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Zarnak Wulf
CTRL-Q Iron Oxide.
345
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Posted - 2012.05.15 02:38:00 -
[1] - Quote
Alot of the comments on the most recent Dev Blog, Super Friends, focus on the War Cost Formula. Lost in the noise are the introduction of new shield boosters as well as a revision for capacitor batteries.
Ancillary Shield Boosters:
This is active tanking on steroids. It probably won't be everyone's cup of tea - but after hopping on SISSI I really like them. Each Shield booster can be loaded with 10 of the lesser cap charges available to it. For example, you can load 50s or 75s into the Medium Ancillary Shield Booster. Each cap charge gives you one cycle of the booster. (I would always therefore go with the smaller cap charge). You get 10 cycles. The Large and X-Large booster can take advantage of Navy Cap Charges and squeeze in 13 cycles as a result. After the charges are used up the booster eats up a disgusting amount of cap. That Medium booster I mentioned above will empty a Harpy's cap in about 2-3 cycles. Now here's some key points:
The ancillary boosters do double the shield boost that other shield boosters in the same category do. Medium - 146 hitpoints. Large - 390 hitpoints. X-Large - 980 hitpoints. Overheating gives a 10% boost to the rep amount and a -10% to the cycle time.
The medium will rep 1606 shield in 27 seconds. The Large can get 5577 shield (390 * 1.1 * 13) in 36 seconds. X-Large gets 14014 shield also in 36 seconds. Start adding in shield rep bonuses, crystal implants, gang boosts, or blue pills and you have a beast. This boost is completely separate from a ship's capacitor so it can't be nueted away. You free up a cap booster mid slot that can be used for an extra buffer or hardner or shield booster amplifier. The fitting on these modules are the same as the generic tech one version of the class. (i.e. - medium shield booster I) It's achilles hill is a one minute reload on the shield booster once the charges run out.
Capacitor Batteries:
The following defenses were added to capacitor batteries vs attackers using nos or nuets against them-
Micro or Small: -15% Nos effect -7.5% Nuet Effect
Medium: -20% Nos effect -10% Nuet Effect
Large: -25% Nos Effect -12.5% Nuet Effect
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Soldarius
United Highsec Front The 99 Percent
218
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Posted - 2012.05.15 02:52:00 -
[2] - Quote
60 second reload time... after a 30 second operational window. So 90 second total cycle time from turning it on to turning it on again. You get double boosting for 1/3 of your total cycle time.
...and here I was getting all excited about it.
I suppose if you can kill your opponent quickly, then this might be useful. Or you can cap yourself out by using it without charges. I'm wondering how well this will work when still using a cap booster? "How do you kill that which has no life?" |

Zarnak Wulf
CTRL-Q Iron Oxide.
345
|
Posted - 2012.05.15 04:07:00 -
[3] - Quote
It has some sex appeal. You can fit it to ships that you'd normally never active tank due to cap issues. The Vagabond for example -
Your cookie cutter dual LSE Vaga has 9060 Shield Hitpoints. Let's strip off an LSE and add two shield extender rigs.... 7426 Shield Hitpoints..... In exchange of that missing LSE we will put a Large Ancillary Shield Booster. 5577 Shield Boost every 90 seconds..... on a nano GTFO cruiser.
It's interesting theory craft. A Mael with a X-Large Ancillary Booster and T2 Boost Amplifier would get a 26.2k Shield Boost in that 26 seconds. The module will see some use. |

FT Diomedes
Factio Paucorum
91
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Posted - 2012.05.15 04:24:00 -
[4] - Quote
Perhaps a module like this makes sense for those burn back to the gate moments?
Also, unless I am wrong, nothing says you couldn't mount one of these and one regular shield booster, right? So, on a Maelstrom or some other ship with a boost bonus, I could burst my regular XL booster until I am out of cap. Then engage this thing and get another 90 seconds of shield boosting. In a small gang fight, that's probably enough to outlast my enemy. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
182
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Posted - 2012.05.15 04:52:00 -
[5] - Quote
Yay my station games navy scorpion gets a boost and a mid slot back for moar reppers and even moar tank for 60 seconds at a wack. I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |

