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41. The future of in-space structures - in Player Features and Ideas Discussion [original thread]
Viki Katana wrote: This is a cool idea. POS are very old school. I would like to see the system gutted and refurbished. Build a POS like a t3 ship. you get subsystems, high, mid, and low slots. Rig slots could be swapped to hardener slots. Of...
- by Clansworth - at 2013.12.23 01:24:00
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42. Titan interstellar role expansion - in Player Features and Ideas Discussion [original thread]
I really like the idea of titans (and Rorquals) taking on more space-station type properties - the problem is what happens when the pilot logs off. Essentially, what I'm saying is that, when in 'station mode', it would make sense for the pilot to ...
- by Clansworth - at 2013.12.22 15:39:00
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43. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Zvaarian the Red wrote: Gypsio III wrote: Zvaarian the Red wrote: Gypsio III wrote: Zvaarian the Red wrote: I think modelling all Caldari ships with missile damage bonuses after the Hookbill is the way to go. Keep the high kinetic b...
- by Clansworth - at 2013.12.21 16:52:00
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44. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Arthur Aihaken wrote: Altrue wrote: What's a phoenix ? I don't know any useful ship that uses this name. I didn't check in the shuttle category though. Dreadnought. Google "Eve worst dreadnought" for an eye opener... ^^^ This guy total...
- by Clansworth - at 2013.12.20 17:44:00
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45. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Perhaps the fix here is to just provide some (albeit expensive) way for bonused omni damage from some missile ship. Perhaps that should be the focus of Mordu's Legion's faction ships - caldari hull omni missile damage bonuses.
- by Clansworth - at 2013.12.20 09:58:00
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46. Pirate Ship Ballance - in Player Features and Ideas Discussion [original thread]
Electrique Wizard wrote: And remove the Sansha supercarrier. Sansha is laz0rs and ****, not drones. Their fighters use laz0rs....
- by Clansworth - at 2013.12.20 09:37:00
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47. Replacing Caldari Kinetic Damage Bonuses - in Player Features and Ideas Discussion [original thread]
Saying that Caldari can use any damage type because they can switch to un-bonused missiles is nearly the same as saying that Amarr can use any damage type by switching to projectile or hybrid turrets. If you throw out the bonuses, than every race ...
- by Clansworth - at 2013.12.20 09:36:00
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48. The short and happy history of tiericide. From Inferno 1.0 to Rubicon 1.0. What ... - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: well fozzie has ruled out pirates as the next re-balance in the point release which leaves T2 cruisers so HIC's, Recons, logi's. then either pirates or T3's. hopefully T3's before pirates.. Don't confuse tiericide with re...
- by Clansworth - at 2013.12.19 17:08:00
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49. Ballistic Enhancer - in Player Features and Ideas Discussion [original thread]
Aren't webs and TP's already mid-slot modules?
- by Clansworth - at 2013.12.19 08:30:00
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50. 16 choices of what to do w/ a wreck. - in Player Features and Ideas Discussion [original thread]
Since purchasing an MTU, I have not clicked on a wreck..
- by Clansworth - at 2013.12.19 08:25:00
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51. AF Ship Models!!! - in Player Features and Ideas Discussion [original thread]
The only reason I would see do doing this would be as an offshoot of the tiericide, but on the industry side. I think as long as there are tech 1 frigs with no tech 2 variants, there shouldn't be 2 or more tech 2 variants of any frig.. make sense?...
- by Clansworth - at 2013.12.19 08:23:00
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52. End the 0 damage ship bumping mechanic - in Player Features and Ideas Discussion [original thread]
I'm sure CCP has long thought about this, and probably wanted it even at the earliest beginnings of EvE. The problem is, there is no collision avoidance mechanisms in eve, so there would be far to many incidental damage problems. Undock in a damag...
- by Clansworth - at 2013.12.18 20:58:00
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53. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
Multi-ore roids? YES individually targettable 'veins'? NO Mining doesn't need a minigame. It is what it is and there are people who enjoy doing it because it is semi-passive. That said, the multi-ore rocks could make the survey scanner useful, w...
- by Clansworth - at 2013.12.18 12:25:00
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54. Survey Scanners - in Player Features and Ideas Discussion [original thread]
I, for one, have always found the survey scanner to be limited - not in it's capabilities, but it's usefulness. Compare to real life resource extraction, where the survey is sometimes more important than the extraction itself. That simply doesn't ...
- by Clansworth - at 2013.12.18 12:07:00
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55. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
A Mordu's missile+tp battleship would be awesome. And I don't say that just because i have a bunch of unused mordu's LP...
- by Clansworth - at 2013.12.18 11:13:00
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56. THE END TO AFK MINING? - in EVE General Discussion [original thread]
Here's my take on it. For the people saying 'people wouldn't AFK if mining wasn't a complete borefest'... This is really not true. There are plenty of people who like mining just the way it is, BECAUSE it is a relatively relaxing activity. Not ev...
- by Clansworth - at 2013.12.18 10:52:00
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57. Frigates vs capitals: Closing the circle - in Player Features and Ideas Discussion [original thread]
This is something a lot of us thought we'd see by now, especially when outposts got targetable subsystems, and when thermodynamics brought in module damage. The pieces are there, it's just a matter of bringing them into the system in a balanced wa...
- by Clansworth - at 2013.12.17 15:56:00
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58. "Metacide" - in Player Features and Ideas Discussion [original thread]
Another problem is that a lot of modules really only have a single relevant stat - so there is no way to 'metacide' them. For items that have multiple effects, you could of course skew them from one stat to the other, but that is the case for the ...
- by Clansworth - at 2013.12.17 15:50:00
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59. The future of in-space structures - in Player Features and Ideas Discussion [original thread]
Nariya Kentaya wrote: sounds like what your suggesting (sorry, i only skimmed, too tired to make it through all of it), is a sort of "build a POS" using modules. CCP wanted to do this, it was called a "modular POS", they have since decided the...
- by Clansworth - at 2013.12.17 15:39:00
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60. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
I started a thread to brainstorm on a way to get almost all of these posted ideas via very modular anchorable structures. The Future of Anchorable Structures
- by Clansworth - at 2013.12.17 03:38:00
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