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Thread Statistics | Show CCP posts - 4 post(s) |

Korrimal Ohmiras
EVE University Ivy League
2
|
Posted - 2013.05.18 20:40:00 -
[1] - Quote
Recommendation for some changes to the Survey Scan Results
Four new columns
1) Lock Indicator - Indicates which asteroids you have self-locked similar to what is in the first column in the overview. This would only show self-locked objects.
2) System Lock Indicator - Indicates if someone else in the same belt has an asteroid locked. Again this would show up similar to the first column in the overview using the same color indicator (this is for fleet ops when you have 20 miners trying to find an asteroid that doesn't have a mining laser on it already).
3) Tag Indicator - similar to in the Overview where you can show the tag associated with an object when doing fleet ops
4) Currently Mined Quantity - For any asteroids that are currently self-locked - would give a more accurate measure of the quantity mined with that laser. So for example if you are mining veldspar at 1600m2 per 180s, then it would tell you the exact quantity mined if you are say 57% of the way through the cycle.
As a 'stretch' objective to #4 - if there is an Orca within survey range that is managing fleet ops, it would be beneficial that the Orca pilot should be able to see the currently mined quantities for each asteroid for any members that are in the same fleet. This would obviously be an ability that would only be available as a role bonus type thing. I realize this extra feature however may not be possible based on the way I think the code is structured. But if it is a possibility this would be a huge bonus to fleet ops.
Not expecting that any of this information would update automatically - just as the survey scanner is activated. |

Gliese Casserres
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.05.27 02:01:00 -
[2] - Quote
Every day I mine I see these same needs for upgraded survey scanner functionality.
These upgrades would make mining management less tedious to track.
Bumped and signed |
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CCP Fear
C C P C C P Alliance
142

|
Posted - 2013.05.28 15:44:00 -
[3] - Quote
BUMP!
I'm very interested in this topic. I would love to hear some ideas on how the survey scanner could be improved, what could be added to make the experience better and how it could be leveraged in a more co-operative or simple mulitplayer setting.
Would also like to hear just how it's being used. Any 3rd party tools that are being used to compliment it.
Basically, what does it need to do better to make it more interesting. |
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Vincent Athena
V.I.C.E. Aegis Solaris
1899
|
Posted - 2013.05.28 16:27:00 -
[4] - Quote
Two things:
First, one use of the survey scanner is to time the miners. That is to mine just enough of each roid to deplete it without wasting time.
A painful thing to do if you are multi-boxing. Why? You got say 2 hulks, 6 strips. Each one now has a different stop time depending on what roid its mining. "Does strip #3 on hulk #2 stop at 60% cycle this cycle or next cycle? Or was that strip #1???"
Suggestion: If I'm using the survey scanner and activate a strip it automatically starts part way through the cycle. For example if my strip mines 1000 cu m per cycle and the scan result showed the riod has 1300 cu m the strip will start at 70% of a cycle. 1.3 cycles later it finishes and the roid pops. I think this can all be handled client side. The sever would not need anything new. All that's happening is the client is being clever as to when to cycle the strip. In the above example the sever would see a message saying "Strip activated on the roid". Then 30% of a cycle later the server would see "Strip completed cycle on roid" at which time the server would deliver 30% of a cycles worth of ore, just as if the player had turned the strip off and quickly back on after 30% of a cycle.
When to start is based on the last survey scan and on the assumption that only one strip is being used on the roid. This is just to keep the calls to the server data base down.
Second: When I go looking for ore: I jump into a system with 12 belts. Which one has the ore I want? Now I got to warp to each one and take a look. Ive spent literally hours going system to system, warping to belts (a slow process with an exhumer) looking for the ore I want, only to find the belt has already been stripped by others.
Suggestion: Have a long range mode on the survey scanner. It tells me what is in each belt. Even a very approximate number would be helpful. http://vincentoneve.wordpress.com/ |

Vesan Terakol
Almost Deliberate
2
|
Posted - 2013.05.28 17:22:00 -
[5] - Quote
Maybe it would be good to be able to transmit the data from survey scanners on Orca/Rorqual to members of your fleet, like an unique ability for industrial command ships. Could be a shared spreadsheet for the entire fleet or as an overlay of the asteroids - when a fleet member locks one, he gets the amount next to the targeting reticle or in place of the HP bars in the locked targets list. |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
18
|
Posted - 2013.05.28 17:36:00 -
[6] - Quote
The Orca/Rorqual should be able to scan the entire system for even just an asteroid comp for each field so they can actually manage where the fleet needs to move to. Currently the survey scanner bonus that those ships get is mostly worthless unless you have that odd roid that is 50km off the rest of the belt. Either the bonus needs to goto system wide like I suggest, or that the data from the survey scan needs to get pushed to the fleet so the exhumers don't need to carry their personal scanner.
But having more details as in how many strip miners are currently active on a given roid you are in the belt with would make things easier as well instead of having to check to see the numbers, locate where it is in the belt and look to see if a laser is currently on it. Also being able to let it constantly cycle automatically would be helpful for those who want the latest information the entire time they are in the belt. |

Gizznitt Malikite
Agony Unleashed Agony Empire
2148
|
Posted - 2013.05.28 17:45:00 -
[7] - Quote
I think faction (Ore) Survey scanners should be added, with an extended scan range (35 km's), so people can bling up their ships to see the contents of all ores their fleet-bonused harvesters can mine.
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Maximus Aerelius
PROPHET OF ENIGMA
79
|
Posted - 2013.05.30 23:49:00 -
[8] - Quote
OK, OK, I like the ideas in here so here's mine: < see what I did there 
* Knowing What's Being Mined *
When someone activates an offensive module on you e.g. Warp Scram, Web, TP etc you get that little icon next to there entry on your Overview. Add that to the Overview for Mining Lasers\Strip Miners. You'll see which roids are not being mined. This should be easy'ish as this functionality is already used for the stuff mentioned above.
* Constant Ore Retrieval *
How about instead of waiting for the cycle to end the ore is put in your hold every 10 seconds of activation instead of at the end of a cycle. Cycles can still be used for Cap Consumption but you could manage cargohold space more efficiently as well as Cap Consumption and T1 and T2 Strip Miner Crystal use by not overusing necessarily.
I like all the ideas above and my second one is an alternative to auto-shut off when roid pops as I find this a bit too "Automated" but that being said guns stop firing at targets when they're dead... My Feature\Idea:-á Fast Character Switching "XP Stylee"
Here's my tear jar > |_| < Fill 'er up! |

Kardaval Scheinder
DawnStar Corp.
0
|
Posted - 2013.05.31 00:00:00 -
[9] - Quote
i would also recomend a setting to display units as either units, or volume, just to simplify the process and remove the match equation |
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CCP Fear
C C P C C P Alliance
149

|
Posted - 2013.05.31 11:02:00 -
[10] - Quote
Very great ideas here!
It definitely resonates with what I had already been thinking about such as;
- Better display of results (I would like it to be more visual and on the asteroids)
- Continuous cycles, for those that want to keep constant track
- Tie to Orca/Rorqual for better overview, tagging, etc.
But I'm also very interested in just how mining is as an experience and what happens before you actually go and mine. My experience has just been to undock, warp to a random belt and start mining.
Having some sort of a system scan of what roids are in the belts could be great, but as the roids are fairly similar in types in each system it would better to show some indication of "how much remains", so you can quickly go to a belt that is full rather than an empty one.
Something to think about at least. Keep the ideas coming! |
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locait
Covert Operations Aureus Alae
0
|
Posted - 2013.05.31 14:14:00 -
[11] - Quote
@ CCP Fear
As a person who spent over 2 years in a WH and doing mining in said WH I would like to see the survey scanner be more useful when i am mapping out a grav belt to mine while waiting for the sleepers to spawn.
- Survey scanners keep track of all the asteroids i scan even when they are out of range and only updating the ones in scan range.
- The Continuous cycles because i want to know when i can leave as soon as possible.
- Having Orca/Rorqual in fleet will allow miners share a fleet scan of the belt. Were the miners can send their scans to the Orca/Rorqual.
- Show which asteroids are being mined and by who.
As for how i mined in a wh it would be like this. Scan -> map roids -> Kill sleepers -> warp in with barge -> start jet can mining -> pray to not have a cloaky fleet to kill me -> get annoyed that everyone was mining the same roid and only 1 person got the last bit making us waste time in belt. It is not uncommon for the miners, in corp, to have strips spread out to 3 different roids to reduce the lost mining time of the last cycle with all strips on 1 roid. |
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CCP Fear
C C P C C P Alliance
149

|
Posted - 2013.05.31 14:21:00 -
[12] - Quote
I had been thinking of how it could be made into a better collaboration tool, so having the scan results shared in a fleet would be something to consider.
@locait; Would you then use the survey scanner in-side the Grav belt? (just making sure I understand the sequence of events right) |
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Abrazzar
Vardaugas Family
1922
|
Posted - 2013.05.31 16:29:00 -
[13] - Quote
As mentioned adding a volume column would be of great convenience.
Also check the link in my signature for mining mechanics, it uses the survey scanner in a new way. Sovereignty and Population New Mining Mechanics |

Hopelesshobo
Red Dwarf Mining Corporation space weaponry and trade
19
|
Posted - 2013.05.31 17:57:00 -
[14] - Quote
CCP Fear wrote:I had been thinking of how it could be made into a better collaboration tool, so having the scan results shared in a fleet would be something to consider.
@locait; Would you then use the survey scanner in-side the Grav belt? (just making sure I understand the sequence of events right)
When I would do my mining I would basically be spamming the survey scanner when a roid would get low, I would keep track of how much my strips could pull in, and I would shut off my strips when I felt that I was far enough into the current cycle to pop the roid to maximize profit.
From there it is common in fleets that people end up shooting the same roid when there are untapped roids in the belt, which usually ends up in someone having a wasted cycle because there is no indication on who is mining what other then to move your camera around and visually look to see who is shooting what.
Instead of sharing the survey scan results with everyone in fleet, I would suggest only sharing with the people who have a survey scanner equipped and on grid. I would also add the little icon of who is shooting what into the survey scan results instead of the overview, otherwise you will be swapping back and forth between your overview, and trying to match up what you are reading in your overview with your survey results.
This is getting a little bit off topic, but would it be hard to reduce the cycle times of miners to be in the realm of 15-30 seconds and reduce the cap need of each cycle accordingly? Or make it so when a roid gets tapped out, the server sends a signal to the client saying that the roid is tapped and shuts down the strip miner, causing your ore to go into your hold. Although that last option would be tricky if multiple people were shooting the same roid. |

