| Pages: 1 2 3 :: [one page] |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Phasics
|
Posted - 2004.09.13 06:59:00 -
[1]
Been said a thousand times I know but seriously with diffenrt races having higher or lower med and lo slot space isnt it reaonsble that there be a mid slot version ?
|

Phasics
|
Posted - 2004.09.13 06:59:00 -
[2]
Been said a thousand times I know but seriously with diffenrt races having higher or lower med and lo slot space isnt it reaonsble that there be a mid slot version ?
|

AtomicFishStick
|
Posted - 2004.09.13 07:02:00 -
[3]
That's funny considering they used to be midslot =P.
|

AtomicFishStick
|
Posted - 2004.09.13 07:02:00 -
[4]
That's funny considering they used to be midslot =P.
|

Daakkon
|
Posted - 2004.09.13 07:03:00 -
[5]
I would rather they changed warp core stabs to high slots
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.13 07:03:00 -
[6]
I would rather they changed warp core stabs to high slots
www.dark-cartel.com |

Phasics
|
Posted - 2004.09.13 07:05:00 -
[7]
Edited by: Phasics on 13/09/2004 07:07:50
Originally by: AtomicFishStick That's funny considering they used to be midslot =P.
why cant they be both ?
|

Phasics
|
Posted - 2004.09.13 07:05:00 -
[8]
Edited by: Phasics on 13/09/2004 07:07:50
Originally by: AtomicFishStick That's funny considering they used to be midslot =P.
why cant they be both ?
|

AtomicFishStick
|
Posted - 2004.09.13 07:14:00 -
[9]
I agree with Daakkon.
|

AtomicFishStick
|
Posted - 2004.09.13 07:14:00 -
[10]
I agree with Daakkon.
|

Jozef Meurtrier
|
Posted - 2004.09.13 07:25:00 -
[11]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Thats the best idea i've heard all day.
|

Jozef Meurtrier
|
Posted - 2004.09.13 07:25:00 -
[12]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Thats the best idea i've heard all day.
|

Siddy
|
Posted - 2004.09.13 07:31:00 -
[13]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
bored of Fleetbattles were everyone got atleast 4 stabs?
and that they warp out as soon they get targeted?
want to ship with warpcore stabs not be able to use it full firepower?
well - gues what, i am too 
but in general - Propulsion inhibiting EW as also sensor jamming and damping EW need full rework
its sad to see that 1MN Frigate can hold back 100MN hulk of metal whit MWD 
yes i agree that cruisers shuld be able to hold Battleships, but comoon .. figgys too -.-
we need Weight class webbers, 10MN webber for frigates and 100MN for cruisers and long range webbers for battleships to hold down cruisers and frigates ... well mayby
Warp scrambling need increased range Whould also increase the "battlefield" from 20KM proximity to lets say 30km or 40km proximity and end this close range gun mania  -------------------------------------------
|

Siddy
|
Posted - 2004.09.13 07:31:00 -
[14]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
bored of Fleetbattles were everyone got atleast 4 stabs?
and that they warp out as soon they get targeted?
want to ship with warpcore stabs not be able to use it full firepower?
well - gues what, i am too 
but in general - Propulsion inhibiting EW as also sensor jamming and damping EW need full rework
its sad to see that 1MN Frigate can hold back 100MN hulk of metal whit MWD 
yes i agree that cruisers shuld be able to hold Battleships, but comoon .. figgys too -.-
we need Weight class webbers, 10MN webber for frigates and 100MN for cruisers and long range webbers for battleships to hold down cruisers and frigates ... well mayby
Warp scrambling need increased range Whould also increase the "battlefield" from 20KM proximity to lets say 30km or 40km proximity and end this close range gun mania  -------------------------------------------
|

Daakkon
|
Posted - 2004.09.13 07:33:00 -
[15]
they won't do an EW overhaul until AFTER shiva
the least they could do is make wcs's high slots
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.13 07:33:00 -
[16]
they won't do an EW overhaul until AFTER shiva
the least they could do is make wcs's high slots
www.dark-cartel.com |

AtomicFishStick
|
Posted - 2004.09.13 07:38:00 -
[17]
OMFG SIDDY! That is the greatest sig there at the bottom with ginger. HAHAHAHAHA I love it.
|

