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Zastrow J
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Posted - 2009.06.08 06:38:00 -
[1]
The main offenders that come to mind are the Amarr factory outpost and the Caldari research outpost. The Caldari post's undock point is particularly hilarious, you get kicked out about 3km outside the dock radius. Most stations in the game allow enough of a dock radius that if you dont aggress and keep mashing the dock button, you can redock if there's a station camp. Since the scientists of New Eden have yet to perfect glass windows, undocking blindly and being unable to redock if there's some dude camping the undock is about as fun as a kick to the head. I'm sure there's some other npc stations with terrible undocks, but for me "which undock are we not going to worry about getting killed on" shouldn't be an issue when alliances are debating which type of egg to build. |

Rek Esket
GoonFleet GoonSwarm
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Posted - 2009.06.08 06:40:00 -
[2]
Agreed |

Hambonius Omega
GoonFleet GoonSwarm
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Posted - 2009.06.08 06:42:00 -
[3]
You can undock? |

Verys
The Black Ops Black Core Alliance
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Posted - 2009.06.08 06:42:00 -
[4]
This is currently totally out of wack and really needs changing. For this making an influence on the the choice of outposts is just plain wrong.
Next to that they should really also review the NPC ones as well as some allow you to move about 25 km away from the undocking point while others only give you 3 km. |

Avalloc
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Posted - 2009.06.08 06:43:00 -
[5]
I hereby cosponsor this proposal. |

Nongbong Fongrong
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Posted - 2009.06.08 06:43:00 -
[6]
that, or give us windows |

BonzaiDNA
GoonFleet GoonSwarm
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Posted - 2009.06.08 06:51:00 -
[7]
All my thumbs. |

Mrs Trzzbk
Mothership Connection Inc. GoonSwarm
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Posted - 2009.06.08 06:51:00 -
[8]
Fix it and fix the scale on the Caldari Outposts. |

I HasCookie
GoonFleet GoonSwarm
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Posted - 2009.06.08 06:56:00 -
[9]
I just farted, and it smells like there is a good possibility that part of my colon has in fact died because the smell is so bad, and I'm taking time away from this dire situation to say this issue deserves some attention. |

Exothermos
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Posted - 2009.06.08 06:56:00 -
[10]
Yes, this is dumb and doesn't make any sense. |
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EdFromHumanResources
GoonFleet GoonSwarm
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Posted - 2009.06.08 06:57:00 -
[11]
This here looks like a zastrow ------------------------------------------------- Everyone hates goonswarm for one reason or another. ... And they promote ***gotism -Zurrar
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Darnoth El'lyan
GoonFleet GoonSwarm
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Posted - 2009.06.08 09:39:00 -
[12]
Votin Zastrow 09. |

Ignition SemperFi
The Arrow Project Morsus Mihi
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Posted - 2009.06.08 15:41:00 -
[13]
15w- my precious toliet bowl ring of a kick out station
supporting ---- People Say Im paranoid because I have a gun, I say I dont have to be paranoid because I have a gun.
Space Vikings |

Scatim Helicon
GoonFleet GoonSwarm
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Posted - 2009.06.08 15:52:00 -
[14]
Shrink that hilariously vast gallente undock radius too and we're in business. |

De'Veldrin
Special Projects Executive
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Posted - 2009.06.08 17:14:00 -
[15]
While we're at it, let's give stations more than one undock point. Seems more efficient that way. --Vel
Experience is what you get right after you need it.
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Alekseyev Karrde
Noir.
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Posted - 2009.06.08 17:29:00 -
[16]
please GOD! And not just some, most. I was in Kor-Azor space last night and bumped an Abaddon 40km off the edge of a station but it still showed at 0m allowing him to dock.
All the Caldari stations need to be looked at along with most of the Amarr and Minmatarr. Most of the Gal stations are reasonable but there might be one or two models which could use some trimming.
I'm fine with windows as a substitute, as long as they only show ship models not anything you'd get from your overview :) ---
Zombie Apocalypse Guitar-Wielding Superteam |