Vincent Athena
V.I.C.E. Aegis Solaris
1927
|
Posted - 2013.05.31 18:06:00 -
[15] - Quote
My typical high sec mining op:
I got 3 accounts. They fly 2 Hulks and an Orca. I mine for minerals for use in manufacturing.
I log in all 3 accounts, form a fleet. Then I make sure the hulks both got the crystals for what I intend to mine. Typically this is one of the 4 ore types in Gallente space (which means I carry 4 or each crystal, including those loaded in the strips) or I need Pyrox so I insure I got those crystals.
Then we all undock and go to the target system. I normally go at least one jump as my home system gets stripped with great regularity. If I'm after pyrox I got to go at least 3 jumps. Once I get there I got to find a viable belt. I send each Hulk pilot to a different belt to find one that has ores of interest. For the 4 ores in Gallente space I typically have the two hulks mine different ore so I never have to worry about them mining the same roid. (Its really hard to see if this is happening. Some roids are quite small and very close to each other.) Once I find a belt with a good supply of the two ores of interest I warp in the rest of the fleet and off we go.
The main issue here is finding a belt that still has ore, just like you said. I generally go by roid count, how full the overview is with roids. But it sure would be nice to have a single summary number for what remains in each belt.
For the Pyrox it can become very frustrating. I can go to a system, warp to each and every one of its 12 belts just to find them all stripped of Pyrox. Then off to the next system just to find the exact same thing. I have spent hours trying to find a system that's not stripped, simply because checking out each belt is so time consuming. Again it sure would be nice if I had a scanner that told me what was left in each belt.
BTW, did you understand what I was saying about having the survey scan results set the timing of the strips, or are you just not interested? http://vincentoneve.wordpress.com/ |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
624
|
Posted - 2013.05.31 18:53:00 -
[16] - Quote
locait wrote:@ CCP Fear As a person who spent over 2 years in a WH and doing mining in said WH I would like to see the survey scanner be more useful when i am mapping out a grav belt to mine while waiting for the sleepers to spawn.
- Survey scanners keep track of all the asteroids i scan even when they are out of range and only updating the ones in scan range.
- The Continuous cycles because i want to know when i can leave as soon as possible.
- Having Orca/Rorqual in fleet will allow miners share a fleet scan of the belt. Were the miners can send their scans to the Orca/Rorqual.
- Show which asteroids are being mined and by who.
As for how i mined in a wh it would be like this. Scan -> map roids -> Kill sleepers -> warp in with barge -> start jet can mining -> pray to not have a cloaky fleet to kill me -> get annoyed that everyone was mining the same roid and only 1 person got the last bit making us waste time in belt. It is not uncommon for the miners, in corp, to have strips spread out to 3 different roids to reduce the lost mining time of the last cycle with all strips on 1 roid. @ CCP Fear,
Having done my fair share of WH mining over the past year+, I'll echo locait's comments and add a few of my own.
As I see it, Survey scanners really need their ranges increased and what information is returned.
1. A no-implant, maxed out hulk pilot w/ t2 strips & max Rorqual boosted is going to reach out to ~29.5 km. The t2 survey scanner currently only reaches 22km. Not any real difference from the t1 scanner.
2. ORE Faction survey scanners reaching farther than 30 km would be a nice add. IIRC, ORE strips & maxed rorqual boosts will get you near 39km's. I don't have Tau's post on this handy.
3. Scanner results really don't need to be shared - this is nice and I wouldn't argue it being added, but not necessary. What's more important is having enough range and information returned so that you know when to cycle your strips -- e.g. how many m3 or how many "time ticks" are left before a given asteroid is depleted. It is IMPOSSIBLE for an Orca/Rorqual booster to micro-manage a true mining op of 5, 10, 20, 50 hulks (I've been both the miner and the booster in both of those maxed situations).
4. Outside of High-sec, NO ONE parks their Orca in a belt. The Rorqual will always be inside POS shields. It is suicide, plain and simple to put a Rorqual in a belt / Grav site in Low / Null / WHs. I understand the original intent, but it does not work that way in reality.
5. If you have any sway, WH (& Low & Null) Grav sites need to be left as scannable sites, not on d-scans.
6. Continous cycles would be nice. Currently, they cycle in 3 seconds. This is fine for a single shot (and work great for 16 second rorqual boosted venture gas cloud harvestor II cycles btw) ... Change the scanner cycle times to 5 or 10 seconds and allow the module a no-repeat, 3 second, option.
I look forward to more good suggestions -- that are listened to -- on this. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

criativa
Zugleich Techniken
64
|
Posted - 2013.05.31 19:19:00 -
[17] - Quote
First: thank you very much for this! I'm really looking forward to this kind of "little things" that miners would love to have!
My ideas:
- Update the TAG system:
Make it so we can have at least 36 unique tags. Also, instead of a long list with all tags, create range groups for tags:
Right-click > Apply tag > [0-9] > 0 1 2 ... [A-M] > A B C ... [N-Z] > N O P ...
Motivation: see 4.
- Export results!
I can't say how much this would help us creating 3rd party tools to analyse the belt composition and calculate if it is worth mining or not. Could be "copy to clipboard" and/or export to csv, xml, etc.
Motivation: self-explanatory.
- Group results by major type
Currently you have a group for "Concentrated Veldspar" and another for "Dense Veldspar". Being able to filter by major group "Veldspar", with a column (or info after group name) indicating total m^3 inside that group, would be priceless.
Motivation: being able to have a better way to quickly identify if a belt contains enough quantity of the ore type you are looking for.
- Mass tag asteroids
Example: right-click the "Condensed Scordite" group and select "Apply tags". That would create a tag (increasing number) for each asteroid within that group, respecting the listed order.
Motivation: when I scan the belt I order by quantity (decreasing) and apply tags (increasing) so I know that "[TAG 1] Kernite" has more ore in it than "[TAG 2] Kernite". This way I can cherry-pick the roids that will optimize my laser cycles.
- More columns
Yes, please. Everybody wants them: Volume (m^3, would also apply to major groups and subgroups) Depleting (boolean: true if someone is mining it) Harvester (array: names of who is mining it) Closest Harvester [in your fleet] (seriously, this would be awesome)
Motivation: more information, please!
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locait
Covert Operations Aureus Alae
0
|
Posted - 2013.06.01 06:51:00 -
[18] - Quote
CCP Fear wrote:I had been thinking of how it could be made into a better collaboration tool, so having the scan results shared in a fleet would be something to consider.
@locait; Would you then use the survey scanner in-side the Grav belt? (just making sure I understand the sequence of events right)
Yes i would more than i am now.
Having the barges share the scanner information will effectively increase their range. i will explain in a later post when im not brain dead.
also having scanners work in ticks would be really nice. like the roids you are mining updated every 5 ticks roids u r not mining every 10 ticks. but use cap in cycles
PS: it would also be nice to have miner mine in ticks but use cap in cycles |

Janton Raudhir
Viziam Amarr Empire
0
|
Posted - 2013.06.01 17:38:00 -
[19] - Quote
I very much like this idea! Countless times when I'm running a mining fleet in E-UNI do I have to ask Miners to quite doubling-up on Asteroids.
Something like this would make my life a whole lot easier. |

Korrimal Ohmiras
EVE University Ivy League
6
|
Posted - 2013.06.01 18:00:00 -
[20] - Quote
Infinite Force wrote:[quote=locait]@ CCP Fear
4. Outside of High-sec, NO ONE parks their Orca in a belt. The Rorqual will always be inside POS shields. It is suicide, plain and simple to put a Rorqual in a belt / Grav site in Low / Null / WHs. I understand the original intent, but it does not work that way in reality.
Quite often for mining ops in high-sec having the orca on site is of benefit because you don't have to get someone else with a tractor beam equipped to pull the ore to a freighter. (would be nice if a freighter could get one high-slot for this purpose btw). Having said that - I would agree that in low-sec or when war dec'd its foolish to have an ocra on-grid.
One of the other points raised earlier thou - the ability to see everyone's cycle times should probably depend on two factors. 1) are you on-grid, and 2) only applicable within your current scan range.
The amount of programming required to pull off this function shouldn't break code that has already been developed to support the d-scan function. I would consider whatever scanning features are available as part of the d-scan would represent the outer limit of possible functionality to maximize code reuse as part of the request.
I would love to have the ability to scan a complete system so that I'm not wasting time jumping to belts that have already been mined out. The system I was in last night I ended up wasting almost an hour trying to find a belt that wasn't depleted. But I would suggest that this function be either a new d-scan feature or maybe what might be more appropriate is to have a new probe type that you could send to belts and grav sites to relay information on the total mineable units.
There is nothing worse than scanning down a grav site, warping to it and finding out its been mined out already. At least this way an Orca / Rorqual can fit a prob launcher and sit behind the POS shields providing useful information for the fleet without breaking too many existing mechanics. |
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Korrimal Ohmiras
EVE University Ivy League
6
|
Posted - 2013.06.01 18:12:00 -
[21] - Quote
locait wrote:
Having the barges share the scanner information will effectively increase their range.
Another clarification - I wasn't suggesting that ALL fleet members should share results but only consider that information to be part of the fleet booster role.
So Squad Commander would only see their squad results Wing Commander would see the Wing results FC would see the Fleet results
You would need to be on-grid and within range of the booster's survey scanner for this to work.
I would think this would maximize code reuse - I could be wrong thou.
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locait
Covert Operations Aureus Alae
0
|
Posted - 2013.06.01 19:24:00 -
[22] - Quote
Korrimal Ohmiras wrote:
You would need to be on-grid and within range of the booster's survey scanner for this to work.
I would think this would maximize code reuse - I could be wrong thou.
the reason they don't have ongrid boosting is because programming things like check if in range check if on grid with a lot of ships will melt the servers.
I will make it easy to understand. All objects ingame have an id and i bet the survey scanner finds out which are in its range finds the id of the roid and sends to the servers i want information on id xxx, zzz, 123 ect. So having all fleet see everything would mean a couple extra steps.
- Send roid ids to update to Orca/Rorqual which holds a master array(for non programmers i mean a master list) for the fleet
- Send a ping to all ships with the scanner from Orca/Rorqual with the new updated list of roid and respective information
basically the barges sends ids to the Orca/Rorqual to grab information then the Orca/Rorqual sends that information to all fleet members under him or u can get werid bugs. the ids should always be sent to the highest position the fleet. if no |