AtomicFishStick
|
Posted - 2004.09.13 07:38:00 -
[18]
OMFG SIDDY! That is the greatest sig there at the bottom with ginger. HAHAHAHAHA I love it.
|

Siddy
|
Posted - 2004.09.13 07:53:00 -
[19]
Originally by: Daakkon they won't do an EW overhaul until AFTER shiva
the least they could do is make wcs's high slots
and increase warp scrambling ranges ...
im sick of this "20km Battlezone" -------------------------------------------
|

Siddy
|
Posted - 2004.09.13 07:53:00 -
[20]
Originally by: Daakkon they won't do an EW overhaul until AFTER shiva
the least they could do is make wcs's high slots
and increase warp scrambling ranges ...
im sick of this "20km Battlezone" -------------------------------------------
|

TMX
|
Posted - 2004.09.13 07:58:00 -
[21]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea ------------------------------------------- Live fast die young, clone and take revenge! |

TMX
|
Posted - 2004.09.13 07:58:00 -
[22]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea ------------------------------------------- Live fast die young, clone and take revenge! |

Nafri
|
Posted - 2004.09.13 08:35:00 -
[23]
yeah i can imagine scorps with 12 warp stabs 
nah better not 
Wanna fly with me?
|

Nafri
|
Posted - 2004.09.13 08:35:00 -
[24]
yeah i can imagine scorps with 12 warp stabs 
nah better not 
Wanna fly with me?
|

Nafri
|
Posted - 2004.09.13 08:40:00 -
[25]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
were pirates arent we? Wanna fly with me?
|

Nafri
|
Posted - 2004.09.13 08:40:00 -
[26]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
were pirates arent we? Wanna fly with me?
|

Riddari
|
Posted - 2004.09.13 08:40:00 -
[27]
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
¼©¼ a history |

Riddari
|
Posted - 2004.09.13 08:40:00 -
[28]
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
¼©¼ a history |

Daakkon
|
Posted - 2004.09.13 08:47:00 -
[29]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
yeah well riddari it sucks that you can wear 2 warpcore stabs and still be very effective in combat
this change will hurt people like dalman the most
they wear a worp core stab they are sacrificing damage to get out
and haulers will have to play it safer then they already are
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.13 08:47:00 -
[30]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
yeah well riddari it sucks that you can wear 2 warpcore stabs and still be very effective in combat
this change will hurt people like dalman the most
they wear a worp core stab they are sacrificing damage to get out
and haulers will have to play it safer then they already are
www.dark-cartel.com |

Reptar
|
Posted - 2004.09.13 08:49:00 -
[31]
btw if anybody still has an indy with warp cores in the Mid slots ill pay ~10mill for it
|

Reptar
|
Posted - 2004.09.13 08:49:00 -
[32]
btw if anybody still has an indy with warp cores in the Mid slots ill pay ~10mill for it
|

EveJunkie
|
Posted - 2004.09.13 08:54:00 -
[33]
Wish they would take out warp cores and warp scramblers all together.
Run a script on the DB to delete BMs futher than 1 AU from the nearest stellar object. Disable the ability to make a BM mid warp. Fix the super safe exploit/bug. And introduce a warm up/down time for your warp drives so you can't just warp right away.
Suddenly Eve is a faster paced game with folk chasing each other and frantically fighting at every opertunity. Only way to stop someone warping completly is with mobile warp disuptors at a gate, other than that its fight and chase no more looking/waiting for hours for fights to start. Would be loads of fun and fix alot of the bordom caused by people ablility to be totally safe for days on end.
|

EveJunkie
|
Posted - 2004.09.13 08:54:00 -
[34]
Wish they would take out warp cores and warp scramblers all together.
Run a script on the DB to delete BMs futher than 1 AU from the nearest stellar object. Disable the ability to make a BM mid warp. Fix the super safe exploit/bug. And introduce a warm up/down time for your warp drives so you can't just warp right away.
Suddenly Eve is a faster paced game with folk chasing each other and frantically fighting at every opertunity. Only way to stop someone warping completly is with mobile warp disuptors at a gate, other than that its fight and chase no more looking/waiting for hours for fights to start. Would be loads of fun and fix alot of the bordom caused by people ablility to be totally safe for days on end.
|

