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Maximus Aerelius
PROPHET OF ENIGMA
19
|
Posted - 2012.05.14 12:04:00 -
[1] - Quote
Suicide Ganking for those that don't know:
"Suicide ganking" refers to the practice of intentionally attacking enemies in high-security space, with the expectation of losing one's ship to Concord. Some targets have very valuable items equipped and/or very valuable items in their cargo, and killing them and recovering the items that are dropped will pay for the costs incurred in losing the ships necessary to kill it. Concord response times are longer in lower-sec systems, so suicide ganking is generally most profitable in 0.5.
So here's the proposal:
To counter Suicide Ganking a change could be made to Cargo Scanning\Usage of Cargo Scanners whereby activating the module on any ship is the same as activating any other weapon\Warp Scrambling\Area of Effect (AoE)\ECM e.t.c. and should incur the same penalties e.g. Concord and\or Sentry Gun response.
This would exclude NPC Convoys as they are obviously a valid target all over the EVE Universe.
My thoughts behind this are you can cargo scan any ship you like and pick the "cherry's from the tree". This is all well and good except that High Security Systems are not High Security with Suicide Ganking being so prolific and nothing to counter.
Now I know a lot of comments will say "Well don't AFK jump" e.t.c e.t.c but you know sometimes RL does impact on GL. An example would be that your doorbell rings, your phone goes, a pipe bursts in the kitchen, you have a chronic case of diarrhoea but just gotta get that mission finished or for a more pressing matter which personally happened to me: your girlfriend comes to you, bent double in pain and you have to rush her to A&E. Now given any one of the situations (especially the last) the last thing on my mind was to dock up. Some things in RL just can't wait!
So why not make it a little more Secure in "High Security" space and make Cargo Scanning an offence just as any other act that interferes with a ship does.
Case in point:
A Target Painter will not harm a ship, cause it to lose functionality or affect it in any way. However it is still an action that is criminalized by Concord and I think Cargo Scanning should fall into the same category. This would mean that gankers come better prepared or have to get more people together to actually suicide gank Capsuleers...more risk = more thought.
I have Flame Suit at Level 5 with a +60% Effectiveness so let's have you comments and see what your thoughts are. Please keep be polite and add something to this discussion. If you don't like it say why and explain and if you do great, but if you do and can add something to make it better\fairer then let's go and hopefully someone might take this idea on-board.
Thank you for reading and your time,
Max. Maximus Aerelius Chief Executive Officer Prophet of Enigma
|

Simi Kusoni
HelloKittyFanclub
983
|
Posted - 2012.05.14 12:11:00 -
[2] - Quote
Maximus Aerelius wrote:Suicide Ganking for those that don't know:
"Suicide ganking" refers to the practice of intentionally attacking enemies in high-security space, with the expectation of losing one's ship to Concord. Some targets have very valuable items equipped and/or very valuable items in their cargo, and killing them and recovering the items that are dropped will pay for the costs incurred in losing the ships necessary to kill it. Concord response times are longer in lower-sec systems, so suicide ganking is generally most profitable in 0.5.
So here's the proposal:
To counter Suicide Ganking a change could be made to Cargo Scanning\Usage of Cargo Scanners whereby activating the module on any ship is the same as activating any other weapon\Warp Scrambling\Area of Effect (AoE)\ECM e.t.c. and should incur the same penalties e.g. Concord and\or Sentry Gun response.
This would exclude NPC Convoys as they are obviously a valid target all over the EVE Universe.
My thoughts behind this are you can cargo scan any ship you like and pick the "cherry's from the tree". This is all well and good except that High Security Systems are not High Security with Suicide Ganking being so prolific and nothing to counter.
Now I know a lot of comments will say "Well don't AFK jump" e.t.c e.t.c but you know sometimes RL does impact on GL. An example would be that your doorbell rings, your phone goes, a pipe bursts in the kitchen, you have a chronic case of diarrhoea but just gotta get that mission finished or for a more pressing matter which personally happened to me: your girlfriend comes to you, bent double in pain and you have to rush her to A&E. Now given any one of the situations (especially the last) the last thing on my mind was to dock up. Some things in RL just can't wait!
So why not make it a little more Secure in "High Security" space and make Cargo Scanning an offence just as any other act that interferes with a ship does.
Case in point:
A Target Painter will not harm a ship, cause it to lose functionality or affect it in any way. However it is still an action that is criminalized by Concord and I think Cargo Scanning should fall into the same category. This would mean that gankers come better prepared or have to get more people together to actually suicide gank Capsuleers...more risk = more thought.
I have Flame Suit at Level 5 with a +60% Effectiveness so let's have you comments and see what your thoughts are. Please keep be polite and add something to this discussion. If you don't like it say why and explain and if you do great, but if you do and can add something to make it better\fairer then let's go and hopefully someone might take this idea on-board.
Thank you for reading and your time,
Max. I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Maximus Aerelius
PROPHET OF ENIGMA
19
|
Posted - 2012.05.14 12:25:00 -
[3] - Quote
Quote:I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec.
I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please?
Maximus Aerelius Chief Executive Officer Prophet of Enigma
|

