after some period), but when you keep thinking about it, it would be extremly stupid to force some players to play pvp if they just want to carebear... On the other hand your first idea of some delay after wardec is not that bad (at least at first sight)
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ReaperOfSly
Gallente Zetsubou Corp
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Posted - 2009.06.03 14:25:00 -
[42]
Originally by: Scythe Tleilaxu This is a chance for the corp to glue together or fold.
Hunt them in frig gangs and deny them kills :
Gallente frig : Maulus for it's 5% bonus to Sensor Dampening effectiveness per level trained of Gallente Frigate, so train that skill to 4 or even 5, sensor dampened = long time to gain target lock, shortens targeting distance.
Caldari frig : Griffin the 15% bonus to jamming strength and 10% bonus to capacitor use of jammers. Jamming = not able to target anything.
If you web and scramble too, then they are "dead in the water". Frigs vs. BS dont need to web much, so focus on scrambling.
You risk 300 - 400 thousand ISK per frig + clone if unlucky and stand to gain corp cohesion and valuable experience.
This is a very good idea. You say there are three of you? Get the third ship to fit nos/neuts to make it hard for them to tank. If you actually manage to jam them enough to destroy the ship, they will be humiliated and you'll be able to break out the champagne. Oh and sensor damp + ECM is a very powerful combination. On the cycles the ECM fails to jam, it'll take ages for them to re-target you.
It'll only work once though. ____________________
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Misanth
RABBLE RABBLE RABBLE
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Posted - 2009.06.03 14:42:00 -
[43]
Originally by: Sirius Snape Edited by: Sirius Snape on 03/06/2009 10:01:04 Sadly, this is just one of those things.
There are a lot of gankers out there who don't have the cajones to move to low-sec or null and would rather wardec carebear corps who have no inclination or desire to fight PVP just yet. That way, they can gloat over their killboard and stroke their epeen everytime they take down an Iteron V. It's sad, but it is a reality.
Truthfully, every corp in Eve has to deal with the prospect of a wardec, and how you handle it is up to you. I was a member of a fairly young corp comprised of fairly new players, and we were wardecced by a couple of idiots who would camp hi-sec gates near our base of operations in battleships and shoot down destroyers and frigates. Quite sad really. To deal with this, we first of all deprived them of targets by moving around as much as possible and station hiding. Then we hired mercs which, while expensive, was extremely effective. They didn't seem to be so keen on fighting targets equal to them so soon after the wardec was dropped.

Since when were 'balls' something you needed to pick a fight. A dare to claim that less than 1% of fights in EVE is equal. I'd say it's probably something similar in wars iRL as well.
Wardecs serves many purposes you know, ganking is just one of many aspects. People play this game any way they want, if you dislike their behaviour, you can always decide to attack these three guys to harrass them back.
I started this game by stealing and do bookmark scams in lowsec. After a while I had 200 angry russians on my ass, and it was (just like the aggressors in the OPs case) just me and two RL friends who did this. We had to start over. Now, soon four years later I'm still playing, and actually in a 4man corp. 
My point is quite simple. People harrass for whatever reason they want. If people don't stay up and fight they will die, or quit the game. That's how EVE works. If you get worked up and ****ed about this, I'd suggest you check your blood pressure and relax a bit. It's a game. It's one of few where you actually can harrass people for no reason whatsoever. It's one of the things that make this game fun. Oh and, heh, I am 30+, so no pre-teen bully here. I'm just enjoying what EVE gives that other games lack. 
In fact, I've said it before and I'll say it again; if someone would scam me out of all I own in this game, or totally make the game unplayable for some reason.. I'd still buy them a beer and have a laugh about it, if we'd meet, iRL. It's just a game. And he beat me. In the OP's case he's getting beat up by three guys. He can fight back, flee, quit the game, start over with new characters.. either way it's a valuable lesson. - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Maxpie
Cross Roads
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Posted - 2009.06.03 14:49:00 -
[44]
Some good suggestions here. I would add a couple: 1. Take shuttles to a lowsec pirate infested system like rancer. They will be too wimpy to try to get you there. Of course, there's not much you can do there either, but it may provide for some entertainment.
2. Leave yourself logged on when afk. Let them sit around like idiots. I once had a guy sitting outside my station while I literally went to the mall. I came home and saw him still sitting there and had a really amusing convo with him.
3. Get jumpclones. Set up a secondary base on the other side of the galaxy, chances are they wont want to bother spending an hour just to get to you.
4. Work out a diplomatic agreement with a lowsec group and base yourself with them.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

