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chatgris
Quantum Cats Syndicate
90
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Posted - 2012.05.23 19:52:00 -
[1] - Quote
Mutnin wrote:That's because the bulk of Cal Militia still insists on flying Moas & Caracals for plex fighting instead of ships that would actually win fights. The rest being a random assortment of badly fit ships with the occasional proper fits.
It's not big secret that Ruptures, & Thoraxs or Vexors as you had that time are going to spank the living hell out of Moas, Caracals and the occasional Rupture.
Here you're very wrong. IMO, Caracals are the best medium plex gang fighting ships short of pirate/faction. One day I'd love to get a gang of nanocals into a medium plex against a bunch of thorax's and ruptures and especially vexors.
Take a look at okkamon last night in a gang fight: In the short time my little "useless" t1 caracal did
http://gallente.eve-kill.net/?a=kill_detail&kll_id=13439264 -- top damage to a cane http://gallente.eve-kill.net/?a=kill_detail&kll_id=13439268 -- top damage by a wide margin to a thorax http://gallente.eve-kill.net/?a=kill_detail&kll_id=13439239 -- barely second top damage dealer to an oracle http://gallente.eve-kill.net/?a=kill_detail&kll_id=13439270 -- still doing respectable damage though a 4th against a navy omen
And there's only one kill against a hawk where I didn't even have a chance to hit it before it died in my caracal that I omitted.
Apart from the above, I'm not even omitting any mails where I did ****** (in a caracal, before that I was in a pretty useless ship).
Also, look back at probably the most effective plex fighting force in the history of the caldari militia, the PERVS. They absolutely RAPED with a doctrine of caracals in plexes.
I for one am jealous that you get so many recruits naturally with caldari ship skills. They are far, far more useful for gangs than the blaster pilots gallente naturally get. |

chatgris
Quantum Cats Syndicate
91
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Posted - 2012.05.23 20:29:00 -
[2] - Quote
BolsterBomb wrote:Ok so I will give a full report of the state of the Caldari. Things are changing and for the better:
...
We have the numbers and we have "enough" (Id like more) FCs to lead now we will be working on unified fleet doctrines. I give it a month or two before the Gals are scared to bring their caps out to play.
I am very happy with the state of the militia from when I entered. A lot of success
Congrats!
If and when you achieve the "Gals are scared to bring their caps out to play goal", I do ask that you please remember those of us who aren't fond of cap warfare and still come to fight our crappy t1 ships in plexes :). |

chatgris
Quantum Cats Syndicate
92
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Posted - 2012.05.23 20:37:00 -
[3] - Quote
Mutnin wrote:The key being if they did that, it would mean they were working as a "group" using gang fits to work as a team, rather than bring what ever you have relying on nothing more than blob to win.
First off, I only took issue with the fact you said that caracal's sucked. I fully agree that effective gangs should fit according to a doctrine.
To the main topic: That's the point. If you have a gang working together, the caracal is IMO a better ship than the rest, and at least it can definitely hold it's own. Don't bash caracals and moas, bash the fact that people won't fit for a fleet goal.
The rest of your post, we could go back and forth. I was on grid with the fleet the whole time, the oracle could have crushed one of the thoraxes just as easily as my caracal, etc. I am not saying that a cruiser gang of even caracals should be able to take on a tier3 bc gang. I am saying that the caracal is a top tier contender for medium plex fighting.
But the point is the caracal's damage projection should not be overlooked (and the AML caracal also packs a decent tank). That's why I kept doing well for damage while all those thoraxs and vexors and ruptures take time to approach their time, for drones to lumber over, the caracal is applying dps from range.
One day I hope to do the same with caracals that I did with drakes earlier in my militia. |