Rajere
No Trademark
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Posted - 2009.06.08 17:34:00 -
[17]
Edited by: Rajere on 08/06/2009 17:35:46 Why not just make all stations death traps?
I'll support your idea but only in regards to player made outposts, and only because they should all be equivalent.
As far as NPC stations go, no support. I've recently learned that "spamming the warp button" equates to skill when it concerns avoiding getting podded, and since being able to recognize safe/deathtrap stations from the picture in the showinfo window takes like 10k times as much "skill" (as in, it actually requires a modic.um of thought and experience/knowledge), I see no reason why death trap stations should be made easy mode for the newbs who lack "skill".
The opinions expressed in my posts do represent my corp -------------------------- NOTR
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De'Veldrin
Minmatar Special Projects Executive
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Posted - 2009.06.08 18:51:00 -
[18]
Originally by: Rajere Edited by: Rajere on 08/06/2009 17:35:46 Why not just make all stations death traps?
I'll support your idea but only in regards to player made outposts, and only because they should all be equivalent.
As far as NPC stations go, no support. I've recently learned that "spamming the warp button" equates to skill when it concerns avoiding getting podded, and since being able to recognize safe/deathtrap stations from the picture in the showinfo window takes like 10k times as much "skill" (as in, it actually requires a modic.um of thought and experience/knowledge), I see no reason why death trap stations should be made easy mode for the newbs who lack "skill".
Raj, you're just crabby because no one liked your idea that pods should instawarp away from being killed in low-sec space.
It was a crappy idea. Get over it and move on. |

Rajere
No Trademark
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Posted - 2009.06.08 23:03:00 -
[19]
Originally by: De'Veldrin Raj, you're just crabby because no one liked your idea that pods should instawarp away from being killed in low-sec space.
It was a crappy idea. Get over it and move on.
Actually it's a great idea with no virtual no drawbacks. Probably the greatest single suggestion in the history of the Assembly Hall. If not #1, easily top 5.
Minor correction to be fair, my idea was that pods piloted by newbs should insta-warp away precisely like every single pod piloted by a non-newb currently insta-warps away preventing them from being killed in low sec space. The reasoning is pretty sound, non-newbs who already inhabit low sec already have this benefit, the newb's who would actually be gaining anything at all from the change are the people who currently do not and will not step foot into lowsec without some method to mitigate the risk of losing their pods, ie their head full of +5 implants, and no, they will not go into low sec and learn the "hard way" how to avoid losing their pods.
The opinions expressed in my posts do represent my corp -------------------------- NOTR
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Solomon XI
The Estovakian Militia.
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Posted - 2009.06.09 00:30:00 -
[20]
I absolutely support this idea. 
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LegendaryFrog
GoonFleet GoonSwarm
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Posted - 2009.06.09 02:07:00 -
[21]
This is just one of those ridiculously silly mechanics flaws that should be addressed asap. I fully supporting this moving to the top or near the top of CCPÆs agenda list.
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arbiter reformed
Minmatar Sebiestor tribe
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Posted - 2009.06.09 02:24:00 -
[22]
Edited by: arbiter reformed on 09/06/2009 02:27:09
yes they shoulnt kic you out that far nor be to big, ballance them so you undock at around -1000 i say, easy enough to bump off but youre not gonna die if you stop as soon as youre screen goes black (cntrl space spammage)
as for npc stations, if anything we should be reducing undocks on most stations, everything should be like emp family in amarr (except in jita but the undock is still rediculous there, dont even get me started on motsu, its like 30 km ffs), shouldnt you be carefull if theres pirates in system? shouldnt it be dangerous to live in lowsec? why undock with wartargets in system if youre not ready to fight? anything to make eve even safer for idiots is not a plus in my book.
within these parameters i endorse your idea, although all stations and not just outposts need to be looked at
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Shade Millith
International House of PWNCakes Aggression.
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Posted - 2009.06.09 02:27:00 -
[23]
Edited by: Shade Millith on 09/06/2009 02:32:51 Not signed.
As far as I'm concerned, it should be the opposite of what you're proposing. All stations should kick you off out of dock range
I will settle for making stations have a 3km range from undocking, though I believe this is the wrong direction --------------------------------------------
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Grarr Dexx
Amarr Corp 1 Allstars
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Posted - 2009.06.10 23:07:00 -
[24]
No to the idea. If there's a station camp, too bad. Get a covops buddy to check it out for you. |