HARD STEEL
Caldari Capital Construction Company
16
|
Posted - 2012.05.14 12:27:00 -
[4] - Quote
Maximus Aerelius wrote:Quote:I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec. I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please?
Gong Show. That sums it up nicely lol, god how much would it cost to dec a npc corp under new dec rules ONLY THE HARD.-á ONLY THE STRONG. |

Tauranon
Weeesearch
61
|
Posted - 2012.05.14 12:32:00 -
[5] - Quote
You are in public, you can be seen, you can be scanned. It is a normal part of the game.
if you don't want your cargo scanned (or rather you don't want to be ganked), either fly a blockade runner, cloak warp and use undock instas, or use an orcas corp bay, or fly below a reasonable gank limit in your freighter - and use different ships for different loads.
ie what you are proposing is dumb, especially when there are multiple ingame mechanics that allow you to deal with scanning.
|

Tchulen
Trumpets and Bookmarks
88
|
Posted - 2012.05.14 12:34:00 -
[6] - Quote
Just log off if you have GF/door/phone issues and don't transport expensive goods/ships around high sec on autopilot.
Making scanners the same as weapons is pretty dumb as they're not weapons. They are, in fact, non-offensive modules, like shield or armour reppers. With your logic Concord should kill all logistics ships in high sec the second they apply their reppers.
Unfortunately, whilst I too don't really like gankers, asking for a change to be made purely because it'll make your EvE life easier rather than thinking around the problem yourself isn't good.
Also, if suicide ganking starts to effect enough people detrimentally CCP will actually have to do something about it as people will start cancelling their accounts. Usually, people post these suggestions because they've just been ganked and are very angry about it. It happens but not as much as you'd think and rarely to anyone who's paying attention and has considered what they're doing, the implications and risks of what they're doing and has mitigated as many of the risks as possible. The only people I know who have got repeatedly ganked are those who just point blank refuse to learn from their mistakes. They don't last long in EvE. |

Simi Kusoni
HelloKittyFanclub
984
|
Posted - 2012.05.14 12:49:00 -
[7] - Quote
Maximus Aerelius wrote:Quote:I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec. I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please? NPC corp hauling alts are impervious to war dec mechanics, suicide ganking is the only viable(ish) counter to dropping to an NPC corp.
Your suggestion kills suicide ganking of transport ships, and so renders them invulnerable. Hence, allow attacking NPC corp alts for balance. It's a terrible solution, but then IMHO it's a terrible proposal.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

