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mazzilliu
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Posted - 2009.06.23 16:35:00 -
[31]
Originally by: Dierdra Vaal I support this idea on the basis that all outposts (and I suppose NPC stations as well) should be equivalent in this aspect: either you exit in docking range on all of them, or you exit outside docking range on all of them.
Whether you'd prefer in or outside docking range is a different matter, but not directly relevant to this discussion.
make all stations death traps yeaahhhh
death to undocking games    
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Big Bit
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Posted - 2009.06.23 22:47:00 -
[32]
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.06.24 01:53:00 -
[33]
Also station undock points should be fixed so players cant position themselves in the graphic which prevents them to be bumped out.
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Admiral IceBlock
Northern Intelligence
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Posted - 2009.06.24 07:40:00 -
[34]
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Laechyd Eldgorn
Endemic Aggression Exalted.
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Posted - 2009.06.24 09:44:00 -
[35]
Whole undocking should be fixed. If you fly relatively fast ship and you undock you never get a chance to undock since there's a timer which stops you when you stop the ship and you're blown into pieces before you can do anything.
I know killing people at undock is fun. Been there done that and stuff. A lot. But it doesn't make any sense.
I support the whole idea of making undocking less ******edly suicidal at all stations and outposts. |

Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.06.24 09:53:00 -
[36]
Originally by: mazzilliu
Originally by: Dierdra Vaal I support this idea on the basis that all outposts (and I suppose NPC stations as well) should be equivalent in this aspect: either you exit in docking range on all of them, or you exit outside docking range on all of them.
Whether you'd prefer in or outside docking range is a different matter, but not directly relevant to this discussion.
make all stations death traps yeaahhhh
death to undocking games    
This, although I believe you'd be hard pressed to do so with some station models. |

Marlona Sky
D00M. Triumvirate.
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Posted - 2009.06.25 07:07:00 -
[37]
Originally by: mazzilliu
Originally by: Dierdra Vaal I support this idea on the basis that all outposts (and I suppose NPC stations as well) should be equivalent in this aspect: either you exit in docking range on all of them, or you exit outside docking range on all of them.
Whether you'd prefer in or outside docking range is a different matter, but not directly relevant to this discussion.
make all stations death traps yeaahhhh
death to undocking games    
Or maybe the dock radius is based on sovernty in the system? Sov 4 has nice big dock radius but with say only sov 1 when you undock your 500m from undock or something.
High sec you should be able to undock and still be in dock range, low sec, im not sure, but something should be done to balance these stations. |

chatgris
Quantum Cats Syndicate
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Posted - 2009.06.25 11:51:00 -
[38]
Don't agree. I think that windows + all stations having the kind of undock you mention would be the better solution. However, failing the implementation of windows (and lets face it, what are the odds of getting windows in the next 2-3 years), I support this topic. |

Arcane Azmadi
First Flying Wing Inc Primary.
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Posted - 2009.06.25 16:02:00 -
[39]
I'm with them. |

Sappho Ajhannis
Knowledge Stick Station
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Posted - 2009.06.25 19:25:00 -
[40]
Well, with 'looking out the window for camps' at least we've uncovered a useful game mechanic to add to WiS 
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Project 001
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Posted - 2009.06.25 19:49:00 -
[41]
Considering the amount of stupid docking games I've had to suffer through, I'd support:
1. A way to see which ship-types (not pilots) are sitting on the grid with the station. A window, if you'd like
along with
2. All stations dump you outside docking range.
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Jimer Lins
Gallente Noir.
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Posted - 2009.06.25 20:10:00 -
[42]
Every station should be a kickout.
But yes, windows or some external view would be good.
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Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.06.27 17:34:00 -
[43]
Edited by: Kytanos Termek on 27/06/2009 17:35:41 I dont think every station should be a kickout. There needs to be "some" chance of survival.
But I do agree glass windows would be very good.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.06.27 18:02:00 -
[44]
I'll be brutally honest here... There are enough station games going on as it is.
If you are living in 0.0 in a sov controlled system in a known kickout station then you should have enough people cutting about to give you eyes on any potential neuts/hostiles in system.
I'm all for making ALL stations kickouts, it would certainly make things a bit more saucy though would cause some havov for a lot of stations... However increasing the dock radius on current kickouts will make a lot of things stale and just increase the amount of docking games going on.
Zastrow's concern seems to be with 0.0 outposts more than anything, if you're unable to defend your space effectively then you shouldn't be there.
The wily player knows which stations are kickouts and which aren't. It's one of those tidbits of information that adds to what keeps those in the know apart from those who aren't.
Fighting for justice
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Ahk'Mehd
Wraith Fleet
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Posted - 2009.06.28 08:38:00 -
[45]
This needs to be looked into -
Not being able to see what is outside due to change mechanics on now how un-docking works...anyone with a warp ubble and a few friends can ruin your day when you can't do a thing about it.
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.06.28 20:16:00 -
[46]
Windows + kickout please.
At the very least, remove the 40km docking range around most Caldari stations (Jita 4-4 and the like,) please.
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SubLepton
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Posted - 2009.06.28 22:37:00 -
[47]
Originally by: arbiter reformed Edited by: arbiter reformed on 09/06/2009 02:27:09
yes they shoulnt kic you out that far nor be to big, ballance them so you undock at around -1000 i say, easy enough to bump off but youre not gonna die if you stop as soon as youre screen goes black (cntrl space spammage)
as for npc stations, if anything we should be reducing undocks on most stations, everything should be like emp family in amarr (except in jita but the undock is still rediculous there, dont even get me started on motsu, its like 30 km ffs), shouldnt you be carefull if theres pirates in system? shouldnt it be dangerous to live in lowsec? why undock with wartargets in system if youre not ready to fight? anything to make eve even safer for idiots is not a plus in my book.
within these parameters i endorse your idea, although all stations and not just outposts need to be looked at
I agree.. Also some stations have stupidly huge ducking radius, people can just play docking games as much as they whant, and you would have to smash them with MWD BS a few times to get get them out of range, not sure if even thatwould help. |

Horatio Nately
808 Enterprises Malum Exuro
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Posted - 2009.06.29 02:34:00 -
[48]
/agreed ---------------------------------------
CEO 808 Enterprises, A Hawaii, USA Playercorp
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Venkul Mul
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Posted - 2009.07.03 11:29:00 -
[49]
supported
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