| Pages: 1 2 [3] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Daakkon
|
Posted - 2004.09.13 17:48:00 -
[61]
bumpage for ccp'age
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.13 17:48:00 -
[62]
bumpage for ccp'age
www.dark-cartel.com |

toaster
|
Posted - 2004.09.13 17:52:00 -
[63]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
that would be pretty cool.
and to the original poster...no way. Its easy enough to get out of a fight as it is with warp stabs, don't make it any easier. ------------------------------------------------
|

toaster
|
Posted - 2004.09.13 17:52:00 -
[64]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
that would be pretty cool.
and to the original poster...no way. Its easy enough to get out of a fight as it is with warp stabs, don't make it any easier. ------------------------------------------------
|

Danton Marcellus
|
Posted - 2004.09.13 18:08:00 -
[65]
Additional warpcore modules, possibly tech II for high slots would be nice, something for the dedicated trader.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.09.13 18:08:00 -
[66]
Additional warpcore modules, possibly tech II for high slots would be nice, something for the dedicated trader.
Convert Stations
|

Arlen Seek
|
Posted - 2004.09.13 18:26:00 -
[67]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
Aye, I like to keep them as low slot items, but then again I haul full time for folks.
E Pluribus Unum
|

Arlen Seek
|
Posted - 2004.09.13 18:26:00 -
[68]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
Aye, I like to keep them as low slot items, but then again I haul full time for folks.
E Pluribus Unum
|

Ooke
|
Posted - 2004.09.13 19:18:00 -
[69]
create interdictor modules to attach to ships, like mobile disruptors.
make them low slot 900 cpu and 100 mw with -50% to cap, shields, armour, and structure with a range of 100 km...
that way only certain indys, cruisers and battleships can use them with severe penalties, and get rid of the warp core disruptors and stabs alltogether. also gives logistic ships something to do trying to keep them alive...
Ooke: May Contain Nuts |

Ooke
|
Posted - 2004.09.13 19:18:00 -
[70]
create interdictor modules to attach to ships, like mobile disruptors.
make them low slot 900 cpu and 100 mw with -50% to cap, shields, armour, and structure with a range of 100 km...
that way only certain indys, cruisers and battleships can use them with severe penalties, and get rid of the warp core disruptors and stabs alltogether. also gives logistic ships something to do trying to keep them alive...
Ooke: May Contain Nuts |

Eldar Curunirr
|
Posted - 2004.09.13 21:20:00 -
[71]
Yep.... WCS high slot it is... best.. idea... ever...
Eldar
|

Eldar Curunirr
|
Posted - 2004.09.13 21:20:00 -
[72]
Yep.... WCS high slot it is... best.. idea... ever...
Eldar
|

EveJunkie
|
Posted - 2004.09.13 21:27:00 -
[73]
Originally by: Riddari
No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
Sorry Riddari I dont follow. why would it be slower? I'm not saying to take out insta jumps read what I typed again m8.
|

EveJunkie
|
Posted - 2004.09.13 21:27:00 -
[74]
Originally by: Riddari
No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
Sorry Riddari I dont follow. why would it be slower? I'm not saying to take out insta jumps read what I typed again m8.
|

Daakkon
|
Posted - 2004.09.13 22:06:00 -
[75]
making it a highslot item fixes alot of the problems until the EW overhaul
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.13 22:06:00 -
[76]
making it a highslot item fixes alot of the problems until the EW overhaul
www.dark-cartel.com |

Sochin
|
Posted - 2004.09.13 22:40:00 -
[77]
Highslot WCS is an awesome idea.
Nemo me impune lacessit
|

Sochin
|
Posted - 2004.09.13 22:40:00 -
[78]
Highslot WCS is an awesome idea.
Nemo me impune lacessit
|

Fuse
|
Posted - 2004.09.14 06:08:00 -
[79]
Here is the deal if you guys don't like insta jumps and people using warp core stabilizers there is a solution. Mobile Warp Disruptors.... use them. CCP already gave you a solution. Do you want to pay for it? No you don't. Reach in to your pocket and deploy some small disruptors you big bad PvP guys. Put up or shut up.
0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.09.14 06:08:00 -
[80]
Here is the deal if you guys don't like insta jumps and people using warp core stabilizers there is a solution. Mobile Warp Disruptors.... use them. CCP already gave you a solution. Do you want to pay for it? No you don't. Reach in to your pocket and deploy some small disruptors you big bad PvP guys. Put up or shut up.
0.o It's not you... no wait it is you. |
| |
|
| Pages: 1 2 [3] :: one page |
| First page | Previous page | Next page | Last page |