Dave Stark
3058
|
Posted - 2013.06.01 19:42:00 -
[23] - Quote
CCP Fear wrote:BUMP!
I'm very interested in this topic. I would love to hear some ideas on how the survey scanner could be improved, what could be added to make the experience better and how it could be leveraged in a more co-operative or simple mulitplayer setting.
Would also like to hear just how it's being used. Any 3rd party tools that are being used to compliment it.
Basically, what does it need to do better to make it more interesting.
improvements: show which asteroids are locked/being harvested.
add a column with "volume" since "quantity" means we have to faff around doing the math to figure things out, which is tedious.
add a range bonus to the foreman link that adds laser range, that way your laser range is always equal to your scanner. better meta/t2 range bonus allows for "forward planning" if you have asteroids outside of your range. also, allow us to change the range if we want to use a t2 scanner while not having the results cluttered by out of range asteroids.
multiplayer: as for using it in a multiplayer setting, well i don't see how. it's only really useful to a miner nobody else needs to know. unless you can display the scanner results on some one else's screen so you could scan from an orca and then have the results pop up on the miner's screens then i don't see it being useful in a multiplayer setting at all.
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Lilistacia
Interstellar Brotherhood of Gravediggers Get Off My Lawn
0
|
Posted - 2013.06.05 04:19:00 -
[24] - Quote
Preface: I skimmed the posts...
What if the Survey scanner had two modes a "universal" mode where it scanned everything in range, and a "Target" mode that displayed the current unit count on the roid either visually or numerically.
Thoughts
Lil |

Korrimal Ohmiras
EVE University Ivy League
6
|
Posted - 2013.06.06 04:13:00 -
[25] - Quote
bump |

Rayzilla Zaraki
Tandokuno
55
|
Posted - 2013.06.06 04:39:00 -
[26] - Quote
Vesan Terakol wrote:Maybe it would be good to be able to transmit the data from survey scanners on Orca/Rorqual to members of your fleet, like an unique ability for industrial command ships. Could be a shared spreadsheet for the entire fleet or as an overlay of the asteroids - when a fleet member locks one, he gets the amount next to the targeting reticle or in place of the HP bars in the locked targets list.
THIS! Times 1000! If nothing blew up, no one would buy your stuff. |

Alx Warlord
SUPERNOVA SOCIETY The Nightingales of Hades
477
|
Posted - 2013.06.06 22:11:00 -
[27] - Quote
How about using the survey as a "target painter" and the painted asteroid gives a % bonus to the lasers on it.
otherwise some information like remaining ore volume, (not units), time until depletion when mined by you (compared to your lasers). Number of lasers or ships targeting it.... these kind of information would be really helpful.
Also, can you make asteroids "explode" (or implode) once depleted? or make they shrink based on how much ore is left on them? Please read these! > New POS system > New SOV system |

nesdaq
Viziam Amarr Empire
5
|
Posted - 2013.06.07 00:45:00 -
[28] - Quote
I use the scanner mainly to to lock roids i wan to mine. They are here sorted by name ,range quantity
What I'd like to see is:
* wayyy bigger scanning range (in my case (0.0) i only use the orca/rorq scan to get total numbers thats mostly a one once time job only.) * showing if the roid is in range or not (for the love of god use one decimal, hard to figure out if in range, if your laser has a range of 26.5 while scanner/overview only showing 26 or 27) * showing who has target locked to (scanning range/mining range) * showing decrease value since last scan (and calculate eta depletion time) * units/m3 math build in., i try to split the load trying to end all together and not all to a single roid (due to lasers are mining in m3/cycle) * those we use a scanner to can see other results on his scanner. * scanner interacting with the mining lasers to use them more efficiency when a roid disappears |

Shereza
Center for Advanced Studies Gallente Federation
129
|
Posted - 2013.06.07 05:29:00 -
[29] - Quote
Might be nice if survey scanners provided benefits other than just raw information, like slightly reduced capacitor cost to ships linked in with them on the grounds that they can more efficiently mine the ore because of said scanners pinpointing where the highest concentrations in an asteroid are. There shouldn't be any sort of cycle time or yield bonus of course, but things like that or improved lock speeds on surveyed asteroids could make things interesting. |

Shana Matika
Perkone Caldari State
2
|
Posted - 2013.06.07 09:25:00 -
[30] - Quote
Just as idea:
Grav Sites are actualy directly warpable - like asteroid belts. This is bad in so many ways that I don't need to explain to anyone why I guess.
Change Grav-Sites so Onboard Scanners can find those sites, but ONLY IF A SURVEY SCANNER is fitted! Without you have to use Probes or Scoutships (Covert Ops and their T1 Hulls can also find those sites directly) to find those sites.
If you have an Orca or an Rorqual in Fleet and System all ships can use their fitted Survey Scanner (maybe new module: Gang Survey Scanner - only useable on command ships and industrial command ships).
An Yes:
- Brogressbar in Survey list
- if or who is mining wich roid
- M-¦ display
- loop for scan
- Short overview how much m-¦ of ore is in what belt (no details, just a plain estimated beltsize) -> Maybe some graphical indication like a red, orange, yellow and green asteroid symbol next to the belt name with adjustable numbers when the icon get red, green, orange, etc). Just new Gang Survey Scanner?
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Lai HasCake
Dreddit Test Alliance Please Ignore
6
|
Posted - 2013.06.07 09:30:00 -
[31] - Quote
The idea of grav/ice sites only being scannable with a survey scanner is a really good idea. |

nesdaq
Viziam Amarr Empire
5
|
Posted - 2013.06.12 23:18:00 -
[32] - Quote
bump :) |

GooieGoober
Miranda Regional Technologies
1
|
Posted - 2013.06.12 23:48:00 -
[33] - Quote
I like the idea of knowing who is locked on what asteroid. Its a PITA when you find out that someone else is draining it and you waste a cycle. Another thing that would be nice is if you could have a "system" scanner.
I typically spend an hour or so in hisec just looking for a belt that has enough ore for a mining op. I send someone out with with a raptor and a spreadsheet to rate each belt in a system to see if they are worth mining. Many times they have to jump to 2 or 3 other systems to find a good enough belt. Big waste of time. If you could pop in system, click "scan" and then get a quantity of ore/belt for that system that would be great. Maybe make it a Orca/Roq only scanner for the CPU required to use it? You could then just warp to the belt with the whole crew. |

Shade Alidiana
PROSPERO Corporation MinTek Conglomerate
46
|
Posted - 2013.06.16 21:42:00 -
[34] - Quote
I like the ideas about repeating scanner, depletion ETC and delta. Sharing results also looks nice, but not actually necessary. Tagging - of course yes. Someone mentioned grav/ice sites scannable with survey scanner - of course yes. Scanning whole system belts? Well, maybe.
What I'd like to see is directional mode with increased range, +- like d-scan. 360 - 22 km, 180 - 33, 90 - 44... Or any other similar progression. |

nardaq
Orion Expeditions
27
|
Posted - 2013.06.22 12:22:00 -
[35] - Quote
ohhhh bump
CCP, this is really going to be happening. You have a ETA on it, or is this one of those changes on a low priority and will be (if it will be) added to the game? |

Alvatore DiMarco
Capricious Endeavours Ltd
472
|
Posted - 2013.06.22 12:34:00 -
[36] - Quote
CCP Fear is just gathering ideas for how to revamp the survey scanner; no actual plans are in place yet.
At least, that's how I understand it to be. |

Korrimal Ohmiras
EVE University Ivy League
7
|
Posted - 2013.06.30 15:31:00 -
[37] - Quote
I do and don't like the idea of a system wide scan and the ability of the survey scanner to pinpoint ice fields
So here is the counter arguement
If you are at war or in low/null with a mining fleet then any fleet looking for an easy target would be able to do the same and simple warp to the asteriod belt with the largest quantity of roids in it. Chances are that is where you are going to be too, if not right away then it is a good possibility that the largest belt would be next on the list. All they would have to do is just sit and wait.
Right now, if a WT comes on grid you at least have a chance to dock up. With a system-wide mechanic I could envision this being close to 0 chance and subtantial slaughters as you wouldn't even need to scout the belts anymore.
So +1 for making mining easier for fleets, but -1 for increase in number of industrial pops.
Counter arguement #2
You find yourself a nice ice belt and merrily go along your business when a roving fleet shows up and mines the heck of the place before you get 2 rettys full for your own POS. In fact there is a Russian fleet that regularly shows up at the local belt within about an hour of it spawning. They generally have a curcuit they fly and mine out everything they can find.
If you make it so that these belts can only be found using a special survey scanner and that the scanner can only be fitted to an Orca / Roqual - then individual pilots that only need enough to power a small or medium POS will get locked out unless you plan on keeping an Orca in system for the sole purpose of doing one scan to pinpoint the location and then dock that up to go get your retty.
I agree that the galv sites are too easy to find at the moment but the cost / benefit of solving that by only allowing an Orca class ship able to find them - is a bit too much the opposite direction. Locks out anyone that doesn't have 1B to spare to purchase and fit out an Orca.
So again +1 for solving the galv sites being too easy to find but -1 for locking out everyone who can't afford an Orca. |

Swiftstrike1
Interfector INC. Fade 2 Black
89
|
Posted - 2013.06.30 19:09:00 -
[38] - Quote
On a similar topic, ship scanners...
Please add some functionality into the ship scanner so that the modules are sorted into "Hi slot", "Mid slot" and "Low slot" as in the fitting management window.
It would be great if we could see e.g. "Heat Sink II x3" instead of 3 separate entries each called "Heat Sink II"
Finally, the description says that the module's effectiveness decreases the further you go beyond optimal range (or something along those lines). However, my experience is that even when you are 500m away the ship scanner will never give you a complete fitting. Maybe you could reduce the optimal range to something like 5km and change the mechanic to give a full readout every time if you are within optimal? |

Murl
Pulse Industries Knights Collective
2
|
Posted - 2013.06.30 23:08:00 -
[39] - Quote
Very good ideas in this thread.....love the idea of tagging roids and tracking who is on what rock. |