Khandahar Bob
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Posted - 2009.06.11 00:14:00 -
[25]
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Uronksur Suth
Imperial Academy
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Posted - 2009.06.11 04:21:00 -
[26]
I think docking/undocking is just weird in general and needs to be revamped.
Stations in general confuse me. I'm confused by the station screen because it never looks like a hanger, I never see the actual process of entering/leaving a station and the fact that humble factories can hold battleships in a space that in no way resembles a hanger, totally alone, makes no sense. Not to mention the fact that ships magically appear and disappear when you switch.
Really, I don't mean to complain, but the environment we enter when docked looks like some demented version of the Twilight Zone/scene from a horror movie/acid trip.
In short, I think station environment should actually be made to look like a space station hanger, and undocking/docking needs fixing.
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Kytanos Termek
Darkstorm Command Ethereal Dawn
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Posted - 2009.06.11 06:57:00 -
[27]
Agreed
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Navtiqes
Space Sheriff
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Posted - 2009.06.11 09:15:00 -
[28]
Sense your speech make |

Clansworth
Farstrider Industries MARS WARFARE CENTRE
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Posted - 2009.06.11 09:24:00 -
[29]
I'll support this, though would prefer they all have some kick-out range, and we get windows. The whole 'all stations should be death traps' crowd, saying that if there's a gate camp, tough, is just ridiculous from a common sense standpoint. I seriously doubt there is some RP phenomena that would prevent those inside a station from knowing who is outside the station before deciding to undock.
Intel/Nomad |

Dierdra Vaal
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Posted - 2009.06.11 09:45:00 -
[30]
I support this idea on the basis that all outposts (and I suppose NPC stations as well) should be equivalent in this aspect: either you exit in docking range on all of them, or you exit outside docking range on all of them.
Whether you'd prefer in or outside docking range is a different matter, but not directly relevant to this discussion. Director of Education :: EVE University
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mazzilliu
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Posted - 2009.06.23 16:35:00 -
[31]
Originally by: Dierdra Vaal I support this idea on the basis that all outposts (and I suppose NPC stations as well) should be equivalent in this aspect: either you exit in docking range on all of them, or you exit outside docking range on all of them.
Whether you'd prefer in or outside docking range is a different matter, but not directly relevant to this discussion.
make all stations death traps yeaahhhh
death to undocking games    
MAZZILLIU 2009. CHANGE I CAN IMPOSE ON YOU. |

Big Bit
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Posted - 2009.06.23 22:47:00 -
[32]
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2009.06.24 01:53:00 -
[33]
Also station undock points should be fixed so players cant position themselves in the graphic which prevents them to be bumped out.
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Admiral IceBlock
Northern Intelligence
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Posted - 2009.06.24 07:40:00 -
[34]
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Laechyd Eldgorn
Endemic Aggression Exalted.
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Posted - 2009.06.24 09:44:00 -
[35]
Whole undocking should be fixed. If you fly relatively fast ship and you undock you never get a chance to undock since there's a timer which stops you when you stop the ship and you're blown into pieces before you can do anything.
I know killing people at undock is fun. Been there done that and stuff. A lot. But it doesn't make any sense.
I support the whole idea of making undocking less ******edly suicidal at all stations and outposts. |

Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.06.24 09:53:00 -
[36]
Originally by: mazzilliu
Originally by: Dierdra Vaal I support this idea on the basis that all outposts (and I suppose NPC stations as well) should be equivalent in this aspect: either you exit in docking range on all of them, or you exit outside docking range on all of them.
Whether you'd prefer in or outside docking range is a different matter, but not directly relevant to this discussion.
make all stations death traps yeaahhhh
death to undocking games    
This, although I believe you'd be hard pressed to do so with some station models. |

Marlona Sky
D00M. Triumvirate.
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Posted - 2009.06.25 07:07:00 -
[37]
Originally by: mazzilliu
Originally by: Dierdra Vaal I support this idea on the basis that all outposts (and I suppose NPC stations as well) should be equivalent in this aspect: either you exit in docking range on all of them, or you exit outside docking range on all of them.
Whether you'd prefer in or outside docking range is a different matter, but not directly relevant to this discussion.
make all stations death traps yeaahhhh
death to undocking games    
Or maybe the dock radius is based on sovernty in the system? Sov 4 has nice big dock radius but with say only sov 1 when you undock your 500m from undock or something.
High sec you should be able to undock and still be in dock range, low sec, im not sure, but something should be done to balance these stations. |

chatgris
Quantum Cats Syndicate
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Posted - 2009.06.25 11:51:00 -
[38]
Don't agree. I think that windows + all stations having the kind of undock you mention would be the better solution. However, failing the implementation of windows (and lets face it, what are the odds of getting windows in the next 2-3 years), I support this topic. |