FloppieTheBanjoClown
The Skunkworks
1504
|
Posted - 2012.05.14 13:53:00 -
[8] - Quote
Maximus Aerelius wrote:A Target Painter will not harm a ship, cause it to lose functionality or affect it in any way. However it is still an action that is criminalized by Concord and I think Cargo Scanning should fall into the same category. This would mean that gankers come better prepared or have to get more people together to actually suicide gank Capsuleers...more risk = more thought.
If target painting is just as harmless as cargo scanning, how about I come triple paint you while you run a mission? We'll see just how harmless those TPs are.
ship and cargo scanning are not inherently hostile. Target painting, tracking disruption, and other such zero-damage effects are. It's time to put an end to CCP's war on piracy. Fight your own battles and stop asking CCP to do it for you. |

Aqriue
Center for Advanced Studies Gallente Federation
658
|
Posted - 2012.05.14 15:07:00 -
[9] - Quote
Simi Kusoni wrote:Maximus Aerelius wrote:Quote:I'd be fine with this if you'd be willing to make all NPC corp characters valid targets in high sec. I'm not sure how that works to be honest or how it impacts this suggestion, could you explain a little further please? NPC corp hauling alts are impervious to war dec mechanics, suicide ganking is the only viable(ish) counter to dropping to an NPC corp. Your suggestion kills suicide ganking of transport ships, and so renders them invulnerable. Hence, allow attacking NPC corp alts for balance. It's a terrible solution, but then IMHO it's a terrible proposal. Remove cargo and ship fitting scanners...problem solved. You don't need to see what the ship is carrying or fitted with expensive mods, just hit it with overwhelming alpha DPS (kind of like how you can kill a carrier in less in 2 minutes before self destruct though with CONCORD just hit it harder in 10 seconds). Oh wait...basic human adversion to risk and don't want to take an expensive loss from a bang of battleships on a gamble, some players need to know the odds before doubling down and basicly ask what the cards are being held in in the other person's hands (like thats really gambling ). No different then the dude who is sitting in an NPC corp, he doesn't want to risk a loss to his freighter so sits in a non-decable corp while still being vulnerable to being shot.
Highsec is't safe at all, but some people don't know that everyone is shootable unless the conditions favor their low threshold of risk adversion to take a loss to CONCORD  |

L0rdF1end
Sicarius. When Hippos Attack
41
|
Posted - 2012.05.14 15:57:00 -
[10] - Quote
"Concord response times are longer in lower-sec systems, so suicide ganking is generally most profitable in 0.5".
Suicide ganking is possible in any system. You only need one shot for the most part.
"To counter Suicide Ganking a change could be made to Cargo Scanning\Usage of Cargo Scanners whereby activating the module on any ship is the same as activating any other weapon\Warp Scrambling\Area of Effect (AoE)\ECM e.t.c. and should incur the same penalties e.g. Concord and\or Sentry Gun response".
Hmm, No one is shooting you or preventing you from going about your travels. No one has agressed you at this stage. There are many forms of precationary measures you can take to avoid being ganked. Use your head and don't fit stupidly or carry huge amounts of ISK in a paper thin ship.
"High Security Systems are not High Security with Suicide Ganking being so prolific and nothing to counter".
Highsec isn't meant to be 100% safe. Concord aren't there to protect you, they are thier to react to people doing bad things.
This - "Just log off if you have GF/door/phone issues and don't transport expensive goods/ships around high sec on autopilot".
And this lol - "If target painting is just as harmless as cargo scanning, how about I come triple paint you while you run a mission? We'll see just how harmless those TPs are".
Suicide ganking for profit isn't viable without the ability to cargo scan. Most people do this with a Passive targeter anyway, should we say that's an aggresive action too? I think not.
Ship fitting scanning is also a PVP mechanic used in a few different forms.
There's no need to change this and I would suggest logging off or taking various forms of options available to you to protect yourself against the chances of being ganked. |

Sarah Britania
State War Academy Caldari State
0
|
Posted - 2012.05.14 16:02:00 -
[11] - Quote
to me the best way to counter HS ganking suicide is that CCP implant IG a ship module who could brake for a short time (enaffly to warp out) warp jammer.
to me it is not so hard to do it and fastly implanted. |