DeFood
|
Posted - 2004.09.13 09:05:00 -
[35]
Your ship has high, medium and low slots. And the difference between these slots is the fact that the high / medium and low slots can provide different levels of power! Warp Core Stabs dont need lots of power - ergo they are a low slot item!!!
That said, if we follow that line of logic - then it should always be possible to place low slot items in a medium or high slot. And medium slot items in a high slot. Because if power draw is the discriminator, well, medium and high slots have enough PG available to drive low slot items!
|

DeFood
|
Posted - 2004.09.13 09:05:00 -
[36]
Your ship has high, medium and low slots. And the difference between these slots is the fact that the high / medium and low slots can provide different levels of power! Warp Core Stabs dont need lots of power - ergo they are a low slot item!!!
That said, if we follow that line of logic - then it should always be possible to place low slot items in a medium or high slot. And medium slot items in a high slot. Because if power draw is the discriminator, well, medium and high slots have enough PG available to drive low slot items!
|

Riddari
|
Posted - 2004.09.13 09:11:00 -
[37]
Originally by: EveJunkie Wish they would take out warp cores and warp scramblers all together.
Run a script on the DB to delete BMs futher than 1 AU from the nearest stellar object. Disable the ability to make a BM mid warp. Fix the super safe exploit/bug. And introduce a warm up/down time for your warp drives so you can't just warp right away.
Suddenly Eve is a faster paced game with folk chasing each other and frantically fighting at every opertunity. Only way to stop someone warping completly is with mobile warp disuptors at a gate, other than that its fight and chase no more looking/waiting for hours for fights to start. Would be loads of fun and fix alot of the bordom caused by people ablility to be totally safe for days on end.
No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
¼©¼ a history |

Riddari
|
Posted - 2004.09.13 09:11:00 -
[38]
Originally by: EveJunkie Wish they would take out warp cores and warp scramblers all together.
Run a script on the DB to delete BMs futher than 1 AU from the nearest stellar object. Disable the ability to make a BM mid warp. Fix the super safe exploit/bug. And introduce a warm up/down time for your warp drives so you can't just warp right away.
Suddenly Eve is a faster paced game with folk chasing each other and frantically fighting at every opertunity. Only way to stop someone warping completly is with mobile warp disuptors at a gate, other than that its fight and chase no more looking/waiting for hours for fights to start. Would be loads of fun and fix alot of the bordom caused by people ablility to be totally safe for days on end.
No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
¼©¼ a history |

hired goon
|
Posted - 2004.09.13 09:14:00 -
[39]
Yes CCP, please nerf warp core stabs, because we're pirates and the game should be built around us. There must be no escape for prey. ------------
We come in peace. And tanks. |

hired goon
|
Posted - 2004.09.13 09:14:00 -
[40]
Yes CCP, please nerf warp core stabs, because we're pirates and the game should be built around us. There must be no escape for prey. ------------
We come in peace. And tanks. |

darth solo
|
Posted - 2004.09.13 10:31:00 -
[41]
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
Good idea, Ill have a word with ma buds at CCP
|

darth solo
|
Posted - 2004.09.13 10:31:00 -
[42]
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
Good idea, Ill have a word with ma buds at CCP
|

Horatio Starkiller
|
Posted - 2004.09.13 10:34:00 -
[43]
Originally by: DeFood Your ship has high, medium and low slots. And the difference between these slots is the fact that the high / medium and low slots can provide different levels of power! Warp Core Stabs dont need lots of power - ergo they are a low slot item!!!
That said, if we follow that line of logic - then it should always be possible to place low slot items in a medium or high slot. And medium slot items in a high slot. Because if power draw is the discriminator, well, medium and high slots have enough PG available to drive low slot items!
Then why are large armour reps in low slots they use almost as much power as a hi slot. -----------
|

Horatio Starkiller
|
Posted - 2004.09.13 10:34:00 -
[44]
Originally by: DeFood Your ship has high, medium and low slots. And the difference between these slots is the fact that the high / medium and low slots can provide different levels of power! Warp Core Stabs dont need lots of power - ergo they are a low slot item!!!
That said, if we follow that line of logic - then it should always be possible to place low slot items in a medium or high slot. And medium slot items in a high slot. Because if power draw is the discriminator, well, medium and high slots have enough PG available to drive low slot items!
Then why are large armour reps in low slots they use almost as much power as a hi slot. -----------
|