Sun Clausewitz
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Posted - 2009.06.03 14:54:00 -
[45]
wasn't there some discussion about making corp hoping to avoid wardec's a bannable offense?
Pick Three: Caldari/PVP/Solo/Success |

Herzog Wolfhammer
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Posted - 2009.06.03 14:57:00 -
[46]
People need to read up on William Lind's series of articles about 4th Generation Warfare.
Therein lies the answer for how an inferior stateless force can make life a big headache for a superior force.
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Scythe Tleilaxu
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Posted - 2009.06.03 15:02:00 -
[47]
The Maulus has three mid slots. Fit AB and two Remote Sensor Dampeners.
The Griffin has four mid slots for AB and three jammers. If you have basic cap skills you should be able to run two jammers and the AB or all three jammers. With OK cap skills you can run everything. The jammer has a 20 second cycle time so try to stagger them 6 - 7 seconds apart. If they fail you shorten the time for jamming to resucceed.
There are many ( 15 - 16 ) of you but three griefers. Try to organize a run of 6 - 8 frigs. Two or three jammers, two dampeners, a webber and a scrambler. Then you have an extra jammer and dampener if you run into two of them.
And since the jammer and dampener have 3 and 2 slots available you could possibly hold all three off for a while.
However 6 - 8 frigs wont kill a PVP Battleship, but they will stop it and neutralize it.
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Diziet EmblassSma
Caldari Freelancers Association
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Posted - 2009.06.03 15:03:00 -
[48]
Edited by: Diziet EmblassSma on 03/06/2009 15:06:20 Exact same thing happened to us. Were a 3 man corp, all just a few months old. 1 jump clone between us. Wasn't going to fight under no circumstances, if we all had jump clones, we might have had a go for the experience of it. Besides, it was my thought that these guys declared war on us, for no reason other than, and I quote "boredom and training". So I was determined not too fight and therefore give 'em what they wanted.
So, I told em pretty much the above, and, after realising that we weren't going to be fighting, the next day, they retracted the war dec. To be honest, they were all right about it all. Had a bit of fun running 'em around system in a shuttle on the closing day, and the war ended. \o/
So, things I learned from this experience.
1) Talk, don't smack talk. It costs nothing. 2) Don't give people, who demand war, what they want. 3) See it all as experience, and keep smiling. 4) Mohandas Karamchand Gandhi was spot on.
PS. We lost one shuttle, and an implantless pod. Cost: 20,000isk - Clone Grade Zeta: 180,000isk. Finding out the cost of declaring war = 2,000,000isk: Priceless.
\o/ Yatta!
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Sirius Snape
|
Posted - 2009.06.03 15:17:00 -
[49]
Originally by: Misanth
Originally by: Sirius Snape Edited by: Sirius Snape on 03/06/2009 10:01:04 Sadly, this is just one of those things.
There are a lot of gankers out there who don't have the cajones to move to low-sec or null and would rather wardec carebear corps who have no inclination or desire to fight PVP just yet. That way, they can gloat over their killboard and stroke their epeen everytime they take down an Iteron V. It's sad, but it is a reality.
Truthfully, every corp in Eve has to deal with the prospect of a wardec, and how you handle it is up to you. I was a member of a fairly young corp comprised of fairly new players, and we were wardecced by a couple of idiots who would camp hi-sec gates near our base of operations in battleships and shoot down destroyers and frigates. Quite sad really. To deal with this, we first of all deprived them of targets by moving around as much as possible and station hiding. Then we hired mercs which, while expensive, was extremely effective. They didn't seem to be so keen on fighting targets equal to them so soon after the wardec was dropped.

