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1. Personal Depot - Collidable Object + Decloaker at gates? - in EVE General Discussion [original thread]
Quote: May not be deployed within 6km of another Mobile Depot, within 50km of Stargates or Stations, or within 40km of a Starbase. Automatically decays if abandoned for thirty days. Thank you for listening CCP! (^_^)
- by Tsunamicom - at 2013.11.21 19:09:00
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2. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Quote: Ouch,that really is quite a different ship. Your balancers are more than just a balance, more a repurpose. I am not going to hijack your post and make value judgements on each individual suggestion, but it's no longer the ship we are al...
- by Tsunamicom - at 2013.10.27 07:00:00
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3. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
I'd like to see the following changes (all or nothing) for the SOE Cruiser: 1) Increase Bandwidth to 125 (400 Drone Bay is fine) 2) Reduce Drone damage from 10% to 5% per Gallente Cruiser Level 3) Keep Laser Optimal (50%) 4) Remove 1 Turret Slot ...
- by Tsunamicom - at 2013.10.27 05:03:00
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4. Shield syphoning - in Player Features and Ideas Discussion [original thread]
I kind of like the idea. It kind if reminds me of the Romulan special attack in Star Trek: Armada. It could be a bit OP for fleet battles, and would have to be at least 1/3rd as efficient as a Vampire+Shield booster. It would also give same-corp f...
- by Tsunamicom - at 2013.10.26 19:19:00
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5. Certificate ingame fix - in Player Features and Ideas Discussion [original thread]
Kiyoshi Ronin Knight wrote: there is a few certificate that has been screwed up by the recent split/shift of skills, leadership : basic : battlespace technician it currently requires warfare link specialist 1 & battlecruisers 2 because ...
- by Tsunamicom - at 2013.10.20 04:09:00
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6. Implant retrieval - in Player Features and Ideas Discussion [original thread]
I believe that podding players is currently one of the Isk-Sinks that EVE currently has in place as a way of 'regulating' the markets. This would require that implant values from LP stores be increased or decreased based on the value of the averag...
- by Tsunamicom - at 2013.10.20 03:56:00
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7. Bookmarks on Overview - in Player Features and Ideas Discussion [original thread]
I like it too. Of course it would need to have a separation between personal and corp bookmarks. +1
- by Tsunamicom - at 2013.10.12 22:39:00
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8. Tengu severely outclassed by Raven with new upcoming launcher? - in EVE General Discussion [original thread]
Looking forward to seeing how they turn out...
- by Tsunamicom - at 2013.09.30 07:09:00
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9. Personal Depot - Collidable Object + Decloaker at gates? - in EVE General Discussion [original thread]
Vicker Lahn'se wrote: What if you're not allowed to deploy a depot on grid with a gate? That's what I'm asking for. :) Agreed.
- by Tsunamicom - at 2013.09.28 18:57:00
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10. Personal Depot - Collidable Object + Decloaker at gates? - in EVE General Discussion [original thread]
Nam Dnilb wrote: Tsunamicom wrote: .., but I'm sure they would be quite a bit larger. So you are sure about something, no player has ever seen? Not even on the test server. Anyway, POCO in low sec have ended up on the planet warpin quit...
- by Tsunamicom - at 2013.09.28 18:19:00
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11. Personal Depot - Collidable Object + Decloaker at gates? - in EVE General Discussion [original thread]
Quote: Quote: No sense panicking covops cloaked- set OV to all, sort distance and wiggle out. Got uncloaked?- go make a sammich and wake up back home refreshed, with a sammich. True but the number of corpsicles that ended up that way ...
- by Tsunamicom - at 2013.09.28 16:11:00
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12. Personal Depot - Collidable Object + Decloaker at gates? - in EVE General Discussion [original thread]
Donbe Scurred wrote: I should have elaborated, as Ms Fappington said, there has to be enough objects to cause lag for it to be an exploit. My understanding of the way it works is someone reports you, then a GM logs in and goes to the system, ...
- by Tsunamicom - at 2013.09.28 00:54:00
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13. Personal Depot - Collidable Object + Decloaker at gates? - in EVE General Discussion [original thread]
Donbe Scurred wrote: It's already an "exploit" to drop a lot of anything around a gate, why is this different? Or did you not know it is already considered an exploit? I wasn't aware that it was already considered an exploit. Thank you for e...
- by Tsunamicom - at 2013.09.28 00:11:00
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14. Personal Depot - Collidable Object + Decloaker at gates? - in EVE General Discussion [original thread]
I am envisioning a possible misuse of the Personal Depot Stations. ASSUMPTIONS: These will be collidable objects; These will be able to decloak a ship within 2 km. I can see alliances or blobs deploying a whole slew of these at Stargate entrances...
- by Tsunamicom - at 2013.09.27 23:20:00
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15. Survey Scanners - in Player Features and Ideas Discussion [original thread]
I would like to see the 'health' of the asteroids with colors in progress bar format (similar look to scan strength when probing). Red for low health (already being mined) and Green for full. Maybe also make them fade-flash on the scan menu when s...
- by Tsunamicom - at 2013.09.26 18:39:00
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16. CFC member says I'm exploiting with drones. - in EVE General Discussion [original thread]
From what I understand from the Exploit Warning, you aren't breaking any rules UNLESS you are trying to hide in a POS and have your drones attack your friend's target by using assist. If you are outside of a POS then you have nothing to worry abou...
- by Tsunamicom - at 2013.09.24 17:20:00
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17. need some advice please - in Skill Discussions [original thread]
I would work on your astrometrics skills so you can probe out entrances/exits/players/etc.
- by Tsunamicom - at 2013.09.22 23:02:00
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18. T2 orca - Rock Raider - in Player Features and Ideas Discussion [original thread]
I love this idea, however the hangar would also have to also be limited to industrial type ships to avoid launching additional covert ops ships for covert cynos. I'd also be in favor of a covert ops T2 venture and covert industrial cyno to support...
- by Tsunamicom - at 2013.09.22 22:33:00
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19. Exploration - Data and Relic Merging? - in Player Features and Ideas Discussion [original thread]
I think it would be a good idea to merge the two skills Archeology and Hacking into a single skill, maybe called Analysis. Give players the highest rank between the two if both are trained and refund the SP of the remaining skill. Change any relat...
- by Tsunamicom - at 2013.09.20 20:47:00
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20. SP game breaking for new players. Please take your time to read this CCP. - in Skill Discussions [original thread]
Hefty TheFirst wrote: Hi, So I have come to like more "mature" MMOS and eve struck me as one of the best. I started playing 2 months ago and just lost all the friends I brought into eve. This game is simply way too punishing for new players. ...
- by Tsunamicom - at 2013.06.01 13:09:00
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