Caleb Ayrania
TarNec Invisible Exchequer
181
|
Posted - 2013.07.01 01:09:00 -
[40] - Quote
Please for the love of god remove the collapsible menu system.
Change it all to one big "spreadsheet" and add the appropriate tables and sorting options.
I would really love the idea of showing who is targeting the roids, when surveying.
Also the fleet base "call primary" painting the roid for fleet members.
In short making the survey scanner a form of mini overview, function wise. This would also be a great way to test features and functionality for a new and improved overview, without disrupting important combat.
Personally I would like to add value of roids, and summed values of types, using universal avg (same as in hangars).
A small indea that might be useful would be allowing to add bookmarks showing in the scan results. Personal and corp based. Thus helping with logistics and positioning. Again a nice way of experimenting with things that could later be really awesome in combat based overview. (Potentially a combat/ship scanner could take over similar functions)
The sharing idea would be really nice if you could pool together results and "Save" import/export roidbelts / scan results..
This would especially be useful if ccp considered developing belts to have more scatter and composition based limitation instead of current size based despawn and respawm ones.
A really useful way to reduce the need for spawn and despawn would be to make size of the roid itself a bonus to yield. If the static roid belts was totally removed and size of grav sites was tweaked accordingly to balance flow of minerals, a new and improved mining would develop.
Sharing scanned info on grav sites. Active prospected "belts" Strategic positioning for optimal yields. Number crunching estimates on time for site depletion.
All build around the new scanning / prospecting mechanics emerging from the Odyssey scanning mechanics and the survey scanner features.
|
|

Adunh Slavy
1062
|
Posted - 2013.07.01 04:15:00 -
[41] - Quote
CCP Fear wrote: Having some sort of a system scan of what roids are in the belts could be great, but as the roids are fairly similar in types in each system it would better to show some indication of "how much remains", so you can quickly go to a belt that is full rather than an empty one.
This would make cherry picking a bit too simple IMO. |

Caleb Ayrania
TarNec Invisible Exchequer
181
|
Posted - 2013.07.01 05:14:00 -
[42] - Quote
Adunh Slavy wrote:CCP Fear wrote: Having some sort of a system scan of what roids are in the belts could be great, but as the roids are fairly similar in types in each system it would better to show some indication of "how much remains", so you can quickly go to a belt that is full rather than an empty one.
This would make cherry picking a bit too simple IMO.
Well it would make perfect sense if the densities of the different types of ORE made it hard to estimate the actual values and compositions.
So in effect you could not say if there was something worth the effort, just an estimate based on avg values.
This in conjunction with fully getting rid of static roid belts would make it valid to totally revisit the composition of Grav sites.
Since value would decide what got removed first and labor distribution, even a full representative spread of ORE in all types of space would become a possibility.
Another valid thing to consider would be loot / valueless spawn of challenging rats in grav sites based on the value of the grav site. Thus making it needed to clear the belts before being able to mine them. Some fairly interesting spawnrate dynamics could be developed to add some risk and chaos in obtaining raw materials.
|

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
639
|
Posted - 2013.07.18 18:01:00 -
[43] - Quote
Bump to the top. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |

Delarian Rox
CYBER SMERCH
0
|
Posted - 2013.07.18 18:16:00 -
[44] - Quote
Only one thing that survey scanner missing it's interaction with overview. I think there should be some sort of "ore yeld" column in overview and scaner should reveal hidden value. Maybe it should reqire activation maybe not. Highsec miners also need something that will show them if roid already mined by someone. Not a big need just a quality of life improvement. |

Elfi Wolfe
University of Caille Gallente Federation
2
|
Posted - 2013.07.18 19:01:00 -
[45] - Quote
Nice ideas. |

Keldor Eternia
Multnomah Interstellar Holdings Inc.
3
|
Posted - 2013.08.20 09:01:00 -
[46] - Quote
Bumping because thread is full of great ideas. |

Debora Tsung
The Investment Bankers Guild
287
|
Posted - 2013.08.20 11:16:00 -
[47] - Quote
Visual display of the survey scanners result next to each targeted asteroid on the screen? There's nothing a million chinese guys can't do cheaper.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699
Please stop making "afk cloak" threads, thanks in advance. |

Maximus Aerelius
PROPHET OF ENIGMA
443
|
Posted - 2013.08.20 14:24:00 -
[48] - Quote
Swiftstrike1 wrote:On a similar topic, ship scanners...
Please add some functionality into the ship scanner so that the modules are sorted into "Hi slot", "Mid slot" and "Low slot" as in the fitting management window.
It would be great if we could see e.g. "Heat Sink II x3" instead of 3 separate entries each called "Heat Sink II"
Finally, the description says that the module's effectiveness decreases the further you go beyond optimal range (or something along those lines). However, my experience is that even when you are 500m away the ship scanner will never give you a complete fitting. Maybe you could reduce the optimal range to something like 5km and change the mechanic to give a full readout every time if you are within optimal?
EDIT: This might be a little overpowered, but perhaps if you have just scanned down their fitting, the ship scanner could give you their ship stats (assuming minimum skills required to use the modules they've got) including DPS, range, EHP, resists, top speed, etc... everything you get in the fitting window for your own ship
This isn't about ship scanners but nice try  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Maximus Aerelius
PROPHET OF ENIGMA
443
|
Posted - 2013.08.20 14:30:00 -
[49] - Quote
Lai HasCake wrote:The idea of grav/ice sites only being scannable with a survey scanner is a really good idea.
Seconded. The fact that they are insta-warp immediately turns me off of them. I'm not risk averse but no effort = quick kills it's simply not cricket old chap 
On the other hand make those roid loving rock hugging Carebears work for that ore, nothing should just fall into your lap in EVE, be it kills or roids...nothing I say goddamnit!   Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Caleb Ayrania
TarNec Invisible Exchequer
230
|
Posted - 2013.08.20 14:42:00 -
[50] - Quote
Maximus Aerelius wrote:Lai HasCake wrote:The idea of grav/ice sites only being scannable with a survey scanner is a really good idea. Seconded. The fact that they are insta-warp immediately turns me off of them. I'm not risk averse but no effort = quick kills it's simply not cricket old chap  On the other hand make those roid loving rock hugging Carebears work for that ore, nothing should just fall into your lap in EVE, be it kills or roids...nothing I say goddamnit!  
More meaningful efforts and less stupid time sinks would always be very welcome..
Maybe just making the survey scanner grant a bonus to scanning down grav sites?
The automatic discovered sites is a bit of a meh feature.. Some linking integration into something like bookmarks, and shared bookmarks would be really neat.. So if you have scanned the site or someone have shared the bookmark you get it showing as green?
Something like that might make scanning a more lucrative profession? |
|

Batelle
RisingSuns
161
|
Posted - 2013.08.20 15:56:00 -
[51] - Quote
CCP Fear wrote:BUMP!
I'm very interested in this topic. I would love to hear some ideas on how the survey scanner could be improved, what could be added to make the experience better and how it could be leveraged in a more co-operative or simple mulitplayer setting.
Would also like to hear just how it's being used. Any 3rd party tools that are being used to compliment it.
Basically, what does it need to do better to make it more interesting.
If you're going to all the trouble to fit and activate the module, have it at least do the units - > m3 conversion for you in the results readout. Fighting is Magic |

Caleb Ayrania
TarNec Invisible Exchequer
230
|
Posted - 2013.08.20 17:43:00 -
[52] - Quote
Batelle wrote:CCP Fear wrote:BUMP!
I'm very interested in this topic. I would love to hear some ideas on how the survey scanner could be improved, what could be added to make the experience better and how it could be leveraged in a more co-operative or simple mulitplayer setting.
Would also like to hear just how it's being used. Any 3rd party tools that are being used to compliment it.
Basically, what does it need to do better to make it more interesting. If you're going to all the trouble to fit and activate the module, have it at least do the units - > m3 conversion for you in the results readout.
Well also a simple mouse over should give you value as if it was in a cargo hold.. Simple and intuitive.. also already in the game and pretty easy to code..
Same when selecting more than one roid, the sum would show like in hangar selections?
The sum m3 would then also show..
While tweaking that bit, a really neat little added feature globally would be doing the isk/m3 and add that to the info?
|

Shalua Rui
Rui Freelance Mining
20188
|
Posted - 2013.09.09 11:18:00 -
[53] - Quote
/signed "ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)
Feature ideas I had/endorse: Crew Managment, Orcas as mobile Bases |

Korrimal Ohmiras
EVE University Ivy League
11
|
Posted - 2013.09.15 00:17:00 -
[54] - Quote
BUMP
Would still like to see this overhauled. |

Altered Ego
Deep Core Mining Inc. Caldari State
13
|
Posted - 2013.09.15 09:53:00 -
[55] - Quote
My recommendation is that, what ever change CCP makes, they use the process as a test case for upgrading the D-scan. |

Michael Loney
Skullspace Industries
123
|
Posted - 2013.09.18 16:21:00 -
[56] - Quote
As a miner I am loving this thread! +1
We need better tools not for mining but for co-ordination of miners.
The Mining skill requirements for the Orca we recently removed because the Orca is not a mining ship. The Orca is a command ship and the pilot should be just as busy as his fleet is, just doing a different task, namely commanding.
Suggested module:
Special survey scanner for Orca / Roqual usage only ( restrict by fitting )
ORE Prospector survey enhancer
PG - unchanged CPU - slight increase Fitting - Med slot
Skills - Mining director ? - Leadership ?
Range - 50KM and Boosted by ship attributes Cycle time - 10 secs
Description
This module does the extra computational work to display additional information to the fleet members via an expanded scan window. This will include auto updating the scan results every cycle of the command module, fleet information of targeting and assignments. Each miner with a survey scanner equipped will receive the following information for ALL rocks in the Orca's scan radius ( ie HUGE )
- Range - Size - Composition - Units of ore remaining - Volume of ore remaining - Activity , T for Targeted by others, M for active mining by others - Assigned to [PILOT], the Orca pilot may assign rocks to certain miners to increase efficiency and avoid crossing the beams
Adding this information allows the miners to make better choices when it comes to where to park for optimal mining, what ore is the closest together and most importantly, how much is left. The addition of an active Orca pilot who is on-grid can greatly increase the number of miners in a field with less errors and confusion. By default, this would be useless to off-grid boosting even if the range / yield effects remain.
With the addition of the Ore hauling Miasmos ( ~60Km3 ) the Orca no longer has to 'dump truck' back to station every once in a while.
BONUS: Special Survey scanners for fleet embers to access this additional information Add an estimated price per rock based on the normal market projections
TL;DR
New scanner module for Orca / Roqual Adds much need information to on-grid miners Allows more miners per field with less headaches Allows the Orca pilot actually do something other than play Tetris with ore
|

