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Thread Statistics | Show CCP posts - 4 post(s) |

Xe'Cara'eos
A Big Enough Lever
49
|
Posted - 2013.12.29 23:23:00 -
[91] - Quote
Things I'd like to see: ability to auto repeat broadcasts and tags listed in results display targeting icons on targeted roids (for fleet work) indy command ships can see which 'roids are targetted by fleet members, and this info is passed to all other ships below the command ship that also have a survey scanner (or maybe even don't have a survey scanner) ability to scan AT LEAST as far as an orca max-boosted strip, or maybe that the mining link that boosts range - let it also boost survey range |

Rendiff
Funk Soul Brothers High Rollers
43
|
Posted - 2014.01.19 03:24:00 -
[92] - Quote
Out mining now and it would be really nice if there were better survey scan results. It's easier to use my overview to find roids to mine. |

nesdaq
Viziam Amarr Empire
8
|
Posted - 2014.03.09 21:42:00 -
[93] - Quote
bump
so any WIP? can the miner have a toy to these days? |

Cekle Skyscales
X-Prot Greater Western Co-Prosperity Sphere
26
|
Posted - 2014.03.10 06:39:00 -
[94] - Quote
Idea: Survey scanner now cycles.
While active, any selected (note: selected, not targeted) asteroid within 20km shows its remaining amount (in m3, in units, or both) in both the selected item window and the target bracket information |

mr ed thehouseofed
Sebiestor Tribe Minmatar Republic
667
|
Posted - 2014.04.04 11:43:00 -
[95] - Quote
+1 for op . love some of these ideas , increase range is a must real gamers only need one toon . i want a eve pinball machine make it so CCP |

Jurchik82
Brotherhood Of Equal Northern Associates.
2
|
Posted - 2014.04.04 14:31:00 -
[96] - Quote
I have long been playing this game , and always engaged in procuring of ore. When digging alone, without bonuses fleet , the range Survey Scanner II lacked. And when you dig in the fleet with bonuses for distance Strip & Ice harvesters, then at a distance of up to 29km rays , range Survey Scanner II (24.5 km) is not enough. And with new features range rays will reach 39km ! ! so much pay attention to the BoE to add more merchant ships and range bonus for Survey Scanner II, that he could cover up to 40km . This bonus will be available to let the mining barge ( up to 32km ) & exhumer ( up to 40km ) . I personally like mine , very angry that nevizhu how much is left in edenits asteroid , which I dig . |

Ekaterina 'Ghetto' Thurn
Department 10
142
|
Posted - 2014.04.04 15:27:00 -
[97] - Quote
The survey scanner needs to be linked to the pilots capability and how far away he or she can mine. For example if a pilot can mine rocks 25 kilometres away with Orca fleet boosts then the survey scanner should be able to scan that rock at 25 kilometres. Obvious really methinks. I'm not sure any other changes need to be made though. Any other available man hours should be used to fix really broken parts of the game such as......Corporation Roles & Permissions in conjunction with use of POSes.  |

Jacob Holland
Weyland-Vulcan Industries
260
|
Posted - 2014.04.04 16:15:00 -
[98] - Quote
Korrimal Ohmiras wrote:Another clarification - I wasn't suggesting that ALL fleet members should share results but only consider that information to be part of the fleet booster role.
So Squad Commander would only see their squad results Wing Commander would see the Wing results FC would see the Fleet results I'd suggest replacing the term "Commander" in each of these with "Booster" - or at least adding "Booster" to each. Firstly it gives the Orca something to do other than moving stuff from Fleet Hangar to Ore Hold (and if it's booster only then it also forces the Orca to be ATK and in belt rather than sitting at a POS on an alt) but also, in many of the grav site (or belt anom) fleets I've seen the Squad Commander is warping the fleet out - to BMs he's set on his scouting and is therefore in a small, fast ship. It probably wouldn't be all that much hassle to switch commanders around but... |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
695
|
Posted - 2014.04.05 11:06:00 -
[99] - Quote
How about keeping it very very simple.
1. The Survey scanner becomes a passive module that shows the surrounding droids and size in m3, lore explanation is it is a magnemetric and gravitational displacement measuring device . The details are shown in overview, no separate window is needed.
2. Lasers take information from survey scanner and turns off the lasers when the current droid is depleted ....as the scanner knows!
3. There is no point 3 There is one EvE. Many people. Many lifestyles. WE are EvE |

