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Thread Statistics | Show CCP posts - 4 post(s) |
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CCP Fear
C C P C C P Alliance
230

|
Posted - 2013.10.21 11:25:00 -
[61] - Quote
Just bumping this up again.
Love the ideas in this thread! LOVE LOVE LOVE IT!!
I need more coffee... |
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Maximus Aerelius
PROPHET OF ENIGMA
748
|
Posted - 2013.10.21 11:38:00 -
[62] - Quote
CCP Fear wrote:Just bumping this up again.
Love the ideas in this thread! LOVE LOVE LOVE IT!!
I need more coffee...
Any chance of just getting it to be a Sticky\Dev Sticky or any thoughts, CCP Fear, on what may come of this or any "WIP" that would spur people on to add? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Omnathious Deninard
Novis Initiis
1710
|
Posted - 2013.10.21 11:47:00 -
[63] - Quote
CCP Fear wrote:Just bumping this up again.
Love the ideas in this thread! LOVE LOVE LOVE IT!!
I need more coffee... Bumping is not allowed outside of market and recruitment forums. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Circumstantial Evidence
83
|
Posted - 2013.10.21 14:59:00 -
[64] - Quote
Please give some minimum basic survey ability to mining ships (tooltip with ore units remaining, over the laser would be nice) if you add new abilities to the current survey scanner. |

Dorian Wylde
Imperial Academy Amarr Empire
344
|
Posted - 2013.10.22 22:09:00 -
[65] - Quote
CCP Fear wrote: But I'm also very interested in just how mining is as an experience and what happens before you actually go and mine. My experience has just been to undock, warp to a random belt and start mining.
This may be beyond the scope if what you're looking for, but there is one thing that annoys the crap out of me when I mine. Often in null sec you find belts that don't get touched for a while, and that means truly gigantic rocks. Some of these can be quite a ways away from the belt (which is a good thing) meaning you bookmark them and warp back to get in range. Unfortunately this usually takes 2 or 3 tries as the warp takes you to the center of the rock, bouncing you away. Quite frustrating trying to figure out the range you can warp to the rock. |

G'host Warrot
Low-Sec Survival Ltd.
0
|
Posted - 2013.10.26 12:13:00 -
[66] - Quote
CCP Fear wrote:Very great ideas here!
But I'm also very interested in just how mining is as an experience and what happens before you actually go and mine. My experience has just been to undock, warp to a random belt and start mining.
Well, I can not say, mining is some sort of Thriller. There's no Danger in High Sec and 0.0. Yeah, well Rats aren't rly dangerous O.o Then u got Concord and ur mighty Intel in 0-Sec. So...u must only fear those Cloakys in 0.0 and Gankers in High.
Before I went to Low its always the same, u got ur Bookmarks in some Belts, logging in ur Alts and then keep moving ur 2 Miners 1 Orca Setup to it...and strip it down. Sometimes u got a Corpfleet running, where u got 10 or more Miners...but it isn't very different...
As previous posted some sort of interaction on the overview, better Tagging would help alot. If u can see those Tags in the Overview and on the Asteroid, would be awesome.
Maybe change the "Belt" itself. Actually it isn't a "belt" its just a couple of Stones flying in Space. There is no feeling of "sitting in a dangerous belt in outer Space". There should be "real" belts around planets (Ring mining?) and around the Sun.
Greetings
|

Batelle
RisingSuns
242
|
Posted - 2013.10.26 14:12:00 -
[67] - Quote
CCP Fear wrote:BUMP!
I'm very interested in this topic. I would love to hear some ideas on how the survey scanner could be improved, what could be added to make the experience better and how it could be leveraged in a more co-operative or simple mulitplayer setting.
Would also like to hear just how it's being used. Any 3rd party tools that are being used to compliment it.
Basically, what does it need to do better to make it more interesting.
display rocks in m3 as well as by total units per rock. Its a simple calculation but its one less calculation we have to do in our head. Its very basic functionality for a module that doesn't do much and hurts your tanking ability. Fighting is Magic |