Karak Bol
Cable Innovations Cloud 7 Nebulosa
35
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Posted - 2012.05.15 10:19:00 -
[6] - Quote
The Cap batteries have still to high fitting requirements. 10 PG and 50 (-25%) CPU is way to much to fit on a frigate. Especially as you can fit a cap booster that also provides defense vs.s Neuts and Nos for less. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
182
|
Posted - 2012.05.15 10:41:00 -
[7] - Quote
ugg I would like to post my hate of the new cap boosting buff. Why dose it hurt NOS more? Why dose one of the mods that conters capasitor warfair get a buff to its roll? Is the skill shot of when to pess the booster so hard that it needs to also flat out destroy the the guy attacking your cap? also yay now NOS is almost nerfed to the point were we can all call any KM with one fitted a troll............... I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |

Skippermonkey
Tactical Knightmare
949
|
Posted - 2012.05.15 10:53:00 -
[8] - Quote
Rel'k Bloodlor wrote:ugg I would like to post my hate of the new cap boosting buff. Why dose it hurt NOS more? Why dose one of the mods that conters capasitor warfair get a buff to its roll? Is the skill shot of when to pess the booster so hard that it needs to also flat out destroy the the guy attacking your cap? also yay now NOS is almost nerfed to the point were we can all call any KM with one fitted a troll...............
I hope that English isnt your first language
Also, i think you are getting Ancillary Shield Boosters and Capacitor Batteries mixed up into one idea there buddy My homeboys tried to warn me But that butt you got makes me so horny |

Karak Bol
Cable Innovations Cloud 7 Nebulosa
35
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Posted - 2012.05.15 10:55:00 -
[9] - Quote
Cap Boosting Buff? Batteries get buffed, not Boosters. |

Rel'k Bloodlor
Mecha Enterprises Fleet Villore Accords
182
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Posted - 2012.05.15 11:15:00 -
[10] - Quote
ah ok you right I got them confused and am ok with the Batz getting some thing to make them used, but why the NOS hate?
P.S. sorry the comp im on dose not spell chex in the browser im using and im pressed for time i can use per forum post so i go the hella-fast with the typing and read-over I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec. Were is the FW exclusive frigate sized ship? I see the cruiser and battle ship.......... |
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RubyPorto
Blue Republic RvB - BLUE Republic
1501
|
Posted - 2012.05.15 12:06:00 -
[11] - Quote
Rel'k Bloodlor wrote:ah ok you right I got them confused and am ok with the Batz getting some thing to make them used, but why the NOS hate? P.S. sorry the comp im on dose not spell chex in the browser im using and im pressed for time i can use per forum post so i go the hella-fast with the typing and read-over
My god, I'm a posting whore here and at several other unrelated sites (where I frequently get "you're posting too often" errors), but I take the time to proofread and edit my posts so that, at the very least, nobody assumes that English isn't my first language (as it happens, I think French might have been, but I don't speak any of it now).
Take some pride in your work, and take 2 extra seconds to proofread. The world does, in fact, judge you by how you communicate in written or online form (i.e. Spelling Counts in the real world just as much, if not more, than it did in 8th grade English). Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Derath Ellecon
Washburne Holdings Situation: Normal
196
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Posted - 2012.05.15 12:29:00 -
[12] - Quote
RubyPorto wrote:Rel'k Bloodlor wrote:ah ok you right I got them confused and am ok with the Batz getting some thing to make them used, but why the NOS hate? P.S. sorry the comp im on dose not spell chex in the browser im using and im pressed for time i can use per forum post so i go the hella-fast with the typing and read-over My god, I'm a posting wh ore here and at several other unrelated sites (where I frequently get "you're posting too often" errors), but I take the time to proofread and edit my posts so that, at the very least, nobody assumes that English isn't my first language (as it happens, I think French might have been, but I don't speak any of it now). Take some pride in your work, and take 2 extra seconds to proofread. The world does, in fact, judge you by how you communicate in written or online form (i.e. Spelling Counts in the real world just as much, if not more, than it did in 8th grade English).
+1
Ruby I'd give you a plus 2 for that if it let me. |