Quade Warren
Urban Mining Corp Rising Phoenix Alliance
29
|
Posted - 2012.05.14 16:35:00 -
[12] - Quote
It wouldn't be very difficult to circumvent your suggestion. Set up a trial account. Rookie ship scans, gets CONCORD on them, go get new ship.
Main ganker still receives information necessary to carry out the job. |

Fidelium Mortis
Quantum Cats Syndicate Villore Accords
77
|
Posted - 2012.05.14 17:28:00 -
[13] - Quote
The main issue is that transports and freighters are a bit on the squishy side and should have a bit higher EHP with more options to increase shield/armor amounts. Suicide ganking should be a viable option, it's just too easy, and too predictable at this point. ICRS - Intergalactic Certified Rocket Surgeon |

2ofSpades
Exploration and Intelligence Agency
8
|
Posted - 2012.05.14 17:36:00 -
[14] - Quote
I had a ship explosion aoe damage idea and people were saying it would be bad in highsec. But that could be it, The ship explosion aoe dmg is caused by the people that killed it not the person the died in it unless they self-destructed. So a ganker pops a transport in jita and the aoe damage hits everyone, the ganker then gets the sec status hit for all of the things hit from the aoe damage by the target ship being popped. |

Simi Kusoni
HelloKittyFanclub
985
|
Posted - 2012.05.14 17:40:00 -
[15] - Quote
2ofSpades wrote:I had a ship explosion aoe damage idea and people were saying it would be bad in highsec. But that could be it, The ship explosion aoe dmg is caused by the people that killed it not the person the died in it unless they self-destructed. So a ganker pops a transport in jita and the aoe damage hits everyone, the ganker then gets the sec status hit for all of the things hit from the aoe damage by the target ship being popped. Why don't you just say you want more severe sec status penalties, instead of wrapping it up in some silly mechanic that will be annoying for people in pods/low ehp ships?
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

2ofSpades
Exploration and Intelligence Agency
8
|
Posted - 2012.05.14 17:42:00 -
[16] - Quote
Simi Kusoni wrote:2ofSpades wrote:I had a ship explosion aoe damage idea and people were saying it would be bad in highsec. But that could be it, The ship explosion aoe dmg is caused by the people that killed it not the person the died in it unless they self-destructed. So a ganker pops a transport in jita and the aoe damage hits everyone, the ganker then gets the sec status hit for all of the things hit from the aoe damage by the target ship being popped. Why don't you just say you want more severe sec status penalties, instead of wrapping it up in some silly mechanic that will be annoying for people in pods/low ehp ships?
Because Im trying to push my ship explosion aoe damage idea. |

Simi Kusoni
HelloKittyFanclub
985
|
Posted - 2012.05.14 18:00:00 -
[17] - Quote
2ofSpades wrote:Because Im trying to push my ship explosion aoe damage idea. Also when I was a noob with bad skills highsec was a place you could mine or mission and be safe unless you got wardeced. Protip: For a newbie, it still is.
2ofSpades wrote:Besides the AOE, Mining ships mainly t2 need a major tank buff. The hulk should be setup for a passive shield tank equal to a HAC. Freighters should fly with pvp fleets if there is that much at stake. Why would a freighter fly with a PvP fleet when it can just drop to an NPC corp? Same with a hulk, why should we give it a T2 combat ship's tank, when it can drop to an NPC corp and avoid all risk?
You may not like suicide ganking, but it's a necessary reality and it isn't going away. As for buffing T2 mining ships, if you've been playing long enough to be in a hulk you should have been playing long enough to know how to mine in low sec.
Stop going AFK and HTFU.
"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"-á-á-MXZF |

Corina Jarr
Spazzoid Enterprises Purpose Built
732
|
Posted - 2012.05.14 19:00:00 -
[18] - Quote
There is a solution to ganking, one that would make it nearly extinct.
Learn to fly ships right.
If people learned how to fly their ships and be safe, suicide ganking would become the most elite form of PvP in EVE. |