Zeb DaMadMan2
Imperial Combat Engineers Empire of Arcadia
10
|
Posted - 2013.10.26 14:31:00 -
[68] - Quote
Batelle wrote: Its a simple calculation but its one less calculation we have to do in our head. Its very basic functionality for a module that doesn't do much and hurts your tanking ability. Exactly why it shouldn't be added/removed. :) "As soon as we stop asking about the launcher design, CCP will assume we already love it.
We won't." - Eve Community |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
47
|
Posted - 2013.10.26 16:31:00 -
[69] - Quote
Quote:4. Outside of High-sec, NO ONE parks their Orca in a belt. The Rorqual will always be inside POS shields. It is suicide, plain and simple to put a Rorqual in a belt / Grav site in Low / Null / WHs. I understand the original intent, but it does not work that way in reality.
This a thousand times, You can buff the range that the orca or rorq scan but that wont change how dedicated nullsec miners use it. Iv been mining in null for almost 2 years now. We never aside from first warping to the belt to get a good scan on everything scan it with an orca or rorq, and i havnt even done that in over a year, using a mwd frig to scan the belt is safer and more effective as you can place pings for the fleet. You need to look at how the individual survey scanner is buffed, Laser range should = scan range in nullsec at least as no one takes the orca or rorq to the belt. |

Amhra Rho
Accujac Elimination
158
|
Posted - 2013.10.28 11:18:00 -
[70] - Quote
Not the first to suggest this, but Xmas would come early if I woke up and found a DScan button that reads "Show me just the ships". Also, New Eden is something like 100 million AD, right? So what did they do - un-invent servo motors and ball bearings?
Why else do you have to wheel your entire ship around to point your scanner? There's real reasons why your Eve character doesn't do /dance. |
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Lidia Caderu
Cobalt Academy Catastrophic Uprising
22
|
Posted - 2013.10.28 12:04:00 -
[71] - Quote
Amount of ore in m3
Actually I even don't understand why it was designed without it.... |

Maximus Aerelius
PROPHET OF ENIGMA
768
|
Posted - 2013.10.28 13:04:00 -
[72] - Quote
Amhra Rho wrote:Not the first to suggest this, but Xmas would come early if I woke up and found a DScan button that reads "Show me just the ships". Also, New Eden is something like 100 million AD, right? So what did they do - un-invent servo motors and ball bearings?
Why else do you have to wheel your entire ship around to point your scanner?
edt: More coffee needed - this is a thread is about survey scanners. Ok, ok. Go give this to CCP Dscan for me, willya ?
Was about to say I think you misread the Title "Survey Scanners". Hit that coffee and come back lol. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

TheMercenaryKing
StarFleet Enterprises Fatal Ascension
19
|
Posted - 2013.10.28 16:17:00 -
[73] - Quote
As a multiboxing miner, the only useful thing i currently do with the survey scanner is check to see how much of a large roid is left in a formerly known as hidden belt. specifically a +or 5 minute time of when the large spod will die (I am the Slayer of Spodzilla!).
How it could help someone like me with any change is tough to say. All the statics in null are done being calculated and we know by default what each one holds, there really is no point for the mod aside for the initial data gathering. changing the belts themselves to be more dynamic would make these more used, but again its just a one time scan or how much longer do i have on XXXX asteroid.
if you could use the mod actively like an target paint on a specific asteroid for a 3 % yield bonus on that target, it would be cool i guess, but there should not be the stacking option for this.
=============
I think what needs to be looked at more than just the scanner is mining and the mining modules as a whole.
low-grade harvesting, costs more then you can imagine and does f--- all, only a range bonus. Ore miners are the same thing. Granted with the ore strip miners on a fully boosted rorqual you can get 45km range with a lowgrade set, but the range is truly useless: 1 you either bookmark on or near the clusters and if you are smart, you have warp in locations around the area, 2 there are so many astroids that you can simply move in one direction at a slow speed and suck up everything.
Then there is the T2 strip miners which you unlock at mining 5 but there is no point to use them until your ore specific reprocessing skill is 1 or 4.
Oh and the hulk cant even do 2 cycles with a rorqual boost before its hold is more than full and for multiboxers jet-can mining is not an option beyond 4 miners with a boost.
now that intercepters are going to be teleporting and nullified, it would be good to see if the formerly hidden belts go back to being hidden again, otherwise nullsec mining just got hurt, again. the mexallon issue is a problem already. |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.28 17:08:00 -
[74] - Quote
+ for Shared Information (what roid is mined ,m3,Lasers etc pp) + for more tags or direct assignment
- for Roqual or orca as requirement at least on grid
i like to have two modes to the scanner Long Range (like rigt now only that it scans a belt and not with 20km range ) and fleet operation 20km range detail information tags what roid is mined m3 left etc pp
if a ship is in scan range of the scanner and that ship has also a scanner in fleet op mode than the information is shared that makes a orca like a ....... relay point for all information but isnt required if all miners move smart to build a sensor chain
i like the idea from someone a deployable scanner but my idea is that the deployeable struktur only acts like a antenna
Hulk---Information---->Sender-------> Roqual -----Order----->Sender--------->Hulk or Hulk---Indormation---->Sender------->Hulk 2,3,4,5(other Miners)
Sry for my bad englisch |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.30 11:33:00 -
[75] - Quote
Bump |