ChromeStriker
The Riot Formation
108
|
Posted - 2012.05.15 12:35:00 -
[13] - Quote
Twin Large Ancillary Shield Boosters with some resist mods on a mael... mm mm mmmmmm
"slowly eating through shield....slowly eating through shield....slowly eating through shield.... oh oh and its all back again..." - Nulla Curas |

DarkAegix
Acetech Systems
1116
|
Posted - 2012.05.15 13:28:00 -
[14] - Quote
I think the ancillary shield boosters shield be treated as more of a buffer tank module than an active tank one, except when huge alpha comes into play.
They can't get neuted, your cap doesn't aid in their operation unless you're screwed, their huge reload time means you'll only get your 10 cycles in a fight, and they cycle very quickly. It's effectively a buffer, as long as artillery doesn't come into play.
I wouldn't be surprised if we saw a mixture of XL anc shield boosters and large shield extenders on a battleship. You can't get an XL shield extender, and so the anc shield booster will be a better buffer, provided you can supply the massive CPU requirements (200tf, IIRC) |

Meditril
T.R.I.A.D Defiant Legacy
65
|
Posted - 2012.05.15 14:39:00 -
[15] - Quote
Zarnak Wulf wrote:Alot of the comments on the most recent Dev Blog, Super Friends, focus on the War Cost Formula. Lost in the noise are the introduction of new shield boosters as well as a revision for capacitor batteries. Capacitor Batteries: The following defenses were added to capacitor batteries vs attackers using nos or nuets against them- Micro or Small: -15% Nos effect -7.5% Nuet Effect Medium: -20% Nos effect -10% Nuet Effect Large: -25% Nos Effect -12.5% Nuet Effect
You are joking... does -25% Nos Effect means that instead of being succed 100 cap I will be just succed 75 cap? What a nonsense is that!
I really though that CCP will make batteries more like a minimum cap reservour which you can't NOS / Neutr. Can you please double check this? |

Daniel Plain
Science and Trade Institute Caldari State
113
|
Posted - 2012.05.15 15:02:00 -
[16] - Quote
1. buy drake 2. fit three ancillary boosters 3. win the internets |

Zarnak Wulf
CTRL-Q Iron Oxide.
345
|
Posted - 2012.05.15 15:43:00 -
[17] - Quote
Meditril wrote: You are joking... does -25% Nos Effect means that instead of being succed 100 cap I will be just succed 75 cap? What a nonsense is that!
I really though that CCP will make batteries more like a minimum cap reservour which you can't NOS / Neutr. Can you please double check this?
What I wrote is the description off of the batteries attributes on SISSI right now. The Dev blog indicated that it's more - some of the effect gets pushed back onto the nuet/nos attacker. Here's feedback in the dev blog's comment section:
COMM4NDER wrote:SMT008 wrote:COMM4NDER wrote:Capacitor Battery edits - All capacitor batteries now also provide a defense against Energy Vampires (Nos) and Energy Neutralizer (Neut) effects. A portion of the effect is reflected back on the aggressor.
Cool new addition and makes the batteries useful, however I am feeling this is unbalanced right now on the test server. Tried it out and my curse got neuted instead of the vindicator i targeted.
Him having 3 batteries got me 0 cap after about 1 cycle of all my neuts while he had 60ish. With one battery on his ship I had issues neuting with 3 heavy neuts..
Im not a curse frequent flyer but if other neuting players could take a look if that seems reasonable for loosing only 1 midslot and also no stacking venalities as it seems.
But this in my eyes kinda renders the neuters useless.
Again would like other peoples feel on this. You have 5 medslots on a Vindicator. Let's see what one could fit on his Vindicator. MWD Capbooster Warp Disruptor Web Empty Slot I think that a lot of medslot modules are currently better than Capacitor batteries. Like an ECCM. Or a Tracking Computer. Or a second Capbooster for active armor setups. You encountered a Vindicator with multiple Capacitor batteries fitted. Something that probably won't be of any use in actual gameplay, as he won't have either tackle, MWD, or capboosters. Yeah don't take the 3batteries to heart that i know wont happen, that was just to test the stacking. But the question is with 1 battery and its effects. And knowing that a battery will increase cap and also protect you from neuts and nos will make it a viable module to counter it. Question lies if its in the lines, I had issues running only the neuts with his battery fitted, now real combat will look different. The Large battery has 25% reflect on the nos and 12.5% on the neuts. And having 4neuts or 5 on a curse depends how you fly will get you about 62% neut back at you. This will make in my opinion a viable module to consider when fitting ships.
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Gomohr
Sebiestor Tribe Minmatar Republic
8
|
Posted - 2012.05.15 21:25:00 -
[18] - Quote
I see more of a use for this in PVE than in PVP. Every mission boat that relies on a burst tank (such as my lvl4 mael) gets a free slot in mid now as the cap booster can GTFO. And the burst repair is way better. This will provide us carebears with a more efficient way to blitz our way through missions. |

