
Zodeus
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Posted - 2009.06.11 15:28:00 -
[1]
Combat is very unblanced, from a newbs point of view.
I spend 20mil isk to get a ship all loaded out, which is a lot for a newbie. Join up with a Fleet in low sec, because well, soloing in low sec, is like handing over free money that took an hour of your time to do (equiping, flying to low sec)
Once you get in a fleet you spend hours either avoinding the other fleet because there to powerful or cathup to them/track them down, just to see them dock up. Leaving your fleet with nothing more then table scraps most of the time. o boy, 20 vs 2, wow that hardly seems fair or even remotely intersting, honestly we flew around for hours, to get a 20vs2 come on really?
If you do manage to get a blob vs blob, for us newbs its over in a matter of a few sec, fly around for hours hunting down this other blob to be over in 3 sec? So 20mil Isk and 2-3hours of gate camping/warping to fight for 3 sec? Reward vs time invested is rather harsh.
Ships just are not very durable in most cases, yes I am aware of a few ships out there being able to tank quite a bit of damges but it still goes down in only a few min at most. Does this really seem all that fun to anyone fly aorund for hour for a 3 sec fight? I mean where was the fight? Now I'm not suggesting making the ship indestructable, but I would think a 2-3 hour hunt would at least end in a 15-20min fight? after all that is a lot of time invested.
Also warp disrupters are way too good. 20k range, really, come on really? How about range = effectivness? The farther away you are the less effective it is? As it is now if you have melee weapons equipped, all you get to do is have the sniper kill you in 3 sec? And in most cases the disrupter doesn't even have to give anything up, so everyone pretty much runs with them. It would make much more strategic sense if they were not so strong requiring 3 points to lock a ship down sense everyone has them anyways this wouldnÆt really change that much or requiring a much large portion of systems say they use 15-25% cpu and 15-25% power that would add a little more strategic value to them not just make it a free mod requiring everyone to fit them, without giving something up to get them. And make it percentage based so that people with larger ships have to pay for them too, not just frigates. And of course interdictors could do something with the ship bonus to reduce there cost.
Also Webs are way to powerful as well, a webbed ship is pretty much dead in the water, as tracking misses become non-existent. This should be a percentage based system as well, 10-20% power and CPU. And reduces a ship speed by 10-15% for each application.
Honestly I get more fun out of missions, I don't have to a) fly that far, b) the fight will last more then 3 sec, c) the fights feel more strategic. And time invested vs reward is a lot higher. But what is the point of being an MMO and a PvP MMO at that if there is little to no fun in it?
Bottom line is, its hard to invest the time, to do PvP, the reward is just to low, and it is almost always such a one sided fight, its just about ganking 20v2, and lolÆing at the looser. And honestly that feels more like 7th grader fun more then anything, its hard to see a long term value in this.
Also with harder to kill ships would come more pvp. How you ask? Well, people wouldnÆt have to spend hours on end floating in space in a fleet hunting down the 2-3 kills they can get there hands on. People would be more inclined to travel more in smaller packs( should help server lad too) as they have stronger ships, that donÆt get locked down as easily. People would get more value out of living for a few min, as to instantly dyeing, and so would also be more inclined to play pvp.
Just my thoughts but it just doesn't seem that Combat is not all that balanced.
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