Arcane Azmadi
First Flying Wing Inc Primary.
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Posted - 2009.06.25 16:02:00 -
[39]
I'm with them. |

Sappho Ajhannis
Knowledge Stick Station
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Posted - 2009.06.25 19:25:00 -
[40]
Well, with 'looking out the window for camps' at least we've uncovered a useful game mechanic to add to WiS 
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Project 001
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Posted - 2009.06.25 19:49:00 -
[41]
Considering the amount of stupid docking games I've had to suffer through, I'd support:
1. A way to see which ship-types (not pilots) are sitting on the grid with the station. A window, if you'd like
along with
2. All stations dump you outside docking range.
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Jimer Lins
Gallente Noir.
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Posted - 2009.06.25 20:10:00 -
[42]
Every station should be a kickout.
But yes, windows or some external view would be good.
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Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.06.27 17:34:00 -
[43]
Edited by: Kytanos Termek on 27/06/2009 17:35:41 I dont think every station should be a kickout. There needs to be "some" chance of survival.
But I do agree glass windows would be very good.
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Larkonis TrassIer
Neo Spartans Laconian Syndicate
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Posted - 2009.06.27 18:02:00 -
[44]
I'll be brutally honest here... There are enough station games going on as it is.
If you are living in 0.0 in a sov controlled system in a known kickout station then you should have enough people cutting about to give you eyes on any potential neuts/hostiles in system.
I'm all for making ALL stations kickouts, it would certainly make things a bit more saucy though would cause some havov for a lot of stations... However increasing the dock radius on current kickouts will make a lot of things stale and just increase the amount of docking games going on.
Zastrow's concern seems to be with 0.0 outposts more than anything, if you're unable to defend your space effectively then you shouldn't be there.
The wily player knows which stations are kickouts and which aren't. It's one of those tidbits of information that adds to what keeps those in the know apart from those who aren't.
Fighting for justice
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Ahk'Mehd
Wraith Fleet
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Posted - 2009.06.28 08:38:00 -
[45]
This needs to be looked into -
Not being able to see what is outside due to change mechanics on now how un-docking works...anyone with a warp ubble and a few friends can ruin your day when you can't do a thing about it.
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Izo Alabaster
Friendly Neighbourhood Extortion Company
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Posted - 2009.06.28 20:16:00 -
[46]
Windows + kickout please.
At the very least, remove the 40km docking range around most Caldari stations (Jita 4-4 and the like,) please.
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SubLepton
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Posted - 2009.06.28 22:37:00 -
[47]
Originally by: arbiter reformed Edited by: arbiter reformed on 09/06/2009 02:27:09
yes they shoulnt kic you out that far nor be to big, ballance them so you undock at around -1000 i say, easy enough to bump off but youre not gonna die if you stop as soon as youre screen goes black (cntrl space spammage)
as for npc stations, if anything we should be reducing undocks on most stations, everything should be like emp family in amarr (except in jita but the undock is still rediculous there, dont even get me started on motsu, its like 30 km ffs), shouldnt you be carefull if theres pirates in system? shouldnt it be dangerous to live in lowsec? why undock with wartargets in system if youre not ready to fight? anything to make eve even safer for idiots is not a plus in my book.
within these parameters i endorse your idea, although all stations and not just outposts need to be looked at
I agree.. Also some stations have stupidly huge ducking radius, people can just play docking games as much as they whant, and you would have to smash them with MWD BS a few times to get get them out of range, not sure if even thatwould help. |

Horatio Nately
808 Enterprises Malum Exuro
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Posted - 2009.06.29 02:34:00 -
[48]
/agreed ---------------------------------------
CEO 808 Enterprises, A Hawaii, USA Playercorp
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Venkul Mul
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Posted - 2009.07.03 11:29:00 -
[49]
supported
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