Since when were 'balls' something you needed to pick a fight. A dare to claim that less than 1% of fights in EVE is equal. I'd say it's probably something similar in wars iRL as well.
Wardecs serves many purposes you know, ganking is just one of many aspects. People play this game any way they want, if you dislike their behaviour, you can always decide to attack these three guys to harrass them back.
I started this game by stealing and do bookmark scams in lowsec. After a while I had 200 angry russians on my ass, and it was (just like the aggressors in the OPs case) just me and two RL friends who did this. We had to start over. Now, soon four years later I'm still playing, and actually in a 4man corp. 
My point is quite simple. People harrass for whatever reason they want. If people don't stay up and fight they will die, or quit the game. That's how EVE works. If you get worked up and ****ed about this, I'd suggest you check your blood pressure and relax a bit. It's a game. It's one of few where you actually can harrass people for no reason whatsoever. It's one of the things that make this game fun. Oh and, heh, I am 30+, so no pre-teen bully here. I'm just enjoying what EVE gives that other games lack. 
In fact, I've said it before and I'll say it again; if someone would scam me out of all I own in this game, or totally make the game unplayable for some reason.. I'd still buy them a beer and have a laugh about it, if we'd meet, iRL. It's just a game. And he beat me. In the OP's case he's getting beat up by three guys. He can fight back, flee, quit the game, start over with new characters.. either way it's a valuable lesson.
I don't disagree with ya there! Characters like you are the reason Eve is still special for me in a sea of wishy-washy, derivative, playskool MMO's.
My point about not having the balls is that *some* of the people who do high sec wardecs do so simply to blow up noobs and those who can't fight back because they themselves are scared/incapable of going elsewhere and having a bit of risk in their PVP encounters. I'm not saying that this is wrong, or shouldn't be allowed, but if you only shoot people that you know have zero chance of fighting back effectively, I say you're a bit of a p*ssy.
And when I say you, I don't mean you personally, I mean the generic 'you'.
And 200 angry Russians on your ass? That sounds painful.
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Caldari Citizen4714
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Posted - 2009.06.03 15:26:00 -
[50]
Originally by: SlartiBeerFest any suggestions gratefully received
stop sucking - Support DISBANDING the Alliance CCP Renamed at the Alliance's Request |

Scythe Tleilaxu
|
Posted - 2009.06.03 15:28:00 -
[51]
Do both :
Do the Gandhi thing and talk with them, tell them they wont get more ganks, but also, try to arrange for a little melee, you could end up with you both having a blast and coming out stronger for it.
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Doctor Penguin
Amarr Heavy Influence Aggression.
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Posted - 2009.06.03 15:35:00 -
[52]
Edited by: Doctor Penguin on 03/06/2009 15:36:21 Edited by: Doctor Penguin on 03/06/2009 15:36:05 EVE, land of opportu
Oh wait, you have to hide in fake corportations intended for newbies for six months or join a large corporation where your face melts into the crowd.
War Dec mechanics are entirely borked. They should cost additional ISK per kill and be slanted to prevent people, who effectively are griefers, from taking advantage of new players.
Let's not forget that these 2-3 man corps are largely alt corps run specifically for the lols. ________________________________________________
http://eve.drome.nl/CaodCleaner/ Help make CAOD readable. |

Misanth
RABBLE RABBLE RABBLE
|
Posted - 2009.06.03 15:50:00 -
[53]
Originally by: Sirius Snape I don't disagree with ya there! Characters like you are the reason Eve is still special for me in a sea of wishy-washy, derivative, playskool MMO's.
My point about not having the balls is that *some* of the people who do high sec wardecs do so simply to blow up noobs and those who can't fight back because they themselves are scared/incapable of going elsewhere and having a bit of risk in their PVP encounters. I'm not saying that this is wrong, or shouldn't be allowed, but if you only shoot people that you know have zero chance of fighting back effectively, I say you're a bit of a p*ssy.
And when I say you, I don't mean you personally, I mean the generic 'you'.
And 200 angry Russians on your ass? That sounds painful.
Fair enough, that makes perfect sense.
And those russians.. mucho respect to them. We were harrassing them, they tought us a lesson. I owe them alot.  - I'd tell you why but then I'll have to kill you. And to kill you I'd have to log in. And to log in I'd have to stop browsing these forums. Both you and me knows that'll never happen. |

Santiago Fahahrri
Galactic Geographic
|
Posted - 2009.06.03 15:55:00 -
[54]
My best advice is to learn to fly in 0.0 space (join a group that will help you). The kind of pilots you're dealing with generally don't have what it takes to follow you out here. ~ Santiago Fahahrri Galactic Geographic |