Delhaven
Arkhon Industries Solarmark Coalition
22
|
Posted - 2013.11.25 18:22:00 -
[76] - Quote
CCP Fear: now that Rubicon is out, any chance we can expect something from out of this thread for the next expansion? Maybe one of those newfangled deployable structures? |

Shiganaru
Ignis Aeternus Imperium
2
|
Posted - 2013.11.25 19:28:00 -
[77] - Quote
Some ideas I had, ignore if it has been said.
- Change the Survey Scanner to a Passive Module
- Add Asteroids to the Sensor Overlay
- When a ship has a Survey Scanner fitted, the Sensor overlay will show how much ore remains in an asteroid.
For the cargo scanner, it would also be nice if we got a killmail / fitting window style reading of the scanned ship, instead of a flat list.
While we are on the subject, some indication of how much capacitor our target has would be nice. |

Amarisen Gream
The Rice Fields
9
|
Posted - 2013.12.18 04:15:00 -
[78] - Quote
( didn't see this, had another post here https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=305657)
Okay, so reading over this information there seem to be some repeated desires for mining
1. Survey scanner is passive/cycles 2. Survey results are shared via Orca/Rorqaul to to fleet 3. Figure out a way to find out who much ore is in system. 4. Updates to the overlay to share information with survey scanner 5. Better way of knowing who is targeting what roid.
---I proposed this in mobile structure It would be simple to allow (maybe not coding it) a new mobile structure that is a sensor. Player can place one in the system and with equipped survey scanner, get a list of all the astroids in the system. It would really need to be limited to just showing number of astroids, as well as possible range (make it easier to jump to) A player who is using a Orca/Rorqaul would be able to gather the data from fleet members, as well as their selves, and share it with the fleet. When a person is in range (what ever range the survey scanner has) the information on the yield/mass of each astroid is loaded into the results.
So with structure in space players would see
Type - Range - Yield - Mass - Veldspar - 13 AU - ? - ? - >>> Warp
So with structure, and player near astroid it would be like
Type - Range - Yield - Mass - Veldspar - 21km - 90000 - 9000 - >>> Approach
To know if a player has targeted the astroid would be rather easy with color overlays. On the overview, do an overlay on each ore that matches the relationship of the person who is mining it. Fleet = purple. Corp = green. Alliance = blue.
I think thats all of it. Might be more.
**** On the mining side of things. I log my 3 accounts. Have this girl mount her hulk, 2nd gets her orca, 3rd does the hauling (waiting on skills for barge), find a belt and get as many astroids in arrange of my lasers with boost. sitting around 22km right now, which in hi-sec is nearly all the astroids in a belt. Then i start eating rocks, and pull my 3rd toon out of station when i need to haul the ore out of the orca (less to worry about just floating in space) xoxo Amarisen Gream
|

