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1. New To EvE, Looking to Mine and Industry - in Science and Industry [original thread]
If uou are a new alpha clone, you learn all you need about that level of mining from the tutorial agents. Very limited with just the venture.
- by Clansworth - at 2016.11.24 00:07:53
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2. CCPgames fifth main project - in EVE General Discussion [original thread]
So, in order to close out this old thread with an answer, it seems the '5th project' was EVE: Legion, the PC based shooter. That said, it's hard to call it a '5th project' when they've since axed WoD, and Legion is the natural replacement for DUST...
- by Clansworth - at 2014.05.10 16:47:00
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3. Sticky:[Summer 2014] Starbase tweaks - in Player Features and Ideas Discussion [original thread]
Red Teufel wrote: I like the changes except now let us drop dreads in highsec to RF these towers pls. Bastion mode...
- by Clansworth - at 2014.05.07 22:02:00
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4. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Halycon Gamma wrote: 8mil for a frigate paint job? A fully fit frigate, give or take, is 8mil. Painting it doubles the price to 16mil. And I will not, full stop, not pay 16mil for a pretty frigate when an 8mil normal frigate will give me the sa...
- by Clansworth - at 2014.03.07 09:18:00
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5. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
So, going forward, because I DO think this will succeed - How customizable should it become? If done with a slot item, should be be on par with the BPC's, where it's a whole ship design based on a faction scheme, or perhaps 3 slots, that affect as...
- by Clansworth - at 2014.03.07 09:14:00
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6. Sticky:Dev blog: Ship Painting Pilot Program - in EVE Information Portal [original thread]
Since models are tied to type ID's, would it not make sense to utilize the system already in place to modify models WITHOUT chaning TypeID's? A legion, for instance, is always classified as a legion, even though it has thousands of shapes/models. ...
- by Clansworth - at 2014.03.06 16:48:00
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7. Sticky:[Rubicon 1.3] Mobile Tractor Unit Meta Types - in Player Features and Ideas Discussion [original thread]
The MTU's lack target priority isn't just going against using multiple MTU's, it also seriously hampers those who would like to use salvage drones. Seriously, anyone in their right mind who was building a mobile device used for pulling in distant...
- by Clansworth - at 2014.02.27 09:22:00
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8. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
Akrasjel Lanate wrote: CCP Rise wrote: We need a missile based pirate faction - yes! We didn't want to use an existing faction for this for a few different reasons (Imagine the rage if Angel turned into missiles or Guristas just became Ca...
- by Clansworth - at 2014.02.26 10:31:00
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9. Sticky:[Summer 2014] Pirate Faction Frigates - in Player Features and Ideas Discussion [original thread]
stg slate wrote: Worm: I enjoy the new bonuses drone direction, but I'm afraid of what the Gila will look like based on that. No matter what bandwidth you give the Gila I'll fill it full of Warrior 2's and a few drone nav computers and have ...
- by Clansworth - at 2014.02.26 10:10:00
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10. Sticky:Dev blog: More Deployables from Super Friends - in EVE Information Portal [original thread]
The ESS looks like the result of two things. 1. They want to nerf the 'safe' ratting income in null-sec. 2. They want to create more small anchorable structures, to take advantage of the recent work they've done in the direction. Those are two v...
- by Clansworth - at 2014.01.16 01:54:00
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11. Replacing Local - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Clansworth wrote: Because my proposal does not give you EVERYTHING local does (I said most). It is good that it gives you only partial information (who, not what or where)... but that is the wrong partial information to get...
- by Clansworth - at 2013.12.28 03:08:00
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12. Replacing Local - in Player Features and Ideas Discussion [original thread]
Lucas Kell wrote: Clansworth wrote: I really think those saying that removing local equals more work haven't read some of the proposals here. My proposal would give you much of what local does without any extra work, and extra work would sim...
- by Clansworth - at 2013.12.27 17:11:00
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13. Replacing Local - in Player Features and Ideas Discussion [original thread]
DragonGrace wrote: I have read through the majority of this and i am smiling my ass off. i would like to maybe add a little thing to the "constellation" local idea. I think its a good idea, however i do see a little bit of a failing. Would...
- by Clansworth - at 2013.12.27 16:45:00
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14. Cargo hold handling. - in Player Features and Ideas Discussion [original thread]
I can see this working well if it is part of the stored ship fits. The problem would be it would only work with non-singular items - meaning things like partially used mining crystals would likely not work in it properly.
- by Clansworth - at 2013.12.25 10:39:00
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15. Soundtrack update - in EVE General Discussion [original thread]
Hasn't each expansion traditionally added a couple new tunes?
- by Clansworth - at 2013.12.25 00:40:00
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16. Set destination button - in Player Features and Ideas Discussion [original thread]
Swiftstrike1 wrote: I'm not sure why anybody would ever want to save the location of a solar system, but whatever... By that token, I'm not sure why you'd only set your destination to the system, when you can set it to specific locations with...
- by Clansworth - at 2013.12.24 14:41:00
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17. The future of in-space structures - in Player Features and Ideas Discussion [original thread]
Clansworth wrote: Nevyn Auscent wrote: Clansworth wrote: Tryaz wrote: Clansworth wrote: Onlining a module isn't the only thing that sucks the cap. The modules actual operation uses a certain cap/time period. Some modules (storage ty...
- by Clansworth - at 2013.12.23 19:57:00
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18. The future of in-space structures - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Clansworth wrote: Tryaz wrote: Clansworth wrote: Onlining a module isn't the only thing that sucks the cap. The modules actual operation uses a certain cap/time period. Some modules (storage types - CHA's, SMA's, e...
- by Clansworth - at 2013.12.23 18:04:00
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19. Replacing Local - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Clansworth wrote: Teckos Pech wrote: Clansworth wrote: Ahhh.. there you are my long lost thread: http://oldforums.eveonline.com/?a=topic&threadID=1073947 Dang that is kinda old.... But sadly enough, sti...
- by Clansworth - at 2013.12.23 17:37:00
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20. Replacing Local - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: Clansworth wrote: Ahhh.. there you are my long lost thread: http://oldforums.eveonline.com/?a=topic&threadID=1073947 Dang that is kinda old.... But sadly enough, still completely relevant...
- by Clansworth - at 2013.12.23 17:28:00
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