DJTheBaron
|
Posted - 2004.09.13 11:05:00 -
[45]
they should create a stacking penalty or limit a max of 4 stabs, offering people midslot wapr stabs to compliment their low slots, you will have instajumping haulers full of megacite and such
instajumping frigates are invunerable unless you smartbomb or warp disrupt their path, which is pretty hard to do, imagine instajumping infinte stab battleships, haulers, cruisers too, no need to enter wapr as fast as a frig, they will simply take their time and still warp
stupid idea, only serves to bring people into 0.0 without any risk __________________________________________________
Scum, your all scum. |

DJTheBaron
|
Posted - 2004.09.13 11:05:00 -
[46]
they should create a stacking penalty or limit a max of 4 stabs, offering people midslot wapr stabs to compliment their low slots, you will have instajumping haulers full of megacite and such
instajumping frigates are invunerable unless you smartbomb or warp disrupt their path, which is pretty hard to do, imagine instajumping infinte stab battleships, haulers, cruisers too, no need to enter wapr as fast as a frig, they will simply take their time and still warp
stupid idea, only serves to bring people into 0.0 without any risk __________________________________________________
Scum, your all scum. |

Siddy
|
Posted - 2004.09.13 11:11:00 -
[47]
waah !! i want 40km + Warpscrambler!! Waaah!!! -------------------------------------------
|

Siddy
|
Posted - 2004.09.13 11:11:00 -
[48]
waah !! i want 40km + Warpscrambler!! Waaah!!! -------------------------------------------
|

BuRnEr
|
Posted - 2004.09.13 11:30:00 -
[49]
warpcores in high slots?hmm how does this sound then for travel, Armageddon 8 WCS in highslots, 3mwd in med, 8 cpr in low,,,try to get that one , just put a cap penalty on wcs so dual MWD is¦t possible, change so webbing DOES NOT HELP the guy to get in to warp quicker!
|

BuRnEr
|
Posted - 2004.09.13 11:30:00 -
[50]
warpcores in high slots?hmm how does this sound then for travel, Armageddon 8 WCS in highslots, 3mwd in med, 8 cpr in low,,,try to get that one , just put a cap penalty on wcs so dual MWD is¦t possible, change so webbing DOES NOT HELP the guy to get in to warp quicker!
|

DJTheBaron
|
Posted - 2004.09.13 11:33:00 -
[51]
well when you think about it
ships with less low slots than other ships of the same class are discriminated when using wcs, wouldnt highslots be the answer __________________________________________________
Scum, your all scum. |

DJTheBaron
|
Posted - 2004.09.13 11:33:00 -
[52]
well when you think about it
ships with less low slots than other ships of the same class are discriminated when using wcs, wouldnt highslots be the answer __________________________________________________
Scum, your all scum. |

Sassinak
|
Posted - 2004.09.13 11:43:00 -
[53]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Thats the best idea ive ever heard yet in this game.
Sass Arcane Technologies |

Sassinak
|
Posted - 2004.09.13 11:43:00 -
[54]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Thats the best idea ive ever heard yet in this game.
Sass Arcane Technologies |

Kerosene
|
Posted - 2004.09.13 11:47:00 -
[55]
Originally by: Sassinak
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Thats the best idea ive ever heard yet in this game.
I'm not a pirate and I reckon it's a humdinger
|

Kerosene
|
Posted - 2004.09.13 11:47:00 -
[56]
Originally by: Sassinak
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Thats the best idea ive ever heard yet in this game.
I'm not a pirate and I reckon it's a humdinger
|

Sassinak
|
Posted - 2004.09.13 11:47:00 -
[57]
Originally by: BuRnEr warpcores in high slots?hmm how does this sound then for travel, Armageddon 8 WCS in highslots, 3mwd in med, 8 cpr in low,,,try to get that one , just put a cap penalty on wcs so dual MWD is¦t possible, change so webbing DOES NOT HELP the guy to get in to warp quicker!
yeah but dude, if you have to be at over 50% of your maximum speed to enter warp, so if webs dont help you get into warp if your not also held by wd, and they slow you to far less than 50% of max speed; what would be the use of a warp scrambler? since a web would do all. Sass Arcane Technologies |