Delhaven
Arkhon Industries Solarmark Coalition
17
|
Posted - 2013.09.26 18:24:00 -
[57] - Quote
This is mainly a bump because there are some bloody good ideas in this thread, so you can ignore everything I put in below if you'd prefer.
Right now, I'm mining in high sec using either an Exhumer and an Orca, or a pair of Exhumers. I use a giant, all-purpose, MS Excel spreadsheet to track the asteroid volume, as well as the cycles and timing of my lasers. Not ideal, but it keeps the downtime of the lasers to a minimum.
From reading the full thread, here are the ideas I like best (mostly stolen, and I apologize for not giving credit to the originators):
(a) Increase the base scan range. With my skills, I can hit asteroids at >26 km. The Tech 2 scanner is good to 22.5 km. This is a bad match and a major annoyance. Scanning out to the maximum possible laser range, or the maximum locking range of an Exhumer would be nice.
(b) Increase range by changing the Survey skill to increase scan range in addition to cutting scan time. 5% per level will take a Tech 2 scanner from 22.5 km to 28.125 km.
(c) Show the volume of each asteroid in addition to the number of units. Also see point (2) below.
(d) List the number of lasers currently hitting each asteroid, preferably color coded. Or at least that something is hitting it.
(e) Coordinate the scanner results with the rest of the overview so you know which of your lasers is hitting which asteroid in the scanner results.
(f) Make the scanner "live" by increasing the cycle time (to say, 30 seconds or a minute) but allowing it to continuously cycle and update the list. If this is done, ignore point (b) above.
(g) Show whether a asteroid is in range, either by taking the values for the lasers on hand, or by allowing a distance set by the user.
(h) A system scanner to know where to go to start would be great. It wouldn't have to be detailed, just the approximate total volume in the belt (1.4M m3) and a rough breakdown (40% Plagioclaise variants, 30% Veldspar variants, 20% Omber variants, 10% Scordite variants, etc.).
(i) Have the scanner calculate the number of cycles, based on the volume of lasers with crystals, to completely deplete each asteroid.
Outside of the scope of the scanner itself, but related:
(1) Change the strip miner cycle time from minutes to seconds. A 10-second cycle time with an accompanying adjustment to cap rate would be great in eliminating wasted time, and the need to try and track volumes and ore sizes. It would also encourage folks to mine out the smaller asteroids as they wouldn't be nearly as much of a pain, or as wasteful time-wise.
(2) Get rid of the "units" of ore and just make them units of m3. You would mine, buy, sell, and price things in m3, which would simplify everything. When you're dealing with bulk, you measure things in bulk (i.e., you don't buy 52,234 grains of corn, you buy a bushel of corn).
(3) Get rid of the minimum units of ore to refine. I get tired of the random partial stacks of every type of ore that I've ever mined in my career. Point (2) would help with this.
(4) Make is so you can see how much damage a crystal has in the normal inventory, without have to put it into a laser. |

Tsunamicom
KnightWolf Corporation
4
|
Posted - 2013.09.26 18:39:00 -
[58] - Quote
I would like to see the 'health' of the asteroids with colors in progress bar format (similar look to scan strength when probing). Red for low health (already being mined) and Green for full. Maybe also make them fade-flash on the scan menu when someone is mining them also. |

criativa
Zugleich Techniken
70
|
Posted - 2013.10.07 16:54:00 -
[59] - Quote
As Rubicon introduces some new types of player-owned structures, would it be too much to ask for a deployable Survey Scanner (DSS) that continuously scans asteroids and report that information to the fleet?
This structure could have the following features/limitations:
- Scan asteroids every n seconds and update the list on some kind of fleet window;
- Can be set to tag (or color in Overview) asteroids based on some options/patterns like type, volume, quantity of ore inside, etc;
- Can be retrieved with Tractor Beams. This also means they could be anchored (and remotely unanchored by owner) so that other players can't pull your DSS;
- Can be boosted by other ships to increase scan range and/or decrease scan interval. This could be a new type of sensor link module;
- Be expensive;
- Have a higher scan interval, but also higher scan range;
- Have a big enough size so that only Industrial, and Industrial Command, Ships can deploy it.
Edit: updated limitations. |

BogWopit
Imperial Shipment Amarr Empire
1
|
Posted - 2013.10.07 17:24:00 -
[60] - Quote
Not a big miner but something which may add to collaboration:
Module for the orca/rorqual, similar to that of a survey scanner, let's call it an asteroid information nexus. As a base it can have 3 clients which subscribe to it (plus x amount per industrial command skill) plus any ship specific bonuses, plus some for the orca, plus more for the rorqual.
Another module, let's call it asteroid information client. For use on mining barges and exhumers. These client mods subscribe to the nexus and in return the roids they are currently targeting get something akin to hp indicators.
Takes the load off the mining foreman managing individual miners, leaving them to concentrate on the logistics of the whole operation.
Ship changes to max locked targets, slot layouts, cap etc etc.
Cheers
B
Edit, just read mikes post a few up from mine, v.similar. Doh! |
|
|

CCP Fear
C C P C C P Alliance
230

|
Posted - 2013.10.21 11:25:00 -
[61] - Quote
Just bumping this up again.
Love the ideas in this thread! LOVE LOVE LOVE IT!!
I need more coffee... |
|

Maximus Aerelius
PROPHET OF ENIGMA
748
|
Posted - 2013.10.21 11:38:00 -
[62] - Quote
CCP Fear wrote:Just bumping this up again.
Love the ideas in this thread! LOVE LOVE LOVE IT!!
I need more coffee...
Any chance of just getting it to be a Sticky\Dev Sticky or any thoughts, CCP Fear, on what may come of this or any "WIP" that would spur people on to add? Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Omnathious Deninard
Novis Initiis
1710
|
Posted - 2013.10.21 11:47:00 -
[63] - Quote
CCP Fear wrote:Just bumping this up again.
Love the ideas in this thread! LOVE LOVE LOVE IT!!
I need more coffee... Bumping is not allowed outside of market and recruitment forums. Novis Initiis is Recruting-á --á Ideas for Drone Improvement |

Circumstantial Evidence
83
|
Posted - 2013.10.21 14:59:00 -
[64] - Quote
Please give some minimum basic survey ability to mining ships (tooltip with ore units remaining, over the laser would be nice) if you add new abilities to the current survey scanner. |

Dorian Wylde
Imperial Academy Amarr Empire
344
|
Posted - 2013.10.22 22:09:00 -
[65] - Quote
CCP Fear wrote: But I'm also very interested in just how mining is as an experience and what happens before you actually go and mine. My experience has just been to undock, warp to a random belt and start mining.
This may be beyond the scope if what you're looking for, but there is one thing that annoys the crap out of me when I mine. Often in null sec you find belts that don't get touched for a while, and that means truly gigantic rocks. Some of these can be quite a ways away from the belt (which is a good thing) meaning you bookmark them and warp back to get in range. Unfortunately this usually takes 2 or 3 tries as the warp takes you to the center of the rock, bouncing you away. Quite frustrating trying to figure out the range you can warp to the rock. |

G'host Warrot
Low-Sec Survival Ltd.
0
|
Posted - 2013.10.26 12:13:00 -
[66] - Quote
CCP Fear wrote:Very great ideas here!
But I'm also very interested in just how mining is as an experience and what happens before you actually go and mine. My experience has just been to undock, warp to a random belt and start mining.
Well, I can not say, mining is some sort of Thriller. There's no Danger in High Sec and 0.0. Yeah, well Rats aren't rly dangerous O.o Then u got Concord and ur mighty Intel in 0-Sec. So...u must only fear those Cloakys in 0.0 and Gankers in High.
Before I went to Low its always the same, u got ur Bookmarks in some Belts, logging in ur Alts and then keep moving ur 2 Miners 1 Orca Setup to it...and strip it down. Sometimes u got a Corpfleet running, where u got 10 or more Miners...but it isn't very different...
As previous posted some sort of interaction on the overview, better Tagging would help alot. If u can see those Tags in the Overview and on the Asteroid, would be awesome.
Maybe change the "Belt" itself. Actually it isn't a "belt" its just a couple of Stones flying in Space. There is no feeling of "sitting in a dangerous belt in outer Space". There should be "real" belts around planets (Ring mining?) and around the Sun.
Greetings
|

Batelle
RisingSuns
242
|
Posted - 2013.10.26 14:12:00 -
[67] - Quote
CCP Fear wrote:BUMP!
I'm very interested in this topic. I would love to hear some ideas on how the survey scanner could be improved, what could be added to make the experience better and how it could be leveraged in a more co-operative or simple mulitplayer setting.
Would also like to hear just how it's being used. Any 3rd party tools that are being used to compliment it.
Basically, what does it need to do better to make it more interesting.
display rocks in m3 as well as by total units per rock. Its a simple calculation but its one less calculation we have to do in our head. Its very basic functionality for a module that doesn't do much and hurts your tanking ability. Fighting is Magic |

Zeb DaMadMan2
Imperial Combat Engineers Empire of Arcadia
10
|
Posted - 2013.10.26 14:31:00 -
[68] - Quote
Batelle wrote: Its a simple calculation but its one less calculation we have to do in our head. Its very basic functionality for a module that doesn't do much and hurts your tanking ability. Exactly why it shouldn't be added/removed. :) "As soon as we stop asking about the launcher design, CCP will assume we already love it.
We won't." - Eve Community |

Zetaomega333
HIFI INDUSTRIAL The Kadeshi
47
|
Posted - 2013.10.26 16:31:00 -
[69] - Quote
Quote:4. Outside of High-sec, NO ONE parks their Orca in a belt. The Rorqual will always be inside POS shields. It is suicide, plain and simple to put a Rorqual in a belt / Grav site in Low / Null / WHs. I understand the original intent, but it does not work that way in reality.
This a thousand times, You can buff the range that the orca or rorq scan but that wont change how dedicated nullsec miners use it. Iv been mining in null for almost 2 years now. We never aside from first warping to the belt to get a good scan on everything scan it with an orca or rorq, and i havnt even done that in over a year, using a mwd frig to scan the belt is safer and more effective as you can place pings for the fleet. You need to look at how the individual survey scanner is buffed, Laser range should = scan range in nullsec at least as no one takes the orca or rorq to the belt. |

Amhra Rho
Accujac Elimination
158
|
Posted - 2013.10.28 11:18:00 -
[70] - Quote
Not the first to suggest this, but Xmas would come early if I woke up and found a DScan button that reads "Show me just the ships". Also, New Eden is something like 100 million AD, right? So what did they do - un-invent servo motors and ball bearings?
Why else do you have to wheel your entire ship around to point your scanner? There's real reasons why your Eve character doesn't do /dance. |
|

Lidia Caderu
Cobalt Academy Catastrophic Uprising
22
|
Posted - 2013.10.28 12:04:00 -
[71] - Quote
Amount of ore in m3
Actually I even don't understand why it was designed without it.... |