chatgris
Quantum Cats Syndicate
92
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Posted - 2012.05.23 20:52:00 -
[4] - Quote
CARB0N FIBER wrote:X Gallentius wrote:Mutnin wrote:A Caracal; doing ok vs some random target doesn't mean the Caracal is still not a bad choice for what & how they are trying to use them. There are two things I've learned in Eve and it's this: 1) Listen to chatgris and try to understand what he's saying - he is always right. 2) If PERVS used a ship a certain way, then that ship was the optimal choice for the job. Caracals in medium plexes. Look into them. Says the guy with 50 kills in an exequror! Serious who flys those and gets kills!
X G is a hardcore RP'er and he does everything possible to find good gallente ships, fits and tactics (even though I think he's generally starting from a significant disadvantage). He's an expert when it comes to gallente ships. |

chatgris
Quantum Cats Syndicate
93
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Posted - 2012.05.24 05:02:00 -
[5] - Quote
Nalianna wrote:I'm thinking kiting with long range missiles and railguns and ECM in the Caldari way, rather than the standard PvP way with MWD, blasters/autocannon, close-range battles that favour one race over another and result in everyone flying those races ships instead of their own. I don't know what the ultimate answer to all this is, and I suspect whatever that answer is will be howled down by the majority and never implemented by CCP, but if I can find a little segment of EVE that at least respects these ideas and tries to follow their spirit, perhaps that will keep my interest...
You just outlined my fleet philosophy, and I'm in the gallente militia. I regularly chastise my blaster loving brethren :D |

chatgris
Quantum Cats Syndicate
94
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Posted - 2012.05.24 16:32:00 -
[6] - Quote
Nalianna wrote: My Caldari character, on the other hand, is the oldest with the most SP, and almost useless at PvP because of the racial/factional alignment. I am forever trying to figure out how would a true-blue Caldari pilot actually survive in PvP without cutting at least a few corners or making the odd compromise.
You are completely wrong here. Caldari can fill every fleet role excellently except joining in with an RR armor BS gang. And then you can still be useful in a sneaky falcon at range, or come in with a cerb at range and drive off enemy falcons (150km missiles ftw).
Look at my killboard, I fly almost exclusively caldari ships except for the thrasher, and I'm probably going to switch to the cormorant like Princess Nexxala (another member of my corporation you can look on the killboards for his success rate in the cormorant) .
Caldari have top tier ships in every single fleet comp except for RR armor BS gangs and alpha gangs (and even in an alpha gang, you can fit for the same tank + range setup, you just won't be as effective for the alpha but you can participate).
So, how to make a pure caldari pilot?
Cormorants -> caracals (or moa if you want to do a blaster gang). Caracal Navy Issue is a beast. -> drake (OP ship in its class IMO) -> naga (great sniping t3, and I've seen it used as an effective blaster boat too) -> armor BS gangs bring a falcon instead for support.
harpy/hawks are decent AF's too. I haven't look into it yet, but I assume the hawk would be nasty with the new fuelled shield boosters.
And the navy hookbill is IMO the best faction (non-pirate) frig there is. |

chatgris
Quantum Cats Syndicate
95
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Posted - 2012.05.24 19:53:00 -
[7] - Quote
BolsterBomb wrote:Key thing to remember with Caldari.
They are not solo ships they are fleet ships.
Disagree, caldari ships make excellent solo ships.
- Best agility in class, great for running gatecamps - Good damage projection, giving you the ability to hit from range and disengage when you inevitably get blobbed (escape is a large component of solo pvp) - Lots and lots of midslots (ewar becomes less important as the fleet size increases IMO) - Shields - allows you to hit and run and recharge without having to dock/repair.
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chatgris
Quantum Cats Syndicate
95
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Posted - 2012.05.24 20:26:00 -
[8] - Quote
Lock out wrote:BolsterBomb wrote:
Caldari have the best single line up of fleet ships if stayed all racial.
Uhmm, amarr ?
>= BS, I agree with you.
<= BC, I think Caldari fleets have the advantage.
And I don't like the former as much as the latter, hence why I am such a caldari ship fan :)
EDIT: I'm not actually that sure. Rail rokhs + basilisks vs baddons + guardians.... and keep in mind the caldari fleet gets falcons while the amarr fleets only gets a curse/pilgrim. I'd have to EFT some numbers, but actually I think pure caldari might win against pure amarr in the BS dept too. |