Tarendar
Sparkle Pony Inc Twilight Military Industrial Complex Alliance
5
|
Posted - 2012.05.14 20:23:00 -
[19] - Quote
Corina Jarr wrote:If people learned how to fly their ships and be safe, suicide ganking would become the most elite form of PvP in EVE.
It already is. My Mammoth has sixteen kills to its credit so far... |

Liliana Rahl
Remote Soviet Industries
28
|
Posted - 2012.05.14 20:41:00 -
[20] - Quote
This is a bad solution to a problem that doesn't exist. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
112
|
Posted - 2012.05.14 22:55:00 -
[21] - Quote
Corina Jarr wrote:There is a solution to ganking, one that would make it nearly extinct.
Learn to fly ships right.
If people learned how to fly their ships and be safe, suicide ganking would become the most elite form of PvP in EVE.
hogwash... you know darn well that it doesn't matter how "well" you fly, if they want you dead it's possible to kill you at will unless you choose not to fly at all. [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
539
|
Posted - 2012.05.14 23:33:00 -
[22] - Quote
Sarah Britania wrote:to me the best way to counter HS ganking suicide is that CCP implant IG a ship module who could brake for a short time (enaffly to warp out) warp jammer.
to me it is not so hard to do it and fastly implanted.
You mean a warp core stabiliser, right?
We already have those. |

Lin Gerie
Hole Perception Fade 2 Black
1
|
Posted - 2012.05.14 23:48:00 -
[23] - Quote
This is a bit overbearing of a solution. Honestly you already have all the tools to prevent being suicide ganked at your disposal already.
Check D-scan (or learn what the D-scan is and how to use it) keep an eye on your overview if you see someone show up who doesnt head for a rat or an asteroid get the hell outa the way.
I have trouble justifying almost anything to stop suicide ganking when you have just as much control in getting or not getting ganked as the person who is suicide. |

Dar Saleem
Imperial Academy Amarr Empire
27
|
Posted - 2012.05.15 02:36:00 -
[24] - Quote
This wont help the ******** people who chose to fly plexs in newbie frigates. But make the insurence payout the the ganked player gets come from the ganker.
So If someone ganks my hulk and I recieve 200 mil insurance payout the ganker (misterdastardlypirate) is billed 200mil.
Just have to sort out something prevent them going into stupidly negative numbers. maybe something like if they neg wallet they cant activate weapon mods
If you like this tell your friends, it think gankers tears would be almost as nice as goon tears |

Corina Jarr
Spazzoid Enterprises Purpose Built
734
|
Posted - 2012.05.15 02:47:00 -
[25] - Quote
Barbara Nichole wrote:Corina Jarr wrote:There is a solution to ganking, one that would make it nearly extinct.
Learn to fly ships right.
If people learned how to fly their ships and be safe, suicide ganking would become the most elite form of PvP in EVE. hogwash... you know darn well that it doesn't matter how "well" you fly, if they want you dead it's possible to kill you at will unless you choose not to fly at all. Completely false.
Survival is easy.
Most gankers are just a little less lazy than the miners who want to be semi-afk all day. Most will give up and move on after one failed attempt. Very few will stick around after five or six failures (at which point you might have a potential claim of harassment... ).
The only time you are truly in danger is after jumping through a gate, because you can't easily warp from a standstill in mining ships. |

Draconus Lofwyr
The Green Cross Red Alliance
21
|
Posted - 2012.05.15 04:20:00 -
[26] - Quote
While making it a GCC even where concord will intervene is overboard. Something does need to change. Currently, you can use a passive targeting module to lock someone without their knowledge, ( not a problem in itself ) then use a cargo or ship scanner and the target has no way of knowing he was scanned. Either change it where activating the scanner notifies the subject via pop up, or some form of notification. Or make the action similar to taking from a jetcan, not hostile of itself, but if you want to nose around in my cargo, you should be subject to retribution of some sort. I can chose to attack you first. No action without consequences after all. Since there's no real counter to a cargo scanner, it does need some form of change. |