Maximus Aerelius
PROPHET OF ENIGMA
768
|
Posted - 2013.10.28 13:04:00 -
[72] - Quote
Amhra Rho wrote:Not the first to suggest this, but Xmas would come early if I woke up and found a DScan button that reads "Show me just the ships". Also, New Eden is something like 100 million AD, right? So what did they do - un-invent servo motors and ball bearings?
Why else do you have to wheel your entire ship around to point your scanner?
edt: More coffee needed - this is a thread is about survey scanners. Ok, ok. Go give this to CCP Dscan for me, willya ?
Was about to say I think you misread the Title "Survey Scanners". Hit that coffee and come back lol. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

TheMercenaryKing
StarFleet Enterprises Fatal Ascension
19
|
Posted - 2013.10.28 16:17:00 -
[73] - Quote
As a multiboxing miner, the only useful thing i currently do with the survey scanner is check to see how much of a large roid is left in a formerly known as hidden belt. specifically a +or 5 minute time of when the large spod will die (I am the Slayer of Spodzilla!).
How it could help someone like me with any change is tough to say. All the statics in null are done being calculated and we know by default what each one holds, there really is no point for the mod aside for the initial data gathering. changing the belts themselves to be more dynamic would make these more used, but again its just a one time scan or how much longer do i have on XXXX asteroid.
if you could use the mod actively like an target paint on a specific asteroid for a 3 % yield bonus on that target, it would be cool i guess, but there should not be the stacking option for this.
=============
I think what needs to be looked at more than just the scanner is mining and the mining modules as a whole.
low-grade harvesting, costs more then you can imagine and does f--- all, only a range bonus. Ore miners are the same thing. Granted with the ore strip miners on a fully boosted rorqual you can get 45km range with a lowgrade set, but the range is truly useless: 1 you either bookmark on or near the clusters and if you are smart, you have warp in locations around the area, 2 there are so many astroids that you can simply move in one direction at a slow speed and suck up everything.
Then there is the T2 strip miners which you unlock at mining 5 but there is no point to use them until your ore specific reprocessing skill is 1 or 4.
Oh and the hulk cant even do 2 cycles with a rorqual boost before its hold is more than full and for multiboxers jet-can mining is not an option beyond 4 miners with a boost.
now that intercepters are going to be teleporting and nullified, it would be good to see if the formerly hidden belts go back to being hidden again, otherwise nullsec mining just got hurt, again. the mexallon issue is a problem already. |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.28 17:08:00 -
[74] - Quote
+ for Shared Information (what roid is mined ,m3,Lasers etc pp) + for more tags or direct assignment
- for Roqual or orca as requirement at least on grid
i like to have two modes to the scanner Long Range (like rigt now only that it scans a belt and not with 20km range ) and fleet operation 20km range detail information tags what roid is mined m3 left etc pp
if a ship is in scan range of the scanner and that ship has also a scanner in fleet op mode than the information is shared that makes a orca like a ....... relay point for all information but isnt required if all miners move smart to build a sensor chain
i like the idea from someone a deployable scanner but my idea is that the deployeable struktur only acts like a antenna
Hulk---Information---->Sender-------> Roqual -----Order----->Sender--------->Hulk or Hulk---Indormation---->Sender------->Hulk 2,3,4,5(other Miners)
Sry for my bad englisch |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
2
|
Posted - 2013.10.30 11:33:00 -
[75] - Quote
Bump |

Delhaven
Arkhon Industries Solarmark Coalition
22
|
Posted - 2013.11.25 18:22:00 -
[76] - Quote
CCP Fear: now that Rubicon is out, any chance we can expect something from out of this thread for the next expansion? Maybe one of those newfangled deployable structures? |

Shiganaru
Ignis Aeternus Imperium
2
|
Posted - 2013.11.25 19:28:00 -
[77] - Quote
Some ideas I had, ignore if it has been said.
- Change the Survey Scanner to a Passive Module
- Add Asteroids to the Sensor Overlay
- When a ship has a Survey Scanner fitted, the Sensor overlay will show how much ore remains in an asteroid.
For the cargo scanner, it would also be nice if we got a killmail / fitting window style reading of the scanned ship, instead of a flat list.
While we are on the subject, some indication of how much capacitor our target has would be nice. |

Amarisen Gream
The Rice Fields
9
|
Posted - 2013.12.18 04:15:00 -
[78] - Quote
( didn't see this, had another post here https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=305657)
Okay, so reading over this information there seem to be some repeated desires for mining
1. Survey scanner is passive/cycles 2. Survey results are shared via Orca/Rorqaul to to fleet 3. Figure out a way to find out who much ore is in system. 4. Updates to the overlay to share information with survey scanner 5. Better way of knowing who is targeting what roid.
---I proposed this in mobile structure It would be simple to allow (maybe not coding it) a new mobile structure that is a sensor. Player can place one in the system and with equipped survey scanner, get a list of all the astroids in the system. It would really need to be limited to just showing number of astroids, as well as possible range (make it easier to jump to) A player who is using a Orca/Rorqaul would be able to gather the data from fleet members, as well as their selves, and share it with the fleet. When a person is in range (what ever range the survey scanner has) the information on the yield/mass of each astroid is loaded into the results.
So with structure in space players would see
Type - Range - Yield - Mass - Veldspar - 13 AU - ? - ? - >>> Warp
So with structure, and player near astroid it would be like
Type - Range - Yield - Mass - Veldspar - 21km - 90000 - 9000 - >>> Approach
To know if a player has targeted the astroid would be rather easy with color overlays. On the overview, do an overlay on each ore that matches the relationship of the person who is mining it. Fleet = purple. Corp = green. Alliance = blue.
I think thats all of it. Might be more.
**** On the mining side of things. I log my 3 accounts. Have this girl mount her hulk, 2nd gets her orca, 3rd does the hauling (waiting on skills for barge), find a belt and get as many astroids in arrange of my lasers with boost. sitting around 22km right now, which in hi-sec is nearly all the astroids in a belt. Then i start eating rocks, and pull my 3rd toon out of station when i need to haul the ore out of the orca (less to worry about just floating in space) xoxo Amarisen Gream
|

Lucy Riraille
Aliastra Gallente Federation
8
|
Posted - 2013.12.18 11:29:00 -
[79] - Quote
This is one of the most inspiring threads I have com across so far in this section! I LOVE THIS THREAD!
Here are my suggestions:
1.) Increase scan range significantly. I use warp-ins to belts, so I don't lose to much time slowboating to roids in a belt. And I can Check, whether there are already miners or baddies in a belt. IT would be nice to have a scanner that was able to scan between 150-200km (maybe with a new scanning skill: Ore Prospection?). And let the scanners auto-repeat again. (switchable)
2.) Transfer scan resulst from units to m-¦. The stats of our lasers tell us only the volume of ore yield (Yes, due to different density), but it's tedious to divide units by volume.
3.) Implement the "shield/armor/structure" display to the targeted and scanned roids. The information is on the server, just display it, when a roid is locked and scanned.
4.) Resort the roids in the scan result by ore type: Arkonor with all varieties, Bistot with all varieties. The scan information gets more valuable as normally mining is done with crystals.
Alternatively:
5.) survey scripts: one for range, one to give results in cubic meters?
6.) similar to tracking or sensor linking: add a module that lets scan indormation be shared with fleet members who are close-by. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
342
|
Posted - 2013.12.18 11:53:00 -
[80] - Quote
I'd rather see mining as a whole get overhauled.
First, remove asteroid types and replace them with minable and non-minable asteroids. Asteroids will be very large
Second, the survey scanner will then be used to locate "seams" of ore in the minable asteroids. Each asteroid will have multiple seams of different ores. Once scanned the seams become targetable by you or members of your fleet.
Third, mining should no longer be a sit and wait for the cycle to end situation. It should offer more for the active miner. Basically, when you activate a strip miner it will open a window. This window will scroll showing your strip miner running along the seam. The mining laser beam will "drift" from the centre of the seam and require you to correct it. If you let your beam drift to the edge you will get 80% efficiancy meaning afk mining is still possible. If you keep your beam in the centre of the seam you get a bonus to yield, say 120% maximum. The scrolling along the seam will increase in speed the longer you're on the "sweet spot" of the seam to increase difficulty. Seams could also split into two or three different seams with some kind of UI indication showing a seam that is purer than the one you're using.
Mining needs to be improved immensly
|
|

Clansworth
Good Rock Materials
33
|
Posted - 2013.12.18 12:07:00 -
[81] - Quote
I, for one, have always found the survey scanner to be limited - not in it's capabilities, but it's usefulness. Compare to real life resource extraction, where the survey is sometimes more important than the extraction itself. That simply doesn't translate into the eve universe. in eve, you can mine nearly as effectively without even fitting a survey scanner. Doing so really only adds a bit of efficiency in wasted mining time on spent roids, and takes a LOT more active interaction and calculation to get that little extra efficiency.
Yes, there are improvements that could be done to the scanners usefulness. Sharing results is one. Displaying results better (overview column, target information bock, etc). But those things would only lessen the interaction/calculation effort, and not actually increase the end productivity.
I've proposed it many times over the last 8 years or so, but to make survey scanners useful, there has to be something to scan. Just seeing how big a rock is isn't as important as finding out what is IN that rock. To truly overhaul and improve this system, you'd have to make all asteroids 'asteroids'. Those asteroids would contain some natural mix of ores. The only way to find the roid that is rich in the ore you are looking for is to use a survey scanner, which would then show the results of how much of each ore was detected in that rock. You can then use an uncrystaled laser and extract a proportional mix of ores from that rock, or you can use a crystaled laser and focus to get a larger percentage of the targeted ore (at the expense of the non-targetted ores). This could greatly increase the NEED for proper surveying, as best results would be crystaled lasers on the properly rich rocks.
For a read-up on my old ideas, see here starting at post #83: http://oldforums.eveonline.com/?a=topic&threadID=579110&page=3#83 |

Vesan Terakol
Sad Face Enterprises
25
|
Posted - 2013.12.18 15:52:00 -
[82] - Quote
When you mention displaying if someone else is mining a roid, a good way to display it would be to add a meter to the locked target indicator - displaying an approximation of the amount mined per minute/three would be nice, rather than the straight "someone else is mining" - maybe going up in increments of 100 or 250 per min via a graphic, replacing the health. |