chatgris
Quantum Cats Syndicate
95
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Posted - 2012.05.24 20:59:00 -
[9] - Quote
BolsterBomb wrote:chatgris wrote:BolsterBomb wrote:Key thing to remember with Caldari.
They are not solo ships they are fleet ships. Disagree, caldari ships make excellent solo ships. - Best agility in class, great for running gatecamps - Good damage projection, giving you the ability to hit from range and disengage when you inevitably get blobbed (escape is a large component of solo pvp) - Lots and lots of midslots (ewar becomes less important as the fleet size increases IMO) - Shields - allows you to hit and run and recharge without having to dock/repair. I will counter your offer with a dose of Wimnatar Better agility Better speed Better flexibility (armor or shield) (missiles or projectiles) Better damage Lots of slot variations
Agility - Wrong, same agility. (Look at the base stats of the drake vs cane). Raw Speed - Correct, but you only get that advantage shield tanking, in which case you lose ewar (at least separate from the active shield tanking minnie ships) Flexibility - Disagree here. If you do shield you're pretty much ditching any ewar capabilities, and armor isn't as great for soloing. Damage - Disagree here as well. Fighting a hurricane, I do more damage with HML's than he does shooting me with ac's when I hold him between 14km and 24km (the various ranges as I hit him with overheated double webs to slow his approach to me and I speed up, then he speeds up after me etc. And I've got a better tank to boot. And if he's armor fit, he 's too slow and I get far more damage @ 20km, and the ability to disengage at will.
If the cane fits arties, I usually out dps/tank him in my experience fighting, and if it's a problem (and you're willing to get in web/scram range which I generally like to avoid) you can zoom in, double web the cane and get under the arty tracking.
And if the cane fits arties, he's screwed if a ceptor/af plays the transversal game right and gets in under the guns. The drake, it's a gift when a ceptor/af gets in web range.
Slot variations - True, minmatar give you the option to armor tank. However, I contend that shield tanking is far superior for agility and speed concerns for solo, and it's caldari that give you enough mid slots for shield + ewar.
Not to mention when speed is involved, that means MWD's are on. And when MWD's are on, those scourge fury's do a ton of dps. |

chatgris
Quantum Cats Syndicate
95
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Posted - 2012.05.24 21:04:00 -
[10] - Quote
Vordak Kallager wrote:Caldari ships are the best because HOLYFK MISSILE ANIMATIONS OMG.
/thread |
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chatgris
Quantum Cats Syndicate
96
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Posted - 2012.05.24 23:58:00 -
[11] - Quote
Tekitha wrote:chatgris wrote:
EDIT: I'm not actually that sure. Rail rokhs + basilisks vs baddons + guardians.... and keep in mind the caldari fleet gets falcons while the amarr fleets only gets a curse/pilgrim. I'd have to EFT some numbers, but actually I think pure caldari might win against pure amarr in the BS dept too.
Absolutely no way, unless it's in nullsec and bubbles are being used for tackle then the fight would have to take place at under 24km at which point the shield fleet would get annihalated due to lower DPS and tank. Even at longer range (up to 50-60km depending on abaddons fits) the Abaddons would win with scorch. Only beyond probably 70km would the rohk's have an advantage, and at that range the DPS would be minimal and I doubt the guardians would have any trouble repping, assuming numbers weren't high enough that things were being alpha'd.
I agree with you on the DPS/tank ratios. However, the only reason I changed my mind to unsure is the effect that a pile of pure amarr ECM falcons/scorps/bb's (depending on how we define "even" fleets by ISK, or pilots, or ship class points etc) would have. I think they might be able to make up for the lack of dps/tank, assuming they could sit off at range (lots of initial fleet positioning).
Regardless, this is a purely academic exercise, because pure race fleets aren't a restriction in eve. |

chatgris
Quantum Cats Syndicate
122
|
Posted - 2012.06.15 18:52:00 -
[12] - Quote
Owena Owoked wrote:no longer can you play LoL only undocking the blob to kill and still win the war.
Rest assured, I now have a 0 skill defensive plexing alt that I run on my second monitor while playing LoL. Teemo is back baby!
And the occupancy war rages on. |
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