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DirtyDozen
Blunt Brothers Trading
6
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Posted - 2012.05.15 14:08:00 -
[1] - Quote
Andre Vauban wrote:Cryissa wrote:So hows it going?
Was in it before Dec last year. We dropped out as a corp and joined an alliance with 0.0 and WH ops but now looking to come back.
What's the current situation, feel and well everything really?
Of course I am expecting the enemy to post here as well...... Like everybody stated, the situation is not good for the Caldari. However, you will have lots of targets and will not be lacking things to do. There are still some good Caldari pilots out there that can beat the Gallente pound for pound in small fights, they just don't have the numbers to effectively compete.
This^^
It's a challenge, but that's why it's fun. We've only been in Caldari FW for a little over a week. Just know a lot of the time you engage, you'll be outnumbered and fighting links. I'm not complaining. They are always willing to fight. I'm looking forward to more GFs down the road.
Personally, I'm not in it for the isk. All my guys have other sources of income. We wanted to come to fight with the underdogs.
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DirtyDozen
Blunt Brothers Trading
6
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Posted - 2012.05.15 15:58:00 -
[2] - Quote
Cryissa wrote:So hows it going?
Was in it before Dec last year. We dropped out as a corp and joined an alliance with 0.0 and WH ops but now looking to come back.
What's the current situation, feel and well everything really?
Of course I am expecting the enemy to post here as well......
I guess I never answered your question.
My corp likes it so far. Come shoot stuff. More people = more fights = MOAR FUN.
Gotta start rebuilding somehwere... |

DirtyDozen
The Six-Pack Syndicate
6
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Posted - 2012.05.23 19:55:00 -
[3] - Quote
X Gallentius wrote:Mutnin wrote:That's because the bulk of Cal Militia still insists on flying Moas & Caracals for plex fighting instead of ships that would actually win fights. The rest being a random assortment of badly fit ships with the occasional proper fits.
It's not big secret that Ruptures, & Thoraxs or Vexors as you had that time are going to spank the living hell out of Moas, Caracals and the occasional Rupture.
You guys are a single corp that can put out a gang close to what all those mixed corps brought. You have advantage of being able to get all your guys on same page with ships/gang set up to work together. Meanwhile you fought a bunch of guys from random corps flying everything under the sun with no unified fleet concept.
Until Caldari learns that fleets need to consist of more than "just bring what you can".. then I suspect they wont learn enough.Its nice to see Caldari is finally getting some numbers but it would be nicer to see them actually fielding those numbers in proper gangs. Thanks for sh**ing on your own militia. Saves me the trouble of typing up some sort of propoganda wall of text to demoralize your troops. Attitude reflects leadership.
I wouldn't call it shi**ing on the troops. The truth hurts... |

DirtyDozen
The Six-Pack Syndicate
6
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Posted - 2012.05.24 12:13:00 -
[4] - Quote
Nalianna wrote:Mutnin wrote:Lance Shrike wrote:Mutnin wrote:Yes but they all take a pretty decent amount of skill points to become competitive with Minmatar ships.  So, to sum this up - if I would ever want to join the Caldari Militia then it is crucial to have a well-skilled pilot, right? I can understand the point of getting your experience from "beginner" fights, but still I don't want to join up and fly something which is not properly fitted to do the job. No.. our corp for example recruits a lot of brand new guys.. It's just we tend to push them into Thrashers and now starting to push them into Ruptures after that. They are easy ships to get guys into and allows lower skill point guys to still be effective. Hmmm, I have to make an observation - how is this Caldari against anyone else when everyone is just using everyone else's ships? This has been my consternation from day one - I started off Caldari, trained Caldari, learnt Caldari battle tactics (they are quite specific and not really like common PvP) and basicly built Nalianna to be the best tactical Caldari skilled pilot she could be for her SP. Perhaps it's somewhat misplaced, but I've believed for quite some time that maximising these skills and tactics is bound to lead to best exploitation of the ships, modules and weapons available to the "normal" or "traditional" Caldari pilot. Going into Thrashers and Ruptures would mean diverting my training from the highly focussed Caldari training I have followed, basically going back to square one for a lot of things, in order to fly foreign ships with foreign weapons and foreign ewar and tactics. Somehow it just doesn't seem reasonable. Supposing everyone just flew everyone else's ships, as they mostly do now, anyway. How is that Caldari v Gallente or Minnie v Amarr? The only identification with race is the name of the Militia. I'm reminded of some sort of mercenary arrangement where everyone just fights for whoever without any form of allegiance. Obviously it's only from the perspective of a deeply committed racial/factional pilot that someone would see it this way. What I don't understand is why almost noone else sees things this way - has the dedication to training a single race been so lost in the mists of time that it is now considered quirky or misguided?
It's good to have more options. It's hard to run in an armor fleet unless you want to be primary every time flying a falcon or scorp. Thrashers are superior destroyer and take no time to train. Cross training is important.
When we take on newer players, I encourage them to train amarr as well as their primary( usually caldari or min). |

DirtyDozen
The Six-Pack Syndicate
7
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Posted - 2012.05.25 16:53:00 -
[5] - Quote
6PS is US.
We are new to the area. |
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