Sassinak
|
Posted - 2004.09.13 11:47:00 -
[58]
Originally by: BuRnEr warpcores in high slots?hmm how does this sound then for travel, Armageddon 8 WCS in highslots, 3mwd in med, 8 cpr in low,,,try to get that one , just put a cap penalty on wcs so dual MWD is¦t possible, change so webbing DOES NOT HELP the guy to get in to warp quicker!
yeah but dude, if you have to be at over 50% of your maximum speed to enter warp, so if webs dont help you get into warp if your not also held by wd, and they slow you to far less than 50% of max speed; what would be the use of a warp scrambler? since a web would do all. Sass Arcane Technologies |

KIAHicks
|
Posted - 2004.09.13 12:22:00 -
[59]
Originally by: Riddari No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
Not at all, he said take them out at mid-warps. You could still allow bookmarks to be made within a reasonable distance, say within 500km of a celestial object.
The way I see it the game would change for the better. Scouts would be used to find warp core bubble traps. Other than that, you take your risk and make a run for it.
However, as EveJunkie says, you'd need a warm up/down time on the warp drive, otherwise people would insta passed your gate camps, and jump. If you have people on the other side, they'll bearly lock and fire once before the target is insta jumping to the next gate.
I definatly agree on the removal of all bookmarks more than XXX distance from a celestial object. Also removal of the ability to make midwarp bookmarks. Cans should no longer be bookmarkable either, otherwise you get a mwd frig to go 75,000km away drop a can, you warp to frig and bm the can. (unless interface prevents all bookmarks been made > 500km from a celestial object or something)
....
I'd love to see a more drastic change to eve. Make it like babylon 5 for travel. If you don't have a jump drive, you must use the existing gate network. To use it you fly into it, you come out the corresponding gate on the other side.
Not at a random 15km around the gate, but actually out next to the gate.
Gates are placed nearby to important places like stations. Warp doesn't exist by default. Although you could introduce WARP TARGETS, which are placeable devices that scout frigates can anchor, and then anyone can lock on and warp to these devices.
Hacking skill can be used for none corporation/gang members to warp to a given warp target.
Now the size of a solar system would need reducing, to allow for easy travel from gate to station. With gates been placed nearby (but not ontop of) stations, and other important objects of intrest. EG asteroid belts.
In empire space, concord could place lots of these WARP TARGETS around to allow people to still come out of warp close to gates and not lose travel time. Make it so you can warp in at 1km from the warp target, 5km, 10km, 15km 30km, 50km etc etc However in 0.0 only player owned WARP TARGETS are allowed, and since these are destroyable (but fairly cheap), you won't see them at every gate, unless its a rich alliance that values travel over the slight added expense in replacing lost warp targets to pirates.
Then again, the pirates could always hack these targets and mke use of them for a limited time rather than just destroying them.
So to summerize, travel will require manually heading from gate to station, or gate to gate. Or WARPING to a pre-anchored warp target, which is in effect an INSTA JUMP. (hell you could even make it so that when a gate is hacked, you can stop it working for a limited time for corporations xyz, so long as you are there to rehack it every minute. This way empire wars could still be fun without influencing the travel time for everyone else. In fact everyone else will be travelling QUICKER because every gate is now an insta unless they're at war and have been hacked, or are in 0.0)
However gates will be matters of N km appart rather than au. So it doesn't take more than several minutes to go between even without warp targets.
Also the map could be changed so that some jump gates skip multiple systems. Kinda like the new empire hi-way system. More gates could be added to criss cross across 0.0 so that overall travel time from one side to the other remains the same.. Fewer jumps but more travel between gates. In alliance/pirate controlled regions their forces will move quickly due to player controlled warp targets (if they can defend them - think shiva mod here :P)
All the above is bound to have flaws since its off the top of my head. And is probably compleatly in-feasible based on how eve is now coded... But I can dream :) I'm sure with enough thought travel time can remain the same, IF NOT IMPROVE, whilst making pvp much more fun for those involved.
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
|