Adeena Torcfist
Dark Underground Forces
27
|
Posted - 2012.05.15 21:44:00 -
[19] - Quote
well, i would like to see their usefull ness on chimeras now. Anyone on the test server, could you please find out wit high grade crystals, & the XL booster:
1) How long it would last without charges & with charges....
2) The rep amount compared to the Capital Boosters that cant be used in conjunction with Crystal sets.
Perma-repping caps anyone  |

Mavnas
The Scope Gallente Federation
27
|
Posted - 2012.05.15 21:50:00 -
[20] - Quote
I can look at shield tanking Amarr ships again.
How much cap do those things take to run normally? (I think some ships can do some gross things with their caps.) |
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Immortis Vexx
Lupus Draconis Dragehund
27
|
Posted - 2012.05.15 21:58:00 -
[21] - Quote
Gomohr wrote:I see more of a use for this in PVE than in PVP. Every mission boat that relies on a burst tank (such as my lvl4 mael) gets a free slot in mid now as the cap booster can GTFO. And the burst repair is way better. This will provide us carebears with a more efficient way to blitz our way through missions.
The only problem with that is the fact that missions and such are sustained for longer periods of time than PVP combat. For a mission you would want something that you can keep running constantly right? The 1 min reload time on these would be catastrophic for a mission runner.
Vexx |

RubyPorto
Blue Republic RvB - BLUE Republic
1507
|
Posted - 2012.05.15 22:11:00 -
[22] - Quote
Immortis Vexx wrote:Gomohr wrote:I see more of a use for this in PVE than in PVP. Every mission boat that relies on a burst tank (such as my lvl4 mael) gets a free slot in mid now as the cap booster can GTFO. And the burst repair is way better. This will provide us carebears with a more efficient way to blitz our way through missions. The only problem with that is the fact that missions and such are sustained for longer periods of time than PVP combat. For a mission you would want something that you can keep running constantly right? The 1 min reload time on these would be catastrophic for a mission runner. Vexx
Most high end mission ships are nowhere near capstable. For instance, my favorite NM fit is *almost* (24m) cap stable with guns only, and that drops to 4m when you turn on the Cap Booster and Shield Booster. And yet in most missions, it doesn't use more than one or two Cap charges.
A Mach fit that I like has 6m of cap with its Cap and Shield boosters running, and is in the same boat as the NM on usage.
Both of these Ships put out over 1000 DPS and cost under 2B Isk (1.5 for the NM, 1.9 for the Mach).
Good mission boats run down incoming DPS fast enough that their sustained tank is mostly irrelevant, and sometimes fast enough that the Burst tank is barely relevant. Single-Shard, Player Driven-áSandbox.
5 words. That's what makes it special. |

Zarnak Wulf
CTRL-Q Iron Oxide.
345
|
Posted - 2012.05.16 00:09:00 -
[23] - Quote
I'll just leave this here-
Cap Battery
It says "reflect" in the description now. |