Mag's
the united Negative Ten.
7434
|
Posted - 2012.05.15 10:13:00 -
[27] - Quote
No. CCP have proved tools for you to be safe enough when hauling, I suggest you use them.
CCP Zulu..... Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Easthir Ravin
Easy Co. Fatal Ascension
5
|
Posted - 2012.05.15 10:27:00 -
[28] - Quote
Tauranon wrote:You are in public, you can be seen, you can be scanned. It is a normal part of the game.
if you don't want your cargo scanned (or rather you don't want to be ganked), either fly a blockade runner, cloak warp and use undock instas, or use an orcas corp bay, or fly below a reasonable gank limit in your freighter - and use different ships for different loads.
ie what you are proposing is dumb, especially when there are multiple ingame mechanics that allow you to deal with scanning.
Greetings
I guess there are counters to scanners. Space should never be safe. It really grinds my gears that people think High Sec is safe...it is not, there are just consequences to actions.
vr East IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Corina Jarr
Spazzoid Enterprises Purpose Built
736
|
Posted - 2012.05.15 18:52:00 -
[29] - Quote
Draconus Lofwyr wrote:While making it a GCC even where concord will intervene is overboard. Something does need to change. Currently, you can use a passive targeting module to lock someone without their knowledge, ( not a problem in itself ) then use a cargo or ship scanner and the target has no way of knowing he was scanned. Either change it where activating the scanner notifies the subject via pop up, or some form of notification. Or make the action similar to taking from a jetcan, not hostile of itself, but if you want to nose around in my cargo, you should be subject to retribution of some sort. I can chose to attack you first. No action without consequences after all. Since there's no real counter to a cargo scanner, it does need some form of change. You know that there is a rather obvious mysterious glowing aura that comes from scanners, right? And it visually hits the target vessel.
So the only way you wouldn't know is if you weren't looking at the screen, and hence a popup would be useless and just annoying for those who actually sit at their computer. |

Caleb Ayrania
TarNec
41
|
Posted - 2012.05.15 19:21:00 -
[30] - Quote
Draconus Lofwyr wrote:While making it a GCC even where concord will intervene is overboard. Something does need to change. Currently, you can use a passive targeting module to lock someone without their knowledge, ( not a problem in itself ) then use a cargo or ship scanner and the target has no way of knowing he was scanned. Either change it where activating the scanner notifies the subject via pop up, or some form of notification. Or make the action similar to taking from a jetcan, not hostile of itself, but if you want to nose around in my cargo, you should be subject to retribution of some sort. I can chose to attack you first. No action without consequences after all. Since there's no real counter to a cargo scanner, it does need some form of change.
I think this is the most valid direction of thinking on this matter. The trench war arguments from tradition is really misplaced in a forum about features and ideas, and suggestions of these..
The ability to scan without notice is needed, but should maybe have some sort of skill based opposed chance of detection. All the arguments about modules etc is kinda off topic, since the example and problem in question is freighters.
What would happen if detected scanning was a retribution action, like can flipping. Well I believe it would finally mak it possible for high sec people to actively counter a lot of mechanics abuse and "griefing".. You cant really do much against an alpha strike, and other denizens cant come to any ones aid, only take part after the fact.. If it was possible to aggress against the criminals "to be" before the fact, it would make things a lot more interesting..
I think empire corps would start offering protection. Where they would be at gates, and freighter pilots could join these fleets and enjoy their protection service. When aggression was allowed the fleet would be at the gates enforcing it, on behalf of the autopiloting freighter. In addition I believe freighters should practically ALWAYS be on autopilot. Since their function is of that nature. Our problems up till now have been the lack of ability to get good defence mechanics. The above could bring such "white knighting" to the table and balance out the griefing.
To those that havent done the math, its a terrible situation in EVE where taking down a freighter with even the lamest content is a resulting net profit. The price to gank is to low, and I prefer not having ccp just turn the concord knob even higher, we need tools to govern things ourselves. I think this direction will be to all players benefit, even those looking for a fight, at leat here they will get one that makes a lot more sense, value and rp wise..
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