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Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Brunaburh
Aurora Security
40
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Posted - 2012.05.14 16:27:00 -
[1] - Quote
Vera Algaert wrote:Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future. what happened to the mantra of a player-run economy? How is a loot drop that requires a player to run a site and acquire the BPC less of a "player run economy" than an NPC seeded BPO? |

Brunaburh
Aurora Security
40
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Posted - 2012.05.14 16:40:00 -
[2] - Quote
Bagehi wrote:So... It'll cost about 450 million a week to war dec Test Alliance? I will miss my friends on the Jita undock. This doesn't make much sense to me, as it makes high sec incredibly safe for most null alliances, safer than most high sec corps/alliances. Meh, I guess, who am I to look a gift horse in the mouth.
I guess it forces corps/alliances to grow.
What is this? According to Dotlan there are three whole alliances with more than 4k members. So TEST, Goonswarm and Solar Citizens (lol) are at that 450 mill/week mark. If they pad themselves with alts, you might add in Intrepid Crossing and the AAA/AAA pets alliances. Wow. That's 6 whole alliances at that cost.
Unless I'm missing something, Those 6 alliances don't control all of nullsec (yet). |

Brunaburh
Aurora Security
40
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Posted - 2012.05.14 16:42:00 -
[3] - Quote
Torak Dakos wrote:Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
so where is my moduel that deflect enemy fire back at them? :P
Do people even use the NOS since the nerf? I can see this as a good anti-neut feature, but isn't the NOS already weak enough? |

Brunaburh
Aurora Security
43
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Posted - 2012.05.21 18:31:00 -
[4] - Quote
Vera Algaert wrote:Brunaburh wrote:Vera Algaert wrote:Quote:Also, as the thinking is to start to add modules on a regular basis, so we're looking into ways of how we can fight the potential issues associated with it, such as bloating the market too much and introducing power creep. Seeding through loot drops gives us better control over where and when and how much to seed, which is an important feature for us to have for the future. what happened to the mantra of a player-run economy? How is a loot drop that requires a player to run a site and acquire the BPC less of a "player run economy" than an NPC seeded BPO? in one case the players decide supply (based on an economic rationale), in the other case CCP do. Um, excuse me?
NPC BPOs are unlimited in supply. There is no "deciding" if it's available. Random exploration-dropped BPC volume is wholly determined by player activity. You want it? Go find it, or pay for the BPC someone else found. |
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