Bud Johnson
Capital Ships Inc.
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Posted - 2009.06.03 15:55:00 -
[55]
A dozen frigs > BS. If they are flying expensive ships you can lose dozens of t1 fit frigs for the price of one of their ships. If you are going to corp jump you might as well never leave the npc corp. How anyone could look at corp jumping as anything but lame is beyond me.
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Gevic
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Posted - 2009.06.03 16:17:00 -
[56]
Edited by: Gevic on 03/06/2009 16:17:34 One of the main goals of a corporation in EvE is to provide protection to its members, whatever means (provided they are within TOS and EULA) necessary.
You can do this on your own, or by hiring mercenaries or through a third party. You can refuse to undock (if you are heading to work or class, or have some other activity, simply log on, dock in a station and head off to what you whatever you had planned to do to begin with). Or you can just simply not log on at all.
Just keep in mind that people can be quite tenacious, and if it is a corp ransom they are after (I hope you didn't give a reason to make them think you had a great deal of isk), they will continue to pursue you and your members even if you try and hide in a NPC corp.
As for the people whining about those "Ebil griefers, who won't man up (what if the players are women?) and head to nullsec (lolnaptrain/posbashing/blob/lag) or lowsec (lolempty/blob/hotdropping)", we are playing EvE right ?(and if the ebil griefers are s****what does that make carebears? Less than scum?) I don't understand the mentality of the players who come and play a game that is more or less (although whinning is seeing to this unfortunately) devoted to open PvP in nearly all respects? Perhaps we need to wait for Jumpgate or something.
Seriously it's like complaining about getting tackled 'cause you were trying to set up a tea party in the middle of a rugby game.
Edit: Oh and if they aren't after a corp ransom and just want some easy action, go nuts with the corp hopping.
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Nito Musashi
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Posted - 2009.06.03 16:18:00 -
[57]
yep if you like your corp and want to stick it out then you all have to get together and only fly in groups fly cheap ships, try to mix up your fittings, try baiting an easy target all alone somewhere that they can find easy while the rest of your corp is logged out in surrounding systems, that they can login and jump on them when they are busy chasing your bait around, you might catch them, or they might just turn tail and run if they see 5 to 10 wt login and are suddenly in system and presumably heading their way with unknown fittings and ships.
one of the worst parts of empire fighting is the impunity that alts can lock and scan down ships and fittings and know with 100% certainty what they are up agaisnt and can plan their fit accordingly at their leisure. the only way to counter it is set traps and keep everyone logged out nearby ready to jump in and come running when they show up.
beyond that if your corp cannot get together because of time zone differences, or they just refuse to even try to put up a fight well then it might be best to stay docked or logged out period or change corps so you have a better fit for your playtime.
and above all if you do get killed or do manage to kill one of them do not cry, gloat, pout or chest thump say gg win or lose and go home, you might earn some respect either way if you just play it cool.
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Toriessian
Amarr Wormhole-space Surveying and Exploitation
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Posted - 2009.06.03 16:25:00 -
[58]
My advice is to find a lightly inhabited/uninhabited chunk of deep low sec and take your corp there. Play nice with the locals. If grief corp follows you out there (unlikely) you will see them coming in local and can dock up... or round up the locals you've made friends with and kick them in the teeth.
You will also be a much more experienced corp after this.
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Humwawa
Gallente Marquie-X Corp Majesta Empire
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Posted - 2009.06.03 16:26:00 -
[59]
Originally by: SlartiBeerFest Edited by: SlartiBeerFest on 03/06/2009 06:17:50
Originally by: Kat Bandeis Oh, and this isn't a "problem". Don't like it, leave.
er... are you missing something? that may well happen but this game is a business (for CCP) - not an attitude to promote growth that is it?
Solutions: 1. Counter the "problem" like a few posters have written 2. Sit it out and play the spinning game docked 3. Leave eve and go back to Wow
Yes I also arent thrilled about the possibility that vets can "harrass" newbs so that they will quit Eve but to be honest I would prefer a newb who cant adapt to quit than this changing into wow in space ANY DAY!!!! Greetings Belmarduk
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Edd Duck
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Posted - 2009.06.03 16:38:00 -
[60]
Edited by: Edd Duck on 03/06/2009 16:38:37 What has any of this got to do with punching puppies? 
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Arec Bardwin
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Posted - 2009.06.03 16:49:00 -
[61]
OP and his corpies has a lot of options if they don't want to fight the puppy punchers;
- make insta undock bookmarks for main stations and start mining L1 mission deadspace pockets. The puppy punchers might just get bored if they have to scan down barges/industrials to get kills. - wormholes - relocate to a deserted lowsec area (lowsec in amarr space comes to mind) - relocate to 0.0 area (Providence?)
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Mr Sean
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Posted - 2009.06.03 17:10:00 -
[62]
By this point I think OP should be able to do a lot better, as much good advice has been given to him.
Some things:
1) Deadspace. Want to really frustrate the poor guy that's forced into probing you down? Tip: The smaller your ship is, the harder you are to scan down. Assuming the attackers even bother to scan you down in the first place. If you do this in a busy system (>50 players) it will take a prohibitive amount of time for the scan prober to isolate your signature.
2) The chase game. It's really hard to lock a pod, even with sensor boosters, even in a ship with a really good lock time. Set auto to a system a good 20 jumps away from you, get your enemy's attention, and begin manually making those jumps. Keep local up, don't move into the next system until they have moved into your current system. Pods align/warp nearly insta, and if you screw up it's not like the pod/clone really cost you anything. See how many jumps you can get your enemy to chase you, and then log off. :)
3) Others have said this before in this thread, but if you got a dozen people in your corp, I really don't care how noobish they are - you are able to counterattack and make your enemy take a loss or two. You're not going to pull that off without some actual planning and strategy, however. You need to get the fight on your terms.
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Duckeye
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Posted - 2009.07.06 15:12:00 -
[63]
*punches a puppy*
Just now found this thread, even if it is a bit of a necro... war was fun, one of their members (the BS pilot that was described being pounced) was an isk buyer and constantly felt like undocking in industrials carrying couple hundreds of millions worth of material at a time.
It's kills like that that make it all worthwhile. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2009.07.06 16:08:00 -
[64]
punch more puppies obviously 
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Ghoest
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Posted - 2009.07.06 16:52:00 -
[65]
Put an alt in charge of the corp. Take all your main to an NPC corp and play there. A feew weeks after the war dec is over go back to your corp.
A bunch of insecure virtual billies will tell you that is an exploit. Its not.
Wherever you went - Here you are.
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Trader20
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Posted - 2009.07.06 21:29:00 -
[66]
Hire a merc corp. They'll have no problem camping a 3-man corp to the point of them emo-rage quiting.
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Joe Starbreaker
The Fighting Republicans
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Posted - 2009.07.06 22:13:00 -
[67]
Originally by: Chribba You should get that Concord emblem that prevents anyone from deccing you, it was at least sold in the Concord HQ in Yulai before the station got destroyed.
That, or get the word "VELDSPAR" tattooed on your body IRL. This has the effect of making it socially unacceptable for others to shoot you.
-/ the fighting republicans /- |