Lucy Riraille
Aliastra Gallente Federation
8
|
Posted - 2013.12.18 11:29:00 -
[79] - Quote
This is one of the most inspiring threads I have com across so far in this section! I LOVE THIS THREAD!
Here are my suggestions:
1.) Increase scan range significantly. I use warp-ins to belts, so I don't lose to much time slowboating to roids in a belt. And I can Check, whether there are already miners or baddies in a belt. IT would be nice to have a scanner that was able to scan between 150-200km (maybe with a new scanning skill: Ore Prospection?). And let the scanners auto-repeat again. (switchable)
2.) Transfer scan resulst from units to m-¦. The stats of our lasers tell us only the volume of ore yield (Yes, due to different density), but it's tedious to divide units by volume.
3.) Implement the "shield/armor/structure" display to the targeted and scanned roids. The information is on the server, just display it, when a roid is locked and scanned.
4.) Resort the roids in the scan result by ore type: Arkonor with all varieties, Bistot with all varieties. The scan information gets more valuable as normally mining is done with crystals.
Alternatively:
5.) survey scripts: one for range, one to give results in cubic meters?
6.) similar to tracking or sensor linking: add a module that lets scan indormation be shared with fleet members who are close-by. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
342
|
Posted - 2013.12.18 11:53:00 -
[80] - Quote
I'd rather see mining as a whole get overhauled.
First, remove asteroid types and replace them with minable and non-minable asteroids. Asteroids will be very large
Second, the survey scanner will then be used to locate "seams" of ore in the minable asteroids. Each asteroid will have multiple seams of different ores. Once scanned the seams become targetable by you or members of your fleet.
Third, mining should no longer be a sit and wait for the cycle to end situation. It should offer more for the active miner. Basically, when you activate a strip miner it will open a window. This window will scroll showing your strip miner running along the seam. The mining laser beam will "drift" from the centre of the seam and require you to correct it. If you let your beam drift to the edge you will get 80% efficiancy meaning afk mining is still possible. If you keep your beam in the centre of the seam you get a bonus to yield, say 120% maximum. The scrolling along the seam will increase in speed the longer you're on the "sweet spot" of the seam to increase difficulty. Seams could also split into two or three different seams with some kind of UI indication showing a seam that is purer than the one you're using.
Mining needs to be improved immensly
|
|

Clansworth
Good Rock Materials
33
|
Posted - 2013.12.18 12:07:00 -
[81] - Quote
I, for one, have always found the survey scanner to be limited - not in it's capabilities, but it's usefulness. Compare to real life resource extraction, where the survey is sometimes more important than the extraction itself. That simply doesn't translate into the eve universe. in eve, you can mine nearly as effectively without even fitting a survey scanner. Doing so really only adds a bit of efficiency in wasted mining time on spent roids, and takes a LOT more active interaction and calculation to get that little extra efficiency.
Yes, there are improvements that could be done to the scanners usefulness. Sharing results is one. Displaying results better (overview column, target information bock, etc). But those things would only lessen the interaction/calculation effort, and not actually increase the end productivity.
I've proposed it many times over the last 8 years or so, but to make survey scanners useful, there has to be something to scan. Just seeing how big a rock is isn't as important as finding out what is IN that rock. To truly overhaul and improve this system, you'd have to make all asteroids 'asteroids'. Those asteroids would contain some natural mix of ores. The only way to find the roid that is rich in the ore you are looking for is to use a survey scanner, which would then show the results of how much of each ore was detected in that rock. You can then use an uncrystaled laser and extract a proportional mix of ores from that rock, or you can use a crystaled laser and focus to get a larger percentage of the targeted ore (at the expense of the non-targetted ores). This could greatly increase the NEED for proper surveying, as best results would be crystaled lasers on the properly rich rocks.
For a read-up on my old ideas, see here starting at post #83: http://oldforums.eveonline.com/?a=topic&threadID=579110&page=3#83 |

Vesan Terakol
Sad Face Enterprises
25
|
Posted - 2013.12.18 15:52:00 -
[82] - Quote
When you mention displaying if someone else is mining a roid, a good way to display it would be to add a meter to the locked target indicator - displaying an approximation of the amount mined per minute/three would be nice, rather than the straight "someone else is mining" - maybe going up in increments of 100 or 250 per min via a graphic, replacing the health. |