KIAHicks
|
Posted - 2004.09.13 12:22:00 -
[60]
Originally by: Riddari No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
Not at all, he said take them out at mid-warps. You could still allow bookmarks to be made within a reasonable distance, say within 500km of a celestial object.
The way I see it the game would change for the better. Scouts would be used to find warp core bubble traps. Other than that, you take your risk and make a run for it.
However, as EveJunkie says, you'd need a warm up/down time on the warp drive, otherwise people would insta passed your gate camps, and jump. If you have people on the other side, they'll bearly lock and fire once before the target is insta jumping to the next gate.
I definatly agree on the removal of all bookmarks more than XXX distance from a celestial object. Also removal of the ability to make midwarp bookmarks. Cans should no longer be bookmarkable either, otherwise you get a mwd frig to go 75,000km away drop a can, you warp to frig and bm the can. (unless interface prevents all bookmarks been made > 500km from a celestial object or something)
....
I'd love to see a more drastic change to eve. Make it like babylon 5 for travel. If you don't have a jump drive, you must use the existing gate network. To use it you fly into it, you come out the corresponding gate on the other side.
Not at a random 15km around the gate, but actually out next to the gate.
Gates are placed nearby to important places like stations. Warp doesn't exist by default. Although you could introduce WARP TARGETS, which are placeable devices that scout frigates can anchor, and then anyone can lock on and warp to these devices.
Hacking skill can be used for none corporation/gang members to warp to a given warp target.
Now the size of a solar system would need reducing, to allow for easy travel from gate to station. With gates been placed nearby (but not ontop of) stations, and other important objects of intrest. EG asteroid belts.
In empire space, concord could place lots of these WARP TARGETS around to allow people to still come out of warp close to gates and not lose travel time. Make it so you can warp in at 1km from the warp target, 5km, 10km, 15km 30km, 50km etc etc However in 0.0 only player owned WARP TARGETS are allowed, and since these are destroyable (but fairly cheap), you won't see them at every gate, unless its a rich alliance that values travel over the slight added expense in replacing lost warp targets to pirates.
Then again, the pirates could always hack these targets and mke use of them for a limited time rather than just destroying them.
So to summerize, travel will require manually heading from gate to station, or gate to gate. Or WARPING to a pre-anchored warp target, which is in effect an INSTA JUMP. (hell you could even make it so that when a gate is hacked, you can stop it working for a limited time for corporations xyz, so long as you are there to rehack it every minute. This way empire wars could still be fun without influencing the travel time for everyone else. In fact everyone else will be travelling QUICKER because every gate is now an insta unless they're at war and have been hacked, or are in 0.0)
However gates will be matters of N km appart rather than au. So it doesn't take more than several minutes to go between even without warp targets.
Also the map could be changed so that some jump gates skip multiple systems. Kinda like the new empire hi-way system. More gates could be added to criss cross across 0.0 so that overall travel time from one side to the other remains the same.. Fewer jumps but more travel between gates. In alliance/pirate controlled regions their forces will move quickly due to player controlled warp targets (if they can defend them - think shiva mod here :P)
All the above is bound to have flaws since its off the top of my head. And is probably compleatly in-feasible based on how eve is now coded... But I can dream :) I'm sure with enough thought travel time can remain the same, IF NOT IMPROVE, whilst making pvp much more fun for those involved.
Keenon: "After sitting in the system for FIVE hours without even a (go away)"...
|

Daakkon
|
Posted - 2004.09.13 17:48:00 -
[61]
bumpage for ccp'age
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.13 17:48:00 -
[62]
bumpage for ccp'age
www.dark-cartel.com |

toaster
|
Posted - 2004.09.13 17:52:00 -
[63]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
that would be pretty cool.
and to the original poster...no way. Its easy enough to get out of a fight as it is with warp stabs, don't make it any easier. ------------------------------------------------
|

toaster
|
Posted - 2004.09.13 17:52:00 -
[64]
Originally by: Daakkon I would rather they changed warp core stabs to high slots
that would be pretty cool.
and to the original poster...no way. Its easy enough to get out of a fight as it is with warp stabs, don't make it any easier. ------------------------------------------------
|

Danton Marcellus
|
Posted - 2004.09.13 18:08:00 -
[65]
Additional warpcore modules, possibly tech II for high slots would be nice, something for the dedicated trader.
Convert Stations
|