Rendiff
Funk Soul Brothers High Rollers
34
|
Posted - 2013.12.18 16:34:00 -
[83] - Quote
Broadcasting the results of the scan and a continuous cycle would be extremely helpful.
The scanner also needs a big range increase. If my lasers can reach out to nearly 30km but the scanner only reaches 20ish whats the point of having that extra laser range?
The scanner should be able to reach most of the belt so you can position yourself in the best place without having to slow boat around the belt.
When you shoot a ship you get a meter showing it's HP levels, should dot he same thing for the roids. |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
5
|
Posted - 2013.12.24 15:14:00 -
[84] - Quote
and bump there must be a good way to change the scanner without overhauling the whole mining |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
437
|
Posted - 2013.12.24 17:56:00 -
[85] - Quote
A number of the mechanics changes OP has suggested can be accomplished by simple user interaction.
Only 300m3 left but your strip miner pulls 1000m/3 per cycle? Manually deactivate your miner at 30% of its cycle.
Another option, and I think this is a better idea, would be to shorten the cycle time, volume mined, and cap use of mining modules by identical percentages. Example: reduce cycle time to 10 seconds from 60, amount to 100m3 from 1000, and cap to say 10GJ instead of 100.
More granularity. Less wasted time/cap. Very easy to implement as it's just tweaking some numbers in the static database.
As far as sharing the survey scanner results, that sounds interesting. But tbh, the entire mining concept needs to be redone. Click on roid and wait x minutes for hold to fill (its 30 minutes for a max-skilled Venture pulling gas) is so brainless and non-interactive that it promotes multi-boxing and botting on a massive scale. It is one of the most afk processes in all of Eve.
Why does any one asteroid have to be composed of only one ore-type? Suppose an asteroid were composed of multiple ores. You can either use your miners without crystals to get everything at a base yield rate, or you could fit a crystal to get one specific type at a faster rate, allowing for cherry picking and cooperative mining of single asteroids. Or you could split your lasers with different crystals for the same effect.
The current use for survey scanners is pretty basic; scan all roids within range for volume. The overview already tells you exactly what you are mining. The scanner is a poor instrument because only the person who scanned it can see the result, and it is very difficult to share with others which asteroids you have scanned.
Imagine this:
Your survey scanner is now a single target module. You activate your survey scanner on an asteroid and a pop-up minigame appears. The pop-up has two frames. One frame will have a tabular overview of the asteroid composition. The columns should be selectable/deselectable like the overview in that you can choose which columns you want to display. Available columns should include units, volume, mass, and percentage of total by mass, since we are now mining by mass. The ore types can be right clicked or have an info button.
On the other side it shows the asteroid composition in a visual format similar to planetary scanning but with the different colored ores. Activate one or more mining lasers and click on the map to mine that area of the asteroid. Accuracy skills would decrease the size of your laser targeting reticle, making it easier to focus on one type of ore. Poor mining laser accuracy skills would show on the asteroid map as a larger laser targeting reticle and could result in a lot of junk you don't want getting mined. Poor amount skills would be the same as now, you have lower yield.
Crystals would still increase specialized yield as well as decrease all other types. This is similar to the give and take of sensor boosters, damps, and tracking modules in that you get to script for one or the other.
Since your mining laser now has a definite AoE, eventually the area you are mining will become depleted and you will have to move your laser to another area.
Here is a thought: what if you didn't fit a survey scanner? Should you be SOL like for exploration? No. You can still mine the asteroid just like before. But your yield will be only baseline and mixed because the asteroid has multiple ore types within. If you use the wrong crystal, you will get reduced mixed yield. If you don't use a crystal at all, you will get basic mixed yield.
This would encourage training into specialized lasers and crystals, as well as using survey scanners. It would allow those who want to afk mine to still do so. But for those active players they will be rewarded for their activity.
I also want to bring up another point. Asteroids have a definite volume in game. There seems to be no rhyme or reason as to the size of asteroids compared to each other. Why is an Arkonor asteroid of 1000 units @ 16m3 per unit = 16,000m3 so small? They're tiny little things compared to 16,000m3 of say Scordite. An identical volume of Scordite would be 66667 units. An asteroid of that size is typically thousands of times larger in game! And remember Spodzilla? The giant spodumain asteroid in medium grav sites? Insanely huge and still 16m3 per unit.
Relative volume needs to be fixed. 10,000m3 is 10,000m3, no matter the density. The asteroids with the largest volume of ore should be the largest in game. Changing this would require a complete rethinking of how we mine.
How about we start mining by mass instead of volume? Simply change all the volume (m3) units of measure for ores and mining lasers to mass (kg)? This would make Arkonor 16kg per unit. Miners would be mining say 1000kg per cycle, rather than 1000m3. The number of units of an asteroid would then more accurately reflect the actual volume of the asteroid as we see it in space without changing any of the amounts mined. There would be no effect on the eve economy.
Having changed the volume figure to mass, we would then need to establish new volumes for ores, or simply copy the old ones. But now we have a way to relate volume, mass, and density. Remember, low density stuff takes more volume. High density stuff takes less. We could simply set everything to 1m3 per unit.
What would this change? For ores with a .1 kg/m3 density, miners' ore holds would fill up 10x faster. For high ends at 16kg/m3, they would fill at 1/16 the speed.
Since we don't want to increase the hassle of moving ore to station for refining (let's face it, hauling sucks ballz), we probably should keep the low-end ores at their current volumes, while reducing the high-end ore volumes.
Free Ripley Weaver! |

Zerlestes
Mechanized Industrial Warfare Greater Western Co-Prosperity Sphere
5
|
Posted - 2013.12.27 22:07:00 -
[86] - Quote
hold the minigames out off eve mining is ok right now players can mine aktive with hulks and Rorqual support i agree with you mining isnt that aktive but with Hulk and Rorqual and a Hauling alt its a Different story and the whole point for Highsec miners to mine is simply that they dont need to pay attention to the game every second they can read a book or watch a film in 0.0 space its different from region to region but in my region the intel is bad and if i dont pay attention my Hulk is space dust because the inteceptors are fast and can ignor bubbles and now you like every other minigame lover are suggesting that i have to play a game while paying attention to local and dscann are you out of your mind mining dont need a change if you dont like the way mining works dont mine |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
802
|
Posted - 2013.12.27 23:08:00 -
[87] - Quote
Clansworth wrote:I, for one, have always found the survey scanner to be limited - not in it's capabilities, but it's usefulness. Compare to real life resource extraction, where the survey is sometimes more important than the extraction itself. That simply doesn't translate into the eve universe. in eve, you can mine nearly as effectively without even fitting a survey scanner. Doing so really only adds a bit of efficiency in wasted mining time on spent roids, and takes a LOT more active interaction and calculation to get that little extra efficiency. Yes, there are improvements that could be done to the scanners usefulness. Sharing results is one. Displaying results better (overview column, target information bock, etc). But those things would only lessen the interaction/calculation effort, and not actually increase the end productivity. I've proposed it many times over the last 8 years or so, but to make survey scanners useful, there has to be something to scan. Just seeing how big a rock is isn't as important as finding out what is IN that rock. To truly overhaul and improve this system, you'd have to make all asteroids 'asteroids'. Those asteroids would contain some natural mix of ores. The only way to find the roid that is rich in the ore you are looking for is to use a survey scanner, which would then show the results of how much of each ore was detected in that rock. You can then use an uncrystaled laser and extract a proportional mix of ores from that rock, or you can use a crystaled laser and focus to get a larger percentage of the targeted ore (at the expense of the non-targetted ores). This could greatly increase the NEED for proper surveying, as best results would be crystaled lasers on the properly rich rocks. For a read-up on my old ideas, see here starting at post #83: http://oldforums.eveonline.com/?a=topic&threadID=579110&page=3#83
Superb idea +1 from me. Dumbing down of Eve Online will result in it's destruction... |

Rosira
Nourwolf Corporation Fortis Et Certus
0
|
Posted - 2013.12.29 04:12:00 -
[88] - Quote
Scanners getting a mining link boost in place of the underused capacitor link would be good. Gravsites need to go back to being scan down only, ice belts should also be in that category. Having ice as a rare occourance in mission sites in place of ore would make for a interesting change as well. |

Coyote Laughing
15
|
Posted - 2013.12.29 08:58:00 -
[89] - Quote
The survey scanner isn't worth wasting a shield tanking slot on IMHO.
It would be far more useful as a system wide scanner to merely report the presence of each asteroid types in a belt - to save you from having to warp around looking for them, only to find it has been stripped out already.
The amount per asteroid remaining and number of asteroids is largely irrelevant - but it would be worth knowing the total volume.
Some kind of spectral analyzer perhaps - not good enough to pinpoint for warp, but enough to tell you what is there, or isn't there. l8r \o/ |

Yonis Kador
KADORCORP
425
|
Posted - 2013.12.29 22:51:00 -
[90] - Quote
I'm a fan of some of these suggestions, but others, less so.
Having the survey scanner cycle continuously would be beneficial. But having anything cycle continuously would apparently be beneficial: armor hardeners, shield boosters, d-scan, etc. so I'm guessing that's a given.
Having your own survey scanner show diminishing amounts mid-cycle in the rocks you're currently mining would be nice too. Even by cycling the scanner this isn't possible. Atm, I have to use an alt to see the current level in the rock I'm mining or stop/restart the lasers and rescan.
Increased scanner range would be beneficial. Even just 5 more km. Why is there such a short range anyway? With almost any orca boost, you can mine farther than you can scan.
And I like the idea of seeing what % of an asteroid belt's total volume remains. Or the total volume of each ore type remaining. Knowing the potential value of that % in isk would be more/equally useful though.
What I dislike (and I'm guessing I'll be in the minority here) is the suggestion to know which asteroids are already being mined. In a large cooperative fleet, yes, I can see where this would be useful. But in a high sec belt, fighting over certain rocks/belts is a conflict driver and there already aren't enough of those for high-sec industrialists. Pgc wants ppl to fight over resources so helping them avoid targeting the rocks someone else happens to be mining is way too polite and courteous for my taste. I'd sooner advocate a way to blow up a rock someone else is mining rather than give them a way to avoid mining it.
I also dislike the suggestion about auto-starting lasers to maximize yield (because it also maximizes one's afk potential) and I dislike the suggestion that they could auto-stop just prior to popping the rocks so those rocks do not diminish over time. If we wanted to make it easier for people to farm a single system and never migrate, the rocks wouldn't diminish at all. Neither of these suggestions are particularly good for pgc imo.
And lastly, mining mini-games might sound great to the solo miner but it would be a death-blow to multi-boxing. If you can only mine efficiently on one account at a time, will you need the other 4,5,6,7, 48? What is 'that' going to do to CCP's bottom line? Congratulations. You just unsubbed 40% of all accounts. Or how does this impact the economy as a whole? How much ore is currently being mined by players operating more than one account? If I had to guess, I'd imagine it isn't a trivial volume. This just sounds like another one of those great ideas generated by someone who isn't doing a lot of mining (or who doesn't particularly like to mine) imo.
Little things which could improve the mining experience:
Radial menu added to the survey scanner results window. For easier targeting and continuity.
Hovering over rocks on the overview will highlight a rock and distance - when it's targeted. People have suggested hovers display all kinds of additional info, but I'd be happy if hovering just highlighted each rock whether it's targeted or not and let the reticule differentiate between the two. Atm I have to click each rock on the overview one by one to determine it's location in the field.
I'd love a graphic similar to shields/armor on targeted asteroids showing their content depleting in real time. But given the number of targeted asteroids being mined at any given moment, that sounds like server suicide.
It's not survey scanner-related but I'd really like to see npc rats get an overhaul. Those 'rookie' ships tormenting miners in 0.8-0.9 systems are about as annoying as bellybutton lint. The rat types should scale better with system security even if bounties have to be adjusted across the board. 0.7-0.5s need to see an npc destroyer or 3 every now and then imo. Rats should pose some kind of tactical challenge or they shouldn't even exist. I know players who do not even put drones in their exhumers because they just tank the rats. This irks me.
Also, atm the relative value of scordite, pyroxeres, and kernite are almost equal so players mining in 1.0 systems are potentially earning the same isk as those mining in 0.5s and it's thrown the entire risk/reward situation out of whack.
Aside from seeing new and inventive ways to mine introduced like maybe ships that glide over belts and mine only when they're in motion (for players who find the current system of solo mining boring) or new cooperative mining schemes, where the sum is more than its parts, that's all I've got.
But I'll add more ideas if I think up any.
Yonis Kador "Eagles may soar, but weasels don't get sucked into jet engines." |
|