Karak Bol
Cable Innovations Cloud 7 Nebulosa
35
|
Posted - 2012.05.16 07:18:00 -
[24] - Quote
Yes, the basic idea behind this, is, that the Neuter/NOS neuts itself, therefore the positive balance of "Activation of Neut-Mod/Neuted Energy" is changed, maybe to a negative. And at that point, activating a Neut on an enemy ship is killing your own cap. In my opinion thats a very good way of countering Neuts. If only cap batteries would have a bit lower fitting reqs. On the other Hand, fitting a small battery to a BC or a medium to a BS doesnt hurt as much. How about Fitting a large one to a carrier? |

Mavnas
The Scope Gallente Federation
27
|
Posted - 2012.05.17 18:11:00 -
[25] - Quote
So would fitting two cap batteries reflect 50%? |

Aeril Malkyre
Knights of the Ouroboros
69
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Posted - 2012.05.17 19:10:00 -
[26] - Quote
Immortis Vexx wrote:Gomohr wrote:I see more of a use for this in PVE than in PVP. Every mission boat that relies on a burst tank (such as my lvl4 mael) gets a free slot in mid now as the cap booster can GTFO. And the burst repair is way better. This will provide us carebears with a more efficient way to blitz our way through missions. The only problem with that is the fact that missions and such are sustained for longer periods of time than PVP combat. For a mission you would want something that you can keep running constantly right? The 1 min reload time on these would be catastrophic for a mission runner. Vexx My lvl 4 Mael only uses the booster to patch up while heading for the next acceleration gate. If I'm having to use it to survive, I've messed up badly somewhere. I can count on one hand the number of times I've heard the 25% shield alarm since I started 4's.
If these do as advertised, I could free a slot for even stronger tank with another hardener or invuln, and chow down a couple batteries whenever I needed to top off. Sign me up.
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Ares Renton
Smoking Minerals Syndicate Cannabis Legionis
44
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Posted - 2012.05.17 21:43:00 -
[27] - Quote
The changes to batteries are a little... dumb. What's the point of it being like this? It's not intuitive at all, and if you're being neuted/nossed you want a cap booster regardless.
Cap Batteries should be fixed by being a minimum, unneutable reservoir as one poster suggested. |

Salo Aldeland
Luma Operations
44
|
Posted - 2012.05.17 22:10:00 -
[28] - Quote
Cap booster is active tank for your cap, battery is buffer tank. This make sense to me, but there's a niggle in there somewhere complicating things and I can't really nail down exactly what it is. Somebody who knows more than I do could probably work out how much cap buffer a battery would need to provide in order to work, and how much fitting it would take to be worth it. I suspect passive cap regen rates would need to be looked at as well, so that cap buffer and passive regen are separated out a little more for than they are now. There's just something about the current balance of regen, boosting and buffer and the mods/rigs that affect them that isn't quite in harmony. My 0.02 ISK as a really lazy and frequently stoned mission runner whose practical knowledge of cap is to stack regen till my tank is stable so I don't die if I forget to click a button. |

Klown Walk
Kanium
87
|
Posted - 2012.05.17 22:37:00 -
[29] - Quote
Wonder if it-¦s viable to use the cap shield booster and a normal shield booster for pvp. Use the normal one as always and activate the other one when you are starting to break. |