Rendiff
Funk Soul Brothers High Rollers
34
|
Posted - 2013.12.18 16:34:00 -
[83] - Quote
Broadcasting the results of the scan and a continuous cycle would be extremely helpful.
The scanner also needs a big range increase. If my lasers can reach out to nearly 30km but the scanner only reaches 20ish whats the point of having that extra laser range?
The scanner should be able to reach most of the belt so you can position yourself in the best place without having to slow boat around the belt.
When you shoot a ship you get a meter showing it's HP levels, should dot he same thing for the roids. |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
5
|
Posted - 2013.12.24 15:14:00 -
[84] - Quote
and bump there must be a good way to change the scanner without overhauling the whole mining |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
437
|
Posted - 2013.12.24 17:56:00 -
[85] - Quote
A number of the mechanics changes OP has suggested can be accomplished by simple user interaction.
Only 300m3 left but your strip miner pulls 1000m/3 per cycle? Manually deactivate your miner at 30% of its cycle.
Another option, and I think this is a better idea, would be to shorten the cycle time, volume mined, and cap use of mining modules by identical percentages. Example: reduce cycle time to 10 seconds from 60, amount to 100m3 from 1000, and cap to say 10GJ instead of 100.
More granularity. Less wasted time/cap. Very easy to implement as it's just tweaking some numbers in the static database.
As far as sharing the survey scanner results, that sounds interesting. But tbh, the entire mining concept needs to be redone. Click on roid and wait x minutes for hold to fill (its 30 minutes for a max-skilled Venture pulling gas) is so brainless and non-interactive that it promotes multi-boxing and botting on a massive scale. It is one of the most afk processes in all of Eve.
Why does any one asteroid have to be composed of only one ore-type? Suppose an asteroid were composed of multiple ores. You can either use your miners without crystals to get everything at a base yield rate, or you could fit a crystal to get one specific type at a faster rate, allowing for cherry picking and cooperative mining of single asteroids. Or you could split your lasers with different crystals for the same effect.
The current use for survey scanners is pretty basic; scan all roids within range for volume. The overview already tells you exactly what you are mining. The scanner is a poor instrument because only the person who scanned it can see the result, and it is very difficult to share with others which asteroids you have scanned.
Imagine this:
Your survey scanner is now a single target module. You activate your survey scanner on an asteroid and a pop-up minigame appears. The pop-up has two frames. One frame will have a tabular overview of the asteroid composition. The columns should be selectable/deselectable like the overview in that you can choose which columns you want to display. Available columns should include units, volume, mass, and percentage of total by mass, since we are now mining by mass. The ore types can be right clicked or have an info button.
On the other side it shows the asteroid composition in a visual format similar to planetary scanning but with the different colored ores. Activate one or more mining lasers and click on the map to mine that area of the asteroid. Accuracy skills would decrease the size of your laser targeting reticle, making it easier to focus on one type of ore. Poor mining laser accuracy skills would show on the asteroid map as a larger laser targeting reticle and could result in a lot of junk you don't want getting mined. Poor amount skills would be the same as now, you have lower yield.
Crystals would still increase specialized yield as well as decrease all other types. This is similar to the give and take of sensor boosters, damps, and tracking modules in that you get to script for one or the other.
Since your mining laser now has a definite AoE, eventually the area you are mining will become depleted and you will have to move your laser to another area.
Here is a thought: what if you didn't fit a survey scanner? Should you be SOL like for exploration? No. You can still mine the asteroid just like before. But your yield will be only baseline and mixed because the asteroid has multiple ore types within. If you use the wrong crystal, you will get reduced mixed yield. If you don't use a crystal at all, you will get basic mixed yield.
This would encourage training into specialized lasers and crystals, as well as using survey scanners. It would allow those who want to afk mine to still do so. But for those active players they will be rewarded for their activity.