Danton Marcellus
|
Posted - 2004.09.13 18:08:00 -
[66]
Additional warpcore modules, possibly tech II for high slots would be nice, something for the dedicated trader.
Convert Stations
|

Arlen Seek
|
Posted - 2004.09.13 18:26:00 -
[67]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
Aye, I like to keep them as low slot items, but then again I haul full time for folks.
E Pluribus Unum
|

Arlen Seek
|
Posted - 2004.09.13 18:26:00 -
[68]
Originally by: Riddari
Originally by: TMX
Originally by: Daakkon I would rather they changed warp core stabs to high slots
Not a bad idea
It is a bad idea if you are a hauler (max 2 high slots)
Aye, I like to keep them as low slot items, but then again I haul full time for folks.
E Pluribus Unum
|

Ooke
|
Posted - 2004.09.13 19:18:00 -
[69]
create interdictor modules to attach to ships, like mobile disruptors.
make them low slot 900 cpu and 100 mw with -50% to cap, shields, armour, and structure with a range of 100 km...
that way only certain indys, cruisers and battleships can use them with severe penalties, and get rid of the warp core disruptors and stabs alltogether. also gives logistic ships something to do trying to keep them alive...
Ooke: May Contain Nuts |

Ooke
|
Posted - 2004.09.13 19:18:00 -
[70]
create interdictor modules to attach to ships, like mobile disruptors.
make them low slot 900 cpu and 100 mw with -50% to cap, shields, armour, and structure with a range of 100 km...
that way only certain indys, cruisers and battleships can use them with severe penalties, and get rid of the warp core disruptors and stabs alltogether. also gives logistic ships something to do trying to keep them alive...
Ooke: May Contain Nuts |

Eldar Curunirr
|
Posted - 2004.09.13 21:20:00 -
[71]
Yep.... WCS high slot it is... best.. idea... ever...
Eldar
|

Eldar Curunirr
|
Posted - 2004.09.13 21:20:00 -
[72]
Yep.... WCS high slot it is... best.. idea... ever...
Eldar
|

EveJunkie
|
Posted - 2004.09.13 21:27:00 -
[73]
Originally by: Riddari
No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
Sorry Riddari I dont follow. why would it be slower? I'm not saying to take out insta jumps read what I typed again m8.
|

EveJunkie
|
Posted - 2004.09.13 21:27:00 -
[74]
Originally by: Riddari
No.. the game would slow down dramatically.
Instead of jumping 20 jumps to the nearest blob in 15-20 minutes, it will take a battleship fleet well over an hour to get there, no resistance on the way or nothing, just lots of time sink.
Exactly what we want in a game... hours of travelling for nothing.
Sorry Riddari I dont follow. why would it be slower? I'm not saying to take out insta jumps read what I typed again m8.
|

Daakkon
|
Posted - 2004.09.13 22:06:00 -
[75]
making it a highslot item fixes alot of the problems until the EW overhaul
www.dark-cartel.com |

Daakkon
|
Posted - 2004.09.13 22:06:00 -
[76]
making it a highslot item fixes alot of the problems until the EW overhaul
www.dark-cartel.com |

Sochin
|
Posted - 2004.09.13 22:40:00 -
[77]
Highslot WCS is an awesome idea.
Nemo me impune lacessit
|

Sochin
|
Posted - 2004.09.13 22:40:00 -
[78]
Highslot WCS is an awesome idea.
Nemo me impune lacessit
|

Fuse
|
Posted - 2004.09.14 06:08:00 -
[79]
Here is the deal if you guys don't like insta jumps and people using warp core stabilizers there is a solution. Mobile Warp Disruptors.... use them. CCP already gave you a solution. Do you want to pay for it? No you don't. Reach in to your pocket and deploy some small disruptors you big bad PvP guys. Put up or shut up.
0.o It's not you... no wait it is you. |

Fuse
|
Posted - 2004.09.14 06:08:00 -
[80]
Here is the deal if you guys don't like insta jumps and people using warp core stabilizers there is a solution. Mobile Warp Disruptors.... use them. CCP already gave you a solution. Do you want to pay for it? No you don't. Reach in to your pocket and deploy some small disruptors you big bad PvP guys. Put up or shut up.
0.o It's not you... no wait it is you. |
| |
|
| Pages: 1 2 3 :: [one page] |