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121. Starting to **** me off a bit... - in Test Server Feedback [original thread]
Originally by: shade505 Originally by: Sarmatiko Edited by: Sarmatiko on 26/05/2011 00:35:56 This is because Singularity uses child protection mechanism. You didn't pass dude. I think even if we write one huge sign with red let...
- by Clansworth - at 2011.05.26 17:57:00
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122. The UNOFFICIAL Duality Character Activation Thread - in Test Server Feedback [original thread]
ooh oooh ooooohhhh me tooooo!! Intel / Nomad
- by Clansworth - at 2011.05.26 17:47:00
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123. an idea for the revamp of mining - in Player Features and Ideas Discussion [original thread]
Edited by: Clansworth on 26/05/2011 05:57:21 Originally by: Amaroq Dricaldari Originally by: Clansworth Personally, though I've detailed it elsewhere over the years, I feel the best way to 'mix-up' mining, is to switch to multi...
- by Clansworth - at 2011.05.26 05:57:00
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124. an idea for the revamp of mining - in Player Features and Ideas Discussion [original thread]
I'm not liking mining changes that make it too active. I think mining SHOULD be fundamentally different than pew pew, It currently targets a different audience, or provides a change of pace to the pew pewers. It is nice to be able to log in and ca...
- by Clansworth - at 2011.05.26 05:30:00
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125. Module Warranty - in Player Features and Ideas Discussion [original thread]
Death is already too cheap. Intel / Nomad
- by Clansworth - at 2011.05.26 05:25:00
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126. Transition Cinematics - in Player Features and Ideas Discussion [original thread]
Please, before you skip this thread, please realize I'm not thinking typical silly pre-rendered cinematics that many games involve. I'm thinking of just a little camera movement upon session changes. For instance, when jumping through a gate, have...
- by Clansworth - at 2011.05.22 04:51:00
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127. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Originally by: Bryt Void I would like a "Repackage All" option in the right-click menu in the Items window. Obviously it cant repackage damaged goods, but it can do everything else. Make it awesomer by Prompting the user to repair damage...
- by Clansworth - at 2011.02.10 19:13:00
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128. New Dev Blog: Size doesn't matter - in EVE Information Portal [original thread]
Quote: apart from griefing, we're removing the ability to RR criminals in highsec. This is to close a loophole where people would CONCORDOKKEN their fleet. Thanks to Team Gridlock for making this change for us. So does this mean criminals...
- by Clansworth - at 2011.02.10 18:50:00
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129. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Originally by: Psihius Bookmarks CCP, in the name of Thor, God, Allah or any other God alike entity - please, do something about the bookmarks - they are loading for ages! When you jetting a pack of bookmarks (well, living in a W-Spa...
- by Clansworth - at 2011.02.10 18:43:00
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130. The "THOUSAND PAPERCUTS" project, or all the little things that bother - in EVE General Discussion [original thread]
Little Thing: Can we get rid of the 'must pause training before clone jumps'... 'must pause training before adding points to skills'... etc? I gotta think there'd be a relatively easy way to, if the pause is architecturally needed, queue the Paus...
- by Clansworth - at 2011.02.10 18:30:00
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131. New Dev Blog: CSM December Summit - Meeting minutes (Part 3of 3) - in EVE Information Portal [original thread]
Shortening overall logistics range/speed will not solidify the power blocks, it will make them choose how to respond to threats, as they won't be able to traverse their blobs about in their space in minutes. The only way to maintain positive contr...
- by Clansworth - at 2011.01.15 20:43:00
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132. New Dev Blog: CSM December Summit - Meeting minutes (Part 3of 3) - in EVE Information Portal [original thread]
I love the talks of trying to slow logistics, thereby shrinking empires. I'm wondering if this might have too much of a stiffling effect. Bexaus of this, I wonder if there has been any furthur internal discussion of true industrial ships. There's ...
- by Clansworth - at 2011.01.15 20:33:00
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133. New Dev Blog: Neo NeoCom - in EVE Information Portal [original thread]
While you're looking at UI rearrangement, can we get the HUD to shift to the left or right when the 'focus' is moved? for dual monitor users, the shift of focus adjustment is great, but the HUD circle is still split down the middle. Intel / Nomad
- by Clansworth - at 2010.12.17 05:59:00
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134. New Dev Blog: Fixing Lag: Drakes of Destiny (Part 2) - in EVE Information Portal [original thread]
For the love of god, could you PLEASE upgrade the graphics and sound instead of wasting time fighting LAGGZ? Intel / Nomad
- by Clansworth - at 2010.12.12 21:26:00
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135. New Dev Blog: Character Creation - in EVE Information Portal [original thread]
What the hell is going on here? It took to the second page before the thread met it's benchmarks: Chribba's post, and someone complaining that they shouldn't be working on this, but on their personal pet peeve. (really? killmails? you think there'...
- by Clansworth - at 2010.12.08 00:09:00
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136. New Dev Blog: Neural remap, PLEX and the way forward - in EVE Information Portal [original thread]
Originally by: CCP Zulu God makes them disappear. Through MAGIC. Magic - Mother****er! http://dl.dropbox.com/u/8593871/Magic-Mother.png Image changed to URL. Zymurgist Intel / Nomad
- by Clansworth - at 2010.11.22 20:18:00
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137. New Dev Blog: Tyrannis Performance Improvements - in EVE Information Portal [original thread]
Originally by: Pr1ncess Alia They don't even acknowledge the server issues. Might as well let your subscription run out. That's nonsense. They HAVE acknowledged the server side issues.. they've BEEN acknowledging them since the nodes ...
- by Clansworth - at 2010.07.11 05:19:00
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138. New Dev Blog: PLEX? In my space? It's more likely than you think. - in EVE Information Portal [original thread]
I still don't really see the reason someone would choose to use PLEX over a cheaper subscription for their account. Though as a means of RMT, it does make sense. I'd rather regulated, controlled RMT in the game, than out-of-game nonsense that was ...
- by Clansworth - at 2010.07.11 05:04:00
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139. New Dev Blog: Tyrannis Performance Improvements - in EVE Information Portal [original thread]
I think my favorite phenomenon in all of eve is the ability for players to see that Dev Team B (client coders, in this case) is doing a good job, and instead of saying good job, the most common response is "Why are you wasting time on this when yo...
- by Clansworth - at 2010.07.08 18:24:00
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140. PI Scan density vs. yield - in Science and Industry [original thread]
I have determined that the scan results ARE a pretty much direct correlation to extraction rate. After looking at a large number of my extractors, and guestimating their location on the scan color chart, I can say with little doubt that the extrac...
- by Clansworth - at 2010.06.29 13:24:00
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