Xe'Cara'eos
A Big Enough Lever
49
|
Posted - 2013.12.29 23:23:00 -
[91] - Quote
Things I'd like to see: ability to auto repeat broadcasts and tags listed in results display targeting icons on targeted roids (for fleet work) indy command ships can see which 'roids are targetted by fleet members, and this info is passed to all other ships below the command ship that also have a survey scanner (or maybe even don't have a survey scanner) ability to scan AT LEAST as far as an orca max-boosted strip, or maybe that the mining link that boosts range - let it also boost survey range |

Rendiff
Funk Soul Brothers High Rollers
43
|
Posted - 2014.01.19 03:24:00 -
[92] - Quote
Out mining now and it would be really nice if there were better survey scan results. It's easier to use my overview to find roids to mine. |

nesdaq
Viziam Amarr Empire
8
|
Posted - 2014.03.09 21:42:00 -
[93] - Quote
bump
so any WIP? can the miner have a toy to these days? |

Cekle Skyscales
X-Prot Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.03.10 06:39:00 -
[94] - Quote
Idea: Survey scanner now cycles.
While active, any selected (note: selected, not targeted) asteroid within 20km shows its remaining amount (in m3, in units, or both) in both the selected item window and the target bracket information |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
667
|
Posted - 2014.04.04 11:43:00 -
[95] - Quote
+1 for op . love some of these ideas , increase range is a must real gamers only need one toon . i want a eve pinball machine make it so CCP |

Jurchik82
Brotherhood Of Equal Northern Associates.
2
|
Posted - 2014.04.04 14:31:00 -
[96] - Quote
I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! ! so much pay attention to the BoE to add more merchant ships and range bonus for Survey Scanner II, that he could cover up to 40km . This bonus will be available to let the mining barge ( up to 32km ) & exhumer ( up to 40km ) . I personally like mine , very angry that nevizhu how much is left in edenits asteroid , which I dig . |

Ekaterina 'Ghetto' Thurn
Department 10
142
|
Posted - 2014.04.04 15:27:00 -
[97] - Quote
The survey scanner needs to be linked to the pilots capability and how far away he or she can mine. For example if a pilot can mine rocks 25 kilometres away with Orca fleet boosts then the survey scanner should be able to scan that rock at 25 kilometres. Obvious really methinks. I'm not sure any other changes need to be made though. Any other available man hours should be used to fix really broken parts of the game such as......Corporation Roles & Permissions in conjunction with use of POSes.  |

Jacob Holland
Weyland-Vulcan Industries
260
|
Posted - 2014.04.04 16:15:00 -
[98] - Quote
Korrimal Ohmiras wrote:Another clarification - I wasn't suggesting that ALL fleet members should share results but only consider that information to be part of the fleet booster role.
So Squad Commander would only see their squad results Wing Commander would see the Wing results FC would see the Fleet results I'd suggest replacing the term "Commander" in each of these with "Booster" - or at least adding "Booster" to each. Firstly it gives the Orca something to do other than moving stuff from Fleet Hangar to Ore Hold (and if it's booster only then it also forces the Orca to be ATK and in belt rather than sitting at a POS on an alt) but also, in many of the grav site (or belt anom) fleets I've seen the Squad Commander is warping the fleet out - to BMs he's set on his scouting and is therefore in a small, fast ship. It probably wouldn't be all that much hassle to switch commanders around but... |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
695
|
Posted - 2014.04.05 11:06:00 -
[99] - Quote
How about keeping it very very simple.
1. The Survey scanner becomes a passive module that shows the surrounding droids and size in m3, lore explanation is it is a magnemetric and gravitational displacement measuring device . The details are shown in overview, no separate window is needed.
2. Lasers take information from survey scanner and turns off the lasers when the current droid is depleted ....as the scanner knows!
3. There is no point 3 There is one EvE. Many people. Many lifestyles. WE are EvE |

Corraidhin Farsaidh
Hello-There
342
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Posted - 2014.04.05 11:20:00 -
[100] - Quote
survey scanner is fine as is. It tells you how much is left in an asteroid and leaves it to the pilots judgement when to cycle the lasers, which roids to go after etc. That is as designed and gives the active miner an advantage. Lasers should never auto-run based off the scanner, it would automate mining even more for the afk folks.
mini-games for mining would be an awful idea, it is supposed to be a low skill requirement activity that anyone can do. a mini-game would turn a dull activity into an even more tedious clickfest from hell. |
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epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
695
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Posted - 2014.04.05 11:28:00 -
[101] - Quote
Corraidhin Farsaidh wrote:survey scanner is fine as is. It tells you how much is left in an asteroid and leaves it to the pilots judgement when to cycle the lasers, which roids to go after etc. That is as designed and gives the active miner an advantage. Lasers should never auto-run based off the scanner, it would automate mining even more for the afk folks.
mini-games for mining would be an awful idea, it is supposed to be a low skill requirement activity that anyone can do. a mini-game would turn a dull activity into an even more tedious clickfest from hell.
I agree with your comments on the idea of the mini game, but regarding the survey scanner, keeping things irritating, just so there is something to do to have an advantage is poor games design. And bear in mind auto disconnect does not mean it switches target automatically, not engaged, no yield at all.
Remove the irritations and add an interesting design to provide engagement.
I would suggest letting the lasers auto disconnect on expiration of ore or dropping range, and one idea would be to have the yield increase by travelling through the belt from asteroid to asteroid, switching the lock to new fresh asteroids. Alternatively, have cloud belts of small asteroids to travel through and hoover up, you actively need to steer the ship through the denser regions, ring mining? There is one EvE. Many people. Many lifestyles. WE are EvE |

FaulEnza N00bist
The Squad Yulai Federation
15
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Posted - 2014.04.10 14:58:00 -
[102] - Quote
Scenario #1 - Orca in belt with the fleet: - Orca fit survey scanner, survey as usual, but with AutoRepeat - fleet member get a scanlogwindow (like today) from the orca (pilot) per right klick - the scanwindow show me (fleetmember) the belt relative from MY point of view, not from the orca - roids are taggged as "free / targeted / in progress" Also the scanner should provide a summary with the total number of roids, units and volume per ore type.
Scenario #2 - Orca/Rorqual under FF: - a Squadleader has to fit the survey scanner and can share the results within his squad (there are still connections due to the Command Links at the Booster ship, but limited because its not on grid) - so all Barges and Exhumer should get a scanner range bonus to perform this job, in Fleet the same as the Orca - same detailed infos like #1
Scenario #3 - no fleet, no Booster @all, you are alone in the belts: - only a part of the scan range bonus is available because no Commander is in charge - Survey Scanner range is limited to you Targeting range (sounds logical to me) - and if you fit an Sensor Booster... well you can take deep space look |

Arthur Aihaken
Arsenite
3264
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Posted - 2014.04.10 17:34:00 -
[103] - Quote
A graphic HUD upgrade to the survey scanner would be neat as opposed to the pop-up dialog box. I am currently away, traveling through time and will be returning last week. |

DetKhord Saisio
Seniors Clan
55
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Posted - 2014.04.22 06:10:00 -
[104] - Quote
Vesan Terakol wrote:Maybe it would be good to be able to transmit the data from survey scanners on Orca/Rorqual to members of your fleet, like an unique ability for industrial command ships. Could be a shared spreadsheet for the entire fleet or as an overlay of the asteroids - when a fleet member locks one, he gets the amount next to the targeting reticle or in place of the HP bars in the locked targets list. ^This implemented as a shared ore watchlist-type window, showing the mining fleet's targeted ore 'health' bars and who is targeting each asteroid. I think sharing this fleet-wide would be overpowered, so per squad (11 players, squad commander and 10 squad members) keeps the battlecruiser/orca/rorqual's management task within reason.
To help prevent abuse, I suggest making the scan an active task by that squad commander/squad booster, so the scan data fades/times out if the squad commander is not activating the scanner button. I know most pilots will not risk a rorqual or orca in the belt/anomaly for a very small benefit/increase of mining efficiency.
Therefore, a second suggestion is to only show the above data when the squad commander (SC) is the squad booster and SC ship on grid with fleet. Three activated modules (1 of each type):
- Survey Scanners (6 modules)
- Mining Foreman Links (6 modules)
- Command Processors (1 module)
For example, current mining boost orca fits (pos'd orca boost) may have 2-3 mining foreman links. Changes required for current orca fit to send ore watchlist to squad members are activated survey scanner and command processor modules on SC ship and be on grid. Who would be crazy enough to put the rorqual/orca at risk for this? Not I.
Keep the rorqual/orca in fleet command spot, put an on-grid battlecruiser in squad commander and activate the above 3 modules. The cheaper battlecruiser on grid provides the ore watchlist to squad, profit/win.
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