I also want to bring up another point. Asteroids have a definite volume in game. There seems to be no rhyme or reason as to the size of asteroids compared to each other. Why is an Arkonor asteroid of 1000 units @ 16m3 per unit = 16,000m3 so small? They're tiny little things compared to 16,000m3 of say Scordite. An identical volume of Scordite would be 66667 units. An asteroid of that size is typically thousands of times larger in game! And remember Spodzilla? The giant spodumain asteroid in medium grav sites? Insanely huge and still 16m3 per unit.
Relative volume needs to be fixed. 10,000m3 is 10,000m3, no matter the density. The asteroids with the largest volume of ore should be the largest in game. Changing this would require a complete rethinking of how we mine.
How about we start mining by mass instead of volume? Simply change all the volume (m3) units of measure for ores and mining lasers to mass (kg)? This would make Arkonor 16kg per unit. Miners would be mining say 1000kg per cycle, rather than 1000m3. The number of units of an asteroid would then more accurately reflect the actual volume of the asteroid as we see it in space without changing any of the amounts mined. There would be no effect on the eve economy.
Having changed the volume figure to mass, we would then need to establish new volumes for ores, or simply copy the old ones. But now we have a way to relate volume, mass, and density. Remember, low density stuff takes more volume. High density stuff takes less. We could simply set everything to 1m3 per unit.
What would this change? For ores with a .1 kg/m3 density, miners' ore holds would fill up 10x faster. For high ends at 16kg/m3, they would fill at 1/16 the speed.
Since we don't want to increase the hassle of moving ore to station for refining (let's face it, hauling sucks ballz), we probably should keep the low-end ores at their current volumes, while reducing the high-end ore volumes.
Free Ripley Weaver! |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
5
|
Posted - 2013.12.27 22:07:00 -
[86] - Quote
hold the minigames out off eve mining is ok right now players can mine aktive with hulks and Rorqual support i agree with you mining isnt that aktive but with Hulk and Rorqual and a Hauling alt its a Different story and the whole point for Highsec miners to mine is simply that they dont need to pay attention to the game every second they can read a book or watch a film in 0.0 space its different from region to region but in my region the intel is bad and if i dont pay attention my Hulk is space dust because the inteceptors are fast and can ignor bubbles and now you like every other minigame lover are suggesting that i have to play a game while paying attention to local and dscann are you out of your mind mining dont need a change if you dont like the way mining works dont mine |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
802
|
Posted - 2013.12.27 23:08:00 -
[87] - Quote
Clansworth wrote:I, for one, have always found the survey scanner to be limited - not in it's capabilities, but it's usefulness. Compare to real life resource extraction, where the survey is sometimes more important than the extraction itself. That simply doesn't translate into the eve universe. in eve, you can mine nearly as effectively without even fitting a survey scanner. Doing so really only adds a bit of efficiency in wasted mining time on spent roids, and takes a LOT more active interaction and calculation to get that little extra efficiency. Yes, there are improvements that could be done to the scanners usefulness. Sharing results is one. Displaying results better (overview column, target information bock, etc). But those things would only lessen the interaction/calculation effort, and not actually increase the end productivity. I've proposed it many times over the last 8 years or so, but to make survey scanners useful, there has to be something to scan. Just seeing how big a rock is isn't as important as finding out what is IN that rock. To truly overhaul and improve this system, you'd have to make all asteroids 'asteroids'. Those asteroids would contain some natural mix of ores. The only way to find the roid that is rich in the ore you are looking for is to use a survey scanner, which would then show the results of how much of each ore was detected in that rock. You can then use an uncrystaled laser and extract a proportional mix of ores from that rock, or you can use a crystaled laser and focus to get a larger percentage of the targeted ore (at the expense of the non-targetted ores). This could greatly increase the NEED for proper surveying, as best results would be crystaled lasers on the properly rich rocks. For a read-up on my old ideas, see here starting at post #83: http://oldforums.eveonline.com/?a=topic&threadID=579110&page=3#83
Superb idea +1 from me. Dumbing down of Eve Online will result in it's destruction... |