Robin Plunder
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Posted - 2009.07.06 22:55:00 -
[68]
If you don't want to fight, just stay in noob corps and have a private chat channel.
Corps are about at least the possibility of fighting. When someone wardecs you, that's an opportunity. Someone just spent their own isk to let you have fun, or at least have a good learning experience.
Your guys can develop some tactics, figure out what works and doesn't work, and build cohesion.
You *will* get decced again. Sooner or later you'll have to fight for your right to exist out of the noob corps.
I understand not wanting to PvP, but player corps aren't the place for avoiding PvP.
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Karentaki
Gallente Oberon Incorporated Morsus Mihi
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Posted - 2009.07.06 23:49:00 -
[69]
Originally by: SlartiBeerFest any suggestions gratefully received - but please, if they involve something like "get 2 wolf packs of 5/6 players each..." it ain't going to happen. we're a casual corp from all diff timezones and that's not realistic for us. People are all ready leaving or playing something else until they p... off.
Well, you have a few options:
Fight a guerilla war against them using small roaming gangs. Go back to an NPC corp so they can't fight you. Quit.
However, in reality if you aren't going to fight them you may as well just quit now because if you refuse to even organise 5 people to run a wolf-pack gang, then you're just going to end up running missions solo in highsec and quit from boredom in a couple of months.
Quote:
EVE is like a sandbox with landmines. Deal with it.
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EnslaverOfMinmatar
Amarr Viziam
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Posted - 2009.07.07 04:05:00 -
[70]
give them a puppy uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ
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Willa Murdoc
Minmatar Empire of Duckeye
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Posted - 2009.07.08 20:05:00 -
[71]
Pick on noobs, humm...
Empire of Duckeye doesn't randomly pick noob corps to war dec. Someone in the corp had to do something to get our attention.
EVE is a harsh place, in the end you either become a better smarter player or you re-roll. Either way, you learn from your mistakes of the past, and makes the game play for everyone more interesting.
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