Corraidhin Farsaidh
Hello-There
342
|
Posted - 2014.04.05 11:20:00 -
[100] - Quote
survey scanner is fine as is. It tells you how much is left in an asteroid and leaves it to the pilots judgement when to cycle the lasers, which roids to go after etc. That is as designed and gives the active miner an advantage. Lasers should never auto-run based off the scanner, it would automate mining even more for the afk folks.
mini-games for mining would be an awful idea, it is supposed to be a low skill requirement activity that anyone can do. a mini-game would turn a dull activity into an even more tedious clickfest from hell. |

epicurus ataraxia
Z3R0 RETURN MINING INC. Illusion of Solitude
695
|
Posted - 2014.04.05 11:28:00 -
[101] - Quote
Corraidhin Farsaidh wrote:survey scanner is fine as is. It tells you how much is left in an asteroid and leaves it to the pilots judgement when to cycle the lasers, which roids to go after etc. That is as designed and gives the active miner an advantage. Lasers should never auto-run based off the scanner, it would automate mining even more for the afk folks.
mini-games for mining would be an awful idea, it is supposed to be a low skill requirement activity that anyone can do. a mini-game would turn a dull activity into an even more tedious clickfest from hell.
I agree with your comments on the idea of the mini game, but regarding the survey scanner, keeping things irritating, just so there is something to do to have an advantage is poor games design. And bear in mind auto disconnect does not mean it switches target automatically, not engaged, no yield at all.
Remove the irritations and add an interesting design to provide engagement.
I would suggest letting the lasers auto disconnect on expiration of ore or dropping range, and one idea would be to have the yield increase by travelling through the belt from asteroid to asteroid, switching the lock to new fresh asteroids. Alternatively, have cloud belts of small asteroids to travel through and hoover up, you actively need to steer the ship through the denser regions, ring mining? There is one EvE. Many people. Many lifestyles. WE are EvE |

FaulEnza N00bist
The Squad Yulai Federation
15
|
Posted - 2014.04.10 14:58:00 -
[102] - Quote
Scenario #1 - Orca in belt with the fleet: - Orca fit survey scanner, survey as usual, but with AutoRepeat - fleet member get a scanlogwindow (like today) from the orca (pilot) per right klick - the scanwindow show me (fleetmember) the belt relative from MY point of view, not from the orca - roids are taggged as "free / targeted / in progress" Also the scanner should provide a summary with the total number of roids, units and volume per ore type.
Scenario #2 - Orca/Rorqual under FF: - a Squadleader has to fit the survey scanner and can share the results within his squad (there are still connections due to the Command Links at the Booster ship, but limited because its not on grid) - so all Barges and Exhumer should get a scanner range bonus to perform this job, in Fleet the same as the Orca - same detailed infos like #1
Scenario #3 - no fleet, no Booster @all, you are alone in the belts: - only a part of the scan range bonus is available because no Commander is in charge - Survey Scanner range is limited to you Targeting range (sounds logical to me) - and if you fit an Sensor Booster... well you can take deep space look |

Arthur Aihaken
Arsenite
3264
|
Posted - 2014.04.10 17:34:00 -
[103] - Quote
A graphic HUD upgrade to the survey scanner would be neat as opposed to the pop-up dialog box. I am currently away, traveling through time and will be returning last week. |

DetKhord Saisio
Seniors Clan
55
|
Posted - 2014.04.22 06:10:00 -
[104] - Quote
Vesan Terakol wrote:Maybe it would be good to be able to transmit the data from survey scanners on Orca/Rorqual to members of your fleet, like an unique ability for industrial command ships. Could be a shared spreadsheet for the entire fleet or as an overlay of the asteroids - when a fleet member locks one, he gets the amount next to the targeting reticle or in place of the HP bars in the locked targets list. ^This implemented as a shared ore watchlist-type window, showing the mining fleet's targeted ore 'health' bars and who is targeting each asteroid. I think sharing this fleet-wide would be overpowered, so per squad (11 players, squad commander and 10 squad members) keeps the battlecruiser/orca/rorqual's management task within reason.
To help prevent abuse, I suggest making the scan an active task by that squad commander/squad booster, so the scan data fades/times out if the squad commander is not activating the scanner button. I know most pilots will not risk a rorqual or orca in the belt/anomaly for a very small benefit/increase of mining efficiency.
Therefore, a second suggestion is to only show the above data when the squad commander (SC) is the squad booster and SC ship on grid with fleet. Three activated modules (1 of each type):
- Survey Scanners (6 modules)
- Mining Foreman Links (6 modules)
- Command Processors (1 module)
For example, current mining boost orca fits (pos'd orca boost) may have 2-3 mining foreman links. Changes required for current orca fit to send ore watchlist to squad members are activated survey scanner and command processor modules on SC ship and be on grid. Who would be crazy enough to put the rorqual/orca at risk for this? Not I.
Keep the rorqual/orca in fleet command spot, put an on-grid battlecruiser in squad commander and activate the above 3 modules. The cheaper battlecruiser on grid provides the ore watchlist to squad, profit/win.
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