Rosira
Nourwolf Corporation Fortis Et Certus
0
|
Posted - 2013.12.29 04:12:00 -
[88] - Quote
Scanners getting a mining link boost in place of the underused capacitor link would be good. Gravsites need to go back to being scan down only, ice belts should also be in that category. Having ice as a rare occourance in mission sites in place of ore would make for a interesting change as well. |

Coyote Laughing
15
|
Posted - 2013.12.29 08:58:00 -
[89] - Quote
The survey scanner isn't worth wasting a shield tanking slot on IMHO.
It would be far more useful as a system wide scanner to merely report the presence of each asteroid types in a belt - to save you from having to warp around looking for them, only to find it has been stripped out already.
The amount per asteroid remaining and number of asteroids is largely irrelevant - but it would be worth knowing the total volume.
Some kind of spectral analyzer perhaps - not good enough to pinpoint for warp, but enough to tell you what is there, or isn't there. l8r \o/ |

Yonis Kador
KADORCORP
425
|
Posted - 2013.12.29 22:51:00 -
[90] - Quote
I'm a fan of some of these suggestions, but others, less so.
Having the survey scanner cycle continuously would be beneficial. But having anything cycle continuously would apparently be beneficial: armor hardeners, shield boosters, d-scan, etc. so I'm guessing that's a given.
Having your own survey scanner show diminishing amounts mid-cycle in the rocks you're currently mining would be nice too. Even by cycling the scanner this isn't possible. Atm, I have to use an alt to see the current level in the rock I'm mining or stop/restart the lasers and rescan.
Increased scanner range would be beneficial. Even just 5 more km. Why is there such a short range anyway? With almost any orca boost, you can mine farther than you can scan.
And I like the idea of seeing what % of an asteroid belt's total volume remains. Or the total volume of each ore type remaining. Knowing the potential value of that % in isk would be more/equally useful though.
What I dislike (and I'm guessing I'll be in the minority here) is the suggestion to know which asteroids are already being mined. In a large cooperative fleet, yes, I can see where this would be useful. But in a high sec belt, fighting over certain rocks/belts is a conflict driver and there already aren't enough of those for high-sec industrialists. Pgc wants ppl to fight over resources so helping them avoid targeting the rocks someone else happens to be mining is way too polite and courteous for my taste. I'd sooner advocate a way to blow up a rock someone else is mining rather than give them a way to avoid mining it.
I also dislike the suggestion about auto-starting lasers to maximize yield (because it also maximizes one's afk potential) and I dislike the suggestion that they could auto-stop just prior to popping the rocks so those rocks do not diminish over time. If we wanted to make it easier for people to farm a single system and never migrate, the rocks wouldn't diminish at all. Neither of these suggestions are particularly good for pgc imo.
And lastly, mining mini-games might sound great to the solo miner but it would be a death-blow to multi-boxing. If you can only mine efficiently on one account at a time, will you need the other 4,5,6,7, 48? What is 'that' going to do to CCP's bottom line? Congratulations. You just unsubbed 40% of all accounts. Or how does this impact the economy as a whole? How much ore is currently being mined by players operating more than one account? If I had to guess, I'd imagine it isn't a trivial volume. This just sounds like another one of those great ideas generated by someone who isn't doing a lot of mining (or who doesn't particularly like to mine) imo.
Little things which could improve the mining experience:
Radial menu added to the survey scanner results window. For easier targeting and continuity.
Hovering over rocks on the overview will highlight a rock and distance - when it's targeted. People have suggested hovers display all kinds of additional info, but I'd be happy if hovering just highlighted each rock whether it's targeted or not and let the reticule differentiate between the two. Atm I have to click each rock on the overview one by one to determine it's location in the field.
I'd love a graphic similar to shields/armor on targeted asteroids showing their content depleting in real time. But given the number of targeted asteroids being mined at any given moment, that sounds like server suicide.
It's not survey scanner-related but I'd really like to see npc rats get an overhaul. Those 'rookie' ships tormenting miners in 0.8-0.9 systems are about as annoying as bellybutton lint. The rat types should scale better with system security even if bounties have to be adjusted across the board. 0.7-0.5s need to see an npc destroyer or 3 every now and then imo. Rats should pose some kind of tactical challenge or they shouldn't even exist. I know players who do not even put drones in their exhumers because they just tank the rats. This irks me.
Also, atm the relative value of scordite, pyroxeres, and kernite are almost equal so players mining in 1.0 systems are potentially earning the same isk as those mining in 0.5s and it's thrown the entire risk/reward situation out of whack.
Aside from seeing new and inventive ways to mine introduced like maybe ships that glide over belts and mine only when they're in motion (for players who find the current system of solo mining boring) or new cooperative mining schemes, where the sum is more than its parts, that's all I've got.
But I'll add more ideas if I think up any.
Yonis Kador "Eagles may soar, but weasels don't get sucked into jet engines." |
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