Zhilia Mann
Tide Way Out Productions
473
|
Posted - 2012.05.18 02:09:00 -
[30] - Quote
Does anyone happen to know how batteries interact with NPC neuts? If it helped even a little, it might point towards some fairly specific fits for an exploration Ishtar in Blood Raider space. But maybe I should just suck it up and hop on Sisi myself.... |
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Cosmoes
Peraka
3
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Posted - 2012.05.18 07:13:00 -
[31] - Quote
These are gonna make nasty station game ships....
I once had an similar idea for arty with the massive damage then long reload time to make some killer hit and run ships.... though they just got a good old normal boost by CCP and didn't need any fixes. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
114
|
Posted - 2012.05.18 08:00:00 -
[32] - Quote
Sounds like those boosters need a tweak or two .. a bit insane that they can hold that many charges and get a full cycle regardless of charge size. If they are to have room for that many, then surely it makes sense to base boost amount on charge used.
Random Musings: Is CCPs master plan to pigeon hole armour into buffer and shields into active? Shields already have implants and drugs to augment them .. wish they had made this first charge fed module an armour repairer as active armour is a lot worse off than shield ditto.
Perhaps this is a precursor to links coming on-grid and these are designed to act as indirect tank boosts to the CS .. a Claymore will be nigh indestructible with one of these (XL) .. even if time limited, it buys time to get range and/or nuke tackle 
How the hell does CCP expect armour platforms to compete on the small scale if these go live? Imagine trying to kill a Rifter or any other ship with mids to shield tank when these are in play. The small fights are usually decided in a 30-60 second window and if the shield parties have a massively bloated active tank for majority of that time .. . |

Whisperen
That's Not A Knife Flatline.
0
|
Posted - 2012.05.24 11:21:00 -
[33] - Quote
As a plus if the target has a ancillary shield booster tanked ship its probably minmatar or caldari in that case using a Nosferatu is a good idea they will have a full capacitor letting you drain their cap. Also less boosters used by a active armor tanker means you will out last their faster burning shield tank.
Active Tormentor beats active Rifter hands down every time. |

Hail Goddess
Pator Tech School Minmatar Republic
1
|
Posted - 2012.05.24 12:01:00 -
[34] - Quote
Has anyone tried to use these modules on frigates? Merlin and Rifter in particular, but also Hawk, Harpy and Jaguar. I've also thought about using a Ancillary Shield Booster on a Thrasher and Cormorant.
This thing might be like a new renaissance of lame. Like using a XL Ancillary Shield Booster on a Moa. I was also looking @ using this module on a Vagabond, Gila, and Phantasm. |

Hail Goddess
Pator Tech School Minmatar Republic
1
|
Posted - 2012.05.24 12:41:00 -
[35] - Quote
Forget it. The 60 second reload time is interesting. I wonder if it's not better to just run this thing off of a reg cap booster. Then, when **** hits the fan. You switch. Thing is. The booster doesn't allow you to do so.
I'll most likely use 1 shield booster and 1 Ancillary Shield Booster in bc's and above. Kinda like dual armor repairs. Frigates can use this thing, but it's really annoying. BTW. I'm not sure why someone would not overload this thing everytime. You do go threw boosters alot quicker, but you get a increase in shield boost. Still have to wait the 60 seconds.
1 cap booster for each cycle. The 60 second reload time is hella annoying. Well, with dual cap boosters a Cyclone would benifit from this module alittle. However, you could just use a xl shield booster for the same effect.
Dual Ancillary Shield Boosters make some sense though. You could stagger . Active the other Ancillary Shield Booster @ the end of the others cycle. So that's 1 of the most effective options.
1 shield booster and 1 Ancillary Shield Booster or 2 Ancillary Shield Boosters. The later seems to work alot better. Esp if you have capacitor.
Cyclone
Damage Control II Tracking Enhancer II Gyrostabilizer II Gyrostabilizer II
Large Ancillary Shield Booster, Navy Cap Booster 200 Large Ancillary Shield Booster, Navy Cap Booster 200 Adaptive Invulnerability Field II 10MN MicroWarpdrive II Warp Scrambler II
425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II 425mm AutoCannon II [Empty High slot] [Empty High slot] [Empty High slot]
Medium Anti-EM Screen Reinforcer I Medium Anti-Thermal Screen Reinforcer I Medium Core Defense Operational Solidifier I |

Klown Walk
Fat People Lag IRL
88
|
Posted - 2012.05.24 13:44:00 -
[36] - Quote
Having 3 empty high slots is really bad. |

TomyLobo
Posthuman Society Elysian Empire
15
|
Posted - 2012.05.24 13:52:00 -
[37] - Quote
The only way around it is to fit two ancillary shield boosters, which is the most you can get away with without causing too much harm to your overall setup, then balance the use of each one, minimizing the effect of the long reload time. |
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